diff options
Diffstat (limited to 'modules/dlscript/dl_script.cpp')
-rw-r--r-- | modules/dlscript/dl_script.cpp | 1237 |
1 files changed, 0 insertions, 1237 deletions
diff --git a/modules/dlscript/dl_script.cpp b/modules/dlscript/dl_script.cpp deleted file mode 100644 index fa082d7b94..0000000000 --- a/modules/dlscript/dl_script.cpp +++ /dev/null @@ -1,1237 +0,0 @@ -/*************************************************************************/ -/* dl_script.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "dl_script.h" - -#include "global_config.h" -#include "global_constants.h" -#include "io/file_access_encrypted.h" -#include "os/file_access.h" -#include "os/os.h" - -#include "scene/main/scene_main_loop.h" -#include "scene/resources/scene_format_text.h" - -#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED) -#include "api_generator.h" -#endif - -#ifdef TOOLS_ENABLED -#include "editor/editor_node.h" -#endif - -Error NativeLibrary::initialize(NativeLibrary *&p_native_lib, const StringName p_path) { - - if (DLScriptLanguage::get_singleton()->initialized_libraries.has(p_path)) { - p_native_lib = DLScriptLanguage::get_singleton()->initialized_libraries[p_path]; - return OK; - } - - NativeLibrary *lib = memnew(NativeLibrary); - lib->path = p_path; - - p_native_lib = lib; - - // Open the file - - Error error; - error = OS::get_singleton()->open_dynamic_library(p_path, lib->handle); - if (error) return error; - ERR_FAIL_COND_V(!lib->handle, ERR_BUG); - - // Get the method - - void *library_init; - error = OS::get_singleton()->get_dynamic_library_symbol_handle(lib->handle, DLScriptLanguage::get_init_symbol_name(), library_init); - if (error) return error; - ERR_FAIL_COND_V(!library_init, ERR_BUG); - - void (*library_init_fpointer)(godot_dlscript_init_options *) = (void (*)(godot_dlscript_init_options *))library_init; - - godot_dlscript_init_options options; - - options.in_editor = SceneTree::get_singleton()->is_editor_hint(); - /* - options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE); - options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR); - options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE); - */ - - library_init_fpointer(&options); // Catch errors? - - DLScriptLanguage::get_singleton()->initialized_libraries[p_path] = lib; - - return OK; -} - -Error NativeLibrary::terminate(NativeLibrary *&p_native_lib) { - - if (!DLScriptLanguage::get_singleton()->initialized_libraries.has(p_native_lib->path)) { - OS::get_singleton()->close_dynamic_library(p_native_lib->handle); - p_native_lib->handle = 0; - return OK; - } - - Error error = OK; - void *library_terminate; - error = OS::get_singleton()->get_dynamic_library_symbol_handle(p_native_lib->handle, DLScriptLanguage::get_terminate_symbol_name(), library_terminate); - if (error) - return OK; // no terminate? okay, not that important lol - - void (*library_terminate_pointer)(godot_dlscript_terminate_options *) = (void (*)(godot_dlscript_terminate_options *))library_terminate; - - godot_dlscript_terminate_options options; - options.in_editor = SceneTree::get_singleton()->is_editor_hint(); - - library_terminate_pointer(&options); - - DLScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path); - - OS::get_singleton()->close_dynamic_library(p_native_lib->handle); - p_native_lib->handle = 0; - - return OK; -} - -// Script -#ifdef TOOLS_ENABLED - -void DLScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) { - - List<PropertyInfo> pinfo; - Map<StringName, Variant> values; - - for (Map<StringName, DLScriptData::Property>::Element *E = script_data->properties.front(); E; E = E->next()) { - PropertyInfo p = E->get().info; - p.name = String(E->key()); - pinfo.push_back(p); - values[p.name] = E->get().default_value; - } - - p_placeholder->update(pinfo, values); -} - -void DLScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) { - - placeholders.erase(p_placeholder); -} - -#endif - -bool DLScript::can_instance() const { -#ifdef DLSCRIPT_EDITOR_FEATURES - return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled()); -#else - // allow defaultlibrary without editor features - if (!library.is_valid()) { - String