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Diffstat (limited to 'modules/dlscript/dl_script.h')
-rw-r--r-- | modules/dlscript/dl_script.h | 404 |
1 files changed, 404 insertions, 0 deletions
diff --git a/modules/dlscript/dl_script.h b/modules/dlscript/dl_script.h new file mode 100644 index 0000000000..497208c832 --- /dev/null +++ b/modules/dlscript/dl_script.h @@ -0,0 +1,404 @@ +/*************************************************************************/ +/* dl_script.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef DL_SCRIPT_H +#define DL_SCRIPT_H + +#include "io/resource_loader.h" +#include "io/resource_saver.h" +#include "os/thread_safe.h" +#include "resource.h" +#include "script_language.h" +#include "self_list.h" + +#include "godot.h" + +#ifdef TOOLS_ENABLED +// #define DLSCRIPT_EDITOR_FEATURES +#endif + +struct DLScriptData { + /* typedef void* (InstanceFunc)(godot_object* instance); + typedef void (DestroyFunc)(godot_object* instance,void* userdata); + typedef godot_variant (MethodFunc)(godot_object *instance, void *userdata, void *method_data, int arg_count,godot_variant **args); + typedef void (MethodDataFreeFunc)(void *method_data); + typedef void (SetterFunc)(godot_object* instance,void* userdata,godot_variant value); + typedef godot_variant (GetterFunc)(godot_object* instance,void* userdata);*/ + + struct Method { + godot_instance_method method; + MethodInfo info; + int rpc_mode; + + Method() { + } + Method(godot_instance_method p_method, MethodInfo p_info, int p_rpc_mode) { + method = p_method; + info = p_info; + rpc_mode = p_rpc_mode; + } + }; + struct Property { + godot_property_set_func setter; + godot_property_get_func getter; + PropertyInfo info; + Variant default_value; + int rset_mode; + + Property() { + } + Property(godot_property_set_func p_setter, godot_property_get_func p_getter) { + setter = p_setter; + getter = p_getter; + } + Property(godot_property_set_func p_setter, godot_property_get_func p_getter, PropertyInfo p_info, Variant p_default_value, int p_rset_mode) { + setter = p_setter; + getter = p_getter; + info = p_info; + default_value = p_default_value; + rset_mode = p_rset_mode; + } + }; + + struct Signal { + MethodInfo signal; + }; + + Map<StringName, Method> methods; + Map<StringName, Property> properties; + Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals + StringName base; + StringName base_native_type; + DLScriptData *base_data; + godot_instance_create_func create_func; + godot_instance_destroy_func destroy_func; + + bool is_tool; + + DLScriptData() { + base = StringName(); + base_data = NULL; + is_tool = false; + } + DLScriptData(StringName p_base, godot_instance_create_func p_instance, godot_instance_destroy_func p_free) { + base = p_base; + base_data = NULL; + create_func = p_instance; + destroy_func = p_free; + is_tool = false; + } +}; + +class DLLibrary; + +class DLScript : public Script { + + GDCLASS(DLScript, Script); + + Ref<DLLibrary> library; + StringName script_name; + StringName base_native_type; + Set<Object *> instances; + DLScriptData *script_data; + +#ifdef TOOLS_ENABLED + Set<PlaceHolderScriptInstance *> placeholders; +// void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); +// virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder); +#endif + + friend class DLInstance; + friend class DLScriptLanguage; + +protected: + static void _bind_methods(); + +public: + virtual bool can_instance() const; + + virtual Ref<Script> get_base_script() const; //for script inheritance + + virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so + virtual ScriptInstance *instance_create(Object *p_this); + virtual bool instance_has(const Object *p_this) const; + + virtual bool has_source_code() const; + virtual String get_source_code() const; + virtual void set_source_code(const String &p_code) {} + virtual Error reload(bool p_keep_state = false); + + virtual bool has_method(const StringName &p_method) const; + virtual MethodInfo get_method_info(const StringName &p_method) const; + + virtual bool is_tool() const; + + virtual String get_node_type() const; + + virtual ScriptLanguage *get_language() const; + + virtual bool has_script_signal(const StringName &p_signal) const; + virtual void get_script_signal_list(List<MethodInfo> *r_signals) const; + + virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const; + + virtual void update_exports() {} //editor tool + virtual void get_script_method_list(List<MethodInfo> *p_list) const; + virtual void get_script_property_list(List<PropertyInfo> *p_list) const; + + Ref<DLLibrary> get_library() const; + void set_library(Ref<DLLibrary> p_library); + + StringName get_script_name() const; + void set_script_name(StringName p_script_name); + + DLScript(); + ~DLScript(); +}; + +class DLLibrary : public Resource { + _THREAD_SAFE_CLASS_ + + GDCLASS(DLLibrary, Resource); + OBJ_SAVE_TYPE(DLLibrary); + + Map<StringName, String> platform_files; + void *library_handle; + String library_path; + static DLLibrary *currently_initialized_library; + Map<StringName, DLScriptData *> scripts; + +protected: + friend class DLScript; + _FORCE_INLINE_ void _update_library(const DLLibrary &p_other) { + platform_files = p_other.platform_files; + library_handle = p_other.library_handle; + library_path = p_other.library_path; + scripts = p_other.scripts; + } + + Error _initialize_handle(bool p_in_editor = false); + + Error _free_handle(bool p_in_editor = false); + + DLScriptData *get_script_data(const StringName p_name); + + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + void _notification(int p_what); + static void _bind_methods(); + +public: + static DLLibrary *get_currently_initialized_library(); + + void _register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func); + void _register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func); + void _register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info); + void _register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter); + void _register_script_signal(const StringName