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-rw-r--r--modules/cvtt/SCsub15
-rw-r--r--modules/cvtt/image_compress_cvtt.cpp9
-rw-r--r--modules/cvtt/image_compress_cvtt.h6
-rw-r--r--modules/cvtt/register_types.cpp4
-rw-r--r--modules/cvtt/register_types.h12
5 files changed, 29 insertions, 17 deletions
diff --git a/modules/cvtt/SCsub b/modules/cvtt/SCsub
index 5438f7ebac..e56177d6e9 100644
--- a/modules/cvtt/SCsub
+++ b/modules/cvtt/SCsub
@@ -6,6 +6,9 @@ Import("env_modules")
env_cvtt = env_modules.Clone()
# Thirdparty source files
+
+thirdparty_obj = []
+
thirdparty_dir = "#thirdparty/cvtt/"
thirdparty_sources = [
"ConvectionKernels.cpp",
@@ -17,7 +20,15 @@ env_cvtt.Prepend(CPPPATH=[thirdparty_dir])
env_thirdparty = env_cvtt.Clone()
env_thirdparty.disable_warnings()
-env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
+env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
+env.modules_sources += thirdparty_obj
# Godot source files
-env_cvtt.add_source_files(env.modules_sources, "*.cpp")
+
+module_obj = []
+
+env_cvtt.add_source_files(module_obj, "*.cpp")
+env.modules_sources += module_obj
+
+# Needed to force rebuilding the module files when the thirdparty library is updated.
+env.Depends(module_obj, thirdparty_obj)
diff --git a/modules/cvtt/image_compress_cvtt.cpp b/modules/cvtt/image_compress_cvtt.cpp
index 2a4f836478..6661dbbb0b 100644
--- a/modules/cvtt/image_compress_cvtt.cpp
+++ b/modules/cvtt/image_compress_cvtt.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#include "core/os/os.h"
#include "core/os/thread.h"
-#include "core/print_string.h"
+#include "core/string/print_string.h"
#include <ConvectionKernels.h>
@@ -168,9 +168,10 @@ void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChann
flags |= cvtt::Flags::BC7_RespectPunchThrough;
- if (p_channels == Image::USED_CHANNELS_RG) { //guessing this is a normalmap
+ if (p_channels == Image::USED_CHANNELS_RG) { //guessing this is a normal map
flags |= cvtt::Flags::Uniform;
}
+ options.flags = flags;
Image::Format target_format = Image::FORMAT_BPTC_RGBA;
diff --git a/modules/cvtt/image_compress_cvtt.h b/modules/cvtt/image_compress_cvtt.h
index c1772199af..bef5653fa9 100644
--- a/modules/cvtt/image_compress_cvtt.h
+++ b/modules/cvtt/image_compress_cvtt.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef IMAGE_COMPRESS_CVTT_H
#define IMAGE_COMPRESS_CVTT_H
-#include "core/image.h"
+#include "core/io/image.h"
void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChannels p_channels);
void image_decompress_cvtt(Image *p_image);
diff --git a/modules/cvtt/register_types.cpp b/modules/cvtt/register_types.cpp
index e4a01cc787..055b5dc6e3 100644
--- a/modules/cvtt/register_types.cpp
+++ b/modules/cvtt/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/cvtt/register_types.h b/modules/cvtt/register_types.h
index 8472980c6a..e62e8c0e9a 100644
--- a/modules/cvtt/register_types.h
+++ b/modules/cvtt/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,14 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef TOOLS_ENABLED
-
#ifndef CVTT_REGISTER_TYPES_H
#define CVTT_REGISTER_TYPES_H
+#ifdef TOOLS_ENABLED
+
void register_cvtt_types();
void unregister_cvtt_types();
-#endif // CVTT_REGISTER_TYPES_H
-
#endif // TOOLS_ENABLED
+
+#endif // CVTT_REGISTER_TYPES_H