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diff --git a/modules/enet/enet_multiplayer_peer.cpp b/modules/enet/enet_multiplayer_peer.cpp
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+/*************************************************************************/
+/* enet_multiplayer_peer.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "enet_multiplayer_peer.h"
+#include "core/io/ip.h"
+#include "core/io/marshalls.h"
+#include "core/os/os.h"
+
+void ENetMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
+ transfer_mode = p_mode;
+}
+
+MultiplayerPeer::TransferMode ENetMultiplayerPeer::get_transfer_mode() const {
+ return transfer_mode;
+}
+
+void ENetMultiplayerPeer::set_target_peer(int p_peer) {
+ target_peer = p_peer;
+}
+
+int ENetMultiplayerPeer::get_packet_peer() const {
+ ERR_FAIL_COND_V_MSG(!active, 1, "The multiplayer instance isn't currently active.");
+ ERR_FAIL_COND_V(incoming_packets.size() == 0, 1);
+
+ return incoming_packets.front()->get().from;
+}
+
+int ENetMultiplayerPeer::get_packet_channel() const {
+ ERR_FAIL_COND_V_MSG(!active, -1, "The multiplayer instance isn't currently active.");
+ ERR_FAIL_COND_V(incoming_packets.size() == 0, -1);
+
+ return incoming_packets.front()->get().channel;
+}
+
+int ENetMultiplayerPeer::get_last_packet_channel() const {
+ ERR_FAIL_COND_V_MSG(!active, -1, "The multiplayer instance isn't currently active.");
+ ERR_FAIL_COND_V(!current_packet.packet, -1);
+
+ return current_packet.channel;
+}
+
+Error ENetMultiplayerPeer::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth) {
+ ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
+ ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The local port number must be between 0 and 65535 (inclusive).");
+ ERR_FAIL_COND_V_MSG(p_max_clients < 1 || p_max_clients > 4095, ERR_INVALID_PARAMETER, "The number of clients must be set between 1 and 4095 (inclusive).");
+ ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
+ ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
+ ERR_FAIL_COND_V(dtls_enabled && (dtls_key.is_null() || dtls_cert.is_null()), ERR_INVALID_PARAMETER);
+
+ ENetAddress address;
+ memset(&address, 0, sizeof(address));
+
+#ifdef GODOT_ENET
+ if (bind_ip.is_wildcard()) {
+ address.wildcard = 1;
+ } else {
+ enet_address_set_ip(&address, bind_ip.get_ipv6(), 16);
+ }
+#else
+ if (bind_ip.is_wildcard()) {
+ address.host = 0;
+ } else {
+ ERR_FAIL_COND_V(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER);
+ address.host = *(uint32_t *)bind_ip.get_ipv4();
+ }
+#endif
+ address.port = p_port;
+
+ host = enet_host_create(&address /* the address to bind the server host to */,
+ p_max_clients /* allow up to 32 clients and/or outgoing connections */,
+ channel_count /* allow up to channel_count to be used */,
+ p_in_bandwidth /* limit incoming bandwidth if > 0 */,
+ p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
+
+ ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create an ENet multiplayer server.");
+#ifdef GODOT_ENET
+ if (dtls_enabled) {
+ enet_host_dtls_server_setup(host, dtls_key.ptr(), dtls_cert.ptr());
+ }
+ enet_host_refuse_new_connections(host, refuse_connections);
+#endif
+
+ _setup_compressor();
+ active = true;
+ server = true;
+ refuse_connections = false;
+ unique_id = 1;
+ connection_status = CONNECTION_CONNECTED;
+ return OK;
+}
+Error ENetMultiplayerPeer::create_client(const String &p_address, int p_port, int p_in_bandwidth, int p_out_bandwidth, int p_local_port) {
+ ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
+ ERR_FAIL_COND_V_MSG(p_port < 1 || p_port > 65535, ERR_INVALID_PARAMETER, "The remote port number must be between 1 and 65535 (inclusive).");
+ ERR_FAIL_COND_V_MSG(p_local_port < 0 || p_local_port > 65535, ERR_INVALID_PARAMETER, "The local port number must be between 0 and 65535 (inclusive).");
+ ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
+ ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
+
+ ENetAddress c_client;
+
+#ifdef GODOT_ENET
+ if (bind_ip.is_wildcard()) {
+ c_client.wildcard = 1;
+ } else {
+ enet_address_set_ip(&c_client, bind_ip.get_ipv6(), 16);
+ }
+#else
+ if (bind_ip.is_wildcard()) {
+ c_client.host = 0;
+ } else {
+ ERR_FAIL_COND_V_MSG(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER, "Wildcard IP addresses are only permitted in IPv4, not IPv6.");
+ c_client.host = *(uint32_t *)bind_ip.get_ipv4();
+ }
+#endif
+
+ c_client.port = p_local_port;
+
+ host = enet_host_create(&c_client /* create a client host */,
+ 1 /* only allow 1 outgoing connection */,
+ channel_count /* allow up to channel_count to be used */,
+ p_in_bandwidth /* limit incoming bandwidth if > 0 */,
+ p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
+
+ ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create the ENet client host.");
+#ifdef GODOT_ENET
+ if (dtls_enabled) {
+ enet_host_dtls_client_setup(host, dtls_cert.ptr(), dtls_verify, p_address.utf8().get_data());
+ }
+ enet_host_refuse_new_connections(host, refuse_connections);
+#endif
+
+ _setup_compressor();
+
+ IPAddress ip;
+ if (p_address.is_valid_ip_address()) {
+ ip = p_address;
+ } else {
+#ifdef GODOT_ENET
+ ip = IP::get_singleton()->resolve_hostname(p_address);
+#else
+ ip = IP::get_singleton()->resolve_hostname(p_address, IP::TYPE_IPV4);
+#endif
+
+ ERR_FAIL_COND_V_MSG(!ip.is_valid(), ERR_CANT_RESOLVE, "Couldn't resolve the server IP address or domain name.");
+ }
+
+ ENetAddress address;
+#ifdef GODOT_ENET
+ enet_address_set_ip(&address, ip.get_ipv6(), 16);
+#else
+ ERR_FAIL_COND_V_MSG(!ip.is_ipv4(), ERR_INVALID_PARAMETER, "Connecting to an IPv6 server isn't supported when using vanilla ENet. Recompile Godot with the bundled ENet library.");
+ address.host = *(uint32_t *)ip.get_ipv4();
+#endif
+ address.port = p_port;
+
+ unique_id = _gen_unique_id();
+
+ // Initiate connection, allocating enough channels
+ ENetPeer *peer = enet_host_connect(host, &address, channel_count, unique_id);
+
+ if (peer == nullptr) {
+ enet_host_destroy(host);
+ ERR_FAIL_COND_V_MSG(!peer, ERR_CANT_CREATE, "Couldn't connect to the ENet multiplayer server.");
+ }
+
+ // Technically safe to ignore the peer or anything else.
+
+ connection_status = CONNECTION_CONNECTING;
+ active = true;
+ server = false;
+ refuse_connections = false;
+
+ return OK;
+}
+
+void ENetMultiplayerPeer::poll() {
+ ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
+
+ _pop_current_packet();
+
+ ENetEvent event;
+ /* Keep servicing until there are no available events left in queue. */
+ while (true) {
+ if (!host || !active) { // Might have been disconnected while emitting a notification
+ return;
+ }
+
+ int ret = enet_host_service(host, &event, 0);
+
+ if (ret < 0) {
+ // Error, do something?
+ break;
+ } else if (ret == 0) {
+ break;
+ }
+
+ switch (event.type) {
+ case ENET_EVENT_TYPE_CONNECT: {
+ // Store any relevant client information here.
+
+ if (server && refuse_connections) {
+ enet_peer_reset(event.peer);
+ break;
+ }
+
+ // A client joined with an invalid ID (negative values, 0, and 1 are reserved).
+ // Probably trying to exploit us.
+ if (server && ((int)event.data < 2 || peer_map.has((int)event.data))) {
+ enet_peer_reset(event.peer);
+ ERR_CONTINUE(true);
+ }
+
+ int *new_id = memnew(int);
+ *new_id = event.data;
+
+ if (*new_id == 0) { // Data zero is sent by server (ENet won't let you configure this). Server is always 1.
+ *new_id = 1;
+ }
+
+ event.peer->data = new_id;
+
+ peer_map[*new_id] = event.peer;
+
+ connection_status = CONNECTION_CONNECTED; // If connecting, this means it connected to something!
+
+ emit_signal("peer_connected", *new_id);
+
+ if (server) {
+ // Do not notify other peers when server_relay is disabled.
