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-rw-r--r--modules/dlscript/godot/godot_pool_arrays.cpp558
1 files changed, 558 insertions, 0 deletions
diff --git a/modules/dlscript/godot/godot_pool_arrays.cpp b/modules/dlscript/godot/godot_pool_arrays.cpp
new file mode 100644
index 0000000000..3fb030f835
--- /dev/null
+++ b/modules/dlscript/godot/godot_pool_arrays.cpp
@@ -0,0 +1,558 @@
+#include "godot_pool_arrays.h"
+
+#include "array.h"
+#include "dvector.h"
+#include "variant.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _pool_arrays_api_anchor() {
+}
+
+#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
+
+// byte
+
+void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *p_pba) {
+ PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
+ memnew_placement(pba, PoolVector<uint8_t>);
+}
+
+void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *p_pba, const godot_array *p_a) {
+ PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
+ Array *a = (Array *)p_a;
+ memnew_placement(pba, PoolVector<uint8_t>);
+
+ pba->resize(a->size());
+ for (size_t i = 0; i < a->size(); i++) {
+ pba->set(i, (*a)[i]);
+ }
+}
+
+void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_pba, const uint8_t p_data) {
+ PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
+ pba->append(p_data);
+}
+
+void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_pba, const godot_pool_byte_array *p_array) {
+ PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
+ PoolVector<uint8_t> *array = (PoolVector<uint8_t> *)p_array;
+ pba->append_array(*array);
+}
+
+int GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data) {
+ PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
+ return pba->insert(p_idx, p_data);
+}
+
+void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_pba) {
+ PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
+ pba->invert();
+}
+
+void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_pba, const uint8_t p_data) {
+ PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
+ pba->push_back(p_data);
+}
+
+void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_pba, const godot_int p_idx) {
+ PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
+ pba->remove(p_idx);
+}
+
+void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_pba, const godot_int p_size) {
+ PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
+ pba->resize(p_size);
+}
+
+void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data) {
+ PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
+ pba->set(p_idx, p_data);
+}
+
+uint8_t GDAPI godot_pool_byte_array_get(godot_pool_byte_array *p_pba, const godot_int p_idx) {
+ PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
+ return pba->get(p_idx);
+}
+
+godot_int GDAPI godot_pool_byte_array_size(godot_pool_byte_array *p_pba) {
+ PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
+ return pba->size();
+}
+
+void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba) {
+ ((PoolVector<uint8_t> *)p_pba)->~PoolVector();
+}
+
+// int
+
+void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pba) {
+ PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
+ memnew_placement(pba, PoolVector<uint8_t>);
+}
+
+void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pba, const godot_array *p_a) {
+ PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
+ Array *a = (Array *)p_a;
+ memnew_placement(pba, PoolVector<uint8_t>);
+
+ pba->resize(a->size());
+ for (size_t i = 0; i < a->size(); i++) {
+ pba->set(i, (*a)[i]);
+ }
+}
+
+void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_pba, const godot_int p_data) {
+ PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
+ pba->append(p_data);
+}
+
+void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_pba, const godot_pool_int_array *p_array) {
+ PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
+ PoolVector<godot_int> *array = (PoolVector<godot_int> *)p_array;
+ pba->append_array(*array);
+}
+
+int GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_pba, const godot_int p_idx, const godot_int p_data) {
+ PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
+ return pba->insert(p_idx, p_data);
+}
+
+void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_pba) {
+ PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
+ pba->invert();
+}
+
+void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_pba, const godot_int p_data) {
+ PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
+ pba->push_back(p_data);
+}
+
+void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_pba, const godot_int p_idx) {
+ PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
+ pba->remove(p_idx);
+}
+
