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-rw-r--r--modules/dlscript/godot/godot_pool_arrays.h256
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diff --git a/modules/dlscript/godot/godot_pool_arrays.h b/modules/dlscript/godot/godot_pool_arrays.h
deleted file mode 100644
index 77b6c3dde0..0000000000
--- a/modules/dlscript/godot/godot_pool_arrays.h
+++ /dev/null
@@ -1,256 +0,0 @@
-#ifndef GODOT_DLSCRIPT_POOL_ARRAYS_H
-#define GODOT_DLSCRIPT_POOL_ARRAYS_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-/////// PoolByteArray
-
-#ifndef GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED
-typedef struct godot_pool_byte_array {
- uint8_t _dont_touch_that[8];
-} godot_pool_byte_array;
-#endif
-
-/////// PoolIntArray
-
-#ifndef GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED
-typedef struct godot_pool_int_array {
- uint8_t _dont_touch_that[8];
-} godot_pool_int_array;
-#endif
-
-/////// PoolRealArray
-
-#ifndef GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED
-typedef struct godot_pool_real_array {
- uint8_t _dont_touch_that[8];
-} godot_pool_real_array;
-#endif
-
-/////// PoolStringArray
-
-#ifndef GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED
-typedef struct godot_pool_string_array {
- uint8_t _dont_touch_that[8];
-} godot_pool_string_array;
-#endif
-
-/////// PoolVector2Array
-
-#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED
-typedef struct godot_pool_vector2_array {
- uint8_t _dont_touch_that[8];
-} godot_pool_vector2_array;
-#endif
-
-/////// PoolVector3Array
-
-#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED
-typedef struct godot_pool_vector3_array {
- uint8_t _dont_touch_that[8];
-} godot_pool_vector3_array;
-#endif
-
-/////// PoolColorArray
-
-#ifndef GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED
-typedef struct godot_pool_color_array {
- uint8_t _dont_touch_that[8];
-} godot_pool_color_array;
-#endif
-
-#include "../godot.h"
-
-#include "godot_array.h"
-
-// byte
-
-void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *p_pba);
-void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *p_pba, const godot_array *p_a);
-
-void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_pba, const uint8_t p_data);
-
-void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_pba, const godot_pool_byte_array *p_array);
-
-int GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data);
-
-void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_pba);
-
-void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_pba, const uint8_t p_data);
-
-void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_pba, const godot_int p_idx);
-
-void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_pba, const godot_int p_size);
-
-void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data);
-uint8_t GDAPI godot_pool_byte_array_get(godot_pool_byte_array *p_pba, const godot_int p_idx);
-
-godot_int GDAPI godot_pool_byte_array_size(godot_pool_byte_array *p_pba);
-
-void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba);
-
-// int
-
-void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pia);
-void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pia, const godot_array *p_a);
-
-void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_pia, const godot_int p_data);
-
-void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_pia, const godot_pool_int_array *p_array);
-
-int GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_pia, const godot_int p_idx, const godot_int p_data);
-
-void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_pia);
-
-void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_pia, const godot_int p_data);
-
-void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_pia, const godot_int p_idx);
-
-void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_pia, const godot_int p_size);
-
-void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_pia, const godot_int p_idx, const godot_int p_data);
-godot_int GDAPI godot_pool_int_array_get(godot_pool_int_array *p_pia, const godot_int p_idx);
-
-godot_int GDAPI godot_pool_int_array_size(godot_pool_int_array *p_pia);
-
-void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pia);
-
-// real
-
-void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pra);
-void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pra, const godot_array *p_a);
-
-void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_pra, const godot_real p_data);
-
-void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_pra, const godot_pool_real_array *p_array);
-
-int GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_pra, const godot_int p_idx, const godot_real p_data);
-
-void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_pra);
-
-void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_pra, const godot_real p_data);
-
-void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_pra, const godot_int p_idx);
-
-void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_pra, const godot_int p_size);
-
-void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_pra, const godot_int p_idx, const godot_real p_data);
