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Diffstat (limited to 'modules/enet/enet_multiplayer_peer.cpp')
-rw-r--r-- | modules/enet/enet_multiplayer_peer.cpp | 926 |
1 files changed, 926 insertions, 0 deletions
diff --git a/modules/enet/enet_multiplayer_peer.cpp b/modules/enet/enet_multiplayer_peer.cpp new file mode 100644 index 0000000000..a9726426ad --- /dev/null +++ b/modules/enet/enet_multiplayer_peer.cpp @@ -0,0 +1,926 @@ +/*************************************************************************/ +/* enet_multiplayer_peer.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "enet_multiplayer_peer.h" +#include "core/io/ip.h" +#include "core/io/marshalls.h" +#include "core/os/os.h" + +void ENetMultiplayerPeer::set_transfer_mode(TransferMode p_mode) { + transfer_mode = p_mode; +} + +MultiplayerPeer::TransferMode ENetMultiplayerPeer::get_transfer_mode() const { + return transfer_mode; +} + +void ENetMultiplayerPeer::set_target_peer(int p_peer) { + target_peer = p_peer; +} + +int ENetMultiplayerPeer::get_packet_peer() const { + ERR_FAIL_COND_V_MSG(!active, 1, "The multiplayer instance isn't currently active."); + ERR_FAIL_COND_V(incoming_packets.size() == 0, 1); + + return incoming_packets.front()->get().from; +} + +int ENetMultiplayerPeer::get_packet_channel() const { + ERR_FAIL_COND_V_MSG(!active, -1, "The multiplayer instance isn't currently active."); + ERR_FAIL_COND_V(incoming_packets.size() == 0, -1); + + return incoming_packets.front()->get().channel; +} + +int ENetMultiplayerPeer::get_last_packet_channel() const { + ERR_FAIL_COND_V_MSG(!active, -1, "The multiplayer instance isn't currently active."); + ERR_FAIL_COND_V(!current_packet.packet, -1); + + return current_packet.channel; +} + +Error ENetMultiplayerPeer::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth) { + ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active."); + ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The local port number must be between 0 and 65535 (inclusive)."); + ERR_FAIL_COND_V_MSG(p_max_clients < 1 || p_max_clients > 4095, ERR_INVALID_PARAMETER, "The number of clients must be set between 1 and 4095 (inclusive)."); + ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit)."); + ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit)."); + ERR_FAIL_COND_V(dtls_enabled && (dtls_key.is_null() || dtls_cert.is_null()), ERR_INVALID_PARAMETER); + + ENetAddress address; + memset(&address, 0, sizeof(address)); + +#ifdef GODOT_ENET + if (bind_ip.is_wildcard()) { + address.wildcard = 1; + } else { + enet_address_set_ip(&address, bind_ip.get_ipv6(), 16); + } +#else + if (bind_ip.is_wildcard()) { + address.host = 0; + } else { + ERR_FAIL_COND_V(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER); + address.host = *(uint32_t *)bind_ip.get_ipv4(); + } +#endif + address.port = p_port; + + host = enet_host_create(&address /* the address to bind the server host to */, + p_max_clients /* allow up to 32 clients and/or outgoing connections */, + channel_count /* allow up to channel_count to be used */, + p_in_bandwidth /* limit incoming bandwidth if > 0 */, + p_out_bandwidth /* limit outgoing bandwidth if > 0 */); + + ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create an ENet multiplayer server."); +#ifdef GODOT_ENET + if (dtls_enabled) { + enet_host_dtls_server_setup(host, dtls_key.ptr(), dtls_cert.ptr()); + } + enet_host_refuse_new_connections(host, refuse_connections); +#endif + + _setup_compressor(); + active = true; + server = true; + refuse_connections = false; + unique_id = 1; + connection_status = CONNECTION_CONNECTED; + return OK; +} +Error ENetMultiplayerPeer::create_client(const String &p_address, int p_port, int p_in_bandwidth, int p_out_bandwidth, int p_local_port) { + ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active."); + ERR_FAIL_COND_V_MSG(p_port < 1 || p_port > 65535, ERR_INVALID_PARAMETER, "The remote port number must be between 1 and 65535 (inclusive)."); + ERR_FAIL_COND_V_MSG(p_local_port < 0 || p_local_port > 65535, ERR_INVALID_PARAMETER, "The local port number must be between 0 and 65535 (inclusive)."); + ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit)."); + ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit)."); + + ENetAddress c_client; + +#ifdef GODOT_ENET + if (bind_ip.is_wildcard()) { + c_client.wildcard = 1; + } else { + enet_address_set_ip(&c_client, bind_ip.get_ipv6(), 16); + } +#else + if (bind_ip.is_wildcard()) { + c_client.host = 0; + } else { + ERR_FAIL_COND_V_MSG(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER, "Wildcard IP addresses are only permitted in IPv4, not IPv6."); + c_client.host = *(uint32_t *)bind_ip.get_ipv4(); + } +#endif + + c_client.port = p_local_port; + + host = enet_host_create(&c_client /* create a client host */, + 1 /* only allow 1 outgoing connection */, + channel_count /* allow up to channel_count to be used */, + p_in_bandwidth /* limit incoming bandwidth if > 0 */, + p_out_bandwidth /* limit outgoing bandwidth if > 0 */); + + ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create the ENet client host."); +#ifdef GODOT_ENET + if (dtls_enabled) { + enet_host_dtls_client_setup(host, dtls_cert.ptr(), dtls_verify, p_address.utf8().get_data()); + } + enet_host_refuse_new_connections(host, refuse_connections); +#endif + + _setup_compressor(); + + IPAddress ip; + if (p_address.is_valid_ip_address()) { + ip = p_address; + } else { +#ifdef GODOT_ENET + ip = IP::get_singleton()->resolve_hostname(p_address); +#else + ip = IP::get_singleton()->resolve_hostname(p_address, IP::TYPE_IPV4); +#endif + + ERR_FAIL_COND_V_MSG(!ip.is_valid(), ERR_CANT_RESOLVE, "Couldn't resolve the server IP address or domain name."); + } + + ENetAddress address; +#ifdef GODOT_ENET + enet_address_set_ip(&address, ip.get_ipv6(), 16); +#else + ERR_FAIL_COND_V_MSG(!ip.is_ipv4(), ERR_INVALID_PARAMETER, "Connecting to an IPv6 server isn't supported when using vanilla ENet. Recompile Godot with the bundled ENet library."); + address.host = *(uint32_t *)ip.get_ipv4(); +#endif + address.port = p_port; + + unique_id = _gen_unique_id(); + + // Initiate connection, allocating enough channels + ENetPeer *peer = enet_host_connect(host, &address, channel_count, unique_id); + + if (peer == nullptr) { + enet_host_destroy(host); + ERR_FAIL_COND_V_MSG(!peer, ERR_CANT_CREATE, "Couldn't connect to the ENet multiplayer server."); + } + + // Technically safe to ignore the peer or anything else. + + connection_status = CONNECTION_CONNECTING; + active = true; + server = false; + refuse_connections = false; + + return OK; +} + +void ENetMultiplayerPeer::poll() { + ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active."); + + _pop_current_packet(); + + ENetEvent event; + /* Keep servicing until there are no available events left in queue. */ + while (true) { + if (!host || !active) { // Might have been disconnected while emitting a notification + return; + } + + int ret = enet_host_service(host, &event, 0); + + if (ret < 0) { + // Error, do something? + break; + } else if (ret == 0) { + break; + } + + switch (event.type) { + case ENET_EVENT_TYPE_CONNECT: { + // Store any relevant client information here. + + if (server && refuse_connections) { + enet_peer_reset(event.peer); + break; + } + + // A client joined with an invalid ID (negative values, 0, and 1 are reserved). + // Probably trying to exploit us. + if (server && ((int)event.data < 2 || peer_map.has((int)event.data))) { + enet_peer_reset(event.peer); + ERR_CONTINUE(true); + } + + int *new_id = memnew(int); + *new_id = event.data; + + if (*new_id == 0) { // Data zero is sent by server (ENet won't let you configure