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-rw-r--r--modules/csg/csg.cpp12
-rw-r--r--modules/csg/csg.h4
-rw-r--r--modules/csg/csg_gizmos.cpp4
-rw-r--r--modules/csg/csg_shape.cpp186
-rw-r--r--modules/csg/csg_shape.h22
5 files changed, 111 insertions, 117 deletions
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index cc3bbed27f..36055ce840 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -39,7 +39,7 @@ void CSGBrush::clear() {
faces.clear();
}
-void CSGBrush::build_from_faces(const PoolVector<Vector3> &p_vertices, const PoolVector<Vector2> &p_uvs, const PoolVector<bool> &p_smooth, const PoolVector<Ref<Material> > &p_materials, const PoolVector<bool> &p_invert_faces) {
+void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<bool> &p_smooth, const Vector<Ref<Material> > &p_materials, const Vector<bool> &p_invert_faces) {
clear();
@@ -47,15 +47,15 @@ void CSGBrush::build_from_faces(const PoolVector<Vector3> &p_vertices, const Poo
ERR_FAIL_COND((vc % 3) != 0);
- PoolVector<Vector3>::Read rv = p_vertices.read();
+ const Vector3 *rv = p_vertices.ptr();
int uvc = p_uvs.size();
- PoolVector<Vector2>::Read ruv = p_uvs.read();
+ const Vector2 *ruv = p_uvs.ptr();
int sc = p_smooth.size();
- PoolVector<bool>::Read rs = p_smooth.read();
+ const bool *rs = p_smooth.ptr();
int mc = p_materials.size();
- PoolVector<Ref<Material> >::Read rm = p_materials.read();
+ const Ref<Material> *rm = p_materials.ptr();
int ic = p_invert_faces.size();
- PoolVector<bool>::Read ri = p_invert_faces.read();
+ const bool *ri = p_invert_faces.ptr();
Map<Ref<Material>, int> material_map;
diff --git a/modules/csg/csg.h b/modules/csg/csg.h
index a11e55c72a..472a96d5df 100644
--- a/modules/csg/csg.h
+++ b/modules/csg/csg.h
@@ -38,7 +38,7 @@
#include "core/math/transform.h"
#include "core/math/vector3.h"
#include "core/oa_hash_map.h"
-#include "core/pool_vector.h"
+
#include "scene/resources/material.h"
struct CSGBrush {
@@ -58,7 +58,7 @@ struct CSGBrush {
void _regen_face_aabbs();
//create a brush from faces
- void build_from_faces(const PoolVector<Vector3> &p_vertices, const PoolVector<Vector2> &p_uvs, const PoolVector<bool> &p_smooth, const PoolVector<Ref<Material> > &p_materials, const PoolVector<bool> &p_invert_faces);
+ void build_from_faces(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<bool> &p_smooth, const Vector<Ref<Material> > &p_materials, const Vector<bool> &p_invert_faces);
void copy_from(const CSGBrush &p_brush, const Transform &p_xform);
void clear();
diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp
index 49387606f3..1b63bccb06 100644
--- a/modules/csg/csg_gizmos.cpp
+++ b/modules/csg/csg_gizmos.cpp
@@ -336,12 +336,12 @@ void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
Ref<Material> handles_material = get_material("handles");
- PoolVector<Vector3> faces = cs->get_brush_faces();
+ Vector<Vector3> faces = cs->get_brush_faces();
Vector<Vector3> lines;
lines.resize(faces.size() * 2);
{
- PoolVector<Vector3>::Read r = faces.read();
+ const Vector3 *r = faces.ptr();
for (int i = 0; i < lines.size(); i += 6) {
int f = i / 6;
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 33e4e9748c..e0c0aa6a51 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -334,16 +334,16 @@ void CSGShape::_update_shape() {