-godot_real GDAPI godot_pool_real_array_get(godot_pool_real_array *p_pra, const godot_int p_idx);
-
-godot_int GDAPI godot_pool_real_array_size(godot_pool_real_array *p_pra);
-
-void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_pra);
-
-// string
-
-void GDAPI godot_pool_string_array_new(godot_pool_string_array *p_psa);
-void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *p_psa, const godot_array *p_a);
-
-void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_psa, const godot_string *p_data);
-
-void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_psa, const godot_pool_string_array *p_array);
-
-int GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_psa, const godot_int p_idx, const godot_string *p_data);
-
-void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_psa);
-
-void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_psa, const godot_string *p_data);
-
-void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_psa, const godot_int p_idx);
-
-void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_psa, const godot_int p_size);
-
-void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_psa, const godot_int p_idx, const godot_string *p_data);
-godot_string GDAPI godot_pool_string_array_get(godot_pool_string_array *p_psa, const godot_int p_idx);
-
-godot_int GDAPI godot_pool_string_array_size(godot_pool_string_array *p_psa);
-
-void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_psa);
-
-// vector2
-
-void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *p_pv2a);
-void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *p_pv2a, const godot_array *p_a);
-
-void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_pv2a, const godot_vector2 *p_data);
-
-void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_pv2a, const godot_pool_vector2_array *p_array);
-
-int GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_pv2a, const godot_int p_idx, const godot_vector2 *p_data);
-
-void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_pv2a);
-
-void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_pv2a, const godot_vector2 *p_data);
-
-void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_pv2a, const godot_int p_idx);
-
-void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_pv2a, const godot_int p_size);
-
-void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_pv2a, const godot_int p_idx, const godot_vector2 *p_data);
-godot_vector2 GDAPI godot_pool_vector2_array_get(godot_pool_vector2_array *p_pv2a, const godot_int p_idx);
-
-godot_int GDAPI godot_pool_vector2_array_size(godot_pool_vector2_array *p_pv2a);
-
-void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_pv2a);
-
-// vector3
-
-void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *p_pv3a);
-void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *p_pv3a, const godot_array *p_a);
-
-void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_pv3a, const godot_vector3 *p_data);
-
-void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_pv3a, const godot_pool_vector3_array *p_array);
-
-int GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_pv3a, const godot_int p_idx, const godot_vector3 *p_data);
-
-void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_pv3a);
-
-void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_pv3a, const godot_vector3 *p_data);
-
-void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_pv3a, const godot_int p_idx);
-
-void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_pv3a, const godot_int p_size);
-
-void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_pv3a, const godot_int p_idx, const godot_vector3 *p_data);
-godot_vector3 GDAPI godot_pool_vector3_array_get(godot_pool_vector3_array *p_pv3a, const godot_int p_idx);
-
-godot_int GDAPI godot_pool_vector3_array_size(godot_pool_vector3_array *p_pv3a);
-
-void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_pv3a);
-
-// color
-
-void GDAPI godot_pool_color_array_new(godot_pool_color_array *p_pca);
-void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *p_pca, const godot_array *p_a);
-
-void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_pca, const godot_color *p_data);
-
-void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_pca, const godot_pool_color_array *p_array);
-
-int GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_pca, const godot_int p_idx, const godot_color *p_data);
-
-void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_pca);
-
-void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_pca, const godot_color *p_data);
-
-void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_pca, const godot_int p_idx);
-
-void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_pca, const godot_int p_size);
-
-void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_pca, const godot_int p_idx, const godot_color *p_data);
-godot_color GDAPI godot_pool_color_array_get(godot_pool_color_array *p_pca, const godot_int p_idx);
-
-godot_int GDAPI godot_pool_color_array_size(godot_pool_color_array *p_pca);
-
-void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_pca);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_DLSCRIPT_POOL_ARRAYS_H