diff options
Diffstat (limited to 'modules/dlscript/godot/godot_pool_arrays.cpp')
-rw-r--r-- | modules/dlscript/godot/godot_pool_arrays.cpp | 558 |
1 files changed, 0 insertions, 558 deletions
diff --git a/modules/dlscript/godot/godot_pool_arrays.cpp b/modules/dlscript/godot/godot_pool_arrays.cpp deleted file mode 100644 index 3fb030f835..0000000000 --- a/modules/dlscript/godot/godot_pool_arrays.cpp +++ /dev/null @@ -1,558 +0,0 @@ -#include "godot_pool_arrays.h" - -#include "array.h" -#include "dvector.h" -#include "variant.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _pool_arrays_api_anchor() { -} - -#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr) - -// byte - -void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *p_pba) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - memnew_placement(pba, PoolVector<uint8_t>); -} - -void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *p_pba, const godot_array *p_a) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - Array *a = (Array *)p_a; - memnew_placement(pba, PoolVector<uint8_t>); - - pba->resize(a->size()); - for (size_t i = 0; i < a->size(); i++) { - pba->set(i, (*a)[i]); - } -} - -void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_pba, const uint8_t p_data) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - pba->append(p_data); -} - -void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_pba, const godot_pool_byte_array *p_array) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - PoolVector<uint8_t> *array = (PoolVector<uint8_t> *)p_array; - pba->append_array(*array); -} - -int GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - return pba->insert(p_idx, p_data); -} - -void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_pba) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - pba->invert(); -} - -void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_pba, const uint8_t p_data) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - pba->push_back(p_data); -} - -void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_pba, const godot_int p_idx) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - pba->remove(p_idx); -} - -void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_pba, const godot_int p_size) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - pba->resize(p_size); -} - -void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - pba->set(p_idx, p_data); -} - -uint8_t GDAPI godot_pool_byte_array_get(godot_pool_byte_array *p_pba, const godot_int p_idx) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - return pba->get(p_idx); -} - -godot_int GDAPI godot_pool_byte_array_size(godot_pool_byte_array *p_pba) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - return pba->size(); -} - -void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba) { - ((PoolVector<uint8_t> *)p_pba)->~PoolVector(); -} - -// int - -void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pba) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - memnew_placement(pba, PoolVector<uint8_t>); -} - -void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pba, const godot_array *p_a) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - Array *a = (Array *)p_a; - memnew_placement(pba, PoolVector<uint8_t>); - - pba->resize(a->size()); - for (size_t i = 0; i < a->size(); i++) { - pba->set(i, (*a)[i]); - } -} - -void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_pba, const godot_int p_data) { - PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; - pba->append(p_data); -} - -void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_pba, const godot_pool_int_array *p_array) { - PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; - PoolVector<godot_int> *array = (PoolVector<godot_int> *)p_array; - pba->append_array(*array); -} - -int GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_pba, const godot_int p_idx, const godot_int p_data) { - PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; - return pba->insert(p_idx, p_data); -} - -void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_pba) { - PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; - pba->invert(); -} - -void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_pba, const godot_int p_data) { - PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; - pba->push_back(p_data); -} - -void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_pba, const godot_int p_idx) { - PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; - pba->remove(p_idx); -} - -void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_pba, const godot_int p_size) { - PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; - pba->resize(p_size); -} - -void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_pba, const godot_int p_idx, const godot_int p_data) { - PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; - pba->set(p_idx, p_data); -} - -godot_int GDAPI godot_pool_int_array_get(godot_pool_int_array *p_pba, const godot_int p_idx) { - PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; - return pba->get(p_idx); -} - -godot_int GDAPI godot_pool_int_array_size(godot_pool_int_array *p_pba) { - PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; - return pba->size(); -} - -void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pba) { - ((PoolVector<godot_int> *)p_pba)->~PoolVector(); -} - -// real - -void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pba) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - memnew_placement(pba, PoolVector<uint8_t>); -} - -void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pba, const godot_array *p_a) { - PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; - Array *a = (Array *)p_a; - memnew_placement(pba, PoolVector<uint8_t>); - - pba->resize(a->size()); - for (size_t i = 0; i < a->size(); i++) { - pba->set(i, (*a)[i]); - } -} - -void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_pba, const godot_real p_data) { - PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; - pba->append(p_data); -} - -void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_pba, const godot_pool_real_array *p_array) { - PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; - PoolVector<godot_real> *array = (PoolVector<godot_real> *)p_array; - pba->append_array(*array); -} - -int GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_pba, const godot_int p_idx, const godot_real p_data) { - PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; - return pba->insert(p_idx, p_data); -} - -void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_pba) { - PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; - pba->invert(); -} - -void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_pba, const godot_real p_data) { - PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; - pba->push_back(p_data); -} - -void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_pba, const godot_int p_idx) { - PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; - pba->remove(p_idx); -} - -void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_pba, const godot_int p_size) { - PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; - pba->resize(p_size); -} - -void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_pba, const godot_int p_idx, const godot_real p_data) { - PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; - pba->set(p_idx, p_data); -} - -godot_real GDAPI godot_pool_real_array_get(godot_pool_real_array *p_pba, const godot_int p_idx) { - PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; - return pba->get(p_idx); -} - -godot_int GDAPI godot_pool_real_array_size(godot_pool_real_array *p_pba) { - PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; - return pba->size(); -} - -void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_pba) { - ((PoolVector<godot_real> *)p_pba)->~PoolVector(); -} - -// string - -void GDAPI godot_pool_string_array_new(godot_pool_string_array *p_pba) { - PoolVector<String> *pba = (PoolVector<String> *)p_pba; - memnew_placement(pba, PoolVector<String>); -} - -void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *p_pba, const godot_array *p_a) { - PoolVector<String> *pba = (PoolVector<String> *)p_pba; - Array *a = (Array *)p_a; - memnew_placement(pba, PoolVector<String>); - - pba->resize(a->size()); - for (size_t i = 0; i < a->size(); i++) { - pba->set(i, (*a)[i]); - } -} - -void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_pba, const godot_string *p_data) { - PoolVector<String> *pba = (PoolVector<String> *)p_pba; - String &s = *(String *)p_data; - pba->append(s); -} - -void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_pba, const godot_pool_string_array *p_array) { - PoolVector<String> *pba = (PoolVector<String> *)p_pba; - PoolVector<String> *array = (PoolVector<String> *)p_array; - pba->append_array(*array); -} - -int GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_pba, const godot_int p_idx, const godot_string *p_data) { - PoolVector<String> *pba = (PoolVector<String> *)p_pba; - String &s = *(String *)p_data; - return pba->insert(p_idx, s); -} - -void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_pba) { - PoolVector<String> *pba = (PoolVector<String> *)p_pba; - pba->invert(); -} - -void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_pba, const godot_string *p_data) { - PoolVector<String> *pba = (PoolVector<String> *)p_pba; - String &s = *(String *)p_data; - pba->push_back(s); -} - -void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_pba, const godot_int p_idx) { - PoolVector<String> *pba = (PoolVector<String> *)p_pba; - pba->remove(p_idx); -} - -void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_pba, const godot_int p_size) { - PoolVector<String> *pba = (PoolVector<String> *)p_pba; - pba->resize(p_size); -} - -void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_pba, const godot_int p_idx, const godot_string *p_data) { - PoolVector<String> *pba = (PoolVector<String> *)p_pba; - String &s = *(String *)p_data; - pba->set(p_idx, s); -} - -godot_string GDAPI godot_pool_string_array_get(godot_pool_string_array *p_pba, const godot_int p_idx) { - PoolVector<String> *pba = (PoolVector<String> *)p_pba; - godot_string str; - String *s = (String *)&str; - memnew_placement(s, String); - *s = pba->get(p_idx); - return str; -} - -godot_int GDAPI godot_pool_string_array_size(godot_pool_string_array *p_pba) { - PoolVector<String> *pba = (PoolVector<String> *)p_pba; - return pba->size(); -} - -void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_pba) { - ((PoolVector<String> *)p_pba)->~PoolVector(); -} - -// vector2 - -void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *p_pba) { - PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; - memnew_placement(pba, PoolVector<Vector2>); -} - -void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *p_pba, const godot_array *p_a) { - PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; - Array *a = (Array *)p_a; - memnew_placement(pba, PoolVector<Vector2>); - - pba->resize(a->size()); - for (size_t i = 0; i < a->size(); i++) { - pba->set(i, (*a)[i]); - } -} - -void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_pba, const godot_vector2 *p_data) { - PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; - Vector2 &s = *(Vector2 *)p_data; - pba->append(s); -} - -void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_pba, const godot_pool_vector2_array *p_array) { - PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; - PoolVector<Vector2> *array = (PoolVector<Vector2> *)p_array; - pba->append_array(*array); -} - -int GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_pba, const godot_int p_idx, const godot_vector2 *p_data) { - PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; - Vector2 &s = *(Vector2 *)p_data; - return pba->insert(p_idx, s); -} - -void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_pba) { - PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; - pba->invert(); -} - -void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_pba, const godot_vector2 *p_data) { - PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; - Vector2 &s = *(Vector2 *)p_data; - pba->push_back(s); -} - -void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_pba, const godot_int p_idx) { - PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; - pba->remove(p_idx); -} - -void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_pba, const godot_int