surfaces.write[i].material = n->materials[i];
}
- surfaces.write[i].verticesw = surfaces.write[i].vertices.write();
- surfaces.write[i].normalsw = surfaces.write[i].normals.write();
- surfaces.write[i].uvsw = surfaces.write[i].uvs.write();
+ surfaces.write[i].verticesw = surfaces.write[i].vertices.ptrw();
+ surfaces.write[i].normalsw = surfaces.write[i].normals.ptrw();
+ surfaces.write[i].uvsw = surfaces.write[i].uvs.ptrw();
if (calculate_tangents) {
- surfaces.write[i].tansw = surfaces.write[i].tans.write();
+ surfaces.write[i].tansw = surfaces.write[i].tans.ptrw();
}
}
//fill arrays
- PoolVector<Vector3> physics_faces;
+ Vector<Vector3> physics_faces;
bool fill_physics_faces = false;
if (root_collision_shape.is_valid()) {
physics_faces.resize(n->faces.size() * 3);
@@ -351,10 +351,10 @@ void CSGShape::_update_shape() {
}
{
- PoolVector<Vector3>::Write physicsw;
+ Vector3 *physicsw;
if (fill_physics_faces) {
- physicsw = physics_faces.write();
+ physicsw = physics_faces.ptrw();
}
for (int i = 0; i < n->faces.size(); i++) {
@@ -435,12 +435,6 @@ void CSGShape::_update_shape() {
have_tangents = genTangSpaceDefault(&msc);
}
- // unset write access
- surfaces.write[i].verticesw.release();
- surfaces.write[i].normalsw.release();
- surfaces.write[i].uvsw.release();
- surfaces.write[i].tansw.release();
-
if (surfaces[i].last_added == 0)
continue;
@@ -470,18 +464,18 @@ AABB CSGShape::get_aabb() const {
return node_aabb;
}
-PoolVector<Vector3> CSGShape::get_brush_faces() {
- ERR_FAIL_COND_V(!is_inside_tree(), PoolVector<Vector3>());
+Vector<Vector3> CSGShape::get_brush_faces() {
+ ERR_FAIL_COND_V(!is_inside_tree(), Vector<Vector3>());
CSGBrush *b = _get_brush();
if (!b) {
- return PoolVector<Vector3>();
+ return Vector<Vector3>();
}
- PoolVector<Vector3> faces;
+ Vector<Vector3> faces;
int fc = b->faces.size();
faces.resize(fc * 3);
{
- PoolVector<Vector3>::Write w = faces.write();
+ Vector3 *w = faces.ptrw();
for (int i = 0; i < fc; i++) {
w[i * 3 + 0] = b->faces[i].vertices[0];
w[i * 3 + 1] = b->faces[i].vertices[1];
@@ -492,9 +486,9 @@ PoolVector<Vector3> CSGShape::get_brush_faces() {
return faces;
}
-PoolVector<Face3> CSGShape::get_faces(uint32_t p_usage_flags) const {
+Vector<Face3> CSGShape::get_faces(uint32_t p_usage_flags) const {
- return PoolVector<Face3>();
+ return Vector<Face3>();
}
void CSGShape::_notification(int p_what) {
@@ -671,15 +665,15 @@ CSGCombiner::CSGCombiner() {
/////////////////////
-CSGBrush *CSGPrimitive::_create_brush_from_arrays(const PoolVector<Vector3> &p_vertices, const PoolVector<Vector2> &p_uv, const PoolVector<bool> &p_smooth, const PoolVector<Ref<Material> > &p_materials) {
+CSGBrush *CSGPrimitive::_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material> > &p_materials) {
CSGBrush *brush = memnew(CSGBrush);
- PoolVector<bool> invert;
+ Vector<bool> invert;
invert.resize(p_vertices.size() / 3);
{
int ic = invert.size();
- PoolVector<bool>::Write w = invert.write();
+ bool *w = invert.ptrw();
for (int i = 0; i < ic; i++) {
w[i] = invert_faces;
}
@@ -721,10 +715,10 @@ CSGBrush *CSGMesh::_build_brush() {
if (!mesh.is_valid())
return NULL;
- PoolVector<Vector3> vertices;