path = GLOBAL_GET("dlscript/default_dllibrary"); - - RES lib = ResourceLoader::load(path); - - if (lib.is_valid() && lib->cast_to<DLLibrary>()) { - return true; - } - } - - return script_data; -#endif - //return script_data || (!tool && !ScriptServer::is_scripting_enabled()); - // change to true enable in editor stuff. -} - -Ref<Script> DLScript::get_base_script() const { - Ref<DLScript> base_script; - base_script->library = library; - base_script->script_data = script_data; - base_script->script_name = script_data->base; - return base_script; -} - -StringName DLScript::get_instance_base_type() const { - return script_data->base_native_type; -} - -ScriptInstance *DLScript::instance_create(Object *p_this) { - -#ifdef TOOLS_ENABLED - -// find a good way to initialize stuff in the editor -#ifdef DLSCRIPT_EDITOR_FEATURES - if (!ScriptServer::is_scripting_enabled() && !is_tool()) { - // placeholder, for nodes. But for tools we want the real thing - - PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(DLScriptLanguage::singleton, Ref<Script>((Script *)this), p_this)); - placeholders.insert(sins); - - if (!library.is_valid()) - return sins; - - if (!library->native_library) { - Error err = library->_initialize(); - if (err != OK) { - return sins; - } - } - - if (!script_data) { - script_data = library->get_script_data(script_name); - } - if (script_data && script_data->create_func.create_func) { - script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data); - } - - _update_placeholder(sins); - - return sins; - } -#endif - -#endif - - if (!library.is_valid()) { - String path = GLOBAL_GET("dlscript/default_dllibrary"); - - RES lib = ResourceLoader::load(path); - - if (lib.is_valid() && lib->cast_to<DLLibrary>()) { - set_library(lib); - } - } - - DLInstance *new_instance = memnew(DLInstance); - - new_instance->owner = p_this; - new_instance->script = Ref<DLScript>(this); - -#ifndef DLSCRIPT_EDITOR_FEATURES - if (!ScriptServer::is_scripting_enabled()) { - new_instance->userdata = 0; - } else { - new_instance->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data); - } -#else - new_instance->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data); -#endif - - instances.insert(p_this); - return new_instance; -} - -bool DLScript::instance_has(const Object *p_this) const { - return instances.has((Object *)p_this); // TODO -} - -bool DLScript::has_source_code() const { - return false; -} - -String DLScript::get_source_code() const { - return ""; -} - -Error DLScript::reload(bool p_keep_state) { - return FAILED; -} - -bool DLScript::has_method(const StringName &p_method) const { - if (!script_data) - return false; - DLScriptData *data = script_data; - - while (data) { - if (data->methods.has(p_method)) - return true; - - data = data->base_data; - } - - return false; -} - -MethodInfo DLScript::get_method_info(const StringName &p_method) const { - if (!script_data) - return MethodInfo(); - DLScriptData *data = script_data; - - while (data) { - if (data->methods.has(p_method)) - return data->methods[p_method].info; - - data = data->base_data; - } - - ERR_FAIL_COND_V(!script_data->methods.has(p_method), MethodInfo()); - return MethodInfo(); -} - -void DLScript::get_script_method_list(List<MethodInfo> *p_list) const { - if (!script_data) return; - - Set<MethodInfo> methods; - DLScriptData *data = script_data; - - while (data) { - for (Map<StringName, DLScriptData::Method>::Element *E = data->methods.front(); E; E = E->next()) { - methods.insert(E->get().info); - } - data = data->base_data; - } - - for (Set<MethodInfo>::Element *E = methods.front(); E; E = E->next()) { - p_list->push_back(E->get()); - } -} - -void DLScript::get_script_property_list(List<PropertyInfo> *p_list) const { - if (!script_data) return; - - Set<PropertyInfo> properties; - DLScriptData *data = script_data; - - while (data) { - for (Map<StringName, DLScriptData::Property>::Element *E = data->properties.front(); E; E = E->next()) { - properties.insert(E->get().info); - } - data = data->base_data; - } - - for (Set<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) { - p_list->push_back(E->get()); - } -} - -bool