+void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_pba, const godot_int p_size) {
+ PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
+ pba->resize(p_size);
+}
+
+void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_pba, const godot_int p_idx, const godot_int p_data) {
+ PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
+ pba->set(p_idx, p_data);
+}
+
+godot_int GDAPI godot_pool_int_array_get(godot_pool_int_array *p_pba, const godot_int p_idx) {
+ PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
+ return pba->get(p_idx);
+}
+
+godot_int GDAPI godot_pool_int_array_size(godot_pool_int_array *p_pba) {
+ PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
+ return pba->size();
+}
+
+void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pba) {
+ ((PoolVector<godot_int> *)p_pba)->~PoolVector();
+}
+
+// real
+
+void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pba) {
+ PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
+ memnew_placement(pba, PoolVector<uint8_t>);
+}
+
+void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pba, const godot_array *p_a) {
+ PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
+ Array *a = (Array *)p_a;
+ memnew_placement(pba, PoolVector<uint8_t>);
+
+ pba->resize(a->size());
+ for (size_t i = 0; i < a->size(); i++) {
+ pba->set(i, (*a)[i]);
+ }
+}
+
+void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_pba, const godot_real p_data) {
+ PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
+ pba->append(p_data);
+}
+
+void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_pba, const godot_pool_real_array *p_array) {
+ PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
+ PoolVector<godot_real> *array = (PoolVector<godot_real> *)p_array;
+ pba->append_array(*array);
+}
+
+int GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_pba, const godot_int p_idx, const godot_real p_data) {
+ PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
+ return pba->insert(p_idx, p_data);
+}
+
+void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_pba) {
+ PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
+ pba->invert();
+}
+
+void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_pba, const godot_real p_data) {
+ PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
+ pba->push_back(p_data);
+}
+
+void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_pba, const godot_int p_idx) {
+ PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
+ pba->remove(p_idx);
+}
+
+void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_pba, const godot_int p_size) {
+ PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
+ pba->resize(p_size);
+}
+
+void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_pba, const godot_int p_idx, const godot_real p_data) {
+ PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
+ pba->set(p_idx, p_data);
+}
+
+godot_real GDAPI godot_pool_real_array_get(godot_pool_real_array *p_pba, const godot_int p_idx) {
+ PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
+ return pba->get(p_idx);
+}
+
+godot_int GDAPI godot_pool_real_array_size(godot_pool_real_array *p_pba) {
+ PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
+ return pba->size();
+}
+
+void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_pba) {
+ ((PoolVector<godot_real> *)p_pba)->~PoolVector();
+}
+
+// string
+
+void GDAPI godot_pool_string_array_new(godot_pool_string_array *p_pba) {
+ PoolVector<String> *pba = (PoolVector<String> *)p_pba;
+ memnew_placement(pba, PoolVector<String>);
+}
+
+void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *p_pba, const godot_array *p_a) {
+ PoolVector<String> *pba = (PoolVector<String> *)p_pba;
+ Array *a = (Array *)p_a;
+ memnew_placement(pba, PoolVector<String>);
+
+ pba->resize(a->size());
+ for (size_t i = 0; i < a->size(); i++) {
+ pba->set(i, (*a)[i]);
+ }
+}
+
+void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_pba, const godot_string *p_data) {
+ PoolVector<String> *pba = (PoolVector<String> *)p_pba;
+ String &s = *(String *)p_data;
+ pba->append(s);
+}
+
+void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_pba, const godot_pool_string_array *p_array) {
+ PoolVector<String> *pba = (PoolVector<String> *)p_pba;
+ PoolVector<String> *array = (PoolVector<String> *)p_array;
+ pba->append_array(*array);
+}
+
+int GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_pba, const godot_int p_idx, const godot_string *p_data) {
+ PoolVector<String> *pba = (PoolVector<String> *)p_pba;
+ String &s = *(String *)p_data;
+ return pba->insert(p_idx, s);
+}
+
+void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_pba) {
+ PoolVector<String> *pba = (PoolVector<String> *)p_pba;
+ pba->invert();
+}
+
+void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_pba, const godot_string *p_data) {
