diff options
Diffstat (limited to 'modules/dlscript/godot/godot_vector3.cpp')
-rw-r--r-- | modules/dlscript/godot/godot_vector3.cpp | 150 |
1 files changed, 0 insertions, 150 deletions
diff --git a/modules/dlscript/godot/godot_vector3.cpp b/modules/dlscript/godot/godot_vector3.cpp deleted file mode 100644 index 34005cbcb8..0000000000 --- a/modules/dlscript/godot/godot_vector3.cpp +++ /dev/null @@ -1,150 +0,0 @@ -#include "godot_vector3.h" - -#include "math/vector3.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _vector3_api_anchor() { -} - -void GDAPI godot_vector3_new(godot_vector3 *p_v, const godot_real p_x, const godot_real p_y, const godot_real p_z) { - Vector3 *v = (Vector3 *)p_v; - *v = Vector3(p_x, p_y, p_z); -} - -void GDAPI godot_vector3_set_axis(godot_vector3 *p_v, const godot_int p_axis, const godot_real p_val) { - Vector3 *v = (Vector3 *)p_v; - v->set_axis(p_axis, p_val); -} - -godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_v, const godot_int p_axis) { - Vector3 *v = (Vector3 *)p_v; - return v->get_axis(p_axis); -} - -godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_v) { - Vector3 *v = (Vector3 *)p_v; - return v->min_axis(); -} - -godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_v) { - Vector3 *v = (Vector3 *)p_v; - return v->max_axis(); -} - -godot_real GDAPI godot_vector3_length(const godot_vector3 *p_v) { - Vector3 *v = (Vector3 *)p_v; - return v->length(); -} - -godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_v) { - Vector3 *v = (Vector3 *)p_v; - return v->length_squared(); -} - -void GDAPI godot_vector3_normalize(godot_vector3 *p_v) { - Vector3 *v = (Vector3 *)p_v; - v->normalize(); -} - -void GDAPI godot_vector3_normalized(godot_vector3 *p_dest, const godot_vector3 *p_src) { - Vector3 *src = (Vector3 *)p_src; - Vector3 *dest = (Vector3 *)p_dest; - *dest = src->normalized(); -} - -/* - * inverse - * zero - * snap - * snapped - * rotate - * rotated - * - * - * linear_interpolate - * cubic_interpolate - * cubic_interpolaten - * cross - * dot - * outer - * to_diagonal_matrix - * abs - * floor - * ceil - */ - -godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_a, const godot_vector3 *p_b) { - Vector3 *a = (Vector3 *)p_a; - Vector3 *b = (Vector3 *)p_b; - return a->distance_to(*b); -} - -godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_a, const godot_vector3 *p_b) { - Vector3 *a = (Vector3 *)p_a; - Vector3 *b = (Vector3 *)p_b; - return a->distance_squared_to(*b); -} - -/* - * slide - * reflect - */ - -void GDAPI godot_vector3_operator_add(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_vector3 *p_b) { - Vector3 *dest = (Vector3 *)p_dest; - Vector3 *a = (Vector3 *)p_a; - Vector3 *b = (Vector3 *)p_b; - *dest = *a + *b; -} - -void GDAPI godot_vector3_operator_subtract(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_vector3 *p_b) { - Vector3 *dest = (Vector3 *)p_dest; - Vector3 *a = (Vector3 *)p_a; - Vector3 *b = (Vector3 *)p_b; - *dest = *a - *b; -} - -void GDAPI godot_vector3_operator_multiply_vector(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_vector3 *p_b) { - Vector3 *dest = (Vector3 *)p_dest; - Vector3 *a = (Vector3 *)p_a; - Vector3 *b = (Vector3 *)p_b; - *dest = *a * *b; -} - -void GDAPI godot_vector3_operator_multiply_scalar(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_real p_b) { - Vector3 *dest = (Vector3 *)p_dest; - Vector3 *a = (Vector3 *)p_a; - *dest = *a * p_b; -} - -void GDAPI godot_vector3_operator_divide_vector(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_vector3 *p_b) { - Vector3 *dest = (Vector3 *)p_dest; - Vector3 *a = (Vector3 *)p_a; - Vector3 *b = (Vector3 *)p_b; - *dest = *a / *b; -} - -void GDAPI godot_vector3_operator_divide_scalar(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_real p_b) { - Vector3 *dest = (Vector3 *)p_dest; - Vector3 *a = (Vector3 *)p_a; - *dest = *a / p_b; -} - -godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_a, const godot_vector3 *p_b) { - Vector3 *a = (Vector3 *)p_a; - Vector3 *b = (Vector3 *)p_b; - return *a == *b; -} - -godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_a, const godot_vector3 *p_b) { - Vector3 *a = (Vector3 *)p_a; - Vector3 *b = (Vector3 *)p_b; - return *a < *b; -} - -#ifdef __cplusplus -} -#endif |