- PoolVector<bool> smooth;
- PoolVector<Ref<Material> > materials;
- PoolVector<Vector2> uvs;
+ Vector<Vector3> vertices;
+ Vector<bool> smooth;
+ Vector<Ref<Material> > materials;
+ Vector<Vector2> uvs;
Ref<Material> material = get_material();
for (int i = 0; i < mesh->get_surface_count(); i++) {
@@ -740,25 +734,25 @@ CSGBrush *CSGMesh::_build_brush() {
ERR_FAIL_COND_V(arrays.size() == 0, NULL);
}
- PoolVector<Vector3> avertices = arrays[Mesh::ARRAY_VERTEX];
+ Vector<Vector3> avertices = arrays[Mesh::ARRAY_VERTEX];
if (avertices.size() == 0)
continue;
- PoolVector<Vector3>::Read vr = avertices.read();
+ const Vector3 *vr = avertices.ptr();
- PoolVector<Vector3> anormals = arrays[Mesh::ARRAY_NORMAL];
- PoolVector<Vector3>::Read nr;
+ Vector<Vector3> anormals = arrays[Mesh::ARRAY_NORMAL];
+ const Vector3 *nr;
bool nr_used = false;
if (anormals.size()) {
- nr = anormals.read();
+ nr = anormals.ptr();
nr_used = true;
}
- PoolVector<Vector2> auvs = arrays[Mesh::ARRAY_TEX_UV];
- PoolVector<Vector2>::Read uvr;
+ Vector<Vector2> auvs = arrays[Mesh::ARRAY_TEX_UV];
+ const Vector2 *uvr;
bool uvr_used = false;
if (auvs.size()) {
- uvr = auvs.read();
+ uvr = auvs.ptr();
uvr_used = true;
}
@@ -769,7 +763,7 @@ CSGBrush *CSGMesh::_build_brush() {
mat = mesh->surface_get_material(i);
}
- PoolVector<int> aindices = arrays[Mesh::ARRAY_INDEX];
+ Vector<int> aindices = arrays[Mesh::ARRAY_INDEX];
if (aindices.size()) {
int as = vertices.size();
int is = aindices.size();
@@ -779,12 +773,12 @@ CSGBrush *CSGMesh::_build_brush() {
materials.resize((as + is) / 3);
uvs.resize(as + is);
- PoolVector<Vector3>::Write vw = vertices.write();
- PoolVector<bool>::Write sw = smooth.write();
- PoolVector<Vector2>::Write uvw = uvs.write();
- PoolVector<Ref<Material> >::Write mw = materials.write();
+ Vector3 *vw = vertices.ptrw();
+ bool *sw = smooth.ptrw();
+ Vector2 *uvw = uvs.ptrw();
+ Ref<Material> *mw = materials.ptrw();
- PoolVector<int>::Read ir = aindices.read();
+ const int *ir = aindices.ptr();
for (int j = 0; j < is; j += 3) {
@@ -825,10 +819,10 @@ CSGBrush *CSGMesh::_build_brush() {
uvs.resize(as + is);
materials.resize((as + is) / 3);
- PoolVector<Vector3>::Write vw = vertices.write();
- PoolVector<bool>::Write sw = smooth.write();
- PoolVector<Vector2>::Write uvw = uvs.write();
- PoolVector<Ref<Material> >::Write mw = materials.write();
+ Vector3 *vw = vertices.ptrw();
+ bool *sw = smooth.ptrw();
+ Vector2 *uvw = uvs.ptrw();
+ Ref<Material> *mw = materials.ptrw();
for (int j = 0; j < is; j += 3) {
@@ -932,11 +926,11 @@ CSGBrush *CSGSphere::_build_brush() {
bool invert_val = is_inverting_faces();
Ref<Material> material = get_material();
- PoolVector<Vector3> faces;
- PoolVector<Vector2> uvs;
- PoolVector<bool> smooth;
- PoolVector<Ref<Material> > materials;
- PoolVector<bool> invert;
+ Vector<Vector3> faces;
+ Vector<Vector2> uvs;
+ Vector<bool> smooth;
+ Vector<Ref<Material> > materials;
+ Vector<bool> invert;
faces.resize(face_count * 3);
uvs.resize(face_count * 3);
@@ -947,11 +941,11 @@ CSGBrush *CSGSphere::_build_brush() {
{
- PoolVector<Vector3>::Write facesw = faces.write();
- PoolVector<Vector2>::Write uvsw = uvs.write();
- PoolVector<bool>::Write smoothw = smooth.write();
- PoolVector<Ref<Material> >::Write materialsw = materials.write();
- PoolVector<bool>::Write invertw = invert.write();
+ Vector3 *facesw = faces.ptrw();
+ Vector2 *uvsw = uvs.ptrw();
+ bool *smoothw = smooth.ptrw();
+ Ref<Material> *materialsw = materials.ptrw();
+ bool *invertw = invert.ptrw();
int face = 0;
@@ -1135,11 +1129,11 @@ CSGBrush *CSGBox::_build_brush() {
bool invert_val = is_inverting_faces();
Ref<Material> material = get_material();
- PoolVector<Vector3> faces;
- PoolVector<Vector2> uvs;
- PoolVector<bool> smooth;
- PoolVector<Ref<Material> > materials;
- PoolVector<bool> invert;
+ Vector<Vector3> faces;
+ Vector<Vector2> uvs;
+ Vector<bool> smooth;
+ Vector<Ref<Material> > materials;
+ Vector<bool> invert;
faces.resize(face_count * 3);
uvs.resize(face_count * 3);
@@ -1150,11 +1144,11 @@ CSGBrush *CSGBox::_build_brush() {
{
- PoolVector<Vector3>::Write facesw = faces.write();
- PoolVector<Vector2>::Write uvsw = uvs.write();
- PoolVector<bool>::Write smoothw = smooth.write();
- PoolVector<Ref<Material> >::Write materialsw = materials.write();
- PoolVector<bool>::Write invertw = invert.write();
+ Vector3 *facesw = faces.ptrw();
+ Vector2 *uvsw = uvs.ptrw();
+ bool *smoothw = smooth.ptrw();
+ Ref<Material> *materialsw = materials.ptrw();
+ bool *invertw = invert.ptrw();
int face = 0;
@@ -1313,11 +1307,11 @@ CSGBrush *CSGCylinder::_build_brush() {
bool invert_val = is_inverting_faces();
Ref<Material> material = get_material();
- PoolVector<Vector3> faces;
- PoolVector<Vector2> uvs;
- PoolVector<bool> smooth;
- PoolVector<Ref<Material> > materials;
- PoolVector<bool> invert;
+ Vector<Vector3> faces;
+ Vector<Vector2> uvs;
+ Vector<bool> smooth;
+ Vector<Ref<Material> > materials;
+ Vector<bool> invert;
faces.resize(face_count * 3);
uvs.resize(face_count * 3);
@@ -1328,11 +1322,11 @@ CSGBrush *CSGCylinder::_build_brush() {
{
- PoolVector<Vector3>::Write facesw = faces.write();
- PoolVector<Vector2>::Write uvsw = uvs.write();
- PoolVector<bool>::Write smoothw = smooth.write();
- PoolVector<Ref<Material> >::Write materialsw = materials.write();
- PoolVector<bool>::Write invertw = invert.write();
+ Vector3 *facesw = faces.ptrw();
+ Vector2 *uvsw = uvs.ptrw();
+ bool *smoothw = smooth.ptrw();
+ Ref<Material> *materialsw = materials.ptrw();
+ bool *invertw = invert.ptrw();
int face = 0;
@@ -1562,11 +1556,11 @@ CSGBrush *CSGTorus::_build_brush() {
bool invert_val = is_inverting_faces();
Ref<Material> material = get_material();
- PoolVector<Vector3> faces;
- PoolVector<Vector2> uvs;
- PoolVector<bool> smooth;
- PoolVector<Ref<Material> > materials;
- PoolVector<bool> invert;
+ Vector<Vector3> faces;
+ Vector<Vector2> uvs;
+ Vector<bool> smooth;
+ Vector<Ref<Material> > materials;
+ Vector<bool> invert;
faces.resize(face_count * 3);
uvs.resize(face_count * 3);
@@ -1577,11 +1571,11 @@ CSGBrush *CSGTorus::_build_brush() {
{
- PoolVector<Vector3>::Write facesw = faces.write();
- PoolVector<Vector2>::Write uvsw = uvs.write();
- PoolVector<bool>::Write smoothw = smooth.write();
- PoolVector<Ref<Material> >::Write materialsw = materials.write();
- PoolVector<bool>::Write invertw = invert.write();
+ Vector3 *facesw = faces.ptrw();
+ Vector2 *uvsw = uvs.ptrw();