+ PoolVector<String> *pba = (PoolVector<String> *)p_pba;
+ String &s = *(String *)p_data;
+ pba->push_back(s);
+}
+
+void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_pba, const godot_int p_idx) {
+ PoolVector<String> *pba = (PoolVector<String> *)p_pba;
+ pba->remove(p_idx);
+}
+
+void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_pba, const godot_int p_size) {
+ PoolVector<String> *pba = (PoolVector<String> *)p_pba;
+ pba->resize(p_size);
+}
+
+void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_pba, const godot_int p_idx, const godot_string *p_data) {
+ PoolVector<String> *pba = (PoolVector<String> *)p_pba;
+ String &s = *(String *)p_data;
+ pba->set(p_idx, s);
+}
+
+godot_string GDAPI godot_pool_string_array_get(godot_pool_string_array *p_pba, const godot_int p_idx) {
+ PoolVector<String> *pba = (PoolVector<String> *)p_pba;
+ godot_string str;
+ String *s = (String *)&str;
+ memnew_placement(s, String);
+ *s = pba->get(p_idx);
+ return str;
+}
+
+godot_int GDAPI godot_pool_string_array_size(godot_pool_string_array *p_pba) {
+ PoolVector<String> *pba = (PoolVector<String> *)p_pba;
+ return pba->size();
+}
+
+void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_pba) {
+ ((PoolVector<String> *)p_pba)->~PoolVector();
+}
+
+// vector2
+
+void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *p_pba) {
+ PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
+ memnew_placement(pba, PoolVector<Vector2>);
+}
+
+void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *p_pba, const godot_array *p_a) {
+ PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
+ Array *a = (Array *)p_a;
+ memnew_placement(pba, PoolVector<Vector2>);
+
+ pba->resize(a->size());
+ for (size_t i = 0; i < a->size(); i++) {
+ pba->set(i, (*a)[i]);
+ }
+}
+
+void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_pba, const godot_vector2 *p_data) {
+ PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
+ Vector2 &s = *(Vector2 *)p_data;
+ pba->append(s);
+}
+
+void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_pba, const godot_pool_vector2_array *p_array) {
+ PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
+ PoolVector<Vector2> *array = (PoolVector<Vector2> *)p_array;
+ pba->append_array(*array);
+}
+
+int GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_pba, const godot_int p_idx, const godot_vector2 *p_data) {
+ PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
+ Vector2 &s = *(Vector2 *)p_data;
+ return pba->insert(p_idx, s);
+}
+
+void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_pba) {
+ PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
+ pba->invert();
+}
+
+void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_pba, const godot_vector2 *p_data) {
+ PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
+ Vector2 &s = *(Vector2 *)p_data;
+ pba->push_back(s);
+}
+
+void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_pba, const godot_int p_idx) {
+ PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
+ pba->remove(p_idx);
+}
+
+void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_pba, const godot_int p_size) {
+ PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
+ pba->resize(p_size);
+}
+
+void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_pba, const godot_int p_idx, const godot_vector2 *p_data) {
+ PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
+ Vector2 &s = *(Vector2 *)p_data;
+ pba->set(p_idx, s);
+}
+
+godot_vector2 GDAPI godot_pool_vector2_array_get(godot_pool_vector2_array *p_pba, const godot_int p_idx) {
+ PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
+ godot_vector2 v;
+ Vector2 *s = (Vector2 *)&v;
+ *s = pba->get(p_idx);
+ return v;
+}
+
+godot_int GDAPI godot_pool_vector2_array_size(godot_pool_vector2_array *p_pba) {
+ PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
+ return pba->size();
+}
+
+void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_pba) {
+ ((PoolVector<Vector2> *)p_pba)->~PoolVector();
+}
+
+// vector3
+
+void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *p_pba) {
+ PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
+ memnew_placement(pba, PoolVector<Vector3>);
+}
+
+void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *p_pba, const godot_array *p_a) {
+ PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
+ Array *a = (Array *)p_a;
+ memnew_placement(pba, PoolVector<Vector3>);
+
+ pba->resize(a->size());
+ for (size_t i = 0; i < a->size(); i++) {
+ pba->set(i, (*a)[i]);
+ }
+}
+
+void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_pba, const godot_vector3 *p_data) {
+ PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
+ Vector3 &s = *(Vector3 *)p_data;