+ if (!server_relay) {
+ break;
+ }
+
+ // Someone connected, notify all the peers available
+ for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
+ if (E->key() == *new_id) {
+ continue;
+ }
+ // Send existing peers to new peer
+ ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
+ encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
+ encode_uint32(E->key(), &packet->data[4]);
+ enet_peer_send(event.peer, SYSCH_CONFIG, packet);
+ // Send the new peer to existing peers
+ packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
+ encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
+ encode_uint32(*new_id, &packet->data[4]);
+ enet_peer_send(E->get(), SYSCH_CONFIG, packet);
+ }
+ } else {
+ emit_signal("connection_succeeded");
+ }
+
+ } break;
+ case ENET_EVENT_TYPE_DISCONNECT: {
+ // Reset the peer's client information.
+
+ int *id = (int *)event.peer->data;
+
+ if (!id) {
+ if (!server) {
+ emit_signal("connection_failed");
+ }
+ // Never fully connected.
+ break;
+ }
+
+ if (!server) {
+ // Client just disconnected from server.
+ emit_signal("server_disconnected");
+ close_connection();
+ return;
+ } else if (server_relay) {
+ // Server just received a client disconnect and is in relay mode, notify everyone else.
+ for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
+ if (E->key() == *id) {
+ continue;
+ }
+
+ ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
+ encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
+ encode_uint32(*id, &packet->data[4]);
+ enet_peer_send(E->get(), SYSCH_CONFIG, packet);
+ }
+ }
+
+ emit_signal("peer_disconnected", *id);
+ peer_map.erase(*id);
+ memdelete(id);
+ } break;
+ case ENET_EVENT_TYPE_RECEIVE: {
+ if (event.channelID == SYSCH_CONFIG) {
+ // Some config message
+ ERR_CONTINUE(event.packet->dataLength < 8);
+
+ // Only server can send config messages
+ ERR_CONTINUE(server);
+
+ int msg = decode_uint32(&event.packet->data[0]);
+ int id = decode_uint32(&event.packet->data[4]);
+
+ switch (msg) {
+ case SYSMSG_ADD_PEER: {
+ peer_map[id] = nullptr;
+ emit_signal("peer_connected", id);
+
+ } break;
+ case SYSMSG_REMOVE_PEER: {
+ peer_map.erase(id);
+ emit_signal("peer_disconnected", id);
+ } break;
+ }
+
+ enet_packet_destroy(event.packet);
+ } else if (event.channelID < channel_count) {
+ Packet packet;
+ packet.packet = event.packet;
+
+ uint32_t *id = (uint32_t *)event.peer->data;
+
+ ERR_CONTINUE(event.packet->dataLength < 8);
+
+ uint32_t source = decode_uint32(&event.packet->data[0]);
+ int target = decode_uint32(&event.packet->data[4]);
+
+ packet.from = source;
+ packet.channel = event.channelID;
+
+ if (server) {
+ // Someone is cheating and trying to fake the source!
+ ERR_CONTINUE(source != *id);
+
+ packet.from = *id;
+
+ if (target == 1) {
+ // To myself and only myself
+ incoming_packets.push_back(packet);
+ } else if (!server_relay) {
+ // When relaying is disabled, other destinations will only be processed by the server.
+ if (target == 0 || target < -1) {
+ incoming_packets.push_back(packet);
+ }
+ continue;
+ } else if (target == 0) {
+ // Re-send to everyone but sender :|
+
+ incoming_packets.push_back(packet);
+ // And make copies for sending
+ for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
+ if (uint32_t(E->key()) == source) { // Do not resend to self
+ continue;
+ }
+
+ ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags);
+
+ enet_peer_send(E->get(), event.channelID, packet2);
+ }
+
+ } else if (target < 0) {
+ // To all but one
+
+ // And make copies for sending
+ for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
+ if (uint32_t(E->key()) == source || E->key() == -target) { // Do not resend to self, also do not send to excluded
+ continue;
+ }
+
+ ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags);