+ bool *smoothw = smooth.ptrw();
+ Ref<Material> *materialsw = materials.ptrw();
+ bool *invertw = invert.ptrw();
int face = 0;
@@ -1856,11 +1850,11 @@ CSGBrush *CSGPolygon::_build_brush() {
bool invert_val = is_inverting_faces();
Ref<Material> material = get_material();
- PoolVector<Vector3> faces;
- PoolVector<Vector2> uvs;
- PoolVector<bool> smooth;
- PoolVector<Ref<Material> > materials;
- PoolVector<bool> invert;
+ Vector<Vector3> faces;
+ Vector<Vector2> uvs;
+ Vector<bool> smooth;
+ Vector<Ref<Material> > materials;
+ Vector<bool> invert;
faces.resize(face_count * 3);
uvs.resize(face_count * 3);
@@ -1872,11 +1866,11 @@ CSGBrush *CSGPolygon::_build_brush() {
AABB aabb; //must be computed
{
- PoolVector<Vector3>::Write facesw = faces.write();
- PoolVector<Vector2>::Write uvsw = uvs.write();
- PoolVector<bool>::Write smoothw = smooth.write();
- PoolVector<Ref<Material> >::Write materialsw = materials.write();
- PoolVector<bool>::Write invertw = invert.write();
+ Vector3 *facesw = faces.ptrw();
+ Vector2 *uvsw = uvs.ptrw();
+ bool *smoothw = smooth.ptrw();
+ Ref<Material> *materialsw = materials.ptrw();
+ bool *invertw = invert.ptrw();
int face = 0;
@@ -2318,7 +2312,7 @@ void CSGPolygon::_bind_methods() {
ClassDB::bind_method(D_METHOD("_path_exited"), &CSGPolygon::_path_exited);
ClassDB::bind_method(D_METHOD("_path_changed"), &CSGPolygon::_path_changed);
- ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Depth,Spin,Path"), "set_mode", "get_mode");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "depth", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_depth", "get_depth");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "spin_degrees", PROPERTY_HINT_RANGE, "1,360,0.1"), "set_spin_degrees", "get_spin_degrees");
diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h
index 1098feea51..909437e39b 100644
--- a/modules/csg/csg_shape.h
+++ b/modules/csg/csg_shape.h
@@ -80,17 +80,17 @@ private:
};
struct ShapeUpdateSurface {
- PoolVector<Vector3> vertices;
- PoolVector<Vector3> normals;
- PoolVector<Vector2> uvs;
- PoolVector<float> tans;
+ Vector<Vector3> vertices;
+ Vector<Vector3> normals;
+ Vector<Vector2> uvs;
+ Vector<float> tans;
Ref<Material> material;
int last_added;
- PoolVector<Vector3>::Write verticesw;
- PoolVector<Vector3>::Write normalsw;
- PoolVector<Vector2>::Write uvsw;
- PoolVector<float>::Write tansw;
+ Vector3 *verticesw;
+ Vector3 *normalsw;
+ Vector2 *uvsw;
+ float *tansw;
};
//mikktspace callbacks
@@ -122,10 +122,10 @@ public:
void set_operation(Operation p_operation);
Operation get_operation() const;
- virtual PoolVector<Vector3> get_brush_faces();
+ virtual Vector<Vector3> get_brush_faces();
virtual AABB get_aabb() const;
- virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const;
void set_use_collision(bool p_enable);
bool is_using_collision() const;
@@ -172,7 +172,7 @@ private:
bool invert_faces;
protected:
- CSGBrush *_create_brush_from_arrays(const PoolVector<Vector3> &p_vertices, const PoolVector<Vector2> &p_uv, const PoolVector<bool> &p_smooth, const PoolVector<Ref<Material> > &p_materials);
+ CSGBrush *_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material> > &p_materials);
static void _bind_methods();
public: