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-rw-r--r--modules/csg/csg.cpp242
-rw-r--r--modules/csg/csg.h4
-rw-r--r--modules/csg/csg_gizmos.cpp54
-rw-r--r--modules/csg/csg_gizmos.h1
-rw-r--r--modules/csg/csg_shape.cpp223
-rw-r--r--modules/csg/csg_shape.h5
-rw-r--r--modules/csg/register_types.cpp1
7 files changed, 224 insertions, 306 deletions
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index a6951a9320..df798623f9 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -37,15 +37,14 @@
// Static helper functions.
inline static bool is_snapable(const Vector3 &p_point1, const Vector3 &p_point2, real_t p_distance) {
-
return (p_point1 - p_point2).length_squared() < p_distance * p_distance;
}
inline static Vector2 interpolate_segment_uv(const Vector2 p_segement_points[2], const Vector2 p_uvs[2], const Vector2 &p_interpolation_point) {
-
float segment_length = (p_segement_points[1] - p_segement_points[0]).length();
- if (segment_length < CMP_EPSILON)
+ if (segment_length < CMP_EPSILON) {
return p_uvs[0];
+ }
float distance = (p_interpolation_point - p_segement_points[0]).length();
float fraction = distance / segment_length;
@@ -54,13 +53,15 @@ inline static Vector2 interpolate_segment_uv(const Vector2 p_segement_points[2],
}
inline static Vector2 interpolate_triangle_uv(const Vector2 p_vertices[3], const Vector2 p_uvs[3], const Vector2 &p_interpolation_point) {
-
- if (p_interpolation_point.distance_squared_to(p_vertices[0]) < CMP_EPSILON2)
+ if (p_interpolation_point.distance_squared_to(p_vertices[0]) < CMP_EPSILON2) {
return p_uvs[0];
- if (p_interpolation_point.distance_squared_to(p_vertices[1]) < CMP_EPSILON2)
+ }
+ if (p_interpolation_point.distance_squared_to(p_vertices[1]) < CMP_EPSILON2) {
return p_uvs[1];
- if (p_interpolation_point.distance_squared_to(p_vertices[2]) < CMP_EPSILON2)
+ }
+ if (p_interpolation_point.distance_squared_to(p_vertices[2]) < CMP_EPSILON2) {
return p_uvs[2];
+ }
Vector2 edge1 = p_vertices[1] - p_vertices[0];
Vector2 edge2 = p_vertices[2] - p_vertices[0];
@@ -72,8 +73,9 @@ inline static Vector2 interpolate_triangle_uv(const Vector2 p_vertices[3], const
float inter_on_edge1 = interpolation.dot(edge1);
float inter_on_edge2 = interpolation.dot(edge2);
float scale = (edge1_on_edge1 * edge2_on_edge2 - edge1_on_edge2 * edge1_on_edge2);
- if (scale == 0)
+ if (scale == 0) {
return p_uvs[0];
+ }
float v = (edge2_on_edge2 * inter_on_edge1 - edge1_on_edge2 * inter_on_edge2) / scale;
float w = (edge1_on_edge1 * inter_on_edge2 - edge1_on_edge2 * inter_on_edge1) / scale;
@@ -83,25 +85,27 @@ inline static Vector2 interpolate_triangle_uv(const Vector2 p_vertices[3], const
}
static inline bool ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 p_vertices[3], float p_tolerance, Vector3 &r_intersection_point) {
-
Vector3 edge1 = p_vertices[1] - p_vertices[0];
Vector3 edge2 = p_vertices[2] - p_vertices[0];
Vector3 h = p_dir.cross(edge2);
real_t a = edge1.dot(h);
// Check if ray is parallel to triangle.
- if (Math::is_zero_approx(a))
+ if (Math::is_zero_approx(a)) {
return false;
+ }
real_t f = 1.0 / a;
Vector3 s = p_from - p_vertices[0];
real_t u = f * s.dot(h);
- if (u < 0.0 - p_tolerance || u > 1.0 + p_tolerance)
+ if (u < 0.0 - p_tolerance || u > 1.0 + p_tolerance) {
return false;
+ }
Vector3 q = s.cross(edge1);
real_t v = f * p_dir.dot(q);
- if (v < 0.0 - p_tolerance || u + v > 1.0 + p_tolerance)
+ if (v < 0.0 - p_tolerance || u + v > 1.0 + p_tolerance) {
return false;
+ }
// Ray intersects triangle.
// Calculate distance.
@@ -110,12 +114,12 @@ static inline bool ray_intersects_triangle(const Vector3 &p_from, const Vector3
if (t >= p_tolerance) {
r_intersection_point = p_from + p_dir * t;
return true;
- } else
+ } else {
return false;
+ }
}
inline bool is_point_in_triangle(const Vector3 &p_point, const Vector3 p_vertices[3], int p_shifted = 0) {
-
real_t det = p_vertices[0].dot(p_vertices[1].cross(p_vertices[2]));
// If determinant is, zero try shift the triangle and the point.
@@ -138,26 +142,28 @@ inline bool is_point_in_triangle(const Vector3 &p_point, const Vector3 p_vertice
lambda[2] = p_vertices[0].cross(p_vertices[1]).dot(p_point) / det;
// Point is in the plane if all lambdas sum to 1.
- if (!Math::is_equal_approx(lambda[0] + lambda[1] + lambda[2], 1))
+ if (!Math::is_equal_approx(lambda[0] + lambda[1] + lambda[2], 1)) {
return false;
+ }
// Point is inside the triangle if all lambdas are positive.
- if (lambda[0] < 0 || lambda[1] < 0 || lambda[2] < 0)
+ if (lambda[0] < 0 || lambda[1] < 0 || lambda[2] < 0) {
return false;
+ }
return true;
}
inline static bool are_segements_parallel(const Vector2 p_segment1_points[2], const Vector2 p_segment2_points[2], float p_vertex_snap2) {
-
Vector2 segment1 = p_segment1_points[1] - p_segment1_points[0];
Vector2 segment2 = p_segment2_points[1] - p_segment2_points[0];
real_t segment1_length2 = segment1.dot(segment1);
real_t segment2_length2 = segment2.dot(segment2);
real_t segment_onto_segment = segment2.dot(segment1);
- if (segment1_length2 < p_vertex_snap2 || segment2_length2 < p_vertex_snap2)
+ if (segment1_length2 < p_vertex_snap2 || segment2_length2 < p_vertex_snap2) {
return true;
+ }
real_t max_separation2;
if (segment1_length2 > segment2_length2) {
@@ -172,7 +178,6 @@ inline static bool are_segements_parallel(const Vector2 p_segment1_points[2], co
// CSGBrush
void CSGBrush::_regen_face_aabbs() {
-
for (int i = 0; i < faces.size(); i++) {
faces.write[i].aabb = AABB();
faces.write[i].aabb.position = faces[i].vertices[0];
@@ -182,7 +187,6 @@ void CSGBrush::_regen_face_aabbs() {
}
void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials, const Vector<bool> &p_invert_faces) {
-
faces.clear();
int vc = p_vertices.size();
@@ -204,7 +208,6 @@ void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector<
faces.resize(p_vertices.size() / 3);
for (int i = 0; i < faces.size(); i++) {
-
Face &f = faces.write[i];
f.vertices[0] = rv[i * 3 + 0];
f.vertices[1] = rv[i * 3 + 1];
@@ -216,21 +219,21 @@ void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector<
f.uvs[2] = ruv[i * 3 + 2];
}
- if (sc == vc / 3)
+ if (sc == vc / 3) {
f.smooth = rs[i];
- else
+ } else {
f.smooth = false;
+ }
- if (ic == vc / 3)
+ if (ic == vc / 3) {
f.invert = ri[i];
- else
+ } else {
f.invert = false;
+ }
if (mc == vc / 3) {
-
Ref<Material> mat = rm[i];
if (mat.is_valid()) {
-
const Map<Ref<Material>, int>::Element *E = material_map.find(mat);
if (E) {
@@ -255,7 +258,6 @@ void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector<
}
void CSGBrush::copy_from(const CSGBrush &p_brush, const Transform &p_xform) {
-
faces = p_brush.faces;
materials = p_brush.materials;
@@ -271,7 +273,6 @@ void CSGBrush::copy_from(const CSGBrush &p_brush, const Transform &p_xform) {
// CSGBrushOperation
void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_brush_a, const CSGBrush &p_brush_b, CSGBrush &r_merged_brush, float p_vertex_snap) {
-
// Check for face collisions and add necessary faces.