+
+ enet_peer_send(E->get(), event.channelID, packet2);
+ }
+
+ if (-target != 1) {
+ // Server is not excluded
+ incoming_packets.push_back(packet);
+ } else {
+ // Server is excluded, erase packet
+ enet_packet_destroy(packet.packet);
+ }
+
+ } else {
+ // To someone else, specifically
+ ERR_CONTINUE(!peer_map.has(target));
+ enet_peer_send(peer_map[target], event.channelID, packet.packet);
+ }
+ } else {
+ incoming_packets.push_back(packet);
+ }
+
+ // Destroy packet later
+ } else {
+ ERR_CONTINUE(true);
+ }
+
+ } break;
+ case ENET_EVENT_TYPE_NONE: {
+ // Do nothing
+ } break;
+ }
+ }
+}
+
+bool ENetMultiplayerPeer::is_server() const {
+ ERR_FAIL_COND_V_MSG(!active, false, "The multiplayer instance isn't currently active.");
+
+ return server;
+}
+
+void ENetMultiplayerPeer::close_connection(uint32_t wait_usec) {
+ ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
+
+ _pop_current_packet();
+
+ bool peers_disconnected = false;
+ for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
+ if (E->get()) {
+ enet_peer_disconnect_now(E->get(), unique_id);
+ int *id = (int *)(E->get()->data);
+ memdelete(id);
+ peers_disconnected = true;
+ }
+ }
+
+ if (peers_disconnected) {
+ enet_host_flush(host);
+
+ if (wait_usec > 0) {
+ OS::get_singleton()->delay_usec(wait_usec); // Wait for disconnection packets to send
+ }
+ }
+
+ enet_host_destroy(host);
+ active = false;
+ incoming_packets.clear();
+ peer_map.clear();
+ unique_id = 1; // Server is 1
+ connection_status = CONNECTION_DISCONNECTED;
+}
+
+void ENetMultiplayerPeer::disconnect_peer(int p_peer, bool now) {
+ ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
+ ERR_FAIL_COND_MSG(!is_server(), "Can't disconnect a peer when not acting as a server.");
+ ERR_FAIL_COND_MSG(!peer_map.has(p_peer), vformat("Peer ID %d not found in the list of peers.", p_peer));
+
+ if (now) {
+ int *id = (int *)peer_map[p_peer]->data;
+ enet_peer_disconnect_now(peer_map[p_peer], 0);
+
+ // enet_peer_disconnect_now doesn't generate ENET_EVENT_TYPE_DISCONNECT,
+ // notify everyone else, send disconnect signal & remove from peer_map like in poll()
+ if (server_relay) {
+ for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
+ if (E->key() == p_peer) {
+ continue;
+ }
+
+ ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
+ encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
+ encode_uint32(p_peer, &packet->data[4]);
+ enet_peer_send(E->get(), SYSCH_CONFIG, packet);
+ }
+ }
+
+ if (id) {
+ memdelete(id);
+ }
+
+ emit_signal("peer_disconnected", p_peer);
+ peer_map.erase(p_peer);
+ } else {
+ enet_peer_disconnect_later(peer_map[p_peer], 0);
+ }
+}
+
+int ENetMultiplayerPeer::get_available_packet_count() const {
+ return incoming_packets.size();
+}
+
+Error ENetMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
+ ERR_FAIL_COND_V_MSG(incoming_packets.size() == 0, ERR_UNAVAILABLE, "No incoming packets available.");
+
+ _pop_current_packet();
+
+ current_packet = incoming_packets.front()->get();
+ incoming_packets.pop_front();
+
+ *r_buffer = (const uint8_t *)(&current_packet.packet->data[8]);
+ r_buffer_size = current_packet.packet->dataLength - 8;
+
+ return OK;
+}
+
+Error ENetMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+ ERR_FAIL_COND_V_MSG(!active, ERR_UNCONFIGURED, "The multiplayer instance isn't currently active.");
+ ERR_FAIL_COND_V_MSG(connection_status != CONNECTION_CONNECTED, ERR_UNCONFIGURED, "The multiplayer instance isn't currently connected to any server or client.");
+
+ int packet_flags = 0;
+ int channel = SYSCH_RELIABLE;
+
+ switch (transfer_mode) {
+ case TRANSFER_MODE_UNRELIABLE: {
+ if (always_ordered) {
+ packet_flags = 0;
+ } else {
+ packet_flags = ENET_PACKET_FLAG_UNSEQUENCED;
+ }
+ channel = SYSCH_UNRELIABLE;
+ } break;
+ case TRANSFER_MODE_UNRELIABLE_ORDERED: {
+ packet_flags = 0;
+ channel = SYSCH_UNRELIABLE;
+ } break;
+ case TRANSFER_MODE_RELIABLE: {
+ packet_flags = ENET_PACKET_FLAG_RELIABLE;
+ channel = SYSCH_RELIABLE;
+ } break;
+ }
+
+ if (transfer_channel > SYSCH_CONFIG) {
+ channel = transfer_channel;
+ }
+
+ Map<int, ENetPeer *>::Element *E = nullptr;
+
+ if (target_peer != 0) {
+ E = peer_map.find(ABS(target_peer));
+ ERR_FAIL_COND_V_MSG(!E, ERR_INVALID_PARAMETER, vformat("Invalid target peer: %d", target_peer));
+ }
+
+ ENetPacket *packet = enet_packet_create(nullptr, p_buffer_size + 8, packet_flags);
+ encode_uint32(unique_id, &packet->data[0]); // Source ID
+ encode_uint32(target_peer, &packet->data[4]); // Dest ID
+ memcpy(&packet->data[8], p_buffer, p_buffer_size);
+
+ if (server) {
+ if (target_peer == 0) {
+ enet_host_broadcast(host, channel, packet);
+ } else if (target_peer < 0) {
+ // Send to all but one
+ // and make copies for sending
+
+ int exclude = -target_peer;
+
+ for (Map<int, ENetPeer *>::Element *F = peer_map.front(); F; F = F->next()) {
+ if (F->key() == exclude) { // Exclude packet
+ continue;
+ }
+
+ ENetPacket *packet2 = enet_packet_create(packet->data, packet->dataLength, packet_flags);
+
+ enet_peer_send(F->get(), channel, packet2);
+ }
+
+ enet_packet_destroy(packet); // Original packet no longer needed
+ } else {
+ enet_peer_send(E->get(), channel, packet);
+ }
+ } else {
+ ERR_FAIL_COND_V(!peer_map.has(1), ERR_BUG);
+ enet_peer_send(peer_map[1], channel, packet); // Send to server for broadcast
+ }
+
+ enet_host_flush(host);
+
+ return OK;
+}
+
+int ENetMultiplayerPeer::get_max_packet_size() const {
+ return 1 << 24; // Anything is good
+}
+
+void ENetMultiplayerPeer::_pop_current_packet() {
+ if (current_packet.packet) {
+ enet_packet_destroy(current_packet.packet);
+ current_packet.packet = nullptr;
+ current_packet.from = 0;
+ current_packet.channel = -1;
+ }
+}
+
+MultiplayerPeer::ConnectionStatus ENetMultiplayerPeer::get_connection_status() const {
+ return connection_status;
+}
+
+uint32_t ENetMultiplayerPeer::_gen_unique_id() const {
+ uint32_t hash = 0;
+
+ while (hash == 0 || hash == 1) {
+ hash = hash_djb2_one_32(
+ (uint32_t)OS::get_singleton()->get_ticks_usec());
+ hash = hash_djb2_one_32(
+ (uint32_t)OS::get_singleton()->get_unix_time(), hash);
+ hash = hash_djb2_one_32(
+ (uint32_t)OS::get_singleton()->get_user_data_dir().hash64(), hash);
+ hash = hash_djb2_one_32(
+ (uint32_t)((uint64_t)this), hash); // Rely on ASLR heap
+ hash = hash_djb2_one_32(
+ (uint32_t)((uint64_t)&hash), hash); // Rely on ASLR stack
+
+ hash = hash & 0x7FFFFFFF; // Make it compatible with unsigned, since negative ID is used for exclusion
+ }
+
+ return hash;
+}
+
+int ENetMultiplayerPeer::get_unique_id() const {
+ ERR_FAIL_COND_V_MSG(!active, 0, "The multiplayer instance isn't currently active.");
+ return unique_id;
+}
+
+void ENetMultiplayerPeer::set_refuse_new_connections(bool p_enable) {
+ refuse_connections = p_enable;
+#ifdef GODOT_ENET
+ if (active) {
+ enet_host_refuse_new_connections(host, p_enable);
+ }
+#endif
+}
+
+bool ENetMultiplayerPeer::is_refusing_new_connections() const {
+ return refuse_connections;
+}
+
+void ENetMultiplayerPeer::set_compression_mode(CompressionMode p_mode) {
+ compression_mode = p_mode;
+}
+
+ENetMultiplayerPeer::CompressionMode ENetMultiplayerPeer::get_compression_mode() const {
+ return compression_mode;
+}
+
+size_t ENetMultiplayerPeer::enet_compress(void *context, const ENetBuffer *inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 *outData, size_t outLimit) {
+ ENetMultiplayerPeer *enet = (ENetMultiplayerPeer *)(context);
+
+ if (size_t(enet->src_compressor_mem.size()) < inLimit) {
+ enet->src_compressor_mem.resize(inLimit);
+ }
+
+ int total = inLimit;
+ int ofs = 0;
+ while (total) {
+ for (size_t i = 0; i < inBufferCount; i++) {
+ int to_copy = MIN(total, int(inBuffers[i].dataLength));
+ memcpy(&enet->src_compressor_mem.write[ofs], inBuffers[i].data, to_copy);
+ ofs += to_copy;
+ total -= to_copy;
+ }
+ }
+
+ Compression::Mode mode;
+
+ switch (enet->compression_mode) {
+ case COMPRESS_FASTLZ: {
+ mode = Compression::MODE_FASTLZ;
+ } break;
+ case COMPRESS_ZLIB: {
+ mode = Compression::MODE_DEFLATE;
+ } break;
+ case COMPRESS_ZSTD: {
+ mode = Compression::MODE_ZSTD;
+ } break;
+ default: {
+ ERR_FAIL_V_MSG(0, vformat("Invalid ENet compression mode: %d", enet->compression_mode));
+ }
+ }
+
+ int req_size = Compression::get_max_compressed_buffer_size(ofs, mode);
+ if (enet->dst_compressor_mem.size() < req_size) {
+ enet->dst_compressor_mem.resize(req_size);
+ }
+ int ret = Compression::compress(enet->dst_compressor_mem.ptrw(), enet->src_compressor_mem.ptr(), ofs, mode);
+
+ if (ret < 0) {
+ return 0;
+ }
+
+ if (ret > int(outLimit)) {
+ return 0; // Do not bother
+ }
+
+ memcpy(outData, enet->dst_compressor_mem.ptr(), ret);
+
+ return ret;
+}
+
+size_t ENetMultiplayerPeer::enet_decompress(void *context, const enet_uint8 *inData, size_t inLimit, enet_uint8 *outData, size_t outLimit) {
+ ENetMultiplayerPeer *enet = (ENetMultiplayerPeer *)(context);
+ int ret = -1;
+ switch (enet->compression_mode) {
+ case COMPRESS_FASTLZ: {
+ ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_FASTLZ);
+ } break;
+ case COMPRESS_ZLIB: {
+ ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_DEFLATE);
+ } break;
+ case COMPRESS_ZSTD: {
+ ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_ZSTD);
+ } break;
+ default: {
+ }
+ }
+ if (ret < 0) {
+ return 0;
+ } else {
+ return ret;
+ }
+}
+
+void ENetMultiplayerPeer::_setup_compressor() {
+ switch (compression_mode) {
+ case COMPRESS_NONE: {
+ enet_host_compress(host, nullptr);
+ } break;
+ case COMPRESS_RANGE_CODER: {
+ enet_host_compress_with_range_coder(host);
+ } break;
+ case COMPRESS_FASTLZ:
+ case COMPRESS_ZLIB:
+ case COMPRESS_ZSTD: {
+ enet_host_compress(host, &enet_compressor);
+ } break;
+ }
+}
+
+void ENetMultiplayerPeer::enet_compressor_destroy(void *context) {
+ // Nothing to do
+}
+
+IPAddress ENetMultiplayerPeer::get_peer_address(int p_peer_id) const {
+ ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), IPAddress(), vformat("Peer ID %d not found in the list of peers.", p_peer_id));
+ ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, IPAddress(), "Can't get the address of peers other than the server (ID -1) when acting as a client.");
+ ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == nullptr, IPAddress(), vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id));
+
+ IPAddress out;
+#ifdef GODOT_ENET
+ out.set_ipv6((uint8_t *)&(peer_map[p_peer_id]->address.host));
+#else
+ out.set_ipv4((uint8_t *)&(peer_map[p_peer_id]->address.host));
+#endif
+
+ return out;
+}
+
+int ENetMultiplayerPeer::get_peer_port(int p_peer_id) const {
+ ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), 0, vformat("Peer ID %d not found in the list of peers.", p_peer_id));
+ ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, 0, "Can't get the address of peers other than the server (ID -1) when acting as a client.");
+ ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == nullptr, 0, vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id));
+#ifdef GODOT_ENET
+ return peer_map[p_peer_id]->address.port;
+#else
+ return peer_map[p_peer_id]->address.port;
+#endif
+}
+
+int ENetMultiplayerPeer::get_local_port() const {
+ ERR_FAIL_COND_V_MSG(!active || !host, 0, "The multiplayer instance isn't currently active.");
+ return host->address.port;
+}
+
