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-rw-r--r--modules/csg/csg.cpp2
-rw-r--r--modules/csg/csg.h4
-rw-r--r--modules/csg/csg_shape.cpp14
-rw-r--r--modules/csg/csg_shape.h2
4 files changed, 11 insertions, 11 deletions
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index 4e39cce4a5..3f61e2852f 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -179,7 +179,7 @@ void CSGBrush::_regen_face_aabbs() {
}
}
-void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<bool> &p_smooth, const Vector<Ref<Material> > &p_materials, const Vector<bool> &p_invert_faces) {
+void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials, const Vector<bool> &p_invert_faces) {
faces.clear();
diff --git a/modules/csg/csg.h b/modules/csg/csg.h
index bb83c84cb5..d389cbc283 100644
--- a/modules/csg/csg.h
+++ b/modules/csg/csg.h
@@ -55,12 +55,12 @@ struct CSGBrush {
};
Vector<Face> faces;
- Vector<Ref<Material> > materials;
+ Vector<Ref<Material>> materials;
inline void _regen_face_aabbs();
// Create a brush from faces.
- void build_from_faces(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<bool> &p_smooth, const Vector<Ref<Material> > &p_materials, const Vector<bool> &p_invert_faces);
+ void build_from_faces(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials, const Vector<bool> &p_invert_faces);
void copy_from(const CSGBrush &p_brush, const Transform &p_xform);
};
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index a227d49892..54635ae320 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -665,7 +665,7 @@ CSGCombiner::CSGCombiner() {
/////////////////////
-CSGBrush *CSGPrimitive::_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material> > &p_materials) {
+CSGBrush *CSGPrimitive::_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials) {
CSGBrush *brush = memnew(CSGBrush);
@@ -717,7 +717,7 @@ CSGBrush *CSGMesh::_build_brush() {
Vector<Vector3> vertices;
Vector<bool> smooth;
- Vector<Ref<Material> > materials;
+ Vector<Ref<Material>> materials;
Vector<Vector2> uvs;
Ref<Material> material = get_material();
@@ -927,7 +927,7 @@ CSGBrush *CSGSphere::_build_brush() {
Vector<Vector3> faces;
Vector<Vector2> uvs;
Vector<bool> smooth;
- Vector<Ref<Material> > materials;
+ Vector<Ref<Material>> materials;
Vector<bool> invert;
faces.resize(face_count * 3);
@@ -1130,7 +1130,7 @@ CSGBrush *CSGBox::_build_brush() {
Vector<Vector3> faces;
Vector<Vector2> uvs;
Vector<bool> smooth;
- Vector<Ref<Material> > materials;
+ Vector<Ref<Material>> materials;
Vector<bool> invert;
faces.resize(face_count * 3);
@@ -1308,7 +1308,7 @@ CSGBrush *CSGCylinder::_build_brush() {
Vector<Vector3> faces;
Vector<Vector2> uvs;
Vector<bool> smooth;
- Vector<Ref<Material> > materials;
+ Vector<Ref<Material>> materials;
Vector<bool> invert;
faces.resize(face_count * 3);
@@ -1557,7 +1557,7 @@ CSGBrush *CSGTorus::_build_brush() {
Vector<Vector3> faces;
Vector<Vector2> uvs;
Vector<bool> smooth;
- Vector<Ref<Material> > materials;
+ Vector<Ref<Material>> materials;
Vector<bool> invert;
faces.resize(face_count * 3);
@@ -1851,7 +1851,7 @@ CSGBrush *CSGPolygon::_build_brush() {
Vector<Vector3> faces;
Vector<Vector2> uvs;
Vector<bool> smooth;
- Vector<Ref<Material> > materials;
+ Vector<Ref<Material>> materials;
Vector<bool> invert;
faces.resize(face_count * 3);
diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h
index 909437e39b..fdbf979fe7 100644
--- a/modules/csg/csg_shape.h
+++ b/modules/csg/csg_shape.h
@@ -172,7 +172,7 @@ private:
bool invert_faces;
protected:
- CSGBrush *_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material> > &p_materials);
+ CSGBrush *_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials);
static void _bind_methods();
public: