diff options
Diffstat (limited to 'modules/dlscript/godot/godot_transform2d.cpp')
-rw-r--r-- | modules/dlscript/godot/godot_transform2d.cpp | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/modules/dlscript/godot/godot_transform2d.cpp b/modules/dlscript/godot/godot_transform2d.cpp new file mode 100644 index 0000000000..39fa0e7363 --- /dev/null +++ b/modules/dlscript/godot/godot_transform2d.cpp @@ -0,0 +1,59 @@ +#include "godot_transform2d.h" + +#include "../godot.h" + +#include "math/math_2d.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _transform2d_api_anchor() { +} + +void GDAPI godot_transform2d_new_identity(godot_transform2d *p_t) { + Transform2D *t = (Transform2D *)p_t; + *t = Transform2D(); +} + +void GDAPI godot_transform2d_new_elements(godot_transform2d *p_t, const godot_vector2 *p_a, const godot_vector2 *p_b, const godot_vector2 *p_c) { + Transform2D *t = (Transform2D *)p_t; + Vector2 *a = (Vector2 *)p_a; + Vector2 *b = (Vector2 *)p_b; + Vector2 *c = (Vector2 *)p_c; + *t = Transform2D(a->x, a->y, b->x, b->y, c->x, c->y); +} + +void GDAPI godot_transform2d_new(godot_transform2d *p_t, const godot_real p_rot, const godot_vector2 *p_pos) { + Transform2D *t = (Transform2D *)p_t; + Vector2 *pos = (Vector2 *)p_pos; + *t = Transform2D(p_rot, *pos); +} + +godot_vector2 const GDAPI *godot_transform2d_const_index(const godot_transform2d *p_t, const godot_int p_idx) { + const Transform2D *t = (const Transform2D *)p_t; + const Vector2 *e = &t->operator[](p_idx); + return (godot_vector2 const *)e; +} + +godot_vector2 GDAPI *godot_transform2d_index(godot_transform2d *p_t, const godot_int p_idx) { + Transform2D *t = (Transform2D *)p_t; + Vector2 *e = &t->operator[](p_idx); + return (godot_vector2 *)e; +} + +godot_vector2 GDAPI godot_transform2d_get_axis(const godot_transform2d *p_t, const godot_int p_axis) { + return *godot_transform2d_const_index(p_t, p_axis); +} + +void GDAPI godot_transform2d_set_axis(godot_transform2d *p_t, const godot_int p_axis, const godot_vector2 *p_vec) { + godot_vector2 *origin_v = godot_transform2d_index(p_t, p_axis); + *origin_v = *p_vec; +} + +// @Incomplete +// See header file + +#ifdef __cplusplus +} +#endif |