+void ENetMultiplayerPeer::set_peer_timeout(int p_peer_id, int p_timeout_limit, int p_timeout_min, int p_timeout_max) {
+ ERR_FAIL_COND_MSG(!peer_map.has(p_peer_id), vformat("Peer ID %d not found in the list of peers.", p_peer_id));
+ ERR_FAIL_COND_MSG(!is_server() && p_peer_id != 1, "Can't change the timeout of peers other then the server when acting as a client.");
+ ERR_FAIL_COND_MSG(peer_map[p_peer_id] == nullptr, vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id));
+ ERR_FAIL_COND_MSG(p_timeout_limit > p_timeout_min || p_timeout_min > p_timeout_max, "Timeout limit must be less than minimum timeout, which itself must be less then maximum timeout");
+ enet_peer_timeout(peer_map[p_peer_id], p_timeout_limit, p_timeout_min, p_timeout_max);
+}
+
+void ENetMultiplayerPeer::set_transfer_channel(int p_channel) {
+ ERR_FAIL_COND_MSG(p_channel < -1 || p_channel >= channel_count, vformat("The transfer channel must be set between 0 and %d, inclusive (got %d).", channel_count - 1, p_channel));
+ ERR_FAIL_COND_MSG(p_channel == SYSCH_CONFIG, vformat("The channel %d is reserved.", SYSCH_CONFIG));
+ transfer_channel = p_channel;
+}
+
+int ENetMultiplayerPeer::get_transfer_channel() const {
+ return transfer_channel;
+}
+
+void ENetMultiplayerPeer::set_channel_count(int p_channel) {
+ ERR_FAIL_COND_MSG(active, "The channel count can't be set while the multiplayer instance is active.");
+ ERR_FAIL_COND_MSG(p_channel < SYSCH_MAX, vformat("The channel count must be greater than or equal to %d to account for reserved channels (got %d).", SYSCH_MAX, p_channel));
+ channel_count = p_channel;
+}
+
+int ENetMultiplayerPeer::get_channel_count() const {
+ return channel_count;
+}
+
+void ENetMultiplayerPeer::set_always_ordered(bool p_ordered) {
+ always_ordered = p_ordered;
+}
+
+bool ENetMultiplayerPeer::is_always_ordered() const {
+ return always_ordered;
+}
+
+void ENetMultiplayerPeer::set_server_relay_enabled(bool p_enabled) {
+ ERR_FAIL_COND_MSG(active, "Server relaying can't be toggled while the multiplayer instance is active.");
+
+ server_relay = p_enabled;
+}
+
+bool ENetMultiplayerPeer::is_server_relay_enabled() const {
+ return server_relay;
+}
+
+void ENetMultiplayerPeer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "in_bandwidth", "out_bandwidth"), &ENetMultiplayerPeer::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("create_client", "address", "port", "in_bandwidth", "out_bandwidth", "local_port"), &ENetMultiplayerPeer::create_client, DEFVAL(0), DEFVAL(0), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("close_connection", "wait_usec"), &ENetMultiplayerPeer::close_connection, DEFVAL(100));
+ ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "now"), &ENetMultiplayerPeer::disconnect_peer, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &ENetMultiplayerPeer::set_compression_mode);
+ ClassDB::bind_method(D_METHOD("get_compression_mode"), &ENetMultiplayerPeer::get_compression_mode);
+ ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &ENetMultiplayerPeer::set_bind_ip);
+ ClassDB::bind_method(D_METHOD("set_dtls_enabled", "enabled"), &ENetMultiplayerPeer::set_dtls_enabled);
+ ClassDB::bind_method(D_METHOD("is_dtls_enabled"), &ENetMultiplayerPeer::is_dtls_enabled);
+ ClassDB::bind_method(D_METHOD("set_dtls_key", "key"), &ENetMultiplayerPeer::set_dtls_key);
+ ClassDB::bind_method(D_METHOD("set_dtls_certificate", "certificate"), &ENetMultiplayerPeer::set_dtls_certificate);
+ ClassDB::bind_method(D_METHOD("set_dtls_verify_enabled", "enabled"), &ENetMultiplayerPeer::set_dtls_verify_enabled);
+ ClassDB::bind_method(D_METHOD("is_dtls_verify_enabled"), &ENetMultiplayerPeer::is_dtls_verify_enabled);
+ ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &ENetMultiplayerPeer::get_peer_address);
+ ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &ENetMultiplayerPeer::get_peer_port);
+ ClassDB::bind_method(D_METHOD("get_local_port"), &ENetMultiplayerPeer::get_local_port);
+ ClassDB::bind_method(D_METHOD("set_peer_timeout", "id", "timeout_limit", "timeout_min", "timeout_max"), &ENetMultiplayerPeer::set_peer_timeout);
+
+ ClassDB::bind_method(D_METHOD("get_packet_channel"), &ENetMultiplayerPeer::get_packet_channel);
+ ClassDB::bind_method(D_METHOD("get_last_packet_channel"), &ENetMultiplayerPeer::get_last_packet_channel);
+ ClassDB::bind_method(D_METHOD("set_transfer_channel", "channel"), &ENetMultiplayerPeer::set_transfer_channel);
+ ClassDB::bind_method(D_METHOD("get_transfer_channel"), &ENetMultiplayerPeer::get_transfer_channel);
+ ClassDB::bind_method(D_METHOD("set_channel_count", "channels"), &ENetMultiplayerPeer::set_channel_count);
+ ClassDB::bind_method(D_METHOD("get_channel_count"), &ENetMultiplayerPeer::get_channel_count);
+ ClassDB::bind_method(D_METHOD("set_always_ordered", "ordered"), &ENetMultiplayerPeer::set_always_ordered);
+ ClassDB::bind_method(D_METHOD("is_always_ordered"), &ENetMultiplayerPeer::is_always_ordered);
+ ClassDB::bind_method(D_METHOD("set_server_relay_enabled", "enabled"), &ENetMultiplayerPeer::set_server_relay_enabled);
+ ClassDB::bind_method(D_METHOD("is_server_relay_enabled"), &ENetMultiplayerPeer::is_server_relay_enabled);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "compression_mode", PROPERTY_HINT_ENUM, "None,Range Coder,FastLZ,ZLib,ZStd"), "set_compression_mode", "get_compression_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_channel"), "set_transfer_channel", "get_transfer_channel");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "set_channel_count", "get_channel_count");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "always_ordered"), "set_always_ordered", "is_always_ordered");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "server_relay"), "set_server_relay_enabled", "is_server_relay_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dtls_verify"), "set_dtls_verify_enabled", "is_dtls_verify_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_dtls"), "set_dtls_enabled", "is_dtls_enabled");
+
+ BIND_ENUM_CONSTANT(COMPRESS_NONE);
+ BIND_ENUM_CONSTANT(COMPRESS_RANGE_CODER);
+ BIND_ENUM_CONSTANT(COMPRESS_FASTLZ);
+ BIND_ENUM_CONSTANT(COMPRESS_ZLIB);
+ BIND_ENUM_CONSTANT(COMPRESS_ZSTD);
+}
+
+ENetMultiplayerPeer::ENetMultiplayerPeer() {
+ enet_compressor.context = this;
+ enet_compressor.compress = enet_compress;
+ enet_compressor.decompress = enet_decompress;
+ enet_compressor.destroy = enet_compressor_destroy;
+
+ bind_ip = IPAddress("*");
+}
+
+ENetMultiplayerPeer::~ENetMultiplayerPeer() {
+ if (active) {
+ close_connection();
+ }
+}
+
+// Sets IP for ENet to bind when using create_server or create_client
+// if no IP is set, then ENet bind to ENET_HOST_ANY
+void ENetMultiplayerPeer::set_bind_ip(const IPAddress &p_ip) {
+ ERR_FAIL_COND_MSG(!p_ip.is_valid() && !p_ip.is_wildcard(), vformat("Invalid bind IP address: %s", String(p_ip)));
+
+ bind_ip = p_ip;
+}
+
+void ENetMultiplayerPeer::set_dtls_enabled(bool p_enabled) {
+ ERR_FAIL_COND(active);
+ dtls_enabled = p_enabled;
+}
+
+bool ENetMultiplayerPeer::is_dtls_enabled() const {
+ return dtls_enabled;
+}
+
+void ENetMultiplayerPeer::set_dtls_verify_enabled(bool p_enabled) {
+ ERR_FAIL_COND(active);
+ dtls_verify = p_enabled;
+}
+
+bool ENetMultiplayerPeer::is_dtls_verify_enabled() const {
+ return dtls_verify;
+}
+
+void ENetMultiplayerPeer::set_dtls_key(Ref<CryptoKey> p_key) {
+ ERR_FAIL_COND(active);
+ dtls_key = p_key;
+}
+
+void ENetMultiplayerPeer::set_dtls_certificate(Ref<X509Certificate> p_cert) {
+ ERR_FAIL_COND(active);
+ dtls_cert = p_cert;
+}