p_name, const godot_signal *p_signal); + + void set_platform_file(StringName p_platform, String p_file); + String get_platform_file(StringName p_platform) const; + + DLLibrary(); + ~DLLibrary(); +}; + +class DLInstance : public ScriptInstance { + friend class DLScript; + + Object *owner; + Ref<DLScript> script; + void *userdata; + + void _ml_call_reversed(DLScriptData *data_ptr, const StringName &p_method, const Variant **p_args, int p_argcount); + +public: + _FORCE_INLINE_ Object *get_owner() { return owner; } + + _FORCE_INLINE_ void *get_userdata() { return userdata; } + + virtual bool set(const StringName &p_name, const Variant &p_value); + virtual bool get(const StringName &p_name, Variant &r_ret) const; + virtual void get_property_list(List<PropertyInfo> *p_properties) const; + virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const; + + virtual void get_method_list(List<MethodInfo> *p_list) const; + virtual bool has_method(const StringName &p_method) const; + virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error); + virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount); + virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount); + + Variant debug_get_member_by_index(int p_idx) const { return Variant(); } + + virtual void notification(int p_notification); + + virtual Ref<Script> get_script() const; + + virtual ScriptLanguage *get_language(); + + void set_path(const String &p_path); + + void reload_members(); + + virtual RPCMode get_rpc_mode(const StringName &p_method) const; + virtual RPCMode get_rset_mode(const StringName &p_variable) const; + + DLInstance(); + ~DLInstance(); +}; + +class DLScriptLanguage : public ScriptLanguage { + friend class DLScript; + friend class DLInstance; + + static DLScriptLanguage *singleton; + + Variant *_global_array; // @Unused necessary? + Vector<Variant> global_array; // @Unused necessary? + Map<StringName, int> globals; // @Unused necessary? + + // @Unused necessary? + void _add_global(const StringName &p_name, const Variant &p_value); + + Mutex *lock; + + SelfList<DLScript>::List script_list; + + Map<String, DLLibrary *> initialized_libraries; + + bool profiling; + uint64_t script_frame_time; + + struct { + + StringName _notification; + + } strings; + +public: + _FORCE_INLINE_ static DLScriptLanguage *get_singleton() { return singleton; } + + virtual String get_name() const; + + bool is_library_initialized(const String &p_path); + void set_library_initialized(const String &p_path, DLLibrary *p_dllibrary); + DLLibrary *get_library_dllibrary(const String &p_path); + void set_library_uninitialized(const String &p_path); + + /* LANGUAGE FUNCTIONS */ + virtual void init(); + virtual String get_type() const; + virtual String get_extension() const; + virtual Error execute_file(const String &p_path); + virtual void finish(); + + /* EDITOR FUNCTIONS */ + + virtual void get_reserved_words(List<String> *p_words) const {}; + virtual void get_comment_delimiters(List<String> *p_delimiters) const {}; + virtual void get_string_delimiters(List<String> *p_delimiters) const {}; + virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const; + virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const; + virtual Script *create_script() const; + virtual bool has_named_classes() const; + virtual int find_function(const String &p_function, const String &p_code) const; + virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const; + + virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint) { return ERR_UNAVAILABLE; } + + virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_base_path, Object *p_owner, LookupResult &r_result) { return ERR_UNAVAILABLE; } + + virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {}; + virtual void add_global_constant(const StringName &p_variable, const Variant &p_value); + + /* MULTITHREAD FUNCTIONS */ + + //some VMs need to be notified of thread creation/exiting to allocate a stack + virtual void thread_enter() {} + virtual void thread_exit() {} + + /* DEBUGGER FUNCTIONS */ + + virtual String debug_get_error() const; + virtual int debug_get_stack_level_count() const; + virtual int debug_get_stack_level_line(int p_level) const; + virtual String debug_get_stack_level_function(int p_level) const; + virtual String debug_get_stack_level_source(int p_level) const; + virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1){}; + virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); + virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); + virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1); + + virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); } + + virtual void reload_all_scripts(); + virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload); + /* LOADER FUNCTIONS */ + + virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual void get_public_functions(List<MethodInfo> *p_functions) const; + virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const; + + /* PROFILLER FUNCTIONS */ + + virtual void profiling_start(); + virtual void profiling_stop(); + + virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max); + virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max); + + virtual void frame(); + + static String get_init_symbol_name(); + static String get_terminate_symbol_name(); + + /* HACKER FUNCTIONS */ + void _compile_dummy_for_the_api(); + + DLScriptLanguage(); + ~DLScriptLanguage(); +}; + +class ResourceFormatLoaderDLScript : public ResourceFormatLoader { +public: + virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); + virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual bool handles_type(const String &p_type) const; + virtual String get_resource_type(const String &p_path) const; +}; + +class ResourceFormatSaverDLScript : public ResourceFormatSaver { + virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0); + virtual bool recognize(const RES &p_resource) const; + virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const; +}; + +// ugly, but hey + +#endif // DL_SCRIPT_H |