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-rw-r--r--modules/enet/doc_classes/NetworkedMultiplayerENet.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
index 76c551e8d7..e057a435ac 100644
--- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
@@ -7,7 +7,7 @@
A PacketPeer implementation that should be passed to [method SceneTree.set_network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals.
</description>
<tutorials>
- <link>http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link>
<link>http://enet.bespin.org/usergroup0.html</link>
</tutorials>
<demos>
@@ -76,7 +76,7 @@
<return type="int">
</return>
<description>
- Returns the channel of the next packet that will be retrieved via [method PacketPeer.get_packet_peer]
+ Returns the channel of the next packet that will be retrieved via [method PacketPeer.get_packet]
</description>
</method>
<method name="get_peer_address" qualifiers="const">