DLScript::get_property_default_value(const StringName &p_property, Variant &r_value) const { - if (!script_data) return false; - - DLScriptData *data = script_data; - - while (data) { - if (data->properties.has(p_property)) { - r_value = data->properties[p_property].default_value; - return true; - } - - data = data->base_data; - } - - return false; -} - -bool DLScript::is_tool() const { - ERR_FAIL_COND_V(!script_data, false); - return script_data->is_tool; -} - -String DLScript::get_node_type() const { - return ""; // ? -} - -ScriptLanguage *DLScript::get_language() const { - return DLScriptLanguage::singleton; -} - -bool DLScript::has_script_signal(const StringName &p_signal) const { - if (!script_data) - return false; - - DLScriptData *data = script_data; - - while (data) { - if (data->signals_.has(p_signal)) { - return true; - } - - data = data->base_data; - } - - return false; -} - -void DLScript::get_script_signal_list(List<MethodInfo> *r_signals) const { - if (!script_data) - return; - - Set<MethodInfo> signals_; - DLScriptData *data = script_data; - - while (data) { - - for (Map<StringName, DLScriptData::Signal>::Element *S = data->signals_.front(); S; S = S->next()) { - signals_.insert(S->get().signal); - } - - data = data->base_data; - } - - for (Set<MethodInfo>::Element *E = signals_.front(); E; E = E->next()) { - r_signals->push_back(E->get()); - } -} - -Ref<DLLibrary> DLScript::get_library() const { - return library; -} - -void DLScript::set_library(Ref<DLLibrary> p_library) { - library = p_library; - -#ifdef TOOLS_ENABLED - if (!ScriptServer::is_scripting_enabled()) - return; -#endif - if (library.is_valid()) { - Error initalize_status = library->_initialize(); - ERR_FAIL_COND(initalize_status != OK); - if (script_name) { - script_data = library->native_library->scripts[script_name]; - ERR_FAIL_COND(!script_data); - } - } -} - -StringName DLScript::get_script_name() const { - return script_name; -} - -void DLScript::set_script_name(StringName p_script_name) { - script_name = p_script_name; - - if (library.is_valid()) { -#ifdef DLSCRIPT_EDITOR_FEATURES - if (!library->native_library) { - library->_initialize(); - } -#endif - if (library->native_library) { - script_data = library->get_script_data(script_name); - ERR_FAIL_COND(!script_data); - } - } -} - -void DLScript::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_library"), &DLScript::get_library); - ClassDB::bind_method(D_METHOD("set_library", "library"), &DLScript::set_library); - ClassDB::bind_method(D_METHOD("get_script_name"), &DLScript::get_script_name); - ClassDB::bind_method(D_METHOD("set_script_name", "script_name"), &DLScript::set_script_name); - - ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "DLLibrary"), "set_library", "get_library"); - ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "script_name"), "set_script_name", "get_script_name"); -} - -DLScript::DLScript() { - script_data = NULL; - DLScriptLanguage::get_singleton()->script_list.insert(this); -} - -DLScript::~DLScript() { - //hmm - DLScriptLanguage::get_singleton()->script_list.erase(this); -} - -// Library - -DLLibrary *DLLibrary::currently_initialized_library = NULL; - -DLLibrary *DLLibrary::get_currently_initialized_library() { - return currently_initialized_library; -} - -static const char *_dl_platforms_info[] = { - "|unix|so|Unix", - "unix|x11|so|X11", - "unix|server|so|Server", - "unix|android|so|Android", - "unix|blackberry|so|Blackberry 10", - "unix|haiku|so|Haiku", // Right? - "|mac|dynlib|Mac", - "mac|ios|dynlib|iOS", - "mac|osx|dynlib|OSX", - "|html5|js|HTML5", - "|windows|dll|Windows", - "windows|uwp|dll|UWP", - NULL // Finishing condition -}; - -void DLLibrary::set_platform_file(StringName p_platform, String p_file) { - if (p_file.empty()) { - platform_files.erase(p_platform); - } else { - platform_files[p_platform] = p_file; - } -} - -String DLLibrary::get_platform_file(StringName p_platform) const { - if (platform_files.has(p_platform)) { - return platform_files[p_platform]; - } else { - return ""; - } -} - -Error DLLibrary::_initialize() { - _THREAD_SAFE_METHOD_ - - // Get the file - - const String platform_name = OS::get_singleton()->get_name(); - String platform_file(""); - char **platform_info = (char **)_dl_platforms_info; - - if (platform_files.has(platform_name.to_lower())) { - platform_file = platform_files[platform_name.to_lower()]; - } - - while (*platform_info) { - String platform_info_string(*platform_info); - - if (platform_name == platform_info_string.get_slicec('|', 3)) { - String platform_key = platform_info_string.get_slicec('|', 1); - String fallback_platform_key = platform_info_string.get_slicec('|', 0); - - if (platform_files.has(platform_key)) { - platform_file = platform_files[platform_key]; - } else if (!fallback_platform_key.empty() && platform_files.has(fallback_platform_key)) { - platform_file = platform_files[fallback_platform_key]; - } else { - return ERR_UNAVAILABLE; - } - } - platform_info++; - } - ERR_FAIL_COND_V(platform_file == "", ERR_DOES_NOT_EXIST); - - StringName path = GlobalConfig::get_singleton()->globalize_path(platform_file); - - DLLibrary::currently_initialized_library = this; - - Error ret = NativeLibrary::initialize(native_library, path); - native_library->dllib = this; - - DLLibrary::currently_initialized_library = NULL; - - return ret; -} - -Error DLLibrary::_terminate() { - ERR_FAIL_COND_V(!native_library, ERR_BUG); - ERR_FAIL_COND_V(!native_library->handle, ERR_BUG); - - // de-init stuff - - for (Map<StringName, DLScriptData *>::Element *E = native_library->scripts.front(); E; E = E->next()) { - for (Map<StringName, DLScriptData::Method>::Element *M = E->get()->methods.front(); M; M = M->next()) { - if (M->get().method.free_func) { - M->get().method.free_func(M->get().method.method_data); - } - } - if (E->get()->create_func.free_func) { - E->get()->create_func.free_func(E->get()->create_func.method_data); - } - if (E->get()->destroy_func.free_func) { - E->get()->destroy_func.free_func(E->get()->destroy_func.method_data); - } - - for (Set<DLScript *>::Element *S = DLScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) { - if (S->get()->script_data == E->get()) { - S->get()->script_data = NULL; - } - } - - memdelete(E->get()); - } - - Error ret = NativeLibrary::terminate(native_library); - - native_library->scripts.clear(); - - return ret; -} - -void DLLibrary::_register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) { - ERR_FAIL_COND(!native_library); - ERR_FAIL_COND(native_library->scripts.has(p_name)); - - DLScriptData *s = memnew(DLScriptData); - s->base = p_base; - s->create_func = p_instance_func; - s->destroy_func = p_destroy_func; - Map<StringName, DLScriptData *>::Element *E = native_library->scripts.find(p_base); - if (E) { - s->base_data = E->get(); - s->base_native_type = s->base_data->base_native_type; - } else { - if (!ClassDB::class_exists(p_base)) { - memdelete(s); - ERR_EXPLAIN("Invalid base for registered type '" + p_name + "'"); - ERR_FAIL(); - } - s->base_native_type = p_base; - } - - native_library->scripts.insert(p_name, s); -} - -void DLLibrary::_register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) { - ERR_FAIL_COND(!native_library); - ERR_FAIL_COND(native_library->scripts.has(p_name)); - - DLScriptData *s = memnew(DLScriptData); - s->base = p_base; - s->create_func = p_instance_func; - s->destroy_func = p_destroy_func; - s->is_tool = true; - Map<StringName, DLScriptData *>::Element *E = native_library->scripts.find(p_base); - if (E) { - s->base_data = E->get(); - s->base_native_type = s->base_data->base_native_type; - } else { - if (!ClassDB::class_exists(p_base)) { - memdelete(s); - ERR_EXPLAIN("Invalid base for registered type '" + p_name + "'"); - ERR_FAIL(); - } - s->base_native_type = p_base; - } - - native_library->scripts.insert(p_name, s); -} - -void DLLibrary::_register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info) { - ERR_FAIL_COND(!native_library); - ERR_FAIL_COND(!native_library->scripts.has(p_name)); - - p_info.name = p_method; - DLScriptData::Method method; - - method = DLScriptData::Method(p_func, p_info, p_attr.rpc_type); - - native_library->scripts[p_name]->methods.insert(p_method, method); -} - -void