this). Server is always 1. + *new_id = 1; + } + + event.peer->data = new_id; + + peer_map[*new_id] = event.peer; + + connection_status = CONNECTION_CONNECTED; // If connecting, this means it connected to something! + + emit_signal("peer_connected", *new_id); + + if (server) { + // Do not notify other peers when server_relay is disabled. + if (!server_relay) { + break; + } + + // Someone connected, notify all the peers available + for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { + if (E->key() == *new_id) { + continue; + } + // Send existing peers to new peer + ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE); + encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]); + encode_uint32(E->key(), &packet->data[4]); + enet_peer_send(event.peer, SYSCH_CONFIG, packet); + // Send the new peer to existing peers + packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE); + encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]); + encode_uint32(*new_id, &packet->data[4]); + enet_peer_send(E->get(), SYSCH_CONFIG, packet); + } + } else { + emit_signal("connection_succeeded"); + } + + } break; + case ENET_EVENT_TYPE_DISCONNECT: { + // Reset the peer's client information. + + int *id = (int *)event.peer->data; + + if (!id) { + if (!server) { + emit_signal("connection_failed"); + } + // Never fully connected. + break; + } + + if (!server) { + // Client just disconnected from server. + emit_signal("server_disconnected"); + close_connection(); + return; + } else if (server_relay) { + // Server just received a client disconnect and is in relay mode, notify everyone else. + for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { + if (E->key() == *id) { + continue; + } + + ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE); + encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]); + encode_uint32(*id, &packet->data[4]); + enet_peer_send(E->get(), SYSCH_CONFIG, packet); + } + } + + emit_signal("peer_disconnected", *id); + peer_map.erase(*id); + memdelete(id); + } break; + case ENET_EVENT_TYPE_RECEIVE: { + if (event.channelID == SYSCH_CONFIG) { + // Some config message + ERR_CONTINUE(event.packet->dataLength < 8); + + // Only server can send config messages + ERR_CONTINUE(server); + + int msg = decode_uint32(&event.packet->data[0]); + int id = decode_uint32(&event.packet->data[4]); + + switch (msg) { + case SYSMSG_ADD_PEER: { + peer_map[id] = nullptr; + emit_signal("peer_connected", id); + + } break; + case SYSMSG_REMOVE_PEER: { + peer_map.erase(id); + emit_signal("peer_disconnected", id); + } break; + } + + enet_packet_destroy(event.packet); + } else if (event.channelID < channel_count) { + Packet packet; + packet.packet = event.packet; + + uint32_t *id = (uint32_t *)event.peer->data; + + ERR_CONTINUE(event.packet->dataLength < 8); + + uint32_t source = decode_uint32(&event.packet->data[0]); + int target = decode_uint32(&event.packet->data[4]); + + packet.from = source; + packet.channel = event.channelID; + + if (server) { + // Someone is cheating and trying to fake the source! + ERR_CONTINUE(source != *id); + + packet.from = *id; + + if (target == 1) { + // To myself and only myself + incoming_packets.push_back(packet); + } else if (!server_relay) { + // When relaying is disabled, other destinations will only be processed by the server. + if (target == 0 || target < -1) { + incoming_packets.push_back(packet); + } + continue; + } else if (target == 0) { + // Re-send to everyone but sender :| + + incoming_packets.push_back(packet); + // And make copies for sending + for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { + if (uint32_t(E->key()) == source) { // Do not resend to self + continue; + } + + ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags); + + enet_peer_send(E->get(), event.channelID, packet2); + } + + } else if (target < 0) { + // To all but one + + // And make copies for sending + for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { + if (uint32_t(E->key()) == source || E->key() == -target) { // Do not resend to self, also do not send to excluded + continue; + } + + ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags); + + enet_peer_send(E->get(), event.channelID, packet2); + } + + if (-target != 1) { + // Server is not excluded + incoming_packets.push_back(packet); + } else { + // Server is excluded, erase packet + enet_packet_destroy(packet.packet); + } + + } else { + // To someone else, specifically + ERR_CONTINUE(!peer_map.has(target)); + enet_peer_send(peer_map[target], event.channelID, packet.packet); + } + } else { + incoming_packets.push_back(packet); + } + + // Destroy packet later + } else { + ERR_CONTINUE(true); + } + + } break; + case ENET_EVENT_TYPE_NONE: { + // Do nothing + } break; + } + } +} + +bool ENetMultiplayerPeer::is_server() const { + ERR_FAIL_COND_V_MSG(!active, false, "The multiplayer instance isn't currently active."); + + return server; +} + +void ENetMultiplayerPeer::close_connection(uint32_t wait_usec) { + ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active."); + + _pop_current_packet(); + + bool peers_disconnected = false; + for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { + if (E->get()) { + enet_peer_disconnect_now(E->get(), unique_id); + int *id = (int *)(E->get()->data); + memdelete(id); + peers_disconnected = true; + } + } + + if (peers_disconnected) { + enet_host_flush(host); + + if (wait_usec > 0) { + OS::get_singleton()->delay_usec(wait_usec); // Wait for disconnection packets to send + } + } + + enet_host_destroy(host); + active = false; + incoming_packets.clear(); + peer_map.clear(); + unique_id = 1; // Server is 1 + connection_status = CONNECTION_DISCONNECTED; +} + +void ENetMultiplayerPeer::disconnect_peer(int p_peer, bool now) { + ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active."); + ERR_FAIL_COND_MSG(!is_server(), "Can't disconnect a peer when not acting as a server."); + ERR_FAIL_COND_MSG(!peer_map.has(p_peer), vformat("Peer ID %d not found in the list of peers.", p_peer)); + + if (now) { + int *id = (int *)peer_map[p_peer]->data; + enet_peer_disconnect_now(peer_map[p_peer], 0); + + // enet_peer_disconnect_now doesn't generate ENET_EVENT_TYPE_DISCONNECT, + // notify everyone else, send disconnect signal & remove from peer_map like in poll() + if (server_relay) { + for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { + if (E->key() == p_peer) { + continue; + } + + ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE); + encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]); + encode_uint32(p_peer, &packet->data[4]); + enet_peer_send(E->get(), SYSCH_CONFIG, packet); + } + } + + if (id) { + memdelete(id); + } + + emit_signal("peer_disconnected", p_peer); + peer_map.erase(p_peer); + } else { + enet_peer_disconnect_later(peer_map[p_peer], 0); + } +} + +int ENetMultiplayerPeer::get_available_packet_count() const { + return incoming_packets.size(); +} + +Error ENetMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { + ERR_FAIL_COND_V_MSG(incoming_packets.size() == 0, ERR_UNAVAILABLE, "No incoming packets available."); + + _pop_current_packet(); + + current_packet = incoming_packets.front()->get(); + incoming_packets.pop_front(); + + *r_buffer = (const uint8_t *)(¤t_packet.packet->data[8]); + r_buffer_size = current_packet.packet->dataLength - 8; + + return OK; +} + +Error ENetMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) { + ERR_FAIL_COND_V_MSG(!active, ERR_UNCONFIGURED, "The multiplayer instance isn't currently active."); + ERR_FAIL_COND_V_MSG(connection_status != CONNECTION_CONNECTED, ERR_UNCONFIGURED, "The multiplayer instance isn't currently connected to any server or