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Diffstat (limited to 'modules/enet/enet_multiplayer_peer.cpp')
-rw-r--r--modules/enet/enet_multiplayer_peer.cpp37
1 files changed, 9 insertions, 28 deletions
diff --git a/modules/enet/enet_multiplayer_peer.cpp b/modules/enet/enet_multiplayer_peer.cpp
index afd31207f6..3fef681d11 100644
--- a/modules/enet/enet_multiplayer_peer.cpp
+++ b/modules/enet/enet_multiplayer_peer.cpp
@@ -33,22 +33,6 @@
#include "core/io/marshalls.h"
#include "core/os/os.h"
-void ENetMultiplayerPeer::set_transfer_channel(int p_channel) {
- transfer_channel = p_channel;
-}
-
-int ENetMultiplayerPeer::get_transfer_channel() const {
- return transfer_channel;
-}
-
-void ENetMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) {
- transfer_mode = p_mode;
-}
-
-Multiplayer::TransferMode ENetMultiplayerPeer::get_transfer_mode() const {
- return transfer_mode;
-}
-
void ENetMultiplayerPeer::set_target_peer(int p_peer) {
target_peer = p_peer;
}
@@ -62,6 +46,7 @@ int ENetMultiplayerPeer::get_packet_peer() const {
Error ENetMultiplayerPeer::create_server(int p_port, int p_max_clients, int p_max_channels, int p_in_bandwidth, int p_out_bandwidth) {
ERR_FAIL_COND_V_MSG(_is_active(), ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
+ set_refuse_new_connections(false);
Ref<ENetConnection> host;
host.instantiate();
Error err = host->create_host_bound(bind_ip, p_port, p_max_clients, 0, p_max_channels > 0 ? p_max_channels + SYSCH_MAX : 0, p_out_bandwidth);
@@ -70,7 +55,6 @@ Error ENetMultiplayerPeer::create_server(int p_port, int p_max_clients, int p_ma
}
active_mode = MODE_SERVER;
- refuse_connections = false;
unique_id = 1;
connection_status = CONNECTION_CONNECTED;
hosts[0] = host;
@@ -79,6 +63,7 @@ Error ENetMultiplayerPeer::create_server(int p_port, int p_max_clients, int p_ma
Error ENetMultiplayerPeer::create_client(const String &p_address, int p_port, int p_channel_count, int p_in_bandwidth, int p_out_bandwidth, int p_local_port) {
ERR_FAIL_COND_V_MSG(_is_active(), ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
+ set_refuse_new_connections(false);
Ref<ENetConnection> host;
host.instantiate();
Error err;
@@ -102,7 +87,6 @@ Error ENetMultiplayerPeer::create_client(const String &p_address, int p_port, in
// Need to wait for CONNECT event.
connection_status = CONNECTION_CONNECTING;
active_mode = MODE_CLIENT;
- refuse_connections = false;
peers[1] = peer;
hosts[0] = host;
@@ -113,7 +97,6 @@ Error ENetMultiplayerPeer::create_mesh(int p_id) {
ERR_FAIL_COND_V_MSG(p_id <= 0, ERR_INVALID_PARAMETER, "The unique ID must be greater then 0");
ERR_FAIL_COND_V_MSG(_is_active(), ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
active_mode = MODE_MESH;
- refuse_connections = false;
unique_id = p_id;
connection_status = CONNECTION_CONNECTED;
return OK;
@@ -145,7 +128,7 @@ bool ENetMultiplayerPeer::_poll_server() {
}
switch (ret) {
case ENetConnection::EVENT_CONNECT: {
- if (refuse_connections) {
+ if (is_refusing_new_connections()) {
event.peer->reset();
return false;
}
@@ -423,6 +406,7 @@ void ENetMultiplayerPeer::close_connection(uint32_t wait_usec) {
hosts.clear();
unique_id = 0;
connection_status = CONNECTION_DISCONNECTED;
+ set_refuse_new_connections(false);
}
int ENetMultiplayerPeer::get_available_packet_count() const {
@@ -451,10 +435,11 @@ Error ENetMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size
int packet_flags = 0;
int channel = SYSCH_RELIABLE;
+ int transfer_channel = get_transfer_channel();
if (transfer_channel > 0) {
channel = SYSCH_MAX + transfer_channel - 1;
} else {
- switch (transfer_mode) {
+ switch (get_transfer_mode()) {
case Multiplayer::TRANSFER_MODE_UNRELIABLE: {
packet_flags = ENET_PACKET_FLAG_UNSEQUENCED;
channel = SYSCH_UNRELIABLE;
@@ -545,19 +530,15 @@ int ENetMultiplayerPeer::get_unique_id() const {
return unique_id;
}
-void ENetMultiplayerPeer::set_refuse_new_connections(bool p_enable) {
- refuse_connections = p_enable;
+void ENetMultiplayerPeer::set_refuse_new_connections(bool p_enabled) {
#ifdef GODOT_ENET
if (_is_active()) {
for (KeyValue<int, Ref<ENetConnection>> &E : hosts) {
- E.value->refuse_new_connections(p_enable);
+ E.value->refuse_new_connections(p_enabled);
}
}
#endif
-}
-
-bool ENetMultiplayerPeer::is_refusing_new_connections() const {
- return refuse_connections;
+ MultiplayerPeer::set_refuse_new_connections(p_enabled);
}
void ENetMultiplayerPeer::set_server_relay_enabled(bool p_enabled) {