Build2DFaceCollection build2DFaceCollection;
for (int i = 0; i < p_brush_a.faces.size(); i++) {
@@ -287,7 +288,6 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_b
mesh_merge.vertex_snap = p_vertex_snap;
for (int i = 0; i < p_brush_a.faces.size(); i++) {
-
Ref<Material> material;
if (p_brush_a.faces[i].material != -1) {
material = p_brush_a.materials[p_brush_a.faces[i].material];
@@ -307,7 +307,6 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_b
}
for (int i = 0; i < p_brush_b.faces.size(); i++) {
-
Ref<Material> material;
if (p_brush_b.faces[i].material != -1) {
material = p_brush_b.materials[p_brush_b.faces[i].material];
@@ -333,14 +332,13 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_b
r_merged_brush.faces.clear();
switch (p_operation) {
-
case OPERATION_UNION: {
-
int outside_count = 0;
for (int i = 0; i < mesh_merge.faces.size(); i++) {
- if (mesh_merge.faces[i].inside)
+ if (mesh_merge.faces[i].inside) {
continue;
+ }
outside_count++;
}
@@ -349,9 +347,9 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_b
outside_count = 0;
for (int i = 0; i < mesh_merge.faces.size(); i++) {
-
- if (mesh_merge.faces[i].inside)
+ if (mesh_merge.faces[i].inside) {
continue;
+ }
for (int j = 0; j < 3; j++) {
r_merged_brush.faces.write[outside_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]];
@@ -369,12 +367,12 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_b
} break;
case OPERATION_INTERSECTION: {
-
int inside_count = 0;
for (int i = 0; i < mesh_merge.faces.size(); i++) {
- if (!mesh_merge.faces[i].inside)
+ if (!mesh_merge.faces[i].inside) {
continue;
+ }
inside_count++;
}
@@ -383,9 +381,9 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_b
inside_count = 0;
for (int i = 0; i < mesh_merge.faces.size(); i++) {
-
- if (!mesh_merge.faces[i].inside)
+ if (!mesh_merge.faces[i].inside) {
continue;
+ }
for (int j = 0; j < 3; j++) {
r_merged_brush.faces.write[inside_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]];
@@ -403,14 +401,15 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_b
} break;
case OPERATION_SUBSTRACTION: {
-
int face_count = 0;
for (int i = 0; i < mesh_merge.faces.size(); i++) {
- if (mesh_merge.faces[i].from_b && !mesh_merge.faces[i].inside)
+ if (mesh_merge.faces[i].from_b && !mesh_merge.faces[i].inside) {
continue;
- if (!mesh_merge.faces[i].from_b && mesh_merge.faces[i].inside)
+ }
+ if (!mesh_merge.faces[i].from_b && mesh_merge.faces[i].inside) {
continue;
+ }
face_count++;
}
@@ -419,11 +418,12 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_b
face_count = 0;
for (int i = 0; i < mesh_merge.faces.size(); i++) {
-
- if (mesh_merge.faces[i].from_b && !mesh_merge.faces[i].inside)
+ if (mesh_merge.faces[i].from_b && !mesh_merge.faces[i].inside) {
continue;
- if (!mesh_merge.faces[i].from_b && mesh_merge.faces[i].inside)
+ }
+ if (!mesh_merge.faces[i].from_b && mesh_merge.faces[i].inside) {
continue;
+ }
for (int j = 0; j < 3; j++) {
r_merged_brush.faces.write[face_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]];
@@ -460,7 +460,6 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_b
#define BVH_LIMIT 8
int CSGBrushOperation::MeshMerge::_create_bvh(FaceBVH *facebvhptr, FaceBVH **facebvhptrptr, int p_from, int p_size, int p_depth, int &r_max_depth, int &r_max_alloc) {
-
if (p_depth > r_max_depth) {
r_max_depth = p_depth;
}
@@ -485,7 +484,6 @@ int CSGBrushOperation::MeshMerge::_create_bvh(FaceBVH *facebvhptr, FaceBVH **fac
int li = aabb.get_longest_axis_index();
switch (li) {
-
case Vector3::AXIS_X: {
SortArray<FaceBVH *, FaceBVHCmpX> sort_x;
sort_x.nth_element(0, p_size, p_size / 2, &facebvhptrptr[p_from]);
@@ -521,19 +519,19 @@ int CSGBrushOperation::MeshMerge::_create_bvh(FaceBVH *facebvhptr, FaceBVH **fac
}
void CSGBrushOperation::MeshMerge::_add_distance(List<real_t> &r_intersectionsA, List<real_t> &r_intersectionsB, bool p_from_B, real_t p_distance) const {
-
List<real_t> &intersections = p_from_B ? r_intersectionsB : r_intersectionsA;
// Check if distance exists.
- for (const List<real_t>::Element *E = intersections.front(); E; E = E->next())
- if (Math::abs(**E - p_distance) < vertex_snap)
+ for (const List<real_t>::Element *E = intersections.front(); E; E = E->next()) {
+ if (Math::abs(**E - p_distance) < vertex_snap) {
return;
+ }
+ }
intersections.push_back(p_distance);
}
bool CSGBrushOperation::MeshMerge::_bvh_inside(FaceBVH *facebvhptr, int p_max_depth, int p_bvh_first, int p_face_idx) const {
-
Face face = faces[p_face_idx];
Vector3 face_points[3] = {
points[face.points[0]],
@@ -563,22 +561,16 @@ bool CSGBrushOperation::MeshMerge::_bvh_inside(FaceBVH *facebvhptr, int p_max_de
stack[0] = pos;
while (true) {
-
uint32_t node = stack[level] & NODE_IDX_MASK;
const FaceBVH *current_facebvhptr = &(facebvhptr[node]);
bool done = false;
switch (stack[level] >> VISITED_BIT_SHIFT) {
-
case TEST_AABB_BIT: {
-
if (current_facebvhptr->face >= 0) {
-
while (current_facebvhptr) {
-
if (p_face_idx != current_facebvhptr->face &&
current_facebvhptr->aabb.intersects_ray(face_center, face_normal)) {
-
const Face &current_face = faces[current_facebvhptr->face];
Vector3 current_points[3] = {
points[current_face.points[0]],
@@ -592,8 +584,9 @@ bool CSGBrushOperation::MeshMerge::_bvh_inside(FaceBVH *facebvhptr, int p_max_de
if ((current_normal - face_normal).length_squared() < CMP_EPSILON2 &&
is_point_in_triangle(face_center, current_points)) {
// Only add an intersection if checking a B face.
- if (face.from_b)
+ if (face.from_b) {
_add_distance(intersectionsA, intersectionsB, current_face.from_b, 0);
+ }
} else if (ray_intersects_triangle(face_center, face_normal, current_points, CMP_EPSILON, intersection_point)) {
real_t distance = (intersection_point - face_center).length();
_add_distance(intersectionsA, intersectionsB, current_face.from_b, distance);
@@ -610,7 +603,6 @@ bool CSGBrushOperation::MeshMerge::_bvh_inside(FaceBVH *facebvhptr, int p_max_de
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {
-
bool valid = current_facebvhptr->aabb.intersects_ray(face_center, face_normal);
if (!valid) {
@@ -623,7 +615,6 @@ bool CSGBrushOperation::MeshMerge::_bvh_inside(FaceBVH *facebvhptr, int p_max_de
}
case VISIT_LEFT_BIT: {
-
stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
stack[level + 1] = current_facebvhptr->left | TEST_AABB_BIT;
level++;
@@ -631,7 +622,6 @@ bool CSGBrushOperation::MeshMerge::_bvh_inside(FaceBVH *facebvhptr, int p_max_de
}
case VISIT_RIGHT_BIT: {
-
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
stack[level + 1] = current_facebvhptr->right | TEST_AABB_BIT;
level++;
@@ -639,18 +629,19 @@ bool CSGBrushOperation::MeshMerge::_bvh_inside(FaceBVH *facebvhptr, int p_max_de
}
case VISIT_DONE_BIT: {
-
if (level == 0) {
done = true;
break;
- } else
+ } else {
level--;
+ }
continue;
}
}
- if (done)
+ if (done) {
break;
+ }
}
// Inside if face normal intersects other faces an odd number of times.
@@ -658,7 +649,6 @@ bool CSGBrushOperation::MeshMerge::_bvh_inside(FaceBVH *facebvhptr, int p_max_de
}
void CSGBrushOperation::MeshMerge::mark_inside_faces() {
-
// Mark faces that are inside. This helps later do the boolean ops when merging.
// This approach is very brute force with a bunch of optimizations,
// such as BVH and pre AABB intersection test.
@@ -704,8 +694,9 @@ void CSGBrushOperation::MeshMerge::mark_inside_faces() {
AABB intersection_aabb = aabb_a.intersection(aabb_b);
// Check if shape AABBs intersect.