p_size) { - PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; - pba->resize(p_size); -} - -void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_pba, const godot_int p_idx, const godot_vector2 *p_data) { - PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; - Vector2 &s = *(Vector2 *)p_data; - pba->set(p_idx, s); -} - -godot_vector2 GDAPI godot_pool_vector2_array_get(godot_pool_vector2_array *p_pba, const godot_int p_idx) { - PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; - godot_vector2 v; - Vector2 *s = (Vector2 *)&v; - *s = pba->get(p_idx); - return v; -} - -godot_int GDAPI godot_pool_vector2_array_size(godot_pool_vector2_array *p_pba) { - PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; - return pba->size(); -} - -void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_pba) { - ((PoolVector<Vector2> *)p_pba)->~PoolVector(); -} - -// vector3 - -void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *p_pba) { - PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; - memnew_placement(pba, PoolVector<Vector3>); -} - -void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *p_pba, const godot_array *p_a) { - PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; - Array *a = (Array *)p_a; - memnew_placement(pba, PoolVector<Vector3>); - - pba->resize(a->size()); - for (size_t i = 0; i < a->size(); i++) { - pba->set(i, (*a)[i]); - } -} - -void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_pba, const godot_vector3 *p_data) { - PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; - Vector3 &s = *(Vector3 *)p_data; - pba->append(s); -} - -void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_pba, const godot_pool_vector3_array *p_array) { - PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; - PoolVector<Vector3> *array = (PoolVector<Vector3> *)p_array; - pba->append_array(*array); -} - -int GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_pba, const godot_int p_idx, const godot_vector3 *p_data) { - PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; - Vector3 &s = *(Vector3 *)p_data; - return pba->insert(p_idx, s); -} - -void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_pba) { - PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; - pba->invert(); -} - -void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_pba, const godot_vector3 *p_data) { - PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; - Vector3 &s = *(Vector3 *)p_data; - pba->push_back(s); -} - -void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_pba, const godot_int p_idx) { - PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; - pba->remove(p_idx); -} - -void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_pba, const godot_int p_size) { - PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; - pba->resize(p_size); -} - -void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_pba, const godot_int p_idx, const godot_vector3 *p_data) { - PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; - Vector3 &s = *(Vector3 *)p_data; - pba->set(p_idx, s); -} - -godot_vector3 GDAPI godot_pool_vector3_array_get(godot_pool_vector3_array *p_pba, const godot_int p_idx) { - PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; - godot_vector3 v; - Vector3 *s = (Vector3 *)&v; - *s = pba->get(p_idx); - return v; -} - -godot_int GDAPI godot_pool_vector3_array_size(godot_pool_vector3_array *p_pba) { - PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; - return pba->size(); -} - -void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_pba) { - ((PoolVector<Vector3> *)p_pba)->~PoolVector(); -} - -// color - -void GDAPI godot_pool_color_array_new(godot_pool_color_array *p_pba) { - PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; - memnew_placement(pba, PoolVector<Color>); -} - -void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *p_pba, const godot_array *p_a) { - PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; - Array *a = (Array *)p_a; - memnew_placement(pba, PoolVector<Color>); - - pba->resize(a->size()); - for (size_t i = 0; i < a->size(); i++) { - pba->set(i, (*a)[i]); - } -} - -void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_pba, const godot_color *p_data) { - PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; - Color &s = *(Color *)p_data; - pba->append(s); -} - -void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_pba, const godot_pool_color_array *p_array) { - PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; - PoolVector<Color> *array = (PoolVector<Color> *)p_array; - pba->append_array(*array); -} - -int GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_pba, const godot_int p_idx, const godot_color *p_data) { - PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; - Color &s = *(Color *)p_data; - return pba->insert(p_idx, s); -} - -void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_pba) { - PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; - pba->invert(); -} - -void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_pba, const godot_color *p_data) { - PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; - Color &s = *(Color *)p_data; - pba->push_back(s); -} - -void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_pba, const godot_int p_idx) { - PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; - pba->remove(p_idx); -} - -void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_pba, const godot_int p_size) { - PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; - pba->resize(p_size); -} - -void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_pba, const godot_int p_idx, const godot_color *p_data) { - PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; - Color &s = *(Color *)p_data; - pba->set(p_idx, s); -} - -godot_color GDAPI godot_pool_color_array_get(godot_pool_color_array *p_pba, const godot_int p_idx) { - PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; - godot_color v; - Color *s = (Color *)&v; - *s = pba->get(p_idx); - return v; -} - -godot_int GDAPI godot_pool_color_array_size(godot_pool_color_array *p_pba) { - PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; - return pba->size(); -} - -void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_pba) { - ((PoolVector<Color> *)p_pba)->~PoolVector(); -} - -#ifdef __cplusplus -} -#endif |