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diff --git a/modules/dlscript/godot/godot_pool_arrays.h b/modules/dlscript/godot/godot_pool_arrays.h
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+++ b/modules/dlscript/godot/godot_pool_arrays.h
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+#ifndef GODOT_DLSCRIPT_POOL_ARRAYS_H
+#define GODOT_DLSCRIPT_POOL_ARRAYS_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+/////// PoolByteArray
+
+#ifndef GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED
+typedef struct godot_pool_byte_array {
+ uint8_t _dont_touch_that[8];
+} godot_pool_byte_array;
+#endif
+
+/////// PoolIntArray
+
+#ifndef GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED
+typedef struct godot_pool_int_array {
+ uint8_t _dont_touch_that[8];
+} godot_pool_int_array;
+#endif
+
+/////// PoolRealArray
+
+#ifndef GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED
+typedef struct godot_pool_real_array {
+ uint8_t _dont_touch_that[8];
+} godot_pool_real_array;
+#endif
+
+/////// PoolStringArray
+
+#ifndef GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED
+typedef struct godot_pool_string_array {
+ uint8_t _dont_touch_that[8];
+} godot_pool_string_array;
+#endif
+
+/////// PoolVector2Array
+
+#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED
+typedef struct godot_pool_vector2_array {
+ uint8_t _dont_touch_that[8];
+} godot_pool_vector2_array;
+#endif
+
+/////// PoolVector3Array
+
+#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED
+typedef struct godot_pool_vector3_array {
+ uint8_t _dont_touch_that[8];
+} godot_pool_vector3_array;
+#endif
+
+/////// PoolColorArray
+
+#ifndef GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED
+typedef struct godot_pool_color_array {
+ uint8_t _dont_touch_that[8];
+} godot_pool_color_array;
+#endif
+
+#include "../godot.h"
+
+#include "godot_array.h"
+
+// byte
+
+void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *p_pba);
+void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *p_pba, const godot_array *p_a);
+
+void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_pba, const uint8_t p_data);
+
+void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_pba, const godot_pool_byte_array *p_array);
+
+int GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data);
+
+void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_pba);
+
+void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_pba, const uint8_t p_data);
+
+void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_pba, const godot_int p_idx);
+
+void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_pba, const godot_int p_size);
+
+void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data);
+uint8_t GDAPI godot_pool_byte_array_get(godot_pool_byte_array *p_pba, const godot_int p_idx);
+
+godot_int GDAPI godot_pool_byte_array_size(godot_pool_byte_array *p_pba);
+
+void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba);
+
+// int
+
+void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pia);
+void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pia, const godot_array *p_a);
+
+void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_pia, const godot_int p_data);
+
+void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_pia, const godot_pool_int_array *p_array);
+
+int GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_pia, const godot_int p_idx, const godot_int p_data);
+
+void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_pia);
+
+void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_pia, const godot_int p_data);
+
+void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_pia, const godot_int p_idx);
+
+void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_pia, const godot_int p_size);
+
+void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_pia, const godot_int p_idx, const godot_int p_data);
+godot_int GDAPI godot_pool_int_array_get(godot_pool_int_array *p_pia, const godot_int p_idx);
+
+godot_int GDAPI godot_pool_int_array_size(godot_pool_int_array *p_pia);
+
+void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pia);
+
+// real
+
+void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pra);
+void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pra, const godot_array *p_a);
+
+void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_pra, const godot_real p_data);
+
+void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_pra, const godot_pool_real_array *p_array);
+
+int GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_pra, const godot_int p_idx, const godot_real p_data);
+
+void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_pra);
+
+void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_pra, const godot_real p_data);
+
+void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_pra, const godot_int p_idx);
+
+void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_pra, const godot_int p_size);
+
+void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_pra, const godot_int p_idx, const godot_real p_data);
+godot_real GDAPI godot_pool_real_array_get(godot_pool_real_array *p_pra, const godot_int p_idx);
+
+godot_int GDAPI godot_pool_real_array_size(godot_pool_real_array *p_pra);
+
+void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_pra);
+
+// string
+
+void GDAPI godot_pool_string_array_new(godot_pool_string_array *p_psa);
+void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *p_psa, const godot_array *p_a);
+
+void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_psa, const godot_string *p_data);
+
+void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_psa, const godot_pool_string_array *p_array);
+
+int GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_psa, const godot_int p_idx, const godot_string *p_data);
+
+void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_psa);
+
+void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_psa, const godot_string *p_data);
+
+void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_psa, const godot_int p_idx);
+
+void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_psa, const godot_int p_size);
+
+void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_psa, const godot_int p_idx, const godot_string *p_data);
+godot_string GDAPI godot_pool_string_array_get(godot_pool_string_array *p_psa, const godot_int p_idx);
+
+godot_int GDAPI godot_pool_string_array_size(godot_pool_string_array *p_psa);
+
+void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_psa);
+
+// vector2
+
+void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *p_pv2a);
+void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *p_pv2a, const godot_array *p_a);
+
+void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_pv2a, const godot_vector2 *p_data);
+
+void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_pv2a, const godot_pool_vector2_array *p_array);
+
+int GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_pv2a, const godot_int p_idx, const godot_vector2 *p_data);
+
+void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_pv2a);
+
+void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_pv2a, const godot_vector2 *p_data);
+
+void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_pv2a, const godot_int p_idx);
+
+void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_pv2a, const godot_int p_size);
+
+void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_pv2a, const godot_int p_idx, const godot_vector2 *p_data);
+godot_vector2 GDAPI godot_pool_vector2_array_get(godot_pool_vector2_array *p_pv2a, const godot_int p_idx);
+
+godot_int GDAPI godot_pool_vector2_array_size(godot_pool_vector2_array *p_pv2a);
+
+void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_pv2a);
+
+// vector3
+
+void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *p_pv3a);
+void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *p_pv3a, const godot_array *p_a);
+
+void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_pv3a, const godot_vector3 *p_data);
+
+void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_pv3a, const godot_pool_vector3_array *p_array);
+
+int GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_pv3a, const godot_int p_idx, const godot_vector3 *p_data);
+
+void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_pv3a);
+
+void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_pv3a, const godot_vector3 *p_data);
+
+void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_pv3a, const godot_int p_idx);
+
+void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_pv3a, const godot_int p_size);
+
+void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_pv3a, const godot_int p_idx, const godot_vector3 *p_data);
+godot_vector3 GDAPI godot_pool_vector3_array_get(godot_pool_vector3_array *p_pv3a, const godot_int p_idx);
+
+godot_int GDAPI godot_pool_vector3_array_size(godot_pool_vector3_array *p_pv3a);
+
+void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_pv3a);
+
+// color
+
+void GDAPI godot_pool_color_array_new(godot_pool_color_array *p_pca);
+void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *p_pca, const godot_array *p_a);
+
+void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_pca, const godot_color *p_data);
+
+void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_pca, const godot_pool_color_array *p_array);
+
+int GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_pca, const godot_int p_idx, const godot_color *p_data);
+
+void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_pca);
+
+void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_pca, const godot_color *p_data);
+
+void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_pca, const godot_int p_idx);
+
+void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_pca, const godot_int p_size);
+
+void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_pca, const godot_int p_idx, const godot_color *p_data);
+godot_color GDAPI godot_pool_color_array_get(godot_pool_color_array *p_pca, const godot_int p_idx);
+
+godot_int GDAPI godot_pool_color_array_size(godot_pool_color_array *p_pca);
+
+void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_pca);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_DLSCRIPT_POOL_ARRAYS_H