- if (intersection_aabb.size == Vector3())
+ if (intersection_aabb.size == Vector3()) {
return;
+ }
Vector<FaceBVH *> bvhtrvec;
bvhtrvec.resize(faces.size());
@@ -719,21 +710,20 @@ void CSGBrushOperation::MeshMerge::mark_inside_faces() {
_create_bvh(facebvh, bvhptr, 0, faces.size(), 1, max_depth, max_alloc);
for (int i = 0; i < faces.size(); i++) {
-
// Check if face AABB intersects the intersection AABB.
- if (!intersection_aabb.intersects_inclusive(facebvh[i].aabb))
+ if (!intersection_aabb.intersects_inclusive(facebvh[i].aabb)) {
continue;
+ }
- if (_bvh_inside(facebvh, max_depth, max_alloc - 1, i))
+ if (_bvh_inside(facebvh, max_depth, max_alloc - 1, i)) {
faces.write[i].inside = true;
+ }
}
}
void CSGBrushOperation::MeshMerge::add_face(const Vector3 p_points[], const Vector2 p_uvs[], bool p_smooth, bool p_invert, const Ref<Material> &p_material, bool p_from_b) {
-
int indices[3];
for (int i = 0; i < 3; i++) {
-
VertexKey vk;
vk.x = int((double(p_points[i].x) + double(vertex_snap) * 0.31234) / double(vertex_snap));
vk.y = int((double(p_points[i].y) + double(vertex_snap) * 0.31234) / double(vertex_snap));
@@ -750,8 +740,9 @@ void CSGBrushOperation::MeshMerge::add_face(const Vector3 p_points[], const Vect
}
// Don't add degenerate faces.
- if (indices[0] == indices[2] || indices[0] == indices[1] || indices[1] == indices[2])
+ if (indices[0] == indices[2] || indices[0] == indices[1] || indices[1] == indices[2]) {
return;
+ }
MeshMerge::Face face;
face.from_b = p_from_b;
@@ -781,27 +772,26 @@ void CSGBrushOperation::MeshMerge::add_face(const Vector3 p_points[], const Vect
// CSGBrushOperation::Build2DFaces
int CSGBrushOperation::Build2DFaces::_get_point_idx(const Vector2 &p_point) {
-
for (int vertex_idx = 0; vertex_idx < vertices.size(); ++vertex_idx) {
- if ((p_point - vertices[vertex_idx].point).length_squared() < vertex_snap2)
+ if ((p_point - vertices[vertex_idx].point).length_squared() < vertex_snap2) {
return vertex_idx;
+ }
}
return -1;
}
int CSGBrushOperation::Build2DFaces::_add_vertex(const Vertex2D &p_vertex) {
-
// Check if vertex exists.
int vertex_id = _get_point_idx(p_vertex.point);
- if (vertex_id != -1)
+ if (vertex_id != -1) {
return vertex_id;
+ }
vertices.push_back(p_vertex);
return vertices.size() - 1;
}
void CSGBrushOperation::Build2DFaces::_add_vertex_idx_sorted(Vector<int> &r_vertex_indices, int p_new_vertex_index) {
-
if (p_new_vertex_index >= 0 && r_vertex_indices.find(p_new_vertex_index) == -1) {
ERR_FAIL_COND_MSG(p_new_vertex_index >= vertices.size(), "Invalid vertex index.");
@@ -814,20 +804,21 @@ void CSGBrushOperation::Build2DFaces::_add_vertex_idx_sorted(Vector<int> &r_vert
// The second vertex.
if (r_vertex_indices.size() == 1) {
-
Vector2 first_point = vertices[r_vertex_indices[0]].point;
Vector2 new_point = vertices[p_new_vertex_index].point;
// Sort along the axis with the greatest difference.
int axis = 0;
- if (Math::abs(new_point.x - first_point.x) < Math::abs(new_point.y - first_point.y))
+ if (Math::abs(new_point.x - first_point.x) < Math::abs(new_point.y - first_point.y)) {
axis = 1;
+ }
// Add it to the beginning or the end appropriately.
- if (new_point[axis] < first_point[axis])
+ if (new_point[axis] < first_point[axis]) {
r_vertex_indices.insert(0, p_new_vertex_index);
- else
+ } else {
r_vertex_indices.push_back(p_new_vertex_index);
+ }
return;
}
@@ -839,8 +830,9 @@ void CSGBrushOperation::Build2DFaces::_add_vertex_idx_sorted(Vector<int> &r_vert
// Determine axis being sorted against i.e. the axis with the greatest difference.
int axis = 0;
- if (Math::abs(last_point.x - first_point.x) < Math::abs(last_point.y - first_point.y))
+ if (Math::abs(last_point.x - first_point.x) < Math::abs(last_point.y - first_point.y)) {
axis = 1;
+ }
// Insert the point at the appropriate index.
for (int insert_idx = 0; insert_idx < r_vertex_indices.size(); ++insert_idx) {
@@ -857,14 +849,13 @@ void CSGBrushOperation::Build2DFaces::_add_vertex_idx_sorted(Vector<int> &r_vert
}
void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_indices) {
-
int segments = p_segment_indices.size() - 1;
- if (segments < 2)
+ if (segments < 2) {
return;
+ }
// Faces around an inner vertex are merged by moving the inner vertex to the first vertex.
for (int sorted_idx = 1; sorted_idx < segments; ++sorted_idx) {
-
int closest_idx = 0;
int inner_idx = p_segment_indices[sorted_idx];
@@ -893,15 +884,15 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
// Create the new faces.
for (int merge_idx = 0; merge_idx < merge_faces.size(); ++merge_idx) {
-
int outer_edge_idx[2];
outer_edge_idx[0] = merge_faces[merge_idx].vertex_idx[(merge_faces_inner_vertex_idx[merge_idx] + 1) % 3];
outer_edge_idx[1] = merge_faces[merge_idx].vertex_idx[(merge_faces_inner_vertex_idx[merge_idx] + 2) % 3];
// Skip flattened faces.
if (outer_edge_idx[0] == p_segment_indices[closest_idx] ||
- outer_edge_idx[1] == p_segment_indices[closest_idx])
+ outer_edge_idx[1] == p_segment_indices[closest_idx]) {
continue;
+ }
//Don't create degenerate triangles.
Vector2 edge1[2] = {
@@ -929,15 +920,16 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
// Delete the old faces in reverse index order.
merge_faces_idx.sort();
merge_faces_idx.invert();
- for (int i = 0; i < merge_faces_idx.size(); ++i)
+ for (int i = 0; i < merge_faces_idx.size(); ++i) {
faces.remove(merge_faces_idx[i]);
+ }
- if (degenerate_points.size() == 0)
+ if (degenerate_points.size() == 0) {
continue;
+ }
// Split faces using degenerate points.
for (int face_idx = 0; face_idx < faces.size(); ++face_idx) {
-
Face2D face = faces[face_idx];
Vertex2D face_vertices[3] = {
vertices[face.vertex_idx[0]],
@@ -951,7 +943,6 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
};
for (int point_idx = 0; point_idx < degenerate_points.size(); ++point_idx) {
-
int degenerate_idx = degenerate_points[point_idx];
Vector2 point_2D = vertices[degenerate_idx].point;
@@ -963,12 +954,12 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
break;
}
}
- if (existing)
+ if (existing) {
continue;
+ }
// Check if point is on an each edge.
for (int face_edge_idx = 0; face_edge_idx < 3; ++face_edge_idx) {
-
Vector2 edge_points[2] = {
face_points[face_edge_idx],
face_points[(face_edge_idx + 1) % 3]
@@ -976,7 +967,6 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
Vector2 closest_point = Geometry::get_closest_point_to_segment_2d(point_2D, edge_points);
if ((closest_point - point_2D).length_squared() < vertex_snap2) {
-
int opposite_vertex_idx = face.vertex_idx[(face_edge_idx + 2) % 3];
// If new vertex snaps to degenerate vertex, just delete this face.
@@ -1014,10 +1004,8 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
}
void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_segment_points[2], Vector<int> &r_segment_indices) {
-
// For each face.
for (int face_idx = 0; face_idx < faces.size(); ++face_idx) {
-
Face2D face = faces[face_idx];
Vertex2D face_vertices[3] = {
vertices[face.vertex_idx[0]],
@@ -1027,7 +1015,6 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
// Check each edge.
for (int face_edge_idx = 0; face_edge_idx < 3; ++face_edge_idx) {
-
Vector2 edge_points[2] = {
face_vertices[face_edge_idx].point,
face_vertices[(face_edge_idx + 1) % 3].point
@@ -1050,15 +1037,16 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
// Else check if the segment intersects the edge.
if (on_edge || Geometry::segment_intersects_segment_2d(p_segment_points[0], p_segment_points[1], edge_points[0], edge_points[1], &intersection_point)) {
-
// Check if intersection point is an edge point.
if ((intersection_point - edge_points[0]).length_squared() < vertex_snap2 ||
- (intersection_point - edge_points[1]).length_squared() < vertex_snap2)
+ (intersection_point - edge_points[1]).length_squared() < vertex_snap2) {
continue;
+ }
// Check if edge exists, by checking if the intersecting segment is parallel to the edge.
- if (are_segements_parallel(p_segment_points, edge_points, vertex_snap2))
+ if (are_segements_parallel(p_segment_points, edge_points, vertex_snap2)) {
continue;
+ }
// Add the intersection point as a new vertex.
Vertex2D new_vertex;
@@ -1087,8 +1075,9 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
// If opposite point is on the segemnt, add its index to segment indices too.
Vector2 closest_point = Geometry::get_closest_point_to_segment_2d(vertices[opposite_vertex_idx].point, p_segment_points);
- if ((closest_point - vertices[opposite_vertex_idx].point).length_squared() < vertex_snap2)
+ if ((closest_point - vertices[opposite_vertex_idx].point).length_squared() < vertex_snap2) {
_add_vertex_idx_sorted(r_segment_indices, opposite_vertex_idx);
+ }
// Create two new faces around the new edge and remove this face.
// The new edge is the last edge.
@@ -1113,11 +1102,9 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
}
int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) {
-
int new_vertex_idx = -1;
for (int face_idx = 0; face_idx < faces.size(); ++face_idx) {
-
Face2D face = faces[face_idx];
Vertex2D face_vertices[3] = {
vertices[face.vertex_idx[0]],
@@ -1137,14 +1124,14 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) {
// Check if point is existing face vertex.
for (int i = 0; i < 3; ++i) {
- if ((p_point - face_vertices[i].point).length_squared() < vertex_snap2)
+ if ((p_point - face_vertices[i].point).length_squared() < vertex_snap2) {
return face.vertex_idx[i];
+ }
}
// Check if point is on an each edge.
bool on_edge = false;
for (int face_edge_idx = 0; face_edge_idx < 3; ++face_edge_idx) {
-
Vector2 edge_points[2] = {
points[face_edge_idx],
points[(face_edge_idx + 1) % 3]
@@ -1206,7 +1193,6 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) {
// If not on an edge, check if the point is inside the face.
if (!on_edge && Geometry::is_point_in_triangle(p_point, face_vertices[0].point, face_vertices[1].point, face_vertices[2].point)) {
-
// Add the point as a new vertex.
Vertex2D new_vertex;
new_vertex.point = p_point;
@@ -1216,7 +1202,6 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) {
// Create three new faces around this point and remove this face.
// The new vertex is the last vertex.
for (int i = 0; i < 3; ++i) {
-
// Don't create degenerate triangles.
Vector2 edge[2] = { points[i], points[(i + 1) % 3] };
Vector2 new_edge1[2] = { vertices[new_vertex_idx].point, points[i] };
@@ -1243,7 +1228,6 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) {
}
void CSGBrushOperation::Build2DFaces::insert(const CSGBrush &p_brush, int p_face_idx) {
-
// Find edge points that cross the plane and face points that are in the plane.
// Map those points to 2D.
// Create new faces from those points.
@@ -1252,7 +1236,6 @@ void CSGBrushOperation::Build2DFaces::insert(const CSGBrush &p_brush, int p_face
int points_count = 0;
for (int i = 0; i < 3; i++) {
-
Vector3 point_3D = p_brush.faces[p_face_idx].vertices[i];
if (plane.has_point(point_3D)) {
@@ -1262,13 +1245,14 @@ void CSGBrushOperation::Build2DFaces::insert(const CSGBrush &p_brush, int p_face
points_2D[points_count++] = Vector2(point_2D.x, point_2D.y);
} else {
-
Vector3 next_point_3D = p_brush.faces[p_face_idx].vertices[(i + 1) % 3];
- if (plane.has_point(next_point_3D))
+ if (plane.has_point(next_point_3D)) {
continue; // Next point is in plane, it will be added separately.
- if (plane.is_point_over(point_3D) == plane.is_point_over(next_point_3D))
+ }
+ if (plane.is_point_over(point_3D) == plane.is_point_over(next_point_3D)) {
continue; // Both points on the same side of the plane, ignore.
+ }
// Edge crosses the plane, find and add the intersection point.
Vector3 point_2D;
@@ -1315,7 +1299,6 @@ void CSGBrushOperation::Build2DFaces::insert(const CSGBrush &p_brush, int p_face
}
void CSGBrushOperation::Build2DFaces::addFacesToMesh(MeshMerge &r_mesh_merge, bool p_smooth, bool p_invert, const Ref<Material> &p_material, bool p_from_b) {
-
for (int face_idx = 0; face_idx < faces.size(); ++face_idx) {
Face2D face = faces[face_idx];
Vertex2D fv[3] = {
@@ -1339,7 +1322,6 @@ void CSGBrushOperation::Build2DFaces::addFacesToMesh(MeshMerge &r_mesh_merge, bo
CSGBrushOperation::Build2DFaces::Build2DFaces(const CSGBrush &p_brush, int p_face_idx, float p_vertex_snap2) :
vertex_snap2(p_vertex_snap2 * p_vertex_snap2) {
-
// Convert 3D vertex points to 2D.
Vector3 points_3D[3] = {
p_brush.faces[p_face_idx].vertices[0],
@@ -1368,7 +1350,6 @@ CSGBrushOperation::Build2DFaces::Build2DFaces(const CSGBrush &p_brush, int p_fac
}
void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face_idx_a, const CSGBrush &p_brush_b, const int p_face_idx_b, Build2DFaceCollection &p_collection, float p_vertex_snap) {
-
Vector3 vertices_a[3] = {
p_brush_a.faces[p_face_idx_a].vertices[0],
p_brush_a.faces[p_face_idx_a].vertices[1],
@@ -1396,8 +1377,9 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face
p_collection.build2DFacesB[p_face_idx_b] = Build2DFaces();
has_degenerate = true;
}
- if (has_degenerate)
+ if (has_degenerate) {
return;
+ }
// Ensure B has points either side of or in the plane of A.
int in_plane_count = 0, over_count = 0, under_count = 0;
@@ -1405,16 +1387,18 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face
ERR_FAIL_COND_MSG(plane_a.normal == Vector3(), "Couldn't form plane from Brush A face.");
for (int i = 0; i < 3; i++) {
- if (plane_a.has_point(vertices_b[i]))
+ if (plane_a.has_point(vertices_b[i])) {
in_plane_count++;
- else if (plane_a.is_point_over(vertices_b[i]))
+ } else if (plane_a.is_point_over(vertices_b[i])) {
over_count++;
- else
+ } else {
under_count++;
+ }
}
// If all points under or over the plane, there is no intesection.
- if (over_count == 3 || under_count == 3)
+ if (over_count == 3 || under_count == 3) {
return;
+ }
// Ensure A has points either side of or in the plane of B.
in_plane_count = 0;
@@ -1424,32 +1408,32 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face
ERR_FAIL_COND_MSG(plane_b.normal == Vector3(), "Couldn't form plane from Brush B face.");
for (int i = 0; i < 3; i++) {
- if (plane_b.has_point(vertices_a[i]))
+ if (plane_b.has_point(vertices_a[i])) {
in_plane_count++;
- else if (plane_b.is_point_over(vertices_a[i]))
+ } else if (plane_b.is_point_over(vertices_a[i])) {
over_count++;
- else
+ } else {
under_count++;
+ }
}
// If all points under or over the plane, there is no intesection.
- if (over_count == 3 || under_count == 3)
+ if (over_count == 3 || under_count == 3) {
return;
+ }
// Check for intersection using the SAT theorem.
{
-
// Edge pair cross product combinations.
for (int i = 0; i < 3; i++) {
-
Vector3 axis_a = (vertices_a[i] - vertices_a[(i + 1) % 3]).normalized();
for (int j = 0; j < 3; j++) {
-
Vector3 axis_b = (vertices_b[j] - vertices_b[(j + 1) % 3]).normalized();
Vector3 sep_axis = axis_a.cross(axis_b);
- if (sep_axis == Vector3())
+ if (sep_axis == Vector3()) {
continue; //colineal
+ }
sep_axis.normalize();
real_t min_a = 1e20, max_a = -1e20;
diff --git a/modules/csg/csg.h b/modules/csg/csg.h
index d389cbc283..34ee239c17 100644
--- a/modules/csg/csg.h
+++ b/modules/csg/csg.h
@@ -44,7 +44,6 @@
#include "scene/resources/material.h"
struct CSGBrush {
-
struct Face {
Vector3 vertices[3];
Vector2 uvs[3];
@@ -65,7 +64,6 @@ struct CSGBrush {
};
struct CSGBrushOperation {
-
enum Operation {
OPERATION_UNION,
OPERATION_INTERSECTION,
@@ -75,7 +73,6 @@ struct CSGBrushOperation {
void merge_brushes(Operation p_operation, const CSGBrush &p_brush_a, const CSGBrush &p_brush_b, CSGBrush &r_merged_brush, float p_vertex_snap);
struct MeshMerge {
-
struct Face {
bool from_b;
bool inside;
@@ -156,7 +153,6 @@ struct CSGBrushOperation {
};
struct Build2DFaces {
-
struct Vertex2D {
Vector2 point;
Vector2 uv;
diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp
index a859ef80a6..9fa7dc1340 100644
--- a/modules/csg/csg_gizmos.cpp
+++ b/modules/csg/csg_gizmos.cpp
@@ -33,7 +33,6 @@
///////////
CSGShape3DGizmoPlugin::CSGShape3DGizmoPlugin() {
-
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/csg", Color(0.0, 0.4, 1, 0.15));
create_material("shape_union_material", gizmo_color);
create_material("shape_union_solid_material", gizmo_color);
@@ -50,44 +49,37 @@ CSGShape3DGizmoPlugin::CSGShape3DGizmoPlugin() {
}
String CSGShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
-
CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
if (Object::cast_to<CSGSphere3D>(cs)) {
-
return "Radius";
}
if (Object::cast_to<CSGBox3D>(cs)) {
-
static const char *hname[3] = { "Width", "Height", "Depth" };
return hname[p_idx];
}
if (Object::cast_to<CSGCylinder3D>(cs)) {
-
return p_idx == 0 ? "Radius" : "Height";
}
if (Object::cast_to<CSGTorus3D>(cs)) {
-
return p_idx == 0 ? "InnerRadius" : "OuterRadius";
}
return "";
}
-Variant CSGShape3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
+Variant CSGShape3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
if (Object::cast_to<CSGSphere3D>(cs)) {
-
CSGSphere3D *s = Object::cast_to<CSGSphere3D>(cs);
return s->get_radius();
}
if (Object::cast_to<CSGBox3D>(cs)) {
-
CSGBox3D *s = Object::cast_to<CSGBox3D>(cs);
switch (p_idx) {
case 0:
@@ -100,21 +92,19 @@ Variant CSGShape3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int
}
if (Object::cast_to<CSGCylinder3D>(cs)) {
-
CSGCylinder3D *s = Object::cast_to<CSGCylinder3D>(cs);
return p_idx == 0 ? s->get_radius() : s->get_height();
}
if (Object::cast_to<CSGTorus3D>(cs)) {
-
CSGTorus3D *s = Object::cast_to<CSGTorus3D>(cs);
return p_idx == 0 ? s->get_inner_radius() : s->get_outer_radius();
}
return Variant();
}
-void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
+void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
Transform gt = cs->get_global_transform();
@@ -127,7 +117,6 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
if (Object::cast_to<CSGSphere3D>(cs)) {
-
CSGSphere3D *s = Object::cast_to<CSGSphere3D>(cs);
Vector3 ra, rb;
@@ -137,14 +126,14 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca
d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
}
- if (d < 0.001)
+ if (d < 0.001) {
d = 0.001;
+ }
s->set_radius(d);
}
if (Object::cast_to<CSGBox3D>(cs)) {
-
CSGBox3D *s = Object::cast_to<CSGBox3D>(cs);
Vector3 axis;
@@ -156,8 +145,9 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca
d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
}
- if (d < 0.001)
+ if (d < 0.001) {
d = 0.001;
+ }
switch (p_idx) {
case 0:
@@ -173,7 +163,6 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca
}
if (Object::cast_to<CSGCylinder3D>(cs)) {
-
CSGCylinder3D *s = Object::cast_to<CSGCylinder3D>(cs);
Vector3 axis;
@@ -185,17 +174,18 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca
d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
}
- if (d < 0.001)
+ if (d < 0.001) {
d = 0.001;
+ }
- if (p_idx == 0)
+ if (p_idx == 0) {
s->set_radius(d);
- else if (p_idx == 1)
+ } else if (p_idx == 1) {
s->set_height(d * 2.0);
+ }
}
if (Object::cast_to<CSGTorus3D>(cs)) {
-
CSGTorus3D *s = Object::cast_to<CSGTorus3D>(cs);
Vector3 axis;
@@ -207,17 +197,19 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca
d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
}
- if (d < 0.001)
+ if (d < 0.001) {
d = 0.001;
+ }
- if (p_idx == 0)
+ if (p_idx == 0) {
s->set_inner_radius(d);
- else if (p_idx == 1)
+ } else if (p_idx == 1) {
s->set_outer_radius(d);
+ }
}
}
-void CSGShape3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
+void CSGShape3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
if (Object::cast_to<CSGSphere3D>(cs)) {
@@ -275,10 +267,11 @@ void CSGShape3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx,
if (Object::cast_to<CSGCylinder3D>(cs)) {
CSGCylinder3D *s = Object::cast_to<CSGCylinder3D>(cs);
if (p_cancel) {
- if (p_idx == 0)
+ if (p_idx == 0) {
s->set_radius(p_restore);
- else
+ } else {
s->set_height(p_restore);
+ }
return;
}
@@ -299,10 +292,11 @@ void CSGShape3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx,
if (Object::cast_to<CSGTorus3D>(cs)) {
CSGTorus3D *s = Object::cast_to<CSGTorus3D>(cs);
if (p_cancel) {
- if (p_idx == 0)
+ if (p_idx == 0) {
s->set_inner_radius(p_restore);
- else
+ } else {
s->set_outer_radius(p_restore);
+ }
return;
}
@@ -320,6 +314,7 @@ void CSGShape3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx,
ur->commit_action();
}
}
+
bool CSGShape3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<CSGSphere3D>(p_spatial) || Object::cast_to<CSGBox3D>(p_spatial) || Object::cast_to<CSGCylinder3D>(p_spatial) || Object::cast_to<CSGTorus3D>(p_spatial) || Object::cast_to<CSGMesh3D>(p_spatial) || Object::cast_to<CSGPolygon3D>(p_spatial);
}
@@ -337,7 +332,6 @@ bool CSGShape3DGizmoPlugin::is_selectable_when_hidden() const {
}
void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
-
CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
p_gizmo->clear();
diff --git a/modules/csg/csg_gizmos.h b/modules/csg/csg_gizmos.h
index 7763989b2a..48a414d9c7 100644
--- a/modules/csg/csg_gizmos.h
+++ b/modules/csg/csg_gizmos.h
@@ -36,7 +36,6 @@
#include "editor/node_3d_editor_gizmos.h"
class CSGShape3DGizmoPlugin : public EditorNode3DGizmoPlugin {
-
GDCLASS(CSGShape3DGizmoPlugin, EditorNode3DGizmoPlugin);
public:
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 701c45a5d7..7df65b04c4 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -32,14 +32,15 @@
#include "scene/3d/path_3d.h"
void CSGShape3D::set_use_collision(bool p_enable) {
-
- if (use_collision == p_enable)
+ if (use_collision == p_enable) {
return;
+ }
use_collision = p_enable;
- if (!is_inside_tree() || !is_root_shape())
+ if (!is_inside_tree() || !is_root_shape()) {
return;
+ }
if (use_collision) {
root_collision_shape.instance();
@@ -71,12 +72,10 @@ void CSGShape3D::set_collision_layer(uint32_t p_layer) {
}
uint32_t CSGShape3D::get_collision_layer() const {
-
return collision_layer;
}
void CSGShape3D::set_collision_mask(uint32_t p_mask) {
-
collision_mask = p_mask;
if (root_collision_instance.is_valid()) {
PhysicsServer3D::get_singleton()->body_set_collision_mask(root_collision_instance, p_mask);
@@ -84,42 +83,38 @@ void CSGShape3D::set_collision_mask(uint32_t p_mask) {
}
uint32_t CSGShape3D::get_collision_mask() const {
-
return collision_mask;
}
void CSGShape3D::set_collision_mask_bit(int p_bit, bool p_value) {
-
uint32_t mask = get_collision_mask();
- if (p_value)
+ if (p_value) {
mask |= 1 << p_bit;
- else
+ } else {
mask &= ~(1 << p_bit);
+ }
set_collision_mask(mask);
}
bool CSGShape3D::get_collision_mask_bit(int p_bit) const {
-
return get_collision_mask() & (1 << p_bit);
}
void CSGShape3D::set_collision_layer_bit(int p_bit, bool p_value) {
-
uint32_t mask = get_collision_layer();
- if (p_value)
+ if (p_value) {
mask |= 1 << p_bit;
- else
+ } else {
mask &= ~(1 << p_bit);
+ }
set_collision_layer(mask);
}
bool CSGShape3D::get_collision_layer_bit(int p_bit) const {
-
return get_collision_layer() & (1 << p_bit);
}
bool CSGShape3D::is_root_shape() const {
-
return !parent;
}
@@ -132,9 +127,9 @@ float CSGShape3D::get_snap() const {
}
void CSGShape3D::_make_dirty() {
-
- if (!is_inside_tree())
+ if (!is_inside_tree()) {
return;
+ }
if (dirty) {
return;
@@ -151,7 +146,6 @@ void CSGShape3D::_make_dirty() {
}
CSGBrush *CSGShape3D::_get_brush() {
-
if (dirty) {
if (brush) {
memdelete(brush);
@@ -161,23 +155,24 @@ CSGBrush *CSGShape3D::_get_brush() {
CSGBrush *n = _build_brush();
for (int i = 0; i < get_child_count(); i++) {
-
CSGShape3D *child = Object::cast_to<CSGShape3D>(get_child(i));
- if (!child)
+ if (!child) {
continue;
- if (!child->is_visible_in_tree())
+ }
+ if (!child->is_visible_in_tree()) {
continue;
+ }
CSGBrush *n2 = child->_get_brush();
- if (!n2)
+ if (!n2) {
continue;
+ }
if (!n) {
n = memnew(CSGBrush);
n->copy_from(*n2, child->get_transform());
} else {
-
CSGBrush *nn = memnew(CSGBrush);
CSGBrush *nn2 = memnew(CSGBrush);
nn2->copy_from(*n2, child->get_transform());
@@ -205,10 +200,11 @@ CSGBrush *CSGShape3D::_get_brush() {
AABB aabb;
for (int i = 0; i < n->faces.size(); i++) {
for (int j = 0; j < 3; j++) {
- if (i == 0 && j == 0)
+ if (i == 0 && j == 0) {
aabb.position = n->faces[i].vertices[j];
- else
+ } else {
aabb.expand_to(n->faces[i].vertices[j]);
+ }
}
}
node_aabb = aabb;
@@ -263,7 +259,6 @@ void CSGShape3D::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTe
void CSGShape3D::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
const tbool bIsOrientationPreserving, const int iFace, const int iVert) {
-
ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData);
int i = iFace * 3 + iVert;
@@ -280,9 +275,9 @@ void CSGShape3D::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const
}
void CSGShape3D::_update_shape() {
-
- if (parent)
+ if (parent) {
return;
+ }
set_base(RID());
root_mesh.unref(); //byebye root mesh
@@ -325,7 +320,6 @@ void CSGShape3D::_update_shape() {
//create arrays
for (int i = 0; i < surfaces.size(); i++) {
-
surfaces.write[i].vertices.resize(face_count[i] * 3);
surfaces.write[i].normals.resize(face_count[i] * 3);
surfaces.write[i].uvs.resize(face_count[i] * 3);
@@ -346,35 +340,36 @@ void CSGShape3D::_update_shape() {
}
}
- //fill arrays
- Vector<Vector3> physics_faces;
- bool fill_physics_faces = false;
+ // Update collision faces.
if (root_collision_shape.is_valid()) {
+ Vector<Vector3> physics_faces;
physics_faces.resize(n->faces.size() * 3);
- fill_physics_faces = true;
- }
+ Vector3 *physicsw = physics_faces.ptrw();
- {
- Vector3 *physicsw;
+ for (int i = 0; i < n->faces.size(); i++) {
+ int order[3] = { 0, 1, 2 };
- if (fill_physics_faces) {
- physicsw = physics_faces.ptrw();
+ if (n->faces[i].invert) {
+ SWAP(order[1], order[2]);
+ }
+
+ physicsw[i * 3 + 0] = n->faces[i].vertices[order[0]];
+ physicsw[i * 3 + 1] = n->faces[i].vertices[order[1]];
+ physicsw[i * 3 + 2] = n->faces[i].vertices[order[2]];
}
- for (int i = 0; i < n->faces.size(); i++) {
+ root_collision_shape->set_faces(physics_faces);
+ }
+ //fill arrays
+ {
+ for (int i = 0; i < n->faces.size(); i++) {
int order[3] = { 0, 1, 2 };
if (n->faces[i].invert) {
SWAP(order[1], order[2]);
}
- if (fill_physics_faces) {
- physicsw[i * 3 + 0] = n->faces[i].vertices[order[0]];
- physicsw[i * 3 + 1] = n->faces[i].vertices[order[1]];
- physicsw[i * 3 + 2] = n->faces[i].vertices[order[2]];
- }
-
int mat = n->faces[i].material;
ERR_CONTINUE(mat < -1 || mat >= face_count.size());
int idx = mat == -1 ? face_count.size() - 1 : mat;
@@ -384,7 +379,6 @@ void CSGShape3D::_update_shape() {
Plane p(n->faces[i].vertices[0], n->faces[i].vertices[1], n->faces[i].vertices[2]);
for (int j = 0; j < 3; j++) {
-
Vector3 v = n->faces[i].vertices[j];
Vector3 normal = p.normal;
@@ -394,7 +388,6 @@ void CSGShape3D::_update_shape() {
}
if (n->faces[i].invert) {
-
normal = -normal;
}
@@ -439,8 +432,9 @@ void CSGShape3D::_update_shape() {
have_tangents = genTangSpaceDefault(&msc);
}
- if (surfaces[i].last_added == 0)
+ if (surfaces[i].last_added == 0) {
continue;
+ }
// and convert to surface array
Array array;
@@ -458,12 +452,9 @@ void CSGShape3D::_update_shape() {
root_mesh->surface_set_material(idx, surfaces[i].material);
}
- if (root_collision_shape.is_valid()) {
- root_collision_shape->set_faces(physics_faces);
- }
-
set_base(root_mesh->get_rid());
}
+
AABB CSGShape3D::get_aabb() const {
return node_aabb;
}
@@ -491,14 +482,11 @@ Vector<Vector3> CSGShape3D::get_brush_faces() {
}
Vector<Face3> CSGShape3D::get_faces(uint32_t p_usage_flags) const {
-
return Vector<Face3>();
}
void CSGShape3D::_notification(int p_what) {
-
if (p_what == NOTIFICATION_ENTER_TREE) {
-
Node *parentn = get_parent();
if (parentn) {
parent = Object::cast_to<CSGShape3D>(parentn);
@@ -523,23 +511,21 @@ void CSGShape3D::_notification(int p_what) {
}
if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
-
if (parent) {
parent->_make_dirty();
}
}
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
-
if (parent) {
parent->_make_dirty();
}
}
if (p_what == NOTIFICATION_EXIT_TREE) {
-
- if (parent)
+ if (parent) {
parent->_make_dirty();
+ }
parent = nullptr;
if (use_collision && is_root_shape() && root_collision_instance.is_valid()) {
@@ -552,7 +538,6 @@ void CSGShape3D::_notification(int p_what) {
}
void CSGShape3D::set_operation(Operation p_operation) {
-
operation = p_operation;
_make_dirty();
update_gizmo();
@@ -582,7 +567,6 @@ void CSGShape3D::_validate_property(PropertyInfo &property) const {
}
Array CSGShape3D::get_meshes() const {
-
if (root_mesh.is_valid()) {
Array arr;
arr.resize(2);
@@ -593,8 +577,8 @@ Array CSGShape3D::get_meshes() const {
return Array();
}
-void CSGShape3D::_bind_methods() {
+void CSGShape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_shape"), &CSGShape3D::_update_shape);
ClassDB::bind_method(D_METHOD("is_root_shape"), &CSGShape3D::is_root_shape);
@@ -657,10 +641,10 @@ CSGShape3D::~CSGShape3D() {
brush = nullptr;
}
}
+
//////////////////////////////////
CSGBrush *CSGCombiner3D::_build_brush() {
-
return nullptr; //does not build anything
}
@@ -670,7 +654,6 @@ CSGCombiner3D::CSGCombiner3D() {
/////////////////////
CSGBrush *CSGPrimitive3D::_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials) {
-
CSGBrush *brush = memnew(CSGBrush);
Vector<bool> invert;
@@ -688,7 +671,6 @@ CSGBrush *CSGPrimitive3D::_create_brush_from_arrays(const Vector<Vector3> &p_ver
}
void CSGPrimitive3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_invert_faces", "invert_faces"), &CSGPrimitive3D::set_invert_faces);
ClassDB::bind_method(D_METHOD("is_inverting_faces"), &CSGPrimitive3D::is_inverting_faces);
@@ -696,8 +678,9 @@ void CSGPrimitive3D::_bind_methods() {
}
void CSGPrimitive3D::set_invert_faces(bool p_invert) {
- if (invert_faces == p_invert)
+ if (invert_faces == p_invert) {
return;
+ }
invert_faces = p_invert;
@@ -715,9 +698,9 @@ CSGPrimitive3D::CSGPrimitive3D() {
/////////////////////
CSGBrush *CSGMesh3D::_build_brush() {
-
- if (!mesh.is_valid())
+ if (!mesh.is_valid()) {
return nullptr;
+ }
Vector<Vector3> vertices;
Vector<bool> smooth;
@@ -726,7 +709,6 @@ CSGBrush *CSGMesh3D::_build_brush() {
Ref<Material> material = get_material();
for (int i = 0; i < mesh->get_surface_count(); i++) {
-
if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
continue;
}
@@ -739,8 +721,9 @@ CSGBrush *CSGMesh3D::_build_brush() {
}
Vector<Vector3> avertices = arrays[Mesh::ARRAY_VERTEX];
- if (avertices.size() == 0)
+ if (avertices.size() == 0) {
continue;
+ }
const Vector3 *vr = avertices.ptr();
@@ -781,7 +764,6 @@ CSGBrush *CSGMesh3D::_build_brush() {
const int *ir = aindices.ptr();
for (int j = 0; j < is; j += 3) {
-
Vector3 vertex[3];
Vector3 normal[3];
Vector2 uv[3];
@@ -825,7 +807,6 @@ CSGBrush *CSGMesh3D::_build_brush() {
Ref<Material> *mw = materials.ptrw();
for (int j = 0; j < is; j += 3) {
-
Vector3 vertex[3];
Vector3 normal[3];
Vector2 uv[3];
@@ -856,8 +837,9 @@ CSGBrush *CSGMesh3D::_build_brush() {
}
}
- if (vertices.size() == 0)
+ if (vertices.size() == 0) {
return nullptr;
+ }
return _create_brush_from_arrays(vertices, uvs, smooth, materials);
}
@@ -868,19 +850,18 @@ void CSGMesh3D::_mesh_changed() {
}
void CSGMesh3D::set_material(const Ref<Material> &p_material) {
- if (material == p_material)
+ if (material == p_material) {
return;
+ }
material = p_material;
_make_dirty();
}
Ref<Material> CSGMesh3D::get_material() const {
-
return material;
}
void CSGMesh3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &CSGMesh3D::set_mesh);
ClassDB::bind_method(D_METHOD("get_mesh"), &CSGMesh3D::get_mesh);
@@ -892,9 +873,9 @@ void CSGMesh3D::_bind_methods() {
}
void CSGMesh3D::set_mesh(const Ref<Mesh> &p_mesh) {
-
- if (mesh == p_mesh)
+ if (mesh == p_mesh) {
return;
+ }
if (mesh.is_valid()) {
mesh->disconnect("changed", callable_mp(this, &CSGMesh3D::_mesh_changed));
}
@@ -914,7 +895,6 @@ Ref<Mesh> CSGMesh3D::get_mesh() {
////////////////////////////////
CSGBrush *CSGSphere3D::_build_brush() {
-
// set our bounding box
CSGBrush *brush = memnew(CSGBrush);
@@ -938,7 +918,6 @@ CSGBrush *CSGSphere3D::_build_brush() {
invert.resize(face_count);
{
-
Vector3 *facesw = faces.ptrw();
Vector2 *uvsw = uvs.ptrw();
bool *smoothw = smooth.ptrw();
@@ -959,7 +938,6 @@ CSGBrush *CSGSphere3D::_build_brush() {
double u1 = double(i) / rings;
for (int j = radial_segments; j >= 1; j--) {
-
double lng0 = 2 * Math_PI * (double)(j - 1) / radial_segments;
double x0 = Math::cos(lng0);
double y0 = Math::sin(lng0);
@@ -986,7 +964,6 @@ CSGBrush *CSGSphere3D::_build_brush() {
};
if (i < rings) {
-
//face 1
facesw[face * 3 + 0] = v[0];
facesw[face * 3 + 1] = v[1];
@@ -1096,13 +1073,11 @@ bool CSGSphere3D::get_smooth_faces() const {
}
void CSGSphere3D::set_material(const Ref<Material> &p_material) {
-
material = p_material;
_make_dirty();
}
Ref<Material> CSGSphere3D::get_material() const {
-
return material;
}
@@ -1117,7 +1092,6 @@ CSGSphere3D::CSGSphere3D() {
///////////////
CSGBrush *CSGBox3D::_build_brush() {
-
// set our bounding box
CSGBrush *brush = memnew(CSGBrush);
@@ -1141,7 +1115,6 @@ CSGBrush *CSGBox3D::_build_brush() {
invert.resize(face_count);
{
-
Vector3 *facesw = faces.ptrw();
Vector2 *uvsw = uvs.ptrw();
bool *smoothw = smooth.ptrw();
@@ -1153,25 +1126,22 @@ CSGBrush *CSGBox3D::_build_brush() {
Vector3 vertex_mul(width * 0.5, height * 0.5, depth * 0.5);
{
-
for (int i = 0; i < 6; i++) {
-
Vector3 face_points[4];
float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 };
for (int j = 0; j < 4; j++) {
-
float v[3];
v[0] = 1.0;
v[1] = 1 - 2 * ((j >> 1) & 1);
v[2] = v[1] * (1 - 2 * (j & 1));
for (int k = 0; k < 3; k++) {
-
- if (i < 3)
+ if (i < 3) {
face_points[j][(i + k) % 3] = v[k];
- else
+ } else {
face_points[3 - j][(i + k) % 3] = -v[k];
+ }
}
}
@@ -1274,14 +1244,12 @@ float CSGBox3D::get_depth() const {
}
void CSGBox3D::set_material(const Ref<Material> &p_material) {
-
material = p_material;
_make_dirty();
update_gizmo();
}
Ref<Material> CSGBox3D::get_material() const {
-
return material;
}
@@ -1295,7 +1263,6 @@ CSGBox3D::CSGBox3D() {
///////////////
CSGBrush *CSGCylinder3D::_build_brush() {
-
// set our bounding box
CSGBrush *brush = memnew(CSGBrush);
@@ -1319,7 +1286,6 @@ CSGBrush *CSGCylinder3D::_build_brush() {
invert.resize(face_count);
{
-
Vector3 *facesw = faces.ptrw();
Vector2 *uvsw = uvs.ptrw();
bool *smoothw = smooth.ptrw();
@@ -1331,9 +1297,7 @@ CSGBrush *CSGCylinder3D::_build_brush() {
Vector3 vertex_mul(radius, height * 0.5, radius);
{
-
for (int i = 0; i < sides; i++) {
-
float inc = float(i) / sides;
float inc_n = float((i + 1)) / sides;
@@ -1510,13 +1474,11 @@ bool CSGCylinder3D::get_smooth_faces() const {
}
void CSGCylinder3D::set_material(const Ref<Material> &p_material) {
-
material = p_material;
_make_dirty();
}
Ref<Material> CSGCylinder3D::get_material() const {
-
return material;
}
@@ -1532,14 +1494,14 @@ CSGCylinder3D::CSGCylinder3D() {
///////////////
CSGBrush *CSGTorus3D::_build_brush() {
-
// set our bounding box
float min_radius = inner_radius;
float max_radius = outer_radius;
- if (min_radius == max_radius)
+ if (min_radius == max_radius) {
return nullptr; //sorry, can't
+ }
if (min_radius > max_radius) {
SWAP(min_radius, max_radius);
@@ -1568,7 +1530,6 @@ CSGBrush *CSGTorus3D::_build_brush() {
invert.resize(face_count);
{
-
Vector3 *facesw = faces.ptrw();
Vector2 *uvsw = uvs.ptrw();
bool *smoothw = smooth.ptrw();
@@ -1578,9 +1539,7 @@ CSGBrush *CSGTorus3D::_build_brush() {
int face = 0;
{
-
for (int i = 0; i < sides; i++) {
-
float inci = float(i) / sides;
float inci_n = float((i + 1)) / sides;
@@ -1591,7 +1550,6 @@ CSGBrush *CSGTorus3D::_build_brush() {
Vector3 normali_n = Vector3(Math::cos(angi_n), 0, Math::sin(angi_n));
for (int j = 0; j < ring_sides; j++) {
-
float incj = float(j) / ring_sides;
float incj_n = float((j + 1)) / ring_sides;
@@ -1738,13 +1696,11 @@ bool CSGTorus3D::get_smooth_faces() const {
}
void CSGTorus3D::set_material(const Ref<Material> &p_material) {
-
material = p_material;
_make_dirty();
}
Ref<Material> CSGTorus3D::get_material() const {
-
return material;
}
@@ -1760,11 +1716,11 @@ CSGTorus3D::CSGTorus3D() {
///////////////
CSGBrush *CSGPolygon3D::_build_brush() {
-
// set our bounding box
- if (polygon.size() < 3)
+ if (polygon.size() < 3) {
return nullptr;
+ }
Vector<Point2> final_polygon = polygon;
@@ -1774,8 +1730,9 @@ CSGBrush *CSGPolygon3D::_build_brush() {
Vector<int> triangles = Geometry::triangulate_polygon(final_polygon);
- if (triangles.size() < 3)
+ if (triangles.size() < 3) {
return nullptr;
+ }
Path3D *path = nullptr;
Ref<Curve3D> curve;
@@ -1789,28 +1746,35 @@ CSGBrush *CSGPolygon3D::_build_brush() {
final_polygon_min = p;
final_polygon_max = final_polygon_min;
} else {
- if (p.x < final_polygon_min.x)
+ if (p.x < final_polygon_min.x) {
final_polygon_min.x = p.x;
- if (p.y < final_polygon_min.y)
+ }
+ if (p.y < final_polygon_min.y) {
final_polygon_min.y = p.y;
+ }
- if (p.x > final_polygon_max.x)
+ if (p.x > final_polygon_max.x) {
final_polygon_max.x = p.x;
- if (p.y > final_polygon_max.y)
+ }
+ if (p.y > final_polygon_max.y) {
final_polygon_max.y = p.y;
+ }
}
}
Vector2 final_polygon_size = final_polygon_max - final_polygon_min;
if (mode == MODE_PATH) {
- if (!has_node(path_node))
+ if (!has_node(path_node)) {
return nullptr;
+ }
Node *n = get_node(path_node);
- if (!n)
+ if (!n) {
return nullptr;
+ }
path = Object::cast_to<Path3D>(n);
- if (!path)
+ if (!path) {
return nullptr;
+ }
if (path != path_cache) {
if (path_cache) {
@@ -1826,10 +1790,12 @@ CSGBrush *CSGPolygon3D::_build_brush() {
path_cache = nullptr;
}
curve = path->get_curve();
- if (curve.is_null())
+ if (curve.is_null()) {
return nullptr;
- if (curve->get_baked_length() <= 0)
+ }
+ if (curve->get_baked_length() <= 0) {
return nullptr;
+ }
}
CSGBrush *brush = memnew(CSGBrush);
@@ -1871,7 +1837,6 @@ CSGBrush *CSGPolygon3D::_build_brush() {
AABB aabb; //must be computed
{
-
Vector3 *facesw = faces.ptrw();
Vector2 *uvsw = uvs.ptrw();
bool *smoothw = smooth.ptrw();
@@ -1882,10 +1847,8 @@ CSGBrush *CSGPolygon3D::_build_brush() {
switch (mode) {
case MODE_DEPTH: {
-
//add triangles, front and back
for (int i = 0; i < 2; i++) {
-
for (int j = 0; j < triangles.size(); j += 3) {
for (int k = 0; k < 3; k++) {
int src[3] = { 0, i == 0 ? 1 : 2, i == 0 ? 2 : 1 };
@@ -1910,7 +1873,6 @@ CSGBrush *CSGPolygon3D::_build_brush() {
//add triangles for depth
for (int i = 0; i < final_polygon.size(); i++) {
-
int i_n = (i + 1) % final_polygon.size();
Vector3 v[4] = {
@@ -1960,9 +1922,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
} break;
case MODE_SPIN: {
-
for (int i = 0; i < spin_sides; i++) {
-
float inci = float(i) / spin_sides;
float inci_n = float((i + 1)) / spin_sides;
@@ -1974,7 +1934,6 @@ CSGBrush *CSGPolygon3D::_build_brush() {
//add triangles for depth
for (int j = 0; j < final_polygon.size(); j++) {
-
int j_n = (j + 1) % final_polygon.size();
Vector3 v[4] = {
@@ -2023,7 +1982,6 @@ CSGBrush *CSGPolygon3D::_build_brush() {
}
if (i == 0 && spin_degrees < 360) {
-
for (int j = 0; j < triangles.size(); j += 3) {
for (int k = 0; k < 3; k++) {
int src[3] = { 0, 2, 1 };
@@ -2041,7 +1999,6 @@ CSGBrush *CSGPolygon3D::_build_brush() {
}
if (i == spin_sides - 1 && spin_degrees < 360) {
-
for (int j = 0; j < triangles.size(); j += 3) {
for (int k = 0; k < 3; k++) {
int src[3] = { 0, 1, 2 };
@@ -2061,7 +2018,6 @@ CSGBrush *CSGPolygon3D::_build_brush() {
}
} break;
case MODE_PATH: {
-
float bl = curve->get_baked_length();
int splits = MAX(2, Math::ceil(bl / path_interval));
float u1 = 0.0;
@@ -2087,7 +2043,6 @@ CSGBrush *CSGPolygon3D::_build_brush() {
}
for (int i = 0; i <= splits; i++) {
-
float ofs = i * path_interval;
if (ofs > bl) {
ofs = bl;
@@ -2127,7 +2082,6 @@ CSGBrush *CSGPolygon3D::_build_brush() {
//put triangles where they belong
//add triangles for depth
for (int j = 0; j < final_polygon.size(); j++) {
-
int j_n = (j + 1) % final_polygon.size();
Vector3 v[4] = {
@@ -2177,7 +2131,6 @@ CSGBrush *CSGPolygon3D::_build_brush() {
}
if (i == 0 && !path_joined) {
-
for (int j = 0; j < triangles.size(); j += 3) {
for (int k = 0; k < 3; k++) {
int src[3] = { 0, 1, 2 };
@@ -2195,7 +2148,6 @@ CSGBrush *CSGPolygon3D::_build_brush() {
}
if (i == splits && !path_joined) {
-
for (int j = 0; j < triangles.size(); j += 3) {
for (int k = 0; k < 3; k++) {
int src[3] = { 0, 2, 1 };
@@ -2417,6 +2369,7 @@ void CSGPolygon3D::set_path_interval(float p_interval) {
_make_dirty();
update_gizmo();
}
+
float CSGPolygon3D::get_path_interval() const {
return path_interval;
}
@@ -2461,13 +2414,11 @@ bool CSGPolygon3D::get_smooth_faces() const {
}
void CSGPolygon3D::set_material(const Ref<Material> &p_material) {
-
material = p_material;
_make_dirty();
}
Ref<Material> CSGPolygon3D::get_material() const {
-
return material;
}
diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h
index abab1ded20..7e95d685c5 100644
--- a/modules/csg/csg_shape.h
+++ b/modules/csg/csg_shape.h
@@ -204,7 +204,6 @@ public:
};
class CSGSphere3D : public CSGPrimitive3D {
-
GDCLASS(CSGSphere3D, CSGPrimitive3D);
virtual CSGBrush *_build_brush();
@@ -237,7 +236,6 @@ public:
};
class CSGBox3D : public CSGPrimitive3D {
-
GDCLASS(CSGBox3D, CSGPrimitive3D);
virtual CSGBrush *_build_brush();
@@ -266,7 +264,6 @@ public:
};
class CSGCylinder3D : public CSGPrimitive3D {
-
GDCLASS(CSGCylinder3D, CSGPrimitive3D);
virtual CSGBrush *_build_brush();
@@ -303,7 +300,6 @@ public:
};
class CSGTorus3D : public CSGPrimitive3D {
-
GDCLASS(CSGTorus3D, CSGPrimitive3D);
virtual CSGBrush *_build_brush();
@@ -340,7 +336,6 @@ public:
};
class CSGPolygon3D : public CSGPrimitive3D {
-
GDCLASS(CSGPolygon3D, CSGPrimitive3D);
public:
diff --git a/modules/csg/register_types.cpp b/modules/csg/register_types.cpp
index 40eef84b1b..a8bcc2fed1 100644
--- a/modules/csg/register_types.cpp
+++ b/modules/csg/register_types.cpp
@@ -34,7 +34,6 @@
#include "csg_shape.h"
void register_csg_types() {
-
#ifndef _3D_DISABLED
ClassDB::register_virtual_class<CSGShape3D>();