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-rw-r--r--modules/csg/doc_classes/CSGBox3D.xml2
-rw-r--r--modules/csg/doc_classes/CSGCombiner3D.xml2
-rw-r--r--modules/csg/doc_classes/CSGCylinder3D.xml2
-rw-r--r--modules/csg/doc_classes/CSGMesh3D.xml2
-rw-r--r--modules/csg/doc_classes/CSGPolygon3D.xml2
-rw-r--r--modules/csg/doc_classes/CSGPrimitive3D.xml2
-rw-r--r--modules/csg/doc_classes/CSGShape3D.xml2
-rw-r--r--modules/csg/doc_classes/CSGSphere3D.xml2
-rw-r--r--modules/csg/doc_classes/CSGTorus3D.xml2
9 files changed, 18 insertions, 0 deletions
diff --git a/modules/csg/doc_classes/CSGBox3D.xml b/modules/csg/doc_classes/CSGBox3D.xml
index 4b479ed42e..64b07a6cbb 100644
--- a/modules/csg/doc_classes/CSGBox3D.xml
+++ b/modules/csg/doc_classes/CSGBox3D.xml
@@ -5,8 +5,10 @@
</brief_description>
<description>
This node allows you to create a box for use with the CSG system.
+ [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
</description>
<tutorials>
+ <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>
</tutorials>
<members>
<member name="material" type="Material" setter="set_material" getter="get_material">
diff --git a/modules/csg/doc_classes/CSGCombiner3D.xml b/modules/csg/doc_classes/CSGCombiner3D.xml
index 422c5d35b7..16903141de 100644
--- a/modules/csg/doc_classes/CSGCombiner3D.xml
+++ b/modules/csg/doc_classes/CSGCombiner3D.xml
@@ -5,7 +5,9 @@
</brief_description>
<description>
For complex arrangements of shapes, it is sometimes needed to add structure to your CSG nodes. The CSGCombiner3D node allows you to create this structure. The node encapsulates the result of the CSG operations of its children. In this way, it is possible to do operations on one set of shapes that are children of one CSGCombiner3D node, and a set of separate operations on a second set of shapes that are children of a second CSGCombiner3D node, and then do an operation that takes the two end results as its input to create the final shape.
+ [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
</description>
<tutorials>
+ <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>
</tutorials>
</class>
diff --git a/modules/csg/doc_classes/CSGCylinder3D.xml b/modules/csg/doc_classes/CSGCylinder3D.xml
index 1fe2025bab..fa61957c84 100644
--- a/modules/csg/doc_classes/CSGCylinder3D.xml
+++ b/modules/csg/doc_classes/CSGCylinder3D.xml
@@ -5,8 +5,10 @@
</brief_description>
<description>
This node allows you to create a cylinder (or cone) for use with the CSG system.
+ [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
</description>
<tutorials>
+ <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>
</tutorials>
<members>
<member name="cone" type="bool" setter="set_cone" getter="is_cone" default="false">
diff --git a/modules/csg/doc_classes/CSGMesh3D.xml b/modules/csg/doc_classes/CSGMesh3D.xml
index 42fcb7bd2b..660659a98b 100644
--- a/modules/csg/doc_classes/CSGMesh3D.xml
+++ b/modules/csg/doc_classes/CSGMesh3D.xml
@@ -5,8 +5,10 @@
</brief_description>
<description>
This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces. See also [CSGPolygon3D] for drawing 2D extruded polygons to be used as CSG nodes.
+ [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
</description>
<tutorials>
+ <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>
</tutorials>
<members>
<member name="material" type="Material" setter="set_material" getter="get_material">
diff --git a/modules/csg/doc_classes/CSGPolygon3D.xml b/modules/csg/doc_classes/CSGPolygon3D.xml
index 5a49eebc7b..e8ef79a9e5 100644
--- a/modules/csg/doc_classes/CSGPolygon3D.xml
+++ b/modules/csg/doc_classes/CSGPolygon3D.xml
@@ -5,8 +5,10 @@
</brief_description>
<description>
An array of 2D points is extruded to quickly and easily create a variety of 3D meshes. See also [CSGMesh3D] for using 3D meshes as CSG nodes.
+ [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
</description>
<tutorials>
+ <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>
</tutorials>
<members>
<member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0">
diff --git a/modules/csg/doc_classes/CSGPrimitive3D.xml b/modules/csg/doc_classes/CSGPrimitive3D.xml
index 8f4c8b9451..7eac85368e 100644
--- a/modules/csg/doc_classes/CSGPrimitive3D.xml
+++ b/modules/csg/doc_classes/CSGPrimitive3D.xml
@@ -5,8 +5,10 @@
</brief_description>
<description>
Parent class for various CSG primitives. It contains code and functionality that is common between them. It cannot be used directly. Instead use one of the various classes that inherit from it.
+ [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
</description>
<tutorials>
+ <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>
</tutorials>
<members>
<member name="invert_faces" type="bool" setter="set_invert_faces" getter="is_inverting_faces" default="false">
diff --git a/modules/csg/doc_classes/CSGShape3D.xml b/modules/csg/doc_classes/CSGShape3D.xml
index f5031064d6..b2513703c0 100644
--- a/modules/csg/doc_classes/CSGShape3D.xml
+++ b/modules/csg/doc_classes/CSGShape3D.xml
@@ -5,8 +5,10 @@
</brief_description>
<description>
This is the CSG base class that provides CSG operation support to the various CSG nodes in Godot.
+ [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
</description>
<tutorials>
+ <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>
</tutorials>
<methods>
<method name="get_collision_layer_value" qualifiers="const">
diff --git a/modules/csg/doc_classes/CSGSphere3D.xml b/modules/csg/doc_classes/CSGSphere3D.xml
index b8dfb4cf5f..1ef20bc7ca 100644
--- a/modules/csg/doc_classes/CSGSphere3D.xml
+++ b/modules/csg/doc_classes/CSGSphere3D.xml
@@ -5,8 +5,10 @@
</brief_description>
<description>
This node allows you to create a sphere for use with the CSG system.
+ [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
</description>
<tutorials>
+ <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>
</tutorials>
<members>
<member name="material" type="Material" setter="set_material" getter="get_material">
diff --git a/modules/csg/doc_classes/CSGTorus3D.xml b/modules/csg/doc_classes/CSGTorus3D.xml
index 2c0eef8f09..09256af109 100644
--- a/modules/csg/doc_classes/CSGTorus3D.xml
+++ b/modules/csg/doc_classes/CSGTorus3D.xml
@@ -5,8 +5,10 @@
</brief_description>
<description>
This node allows you to create a torus for use with the CSG system.
+ [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
</description>
<tutorials>
+ <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>
</tutorials>
<members>
<member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="0.5">