diff options
Diffstat (limited to 'modules/dlscript/godot/godot_image.h')
-rw-r--r-- | modules/dlscript/godot/godot_image.h | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/modules/dlscript/godot/godot_image.h b/modules/dlscript/godot/godot_image.h new file mode 100644 index 0000000000..78593f21a7 --- /dev/null +++ b/modules/dlscript/godot/godot_image.h @@ -0,0 +1,95 @@ +#ifndef GODOT_DLSCRIPT_IMAGE_H +#define GODOT_DLSCRIPT_IMAGE_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include <stdint.h> + +#ifndef GODOT_CORE_API_GODOT_IMAGE_TYPE_DEFINED +typedef struct godot_image { + uint8_t _dont_touch_that[32]; +} godot_image; +#endif + +#include "godot_pool_arrays.h" + +#include "../godot.h" + +// This is a copypasta of the C++ enum inside the Image class +// There's no neat way of automatically updating the C enum / using the C++ enum directly +// if somebody knows a way feel free to open a PR or open an issue (or ask for Karroffel or bojidar-bg on IRC) + +enum godot_image_format { + + GODOT_IMAGE_FORMAT_L8, //luminance + GODOT_IMAGE_FORMAT_LA8, //luminance-alpha + GODOT_IMAGE_FORMAT_R8, + GODOT_IMAGE_FORMAT_RG8, + GODOT_IMAGE_FORMAT_RGB8, + GODOT_IMAGE_FORMAT_RGBA8, + GODOT_IMAGE_FORMAT_RGB565, //16 bit + GODOT_IMAGE_FORMAT_RGBA4444, + GODOT_IMAGE_FORMAT_RGBA5551, + GODOT_IMAGE_FORMAT_RF, //float + GODOT_IMAGE_FORMAT_RGF, + GODOT_IMAGE_FORMAT_RGBF, + GODOT_IMAGE_FORMAT_RGBAF, + GODOT_IMAGE_FORMAT_RH, //half float + GODOT_IMAGE_FORMAT_RGH, + GODOT_IMAGE_FORMAT_RGBH, + GODOT_IMAGE_FORMAT_RGBAH, + GODOT_IMAGE_FORMAT_DXT1, //s3tc bc1 + GODOT_IMAGE_FORMAT_DXT3, //bc2 + GODOT_IMAGE_FORMAT_DXT5, //bc3 + GODOT_IMAGE_FORMAT_ATI1, //bc4 + GODOT_IMAGE_FORMAT_ATI2, //bc5 + GODOT_IMAGE_FORMAT_BPTC_RGBA, //btpc bc6h + GODOT_IMAGE_FORMAT_BPTC_RGBF, //float / + GODOT_IMAGE_FORMAT_BPTC_RGBFU, //unsigned float + GODOT_IMAGE_FORMAT_PVRTC2, //pvrtc + GODOT_IMAGE_FORMAT_PVRTC2A, + GODOT_IMAGE_FORMAT_PVRTC4, + GODOT_IMAGE_FORMAT_PVRTC4A, + GODOT_IMAGE_FORMAT_ETC, //etc1 + GODOT_IMAGE_FORMAT_ETC2_R11, //etc2 + GODOT_IMAGE_FORMAT_ETC2_R11S, //signed, NOT srgb. + GODOT_IMAGE_FORMAT_ETC2_RG11, + GODOT_IMAGE_FORMAT_ETC2_RG11S, + GODOT_IMAGE_FORMAT_ETC2_RGB8, + GODOT_IMAGE_FORMAT_ETC2_RGBA8, + GODOT_IMAGE_FORMAT_ETC2_RGB8A1, + GODOT_IMAGE_FORMAT_MAX +}; +typedef enum godot_image_format godot_image_format; + +void GDAPI godot_image_new(godot_image *p_img); +// p_len can be -1 +void GDAPI godot_image_new_with_png_jpg(godot_image *p_img, const uint8_t *p_mem_png_jpg, int p_len); +void GDAPI godot_image_new_with_xpm(godot_image *p_img, const char **p_xpm); + +void GDAPI godot_image_new_with_size_format(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format); +void GDAPI godot_image_new_with_size_format_data(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format, godot_pool_byte_array *p_data); + +godot_pool_byte_array GDAPI godot_image_get_data(godot_image *p_img); + +godot_error GDAPI godot_image_load(godot_image *p_img, const godot_string *p_path); +godot_error GDAPI godot_image_save_png(godot_image *p_img, const godot_string *p_path); + +int GDAPI godot_image_get_width(const godot_image *p_img); +int GDAPI godot_image_get_height(const godot_image *p_img); +godot_bool GDAPI godot_image_has_mipmaps(const godot_image *p_img); +int GDAPI godot_image_get_mipmap_count(const godot_image *p_img); + +// @Incomplete +// I think it's too complex for the binding authors to implement the image class anew, so we should definitely +// export all methods here. That takes a while so it's on my @Todo list + +void GDAPI godot_image_destroy(godot_image *p_img); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_DLSCRIPT_IMAGE_H |