+ pba->append(s);
+}
+
+void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_pba, const godot_pool_vector3_array *p_array) {
+ PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
+ PoolVector<Vector3> *array = (PoolVector<Vector3> *)p_array;
+ pba->append_array(*array);
+}
+
+int GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_pba, const godot_int p_idx, const godot_vector3 *p_data) {
+ PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
+ Vector3 &s = *(Vector3 *)p_data;
+ return pba->insert(p_idx, s);
+}
+
+void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_pba) {
+ PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
+ pba->invert();
+}
+
+void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_pba, const godot_vector3 *p_data) {
+ PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
+ Vector3 &s = *(Vector3 *)p_data;
+ pba->push_back(s);
+}
+
+void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_pba, const godot_int p_idx) {
+ PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
+ pba->remove(p_idx);
+}
+
+void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_pba, const godot_int p_size) {
+ PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
+ pba->resize(p_size);
+}
+
+void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_pba, const godot_int p_idx, const godot_vector3 *p_data) {
+ PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
+ Vector3 &s = *(Vector3 *)p_data;
+ pba->set(p_idx, s);
+}
+
+godot_vector3 GDAPI godot_pool_vector3_array_get(godot_pool_vector3_array *p_pba, const godot_int p_idx) {
+ PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
+ godot_vector3 v;
+ Vector3 *s = (Vector3 *)&v;
+ *s = pba->get(p_idx);
+ return v;
+}
+
+godot_int GDAPI godot_pool_vector3_array_size(godot_pool_vector3_array *p_pba) {
+ PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
+ return pba->size();
+}
+
+void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_pba) {
+ ((PoolVector<Vector3> *)p_pba)->~PoolVector();
+}
+
+// color
+
+void GDAPI godot_pool_color_array_new(godot_pool_color_array *p_pba) {
+ PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
+ memnew_placement(pba, PoolVector<Color>);
+}
+
+void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *p_pba, const godot_array *p_a) {
+ PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
+ Array *a = (Array *)p_a;
+ memnew_placement(pba, PoolVector<Color>);
+
+ pba->resize(a->size());
+ for (size_t i = 0; i < a->size(); i++) {
+ pba->set(i, (*a)[i]);
+ }
+}
+
+void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_pba, const godot_color *p_data) {
+ PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
+ Color &s = *(Color *)p_data;
+ pba->append(s);
+}
+
+void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_pba, const godot_pool_color_array *p_array) {
+ PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
+ PoolVector<Color> *array = (PoolVector<Color> *)p_array;
+ pba->append_array(*array);
+}
+
+int GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_pba, const godot_int p_idx, const godot_color *p_data) {
+ PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
+ Color &s = *(Color *)p_data;
+ return pba->insert(p_idx, s);
+}
+
+void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_pba) {
+ PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
+ pba->invert();
+}
+
+void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_pba, const godot_color *p_data) {
+ PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
+ Color &s = *(Color *)p_data;
+ pba->push_back(s);
+}
+
+void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_pba, const godot_int p_idx) {
+ PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
+ pba->remove(p_idx);
+}
+
+void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_pba, const godot_int p_size) {
+ PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
+ pba->resize(p_size);
+}
+
+void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_pba, const godot_int p_idx, const godot_color *p_data) {
+ PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
+ Color &s = *(Color *)p_data;
+ pba->set(p_idx, s);
+}
+
+godot_color GDAPI godot_pool_color_array_get(godot_pool_color_array *p_pba, const godot_int p_idx) {
+ PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
+ godot_color v;
+ Color *s = (Color *)&v;
+ *s = pba->get(p_idx);
+ return v;
+}
+
+godot_int GDAPI godot_pool_color_array_size(godot_pool_color_array *p_pba) {
+ PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
+ return pba->size();
+}
+
+void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_pba) {
+ ((PoolVector<Color> *)p_pba)->~PoolVector();
+}
+
+#ifdef __cplusplus
+}
+#endif