client."); + + int packet_flags = 0; + int channel = SYSCH_RELIABLE; + + switch (transfer_mode) { + case TRANSFER_MODE_UNRELIABLE: { + if (always_ordered) { + packet_flags = 0; + } else { + packet_flags = ENET_PACKET_FLAG_UNSEQUENCED; + } + channel = SYSCH_UNRELIABLE; + } break; + case TRANSFER_MODE_UNRELIABLE_ORDERED: { + packet_flags = 0; + channel = SYSCH_UNRELIABLE; + } break; + case TRANSFER_MODE_RELIABLE: { + packet_flags = ENET_PACKET_FLAG_RELIABLE; + channel = SYSCH_RELIABLE; + } break; + } + + if (transfer_channel > SYSCH_CONFIG) { + channel = transfer_channel; + } + + Map<int, ENetPeer *>::Element *E = nullptr; + + if (target_peer != 0) { + E = peer_map.find(ABS(target_peer)); + ERR_FAIL_COND_V_MSG(!E, ERR_INVALID_PARAMETER, vformat("Invalid target peer: %d", target_peer)); + } + + ENetPacket *packet = enet_packet_create(nullptr, p_buffer_size + 8, packet_flags); + encode_uint32(unique_id, &packet->data[0]); // Source ID + encode_uint32(target_peer, &packet->data[4]); // Dest ID + memcpy(&packet->data[8], p_buffer, p_buffer_size); + + if (server) { + if (target_peer == 0) { + enet_host_broadcast(host, channel, packet); + } else if (target_peer < 0) { + // Send to all but one + // and make copies for sending + + int exclude = -target_peer; + + for (Map<int, ENetPeer *>::Element *F = peer_map.front(); F; F = F->next()) { + if (F->key() == exclude) { // Exclude packet + continue; + } + + ENetPacket *packet2 = enet_packet_create(packet->data, packet->dataLength, packet_flags); + + enet_peer_send(F->get(), channel, packet2); + } + + enet_packet_destroy(packet); // Original packet no longer needed + } else { + enet_peer_send(E->get(), channel, packet); + } + } else { + ERR_FAIL_COND_V(!peer_map.has(1), ERR_BUG); + enet_peer_send(peer_map[1], channel, packet); // Send to server for broadcast + } + + enet_host_flush(host); + + return OK; +} + +int ENetMultiplayerPeer::get_max_packet_size() const { + return 1 << 24; // Anything is good +} + +void ENetMultiplayerPeer::_pop_current_packet() { + if (current_packet.packet) { + enet_packet_destroy(current_packet.packet); + current_packet.packet = nullptr; + current_packet.from = 0; + current_packet.channel = -1; + } +} + +MultiplayerPeer::ConnectionStatus ENetMultiplayerPeer::get_connection_status() const { + return connection_status; +} + +uint32_t ENetMultiplayerPeer::_gen_unique_id() const { + uint32_t hash = 0; + + while (hash == 0 || hash == 1) { + hash = hash_djb2_one_32( + (uint32_t)OS::get_singleton()->get_ticks_usec()); + hash = hash_djb2_one_32( + (uint32_t)OS::get_singleton()->get_unix_time(), hash); + hash = hash_djb2_one_32( + (uint32_t)OS::get_singleton()->get_user_data_dir().hash64(), hash); + hash = hash_djb2_one_32( + (uint32_t)((uint64_t)this), hash); // Rely on ASLR heap + hash = hash_djb2_one_32( + (uint32_t)((uint64_t)&hash), hash); // Rely on ASLR stack + + hash = hash & 0x7FFFFFFF; // Make it compatible with unsigned, since negative ID is used for exclusion + } + + return hash; +} + +int ENetMultiplayerPeer::get_unique_id() const { + ERR_FAIL_COND_V_MSG(!active, 0, "The multiplayer instance isn't currently active."); + return unique_id; +} + +void ENetMultiplayerPeer::set_refuse_new_connections(bool p_enable) { + refuse_connections = p_enable; +#ifdef GODOT_ENET + if (active) { + enet_host_refuse_new_connections(host, p_enable); + } +#endif +} + +bool ENetMultiplayerPeer::is_refusing_new_connections() const { + return refuse_connections; +} + +void ENetMultiplayerPeer::set_compression_mode(CompressionMode p_mode) { + compression_mode = p_mode; +} + +ENetMultiplayerPeer::CompressionMode ENetMultiplayerPeer::get_compression_mode() const { + return compression_mode; +} + +size_t ENetMultiplayerPeer::enet_compress(void *context, const ENetBuffer *inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 *outData, size_t outLimit) { + ENetMultiplayerPeer *enet = (ENetMultiplayerPeer *)(context); + + if (size_t(enet->src_compressor_mem.size()) < inLimit) { + enet->src_compressor_mem.resize(inLimit); + } + + int total = inLimit; + int ofs = 0; + while (total) { + for (size_t i = 0; i < inBufferCount; i++) { + int to_copy = MIN(total, int(inBuffers[i].dataLength)); + memcpy(&enet->src_compressor_mem.write[ofs], inBuffers[i].data, to_copy); + ofs += to_copy; + total -= to_copy; + } + } + + Compression::Mode mode; + + switch (enet->compression_mode) { + case COMPRESS_FASTLZ: { + mode = Compression::MODE_FASTLZ; + } break; + case COMPRESS_ZLIB: { + mode = Compression::MODE_DEFLATE; + } break; + case COMPRESS_ZSTD: { + mode = Compression::MODE_ZSTD; + } break; + default: { + ERR_FAIL_V_MSG(0, vformat("Invalid ENet compression mode: %d", enet->compression_mode)); + } + } + + int req_size = Compression::get_max_compressed_buffer_size(ofs, mode); + if (enet->dst_compressor_mem.size() < req_size) { + enet->dst_compressor_mem.resize(req_size); + } + int ret = Compression::compress(enet->dst_compressor_mem.ptrw(), enet->src_compressor_mem.ptr(), ofs, mode); + + if (ret < 0) { + return 0; + } + + if (ret > int(outLimit)) { + return 0; // Do not bother + } + + memcpy(outData, enet->dst_compressor_mem.ptr(), ret); + + return ret; +} + +size_t ENetMultiplayerPeer::enet_decompress(void *context, const enet_uint8 *inData, size_t inLimit, enet_uint8 *outData, size_t outLimit) { + ENetMultiplayerPeer *enet = (ENetMultiplayerPeer *)(context); + int ret = -1; + switch (enet->compression_mode) { + case COMPRESS_FASTLZ: { + ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_FASTLZ); + } break; + case COMPRESS_ZLIB: { + ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_DEFLATE); + } break; + case COMPRESS_ZSTD: { + ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_ZSTD); + } break; + default: { + } + } + if (ret < 0) { + return 0; + } else { + return ret; + } +} + +void ENetMultiplayerPeer::_setup_compressor() { + switch (compression_mode) { + case COMPRESS_NONE: { + enet_host_compress(host, nullptr); + } break; + case COMPRESS_RANGE_CODER: { + enet_host_compress_with_range_coder(host); + } break; + case COMPRESS_FASTLZ: + case COMPRESS_ZLIB: + case COMPRESS_ZSTD: { + enet_host_compress(host, &enet_compressor); + } break; + } +} + +void ENetMultiplayerPeer::enet_compressor_destroy(void *context) { + // Nothing to do +} + +IPAddress ENetMultiplayerPeer::get_peer_address(int p_peer_id) const { + ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), IPAddress(), vformat("Peer ID %d not found in the list of peers.", p_peer_id)); + ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, IPAddress(), "Can't get the address of peers other than the server (ID -1) when acting as a client."); + ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == nullptr, IPAddress(), vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id)); + + IPAddress out; +#ifdef GODOT_ENET + out.set_ipv6((uint8_t *)&(peer_map[p_peer_id]->address.host)); +#else + out.set_ipv4((uint8_t *)&(peer_map[p_peer_id]->address.host)); +#endif + + return out; +} + +int ENetMultiplayerPeer::get_peer_port(int p_peer_id) const { + ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), 0, vformat("Peer ID %d not found in the list of peers.", p_peer_id)); + ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, 0, "Can't get the address of peers other than the server (ID -1) when acting as a client."); + ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == nullptr, 0, vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id)); +#ifdef GODOT_ENET + return peer_map[p_peer_id]->address.port; +#else + return peer_map[p_peer_id]->address.port; +#endif +} + +int ENetMultiplayerPeer::get_local_port() const { + ERR_FAIL_COND_V_MSG(!active || !host, 0, "The multiplayer instance isn't currently active."); + return host->address.port; +} + +void ENetMultiplayerPeer::set_peer_timeout(int p_peer_id, int p_timeout_limit, int p_timeout_min, int p_timeout_max) { + ERR_FAIL_COND_MSG(!peer_map.has(p_peer_id), vformat("Peer ID %d not found in the list of peers.", p_peer_id)); + ERR_FAIL_COND_MSG(!is_server() && p_peer_id != 1, "Can't change the timeout of peers other then the server when acting as a client."); + ERR_FAIL_COND_MSG(peer_map[p_peer_id] == nullptr, vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id)); + ERR_FAIL_COND_MSG(p_timeout_limit > p_timeout_min || p_timeout_min > p_timeout_max, "Timeout limit must be less than minimum timeout, which itself must be less then maximum timeout"); + enet_peer_timeout(peer_map[p_peer_id], p_timeout_limit, p_timeout_min, p_timeout_max); +} + +void ENetMultiplayerPeer::set_transfer_channel(int p_channel) { + ERR_FAIL_COND_MSG(p_channel < -1 || p_channel >= channel_count, vformat("The transfer channel must be set between 0 and %d, inclusive (got %d).", channel_count - 1, p_channel)); + ERR_FAIL_COND_MSG(p_channel == SYSCH_CONFIG, vformat("The channel %d is reserved.", SYSCH_CONFIG)); + transfer_channel = p_channel; +} + +int ENetMultiplayerPeer::get_transfer_channel() const { + return transfer_channel; +} + +void ENetMultiplayerPeer::set_channel_count(int p_channel) { + ERR_FAIL_COND_MSG(active, "The channel count can't be set while the multiplayer instance is active."); + ERR_FAIL_COND_MSG(p_channel < SYSCH_MAX, vformat("The channel count must be greater than or equal to %d to account for reserved channels (got %d).", SYSCH_MAX, p_channel)); + channel_count = p_channel; +} + +int ENetMultiplayerPeer::get_channel_count() const { + return channel_count; +} + +void ENetMultiplayerPeer::set_always_ordered(bool p_ordered) { + always_ordered = p_ordered; +} + +bool ENetMultiplayerPeer::is_always_ordered() const { + return always_ordered; +} + +void ENetMultiplayerPeer::set_server_relay_enabled(bool p_enabled) { + ERR_FAIL_COND_MSG(active, "Server relaying can't be toggled while the multiplayer instance is active."); + + server_relay = p_enabled; +} + +bool ENetMultiplayerPeer::is_server_relay_enabled() const { + return server_relay; +} + +void ENetMultiplayerPeer::_bind_methods() { + ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "in_bandwidth", "out_bandwidth"), &ENetMultiplayerPeer::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("create_client", "address", "port", "in_bandwidth", "out_bandwidth", "local_port"), &ENetMultiplayerPeer::create_client, DEFVAL(0), DEFVAL(0), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("close_connection", "wait_usec"), &ENetMultiplayerPeer::close_connection, DEFVAL(100)); + ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "now"), &ENetMultiplayerPeer::disconnect_peer, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &ENetMultiplayerPeer::set_compression_mode); + ClassDB::bind_method(D_METHOD("get_compression_mode"), &ENetMultiplayerPeer::get_compression_mode); + ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &ENetMultiplayerPeer::set_bind_ip); + ClassDB::bind_method(D_METHOD("set_dtls_enabled", "enabled"), &ENetMultiplayerPeer::set_dtls_enabled); + ClassDB::bind_method(D_METHOD("is_dtls_enabled"), &ENetMultiplayerPeer::is_dtls_enabled); + ClassDB::bind_method(D_METHOD("set_dtls_key", "key"), &ENetMultiplayerPeer::set_dtls_key); + ClassDB::bind_method(D_METHOD("set_dtls_certificate", "certificate"), &ENetMultiplayerPeer::set_dtls_certificate); + ClassDB::bind_method(D_METHOD("set_dtls_verify_enabled", "enabled"), &ENetMultiplayerPeer::set_dtls_verify_enabled); + ClassDB::bind_method(D_METHOD("is_dtls_verify_enabled"), &ENetMultiplayerPeer::is_dtls_verify_enabled); + ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &ENetMultiplayerPeer::get_peer_address); + ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &ENetMultiplayerPeer::get_peer_port); + ClassDB::bind_method(D_METHOD("get_local_port"), &ENetMultiplayerPeer::get_local_port); + ClassDB::bind_method(D_METHOD("set_peer_timeout", "id", "timeout_limit", "timeout_min", "timeout_max"), &ENetMultiplayerPeer::set_peer_timeout); + + ClassDB::bind_method(D_METHOD("get_packet_channel"), &ENetMultiplayerPeer::get_packet_channel); + ClassDB::bind_method(D_METHOD("get_last_packet_channel"), &ENetMultiplayerPeer::get_last_packet_channel); + ClassDB::bind_method(D_METHOD("set_transfer_channel", "channel"), &ENetMultiplayerPeer::set_transfer_channel); + ClassDB::bind_method(D_METHOD("get_transfer_channel"), &ENetMultiplayerPeer::get_transfer_channel); + ClassDB::bind_method(D_METHOD("set_channel_count", "channels"), &ENetMultiplayerPeer::set_channel_count); + ClassDB::bind_method(D_METHOD("get_channel_count"), &ENetMultiplayerPeer::get_channel_count); + ClassDB::bind_method(D_METHOD("set_always_ordered", "ordered"), &ENetMultiplayerPeer::set_always_ordered); + ClassDB::bind_method(D_METHOD("is_always_ordered"), &ENetMultiplayerPeer::is_always_ordered); + ClassDB::bind_method(D_METHOD("set_server_relay_enabled", "enabled"), &ENetMultiplayerPeer::set_server_relay_enabled); + ClassDB::bind_method(D_METHOD("is_server_relay_enabled"), &ENetMultiplayerPeer::is_server_relay_enabled); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "compression_mode", PROPERTY_HINT_ENUM, "None,Range Coder,FastLZ,ZLib,ZStd"), "set_compression_mode", "get_compression_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_channel"), "set_transfer_channel", "get_transfer_channel"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "set_channel_count", "get_channel_count"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "always_ordered"), "set_always_ordered", "is_always_ordered"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "server_relay"), "set_server_relay_enabled", "is_server_relay_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dtls_verify"), "set_dtls_verify_enabled", "is_dtls_verify_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_dtls"), "set_dtls_enabled", "is_dtls_enabled"); + + BIND_ENUM_CONSTANT(COMPRESS_NONE); + BIND_ENUM_CONSTANT(COMPRESS_RANGE_CODER); + BIND_ENUM_CONSTANT(COMPRESS_FASTLZ); + BIND_ENUM_CONSTANT(COMPRESS_ZLIB); + BIND_ENUM_CONSTANT(COMPRESS_ZSTD); +} + +ENetMultiplayerPeer::ENetMultiplayerPeer() { + enet_compressor.context = this; + enet_compressor.compress = enet_compress; + enet_compressor.decompress = enet_decompress; + enet_compressor.destroy = enet_compressor_destroy; + + bind_ip = IPAddress("*"); +} + +ENetMultiplayerPeer::~ENetMultiplayerPeer() { + if (active) { + close_connection(); + } +} + +// Sets IP for ENet to bind when using create_server or create_client +// if no IP is set, then ENet bind to ENET_HOST_ANY +void ENetMultiplayerPeer::set_bind_ip(const IPAddress &p_ip) { + ERR_FAIL_COND_MSG(!p_ip.is_valid() && !p_ip.is_wildcard(), vformat("Invalid bind IP address: %s", String(p_ip))); + + bind_ip = p_ip; +} + +void ENetMultiplayerPeer::set_dtls_enabled(bool p_enabled) { + ERR_FAIL_COND(active); + dtls_enabled = p_enabled; +} + +bool ENetMultiplayerPeer::is_dtls_enabled() const { + return dtls_enabled; +} + +void ENetMultiplayerPeer::set_dtls_verify_enabled(bool p_enabled) { + ERR_FAIL_COND(active); + dtls_verify = p_enabled; +} + +bool ENetMultiplayerPeer::is_dtls_verify_enabled() const { + return dtls_verify; +} + +void ENetMultiplayerPeer::set_dtls_key(Ref<CryptoKey> p_key) { + ERR_FAIL_COND(active); + dtls_key = p_key; +} + +void ENetMultiplayerPeer::set_dtls_certificate(Ref<X509Certificate> p_cert) { + ERR_FAIL_COND(active); + dtls_cert = p_cert; +} |