DLLibrary::_register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter) { - ERR_FAIL_COND(!native_library); - ERR_FAIL_COND(!native_library->scripts.has(p_name)); - - DLScriptData::Property p; - - PropertyInfo pi; - pi.name = p_path; - - if (p_attr != NULL) { - pi = PropertyInfo((Variant::Type)p_attr->type, p_path, (PropertyHint)p_attr->hint, *(String *)&p_attr->hint_string, p_attr->usage); - - p = DLScriptData::Property(p_setter, p_getter, pi, *(Variant *)&p_attr->default_value, p_attr->rset_type); - } - - native_library->scripts[p_name]->properties.insert(p_path, p); -} - -void DLLibrary::_register_script_signal(const StringName p_name, const godot_signal *p_signal) { - ERR_FAIL_COND(!native_library); - ERR_FAIL_COND(!native_library->scripts.has(p_name)); - ERR_FAIL_COND(!p_signal); - - DLScriptData::Signal signal; - - signal.signal.name = *(String *)&p_signal->name; - - { - List<PropertyInfo> arguments; - for (int i = 0; i < p_signal->num_args; i++) { - PropertyInfo info; - godot_signal_argument attrib = p_signal->args[i]; - - String *name = (String *)&attrib.name; - info.name = *name; - info.type = (Variant::Type)attrib.type; - info.hint = (PropertyHint)attrib.hint; - info.hint_string = *(String *)&attrib.hint_string; - info.usage = attrib.usage; - - arguments.push_back(info); - } - - signal.signal.arguments = arguments; - } - - { - Vector<Variant> default_arguments; - for (int i = 0; i < p_signal->num_default_args; i++) { - Variant *v; - godot_signal_argument attrib = p_signal->args[i]; - - v = (Variant *)&attrib.default_value; - - default_arguments.push_back(*v); - } - - signal.signal.default_arguments = default_arguments; - } - - native_library->scripts[p_name]->signals_.insert(*(String *)&p_signal->name, signal); -} - -DLScriptData *DLLibrary::get_script_data(const StringName p_name) { - ERR_FAIL_COND_V(!native_library, NULL); - - ERR_FAIL_COND_V(!native_library->scripts.has(p_name), NULL); - - return native_library->scripts[p_name]; -} - -bool DLLibrary::_set(const StringName &p_name, const Variant &p_value) { - String name = p_name; - if (name.begins_with("platform/")) { - set_platform_file(name.get_slice("/", 1), p_value); - return true; - } - return false; -} - -bool DLLibrary::_get(const StringName &p_name, Variant &r_ret) const { - String name = p_name; - if (name.begins_with("platform/")) { - r_ret = get_platform_file(name.get_slice("/", 1)); - return true; - } - return false; -} - -void DLLibrary::_get_property_list(List<PropertyInfo> *p_list) const { - char **platform_info = (char **)_dl_platforms_info; - - Set<String> registered_platform_names; - { - List<StringName> ep; - // ep.push_back("X11"); - // EditorImportExport::get_singleton()->get_export_platforms(&ep); - - // @Todo - // get export platforms with the new export system somehow. - for (List<StringName>::Element *E = ep.front(); E; E = E->next()) { - registered_platform_names.insert(String(E->get()).to_lower()); - } - } - - while (*platform_info) { - String platform_info_string(*platform_info); - String fallback_platform_key = platform_info_string.get_slicec('|', 0); - String platform_key = platform_info_string.get_slicec('|', 1); - String platform_extension = platform_info_string.get_slicec('|', 2); - String platform_name = platform_info_string.get_slicec('|', 3); - - registered_platform_names.erase(platform_name); - - if (fallback_platform_key.empty()) { - p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension)); - - } else { - if (platform_files.has(platform_key)) { - p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CHECKABLE | PROPERTY_USAGE_CHECKED)); - } else { - p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CHECKABLE)); - } - } - platform_info++; - } - - while (registered_platform_names.size()) { - const String platform_name = registered_platform_names.front()->get(); - registered_platform_names.erase(platform_name); - p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_name.to_lower(), PROPERTY_HINT_FILE, "*")); - } -} - -void DLLibrary::_notification(int what) { - // TODO -} - -void DLLibrary::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_platform_file", "platform", "file"), &DLLibrary::set_platform_file); - ClassDB::bind_method(D_METHOD("get_platform_file", "platform"), &DLLibrary::get_platform_file); -} - -DLLibrary::DLLibrary() { - native_library = NULL; -} - -DLLibrary::~DLLibrary() { - - if (!native_library) { - return; - } - - if (native_library->handle) { - _terminate(); - } -} - -// Instance - -bool DLInstance::set(const StringName &p_name, const Variant &p_value) { - if (!script->script_data) - return false; - if (script->script_data->properties.has(p_name)) { - script->script_data->properties[p_name].setter.set_func((godot_object *)owner, script->script_data->properties[p_name].setter.method_data, userdata, *(godot_variant *)&p_value); - return true; - } - return false; -} - -bool DLInstance::get(const StringName &p_name, Variant &r_ret) const { - if (!script->script_data) - return false; - if (script->script_data->properties.has(p_name)) { - godot_variant value = script->script_data->properties[p_name].getter.get_func((godot_object *)owner, script->script_data->properties[p_name].getter.method_data, userdata); - r_ret = *(Variant *)&value; - return true; - } - return false; -} - -void DLInstance::get_property_list(List<PropertyInfo> *p_properties) const { - script->get_script_property_list(p_properties); - // TODO: dynamic properties -} - -Variant::Type DLInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const { - if (script->script_data->properties.has(p_name)) { - *r_is_valid = true; - return script->script_data->properties[p_name].info.type; - } - *r_is_valid = false; - return Variant::NIL; -} - -void DLInstance::get_method_list(List<MethodInfo> *p_list) const { - script->get_script_method_list(p_list); -} - -bool DLInstance::has_method(const StringName &p_method) const { - return script->has_method(p_method); -} - -Variant DLInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) { - // TODO: validated methods & errors - - DLScriptData *data_ptr = script->script_data; - while (data_ptr) { - Map<StringName, DLScriptData::Method>::Element *E = data_ptr->methods.find(p_method); - if (E) { - godot_variant result = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args); - return *(Variant *)&result; - } - data_ptr = data_ptr->base_data; - } - r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD; - return Variant(); -} - -void DLInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) { - // TODO: validated methods & errors - - DLScriptData *data_ptr = script->script_data; - while (data_ptr) { - Map<StringName, DLScriptData::Method>::Element *E = data_ptr->methods.find(p_method); - if (E) { - E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args); - } - data_ptr = data_ptr->base_data; - } -} - -void DLInstance::_ml_call_reversed(DLScriptData *data_ptr, const StringName &p_method, const Variant **p_args, int p_argcount) { - // TODO: validated methods & errors - - if (data_ptr->base_data) - _ml_call_reversed(data_ptr->base_data, p_method, p_args, p_argcount); - - // Variant::CallError ce; - - Map<StringName, DLScriptData::Method>::Element *E = data_ptr->methods.find(p_method); - if (E) { - E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args); - } -} - -void DLInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) { - if (script.ptr() && script->script_data) { - _ml_call_reversed(script->script_data, p_method, p_args, p_argcount); - } -} - -void DLInstance::notification(int p_notification) { - Variant value = p_notification; - const Variant *args[1] = { &value }; - call_multilevel(DLScriptLanguage::singleton->strings._notification, args, 1); -} - -Ref<Script> DLInstance::get_script() const { - return script; -} - -ScriptLanguage *DLInstance::get_language() { - return DLScriptLanguage::singleton; -} - -ScriptInstance::RPCMode DLInstance::get_rpc_mode(const StringName &p_method) const { - DLScriptData::Method m = script->script_data->methods[p_method]; - switch (m.rpc_mode) { - case GODOT_METHOD_RPC_MODE_DISABLED: - return RPC_MODE_DISABLED; - case GODOT_METHOD_RPC_MODE_REMOTE: - return RPC_MODE_REMOTE; - case GODOT_METHOD_RPC_MODE_SYNC: - return RPC_MODE_SYNC; - case GODOT_METHOD_RPC_MODE_MASTER: - return RPC_MODE_MASTER; - case GODOT_METHOD_RPC_MODE_SLAVE: - return RPC_MODE_SLAVE; - default: - return RPC_MODE_DISABLED; - } -} - -ScriptInstance::RPCMode DLInstance::get_rset_mode(const StringName &p_variable) const { - DLScriptData::Property p = script->script_data->properties[p_variable]; - switch (p.rset_mode) { - case GODOT_METHOD_RPC_MODE_DISABLED: - return RPC_MODE_DISABLED; - case GODOT_METHOD_RPC_MODE_REMOTE: - return RPC_MODE_REMOTE; - case GODOT_METHOD_RPC_MODE_SYNC: - return RPC_MODE_SYNC; - case GODOT_METHOD_RPC_MODE_MASTER: - return RPC_MODE_MASTER; - case GODOT_METHOD_RPC_MODE_SLAVE: - return RPC_MODE_SLAVE; - default: - return RPC_MODE_DISABLED; - } -} - -DLInstance::DLInstance() { - owner = NULL; - userdata = NULL; -} - -DLInstance::~DLInstance() { - if (script.is_valid()) { - if (owner) { - script->instances.erase(owner); - } - if (!script->script_data) - return; - script->script_data->destroy_func.destroy_func((godot_object *)owner, script->script_data->destroy_func.method_data, userdata); - if (script->script_data->destroy_func.free_func) - script->script_data->destroy_func.free_func(script->script_data->destroy_func.method_data); - if (script->script_data->create_func.free_func) - script->script_data->create_func.free_func(script->script_data->create_func.method_data); - } -} - -// Language - -DLScriptLanguage *DLScriptLanguage::singleton = NULL; - -String DLScriptLanguage::get_name() const { - return "DLScript"; -} - -void _add_reload_node() { -#ifdef TOOLS_ENABLED - DLReloadNode *rn = memnew(DLReloadNode); - EditorNode::get_singleton()->add_child(rn); -#endif -} - -void DLScriptLanguage::init() { - // TODO: Expose globals - GLOBAL_DEF("dlscript/default_dllibrary", ""); - PropertyInfo prop_info(Variant::STRING, "dlscript/default_dllibrary", PROPERTY_HINT_FILE, "tres,res,dllib"); - GlobalConfig::get_singleton()->set_custom_property_info("dlscript/default_dllibrary", prop_info); - -// generate bindings -#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED) - - List<String> args = OS::get_singleton()->get_cmdline_args(); - - List<String>::Element *E = args.find("--dlscript-generate-json-api"); - - if (E && E->next()) { - if (generate_c_api(E->next()->get()) != OK) { - ERR_PRINT("Failed to generate C API\n"); - } - } -#endif - -#ifdef TOOLS_ENABLED - // if (SceneTree::get_singleton()->is_editor_hint()) { - EditorNode::add_init_callback(&_add_reload_node); -// } -#endif -} - -String DLScriptLanguage::get_type() const { - return "DLScript"; -} - -String DLScriptLanguage::get_extension() const { - return "dl"; -} - -Error DLScriptLanguage::execute_file(const String &p_path) { - return OK; // ?? -} - -void DLScriptLanguage::finish() { - // cleanup is for noobs -} - -// scons doesn't want to link in the api source so we need to call a dummy function to cause it to link -extern "C" void _api_anchor(); - -void DLScriptLanguage::_compile_dummy_for_the_api() { - _api_anchor(); -} - -Ref<Script> DLScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const { - DLScript *src = memnew(DLScript); - src->set_script_name(p_class_name); - return Ref<DLScript>(src); -} - -bool DLScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const { - return false; // TODO -} - -Script *DLScriptLanguage::create_script() const { - DLScript *scr = memnew(DLScript); - return scr; -} - -bool DLScriptLanguage::has_named_classes() const { - return true; -} - -int DLScriptLanguage::find_function(const String &p_function, const String &p_code) const { - return -1; // No source code! -} - -String DLScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const { - return ""; // No source code! -} - -void DLScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) { - // TODO TODO TODO -} - -// TODO: Any debugging? (research) -String DLScriptLanguage::debug_get_error() const { - return ""; -} - -int DLScriptLanguage::debug_get_stack_level_count() const { - return 1; // ? -} - -int DLScriptLanguage::debug_get_stack_level_line(int p_level) const { - return -1; -} - -String DLScriptLanguage::debug_get_stack_level_function(int p_level) const { - return "[native code]"; // ? -} - -String DLScriptLanguage::debug_get_stack_level_source(int p_level) const { - return ""; -} - -void DLScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {} - -void DLScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {} - -String DLScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) { - return ""; // ?? -} - -void DLScriptLanguage::reload_all_scripts() { - // @Todo -} - -void DLScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) { - // @Todo - OS::get_singleton()->print("reload tool scripts\n"); -} - -void DLScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const { - p_extensions->push_back("dl"); // Container file format -} - -void DLScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const { -} - -void DLScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const { -} - -// TODO: all profilling -void DLScriptLanguage::profiling_start() { -} - -void DLScriptLanguage::profiling_stop() { -} - -int DLScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) { - return 0; -} - -int DLScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) { - return 0; -} - -void DLScriptLanguage::frame() { -} - -String DLScriptLanguage::get_init_symbol_name() { - return "godot_dlscript_init"; // TODO: Maybe make some internal function which would do the actual stuff -} - -String DLScriptLanguage::get_terminate_symbol_name() { - return "godot_dlscript_terminate"; -} - -DLScriptLanguage::DLScriptLanguage() { - ERR_FAIL_COND(singleton); - strings._notification = StringName("_notification"); - singleton = this; - initialized_libraries = Map<StringName, NativeLibrary *>(); -} - -DLScriptLanguage::~DLScriptLanguage() { - singleton = NULL; -} - -// DLReloadNode - -void DLReloadNode::_bind_methods() { - ClassDB::bind_method("_notification", &DLReloadNode::_notification); -} - -void DLReloadNode::_notification(int p_what) { -#ifdef TOOLS_ENABLED - - switch (p_what) { - case MainLoop::NOTIFICATION_WM_FOCUS_IN: { - - // break; // For now. - - Set<NativeLibrary *> libs_to_reload; - - for (Map<StringName, NativeLibrary *>::Element *L = DLScriptLanguage::get_singleton()->initialized_libraries.front(); L; L = L->next()) { - // check if file got modified at all - // @Todo - - libs_to_reload.insert(L->get()); - } - - for (Set<NativeLibrary *>::Element *L = libs_to_reload.front(); L; L = L->next()) { - - DLLibrary *lib = L->get()->dllib; - - lib->_terminate(); - lib->_initialize(); - - // update placeholders (if any) - - DLScript *script = NULL; - - for (Set<DLScript *>::Element *S = DLScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) { - if (lib->native_library->scripts.has(S->get()->get_script_name())) { - script = S->get(); - script->script_data = lib->get_script_data(script->get_script_name()); - break; - } - } - - if (script == NULL) { - // new class, cool. Nothing to do here - continue; - } - - if (script->placeholders.size() == 0) - continue; - - for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) { - PlaceHolderScriptInstance *p = P->get(); - script->_update_placeholder(p); - } - } - - } break; - default: { - }; - } -#endif -} - -// Resource loader/saver - -RES ResourceFormatLoaderDLScript::load(const String &p_path, const String &p_original_path, Error *r_error) { - ResourceFormatLoaderText rsflt; - return rsflt.load(p_path, p_original_path, r_error); -} - -void ResourceFormatLoaderDLScript::get_recognized_extensions(List<String> *p_extensions) const { - p_extensions->push_back("dl"); -} -bool ResourceFormatLoaderDLScript::handles_type(const String &p_type) const { - return (p_type == "Script" || p_type == "DLScript"); -} -String ResourceFormatLoaderDLScript::get_resource_type(const String &p_path) const { - String el = p_path.get_extension().to_lower(); - if (el == "dl") - return "DLScript"; - return ""; -} - -Error ResourceFormatSaverDLScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) { - ResourceFormatSaverText rfst; - return rfst.save(p_path, p_resource, p_flags); -} - -bool ResourceFormatSaverDLScript::recognize(const RES &p_resource) const { - return p_resource->cast_to<DLScript>() != NULL; -} - -void ResourceFormatSaverDLScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const { - if (p_resource->cast_to<DLScript>()) { - p_extensions->push_back("dl"); - } -} |