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diff --git a/modules/dlscript/godot.h b/modules/dlscript/godot.h
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-/*************************************************************************/
-/* godot_c.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_C_H
-#define GODOT_C_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#ifdef GDAPI_BUILT_IN
-#define GDAPI_EXPORT
-#endif
-
-#if !defined(_WIN32) && !defined(_MSC_VER)
-#define GDAPI
-#elif defined(GDAPI_EXPORT)
-#define GDAPI __declspec(dllexport)
-#else
-#define GDAPI __declspec(dllimport)
-#endif
-
-#include <stdbool.h>
-#include <stdint.h>
-
-#define GODOT_API_VERSION 1
-
-////// Error
-
-typedef enum godot_error {
- GODOT_OK,
- GODOT_FAILED, ///< Generic fail error
- GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
- GODOT_ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet
- GODOT_ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
- GODOT_ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
- GODOT_ERR_OUT_OF_MEMORY, ///< Out of memory
- GODOT_ERR_FILE_NOT_FOUND,
- GODOT_ERR_FILE_BAD_DRIVE,
- GODOT_ERR_FILE_BAD_PATH,
- GODOT_ERR_FILE_NO_PERMISSION, // (10)
- GODOT_ERR_FILE_ALREADY_IN_USE,
- GODOT_ERR_FILE_CANT_OPEN,
- GODOT_ERR_FILE_CANT_WRITE,
- GODOT_ERR_FILE_CANT_READ,
- GODOT_ERR_FILE_UNRECOGNIZED, // (15)
- GODOT_ERR_FILE_CORRUPT,
- GODOT_ERR_FILE_MISSING_DEPENDENCIES,
- GODOT_ERR_FILE_EOF,
- GODOT_ERR_CANT_OPEN, ///< Can't open a resource/socket/file
- GODOT_ERR_CANT_CREATE, // (20)
- GODOT_ERR_QUERY_FAILED,
- GODOT_ERR_ALREADY_IN_USE,
- GODOT_ERR_LOCKED, ///< resource is locked
- GODOT_ERR_TIMEOUT,
- GODOT_ERR_CANT_CONNECT, // (25)
- GODOT_ERR_CANT_RESOLVE,
- GODOT_ERR_CONNECTION_ERROR,
- GODOT_ERR_CANT_AQUIRE_RESOURCE,
- GODOT_ERR_CANT_FORK,
- GODOT_ERR_INVALID_DATA, ///< Data passed is invalid (30)
- GODOT_ERR_INVALID_PARAMETER, ///< Parameter passed is invalid
- GODOT_ERR_ALREADY_EXISTS, ///< When adding, item already exists
- GODOT_ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist
- GODOT_ERR_DATABASE_CANT_READ, ///< database is full
- GODOT_ERR_DATABASE_CANT_WRITE, ///< database is full (35)
- GODOT_ERR_COMPILATION_FAILED,
- GODOT_ERR_METHOD_NOT_FOUND,
- GODOT_ERR_LINK_FAILED,
- GODOT_ERR_SCRIPT_FAILED,
- GODOT_ERR_CYCLIC_LINK, // (40)
- GODOT_ERR_INVALID_DECLARATION,
- GODOT_ERR_DUPLICATE_SYMBOL,
- GODOT_ERR_PARSE_ERROR,
- GODOT_ERR_BUSY,
- GODOT_ERR_SKIP, // (45)
- GODOT_ERR_HELP, ///< user requested help!!
- GODOT_ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
- GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
- GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though
- GODOT_ERR_WTF = GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above
-} godot_error;
-
-////// bool
-
-typedef bool godot_bool;
-
-#define GODOT_TRUE 1
-#define GODOT_FALSE 0
-
-/////// int
-
-typedef int godot_int;
-
-/////// real
-
-typedef float godot_real;
-
-/////// Object (forward declared)
-typedef void godot_object;
-
-/////// String
-
-#include "godot/godot_string.h"
-
-////// Vector2
-
-#include "godot/godot_vector2.h"
-
-////// Rect2
-
-#include "godot/godot_rect2.h"
-
-////// Vector3
-
-#include "godot/godot_vector3.h"
-
-////// Transform2D
-
-#include "godot/godot_transform2d.h"
-
-/////// Plane
-
-#include "godot/godot_plane.h"
-
-/////// Quat
-
-#include "godot/godot_quat.h"
-
-/////// Rect3
-
-#include "godot/godot_rect3.h"
-
-/////// Basis
-
-#include "godot/godot_basis.h"
-
-/////// Transform
-
-#include "godot/godot_transform.h"
-
-/////// Color
-
-#include "godot/godot_color.h"
-
-/////// Image
-
-#include "godot/godot_image.h"
-
-/////// NodePath
-
-#include "godot/godot_node_path.h"
-
-/////// RID
-
-#include "godot/godot_rid.h"
-
-/////// InputEvent
-
-#include "godot/godot_input_event.h"
-
-/////// Dictionary
-
-#include "godot/godot_dictionary.h"
-
-/////// Array
-
-#include "godot/godot_array.h"
-
-// single API file for Pool*Array
-#include "godot/godot_pool_arrays.h"
-
-void GDAPI godot_object_destroy(godot_object *p_o);
-
-////// Variant
-
-#include "godot/godot_variant.h"
-
-////// Singleton API
-
-godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed
-
-////// MethodBind API
-
-typedef struct godot_method_bind {
- uint8_t _dont_touch_that[1]; // TODO
-} godot_method_bind;
-
-godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname);
-void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret);
-
-////// Script API
-
-typedef struct godot_dlscript_init_options {
- godot_bool in_editor;
- uint64_t core_api_hash;
- uint64_t editor_api_hash;
- uint64_t no_api_hash;
-} godot_dlscript_init_options;
-
-typedef struct godot_dlscript_terminate_options {
- godot_bool in_editor;
-} godot_dlscript_terminate_options;
-
-typedef enum godot_method_rpc_mode {
- GODOT_METHOD_RPC_MODE_DISABLED,
- GODOT_METHOD_RPC_MODE_REMOTE,
- GODOT_METHOD_RPC_MODE_SYNC,
- GODOT_METHOD_RPC_MODE_MASTER,
- GODOT_METHOD_RPC_MODE_SLAVE,
-} godot_method_rpc_mode;
-
-typedef struct godot_method_attributes {
- godot_method_rpc_mode rpc_type;
-} godot_method_attributes;
-
-typedef enum godot_property_hint {
- GODOT_PROPERTY_HINT_NONE, ///< no hint provided.
- GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
- GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
- GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
- GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing funciton (Math::ease)
- GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
- GODOT_PROPERTY_HINT_SPRITE_FRAME,
- GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
- GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
- GODOT_PROPERTY_HINT_LAYERS_2D_RENDER,
- GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS,
- GODOT_PROPERTY_HINT_LAYERS_3D_RENDER,
- GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS,
- GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
- GODOT_PROPERTY_HINT_DIR, ///< a directort path must be passed
- GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
- GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directort path must be passed
- GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type
- GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines
- GODOT_PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color
- GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY,
- GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS,
- GODOT_PROPERTY_HINT_OBJECT_ID,
- GODOT_PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose
- GODOT_PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts)
- GODOT_PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type
- GODOT_PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type
- GODOT_PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance
- GODOT_PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base
- GODOT_PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type
- GODOT_PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type
- GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance
- GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
- GODOT_PROPERTY_HINT_MAX,
-} godot_property_hint;
-
-typedef enum godot_property_usage_flags {
-
- GODOT_PROPERTY_USAGE_STORAGE = 1,
- GODOT_PROPERTY_USAGE_EDITOR = 2,
- GODOT_PROPERTY_USAGE_NETWORK = 4,
- GODOT_PROPERTY_USAGE_EDITOR_HELPER = 8,
- GODOT_PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables
- GODOT_PROPERTY_USAGE_CHECKED = 32, //used for editing global variables
- GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings
- GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor
- GODOT_PROPERTY_USAGE_CATEGORY = 256,
- GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero
- GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false
- GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048,
- GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096,
- GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192,
- GODOT_PROPERTY_USAGE_STORE_IF_NULL = 16384,
- GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768,
- GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536,
-
- GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK,
- GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED,
- GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK,
-} godot_property_usage_flags;
-
-typedef struct godot_property_attributes {
- godot_method_rpc_mode rset_type;
-
- godot_int type;
- godot_property_hint hint;
- godot_string hint_string;
- godot_property_usage_flags usage;
- godot_variant default_value;
-} godot_property_attributes;
-
-typedef struct godot_instance_create_func {
- // instance pointer, method_data - return user data
- void *(*create_func)(godot_object *, void *);
- void *method_data;
- void (*free_func)(void *);
-} godot_script_instance_func;
-
-typedef struct godot_instance_destroy_func {
- // instance pointer, method data, user data
- void (*destroy_func)(godot_object *, void *, void *);
- void *method_data;
- void (*free_func)(void *);
-} godot_instance_destroy_func;
-
-void GDAPI godot_script_register_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
-
-void GDAPI godot_script_register_tool_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
-
-typedef struct godot_instance_method {
- // instance pointer, method data, user data, num args, args - return result as varaint
- godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
- void *method_data;
- void (*free_func)(void *);
-} godot_instance_method;
-
-void GDAPI godot_script_register_method(const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);
-
-typedef struct godot_property_set_func {
- // instance pointer, method data, user data, value
- void (*set_func)(godot_object *, void *, void *, godot_variant);
- void *method_data;
- void (*free_func)(void *);
-} godot_property_set_func;
-
-typedef struct godot_property_get_func {
- // instance pointer, method data, user data, value
- godot_variant (*get_func)(godot_object *, void *, void *);
- void *method_data;
- void (*free_func)(void *);
-} godot_property_get_func;
-
-void GDAPI godot_script_register_property(const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);
-
-typedef struct godot_signal_argument {
- godot_string name;
- godot_int type;
- godot_property_hint hint;
- godot_string hint_string;
- godot_property_usage_flags usage;
- godot_variant default_value;
-} godot_signal_argument;
-
-typedef struct godot_signal {
- godot_string name;
- int num_args;
- godot_signal_argument *args;
- int num_default_args;
- godot_variant *default_args;
-} godot_signal;
-
-void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *p_signal);
-
-void GDAPI *godot_dlinstance_get_userdata(godot_object *p_instance);
-
-////// System Functions
-
-//using these will help Godot track how much memory is in use in debug mode
-void GDAPI *godot_alloc(int p_bytes);
-void GDAPI *godot_realloc(void *p_ptr, int p_bytes);
-void GDAPI godot_free(void *p_ptr);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_C_H