diff options
Diffstat (limited to 'modules/csg')
-rw-r--r-- | modules/csg/doc_classes/CSGBox.xml | 8 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGCylinder.xml | 12 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGMesh.xml | 4 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGPolygon.xml | 26 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGPrimitive.xml | 2 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGShape.xml | 12 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGSphere.xml | 10 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGTorus.xml | 12 |
8 files changed, 43 insertions, 43 deletions
diff --git a/modules/csg/doc_classes/CSGBox.xml b/modules/csg/doc_classes/CSGBox.xml index e508468415..d100c01205 100644 --- a/modules/csg/doc_classes/CSGBox.xml +++ b/modules/csg/doc_classes/CSGBox.xml @@ -11,16 +11,16 @@ <methods> </methods> <members> - <member name="depth" type="float" setter="set_depth" getter="get_depth"> + <member name="depth" type="float" setter="set_depth" getter="get_depth" default="2.0"> Depth of the box measured from the center of the box. </member> - <member name="height" type="float" setter="set_height" getter="get_height"> + <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> Height of the box measured from the center of the box. </member> - <member name="material" type="Material" setter="set_material" getter="get_material"> + <member name="material" type="Material" setter="set_material" getter="get_material" default="null"> The material used to render the box. </member> - <member name="width" type="float" setter="set_width" getter="get_width"> + <member name="width" type="float" setter="set_width" getter="get_width" default="2.0"> Width of the box measured from the center of the box. </member> </members> diff --git a/modules/csg/doc_classes/CSGCylinder.xml b/modules/csg/doc_classes/CSGCylinder.xml index 24c3f8ba2e..643eb7c7f4 100644 --- a/modules/csg/doc_classes/CSGCylinder.xml +++ b/modules/csg/doc_classes/CSGCylinder.xml @@ -11,22 +11,22 @@ <methods> </methods> <members> - <member name="cone" type="bool" setter="set_cone" getter="is_cone"> + <member name="cone" type="bool" setter="set_cone" getter="is_cone" default="false"> If [code]true[/code] a cone is created, the [member radius] will only apply to one side. </member> - <member name="height" type="float" setter="set_height" getter="get_height"> + <member name="height" type="float" setter="set_height" getter="get_height" default="1.0"> The height of the cylinder. </member> - <member name="material" type="Material" setter="set_material" getter="get_material"> + <member name="material" type="Material" setter="set_material" getter="get_material" default="null"> The material used to render the cylinder. </member> - <member name="radius" type="float" setter="set_radius" getter="get_radius"> + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> The radius of the cylinder. </member> - <member name="sides" type="int" setter="set_sides" getter="get_sides"> + <member name="sides" type="int" setter="set_sides" getter="get_sides" default="8"> The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder. </member> - <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces"> + <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="true"> If [code]true[/code] the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If [code]false[/code] the cylinder will have a flat shaded look. </member> </members> diff --git a/modules/csg/doc_classes/CSGMesh.xml b/modules/csg/doc_classes/CSGMesh.xml index afe0bc262d..daa08decb6 100644 --- a/modules/csg/doc_classes/CSGMesh.xml +++ b/modules/csg/doc_classes/CSGMesh.xml @@ -11,9 +11,9 @@ <methods> </methods> <members> - <member name="material" type="Material" setter="set_material" getter="get_material"> + <member name="material" type="Material" setter="set_material" getter="get_material" default="null"> </member> - <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> + <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null"> The mesh resource to use as a CSG shape. </member> </members> diff --git a/modules/csg/doc_classes/CSGPolygon.xml b/modules/csg/doc_classes/CSGPolygon.xml index 2c5d298222..a65a363a51 100644 --- a/modules/csg/doc_classes/CSGPolygon.xml +++ b/modules/csg/doc_classes/CSGPolygon.xml @@ -11,43 +11,43 @@ <methods> </methods> <members> - <member name="depth" type="float" setter="set_depth" getter="get_depth"> + <member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0"> Extrusion depth when [member mode] is [constant MODE_DEPTH]. </member> - <member name="material" type="Material" setter="set_material" getter="get_material"> + <member name="material" type="Material" setter="set_material" getter="get_material" default="null"> Material to use for the resulting mesh. </member> - <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="CSGPolygon.Mode"> + <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="CSGPolygon.Mode" default="0"> Extrusion mode. </member> - <member name="path_continuous_u" type="bool" setter="set_path_continuous_u" getter="is_path_continuous_u"> + <member name="path_continuous_u" type="bool" setter="set_path_continuous_u" getter="is_path_continuous_u" default="null"> If [code]true[/code] the u component of our uv will continuously increase in unison with the distance traveled along our path when [member mode] is [constant MODE_PATH]. </member> - <member name="path_interval" type="float" setter="set_path_interval" getter="get_path_interval"> + <member name="path_interval" type="float" setter="set_path_interval" getter="get_path_interval" default="null"> Interval at which a new extrusion slice is added along the path when [member mode] is [constant MODE_PATH]. </member> - <member name="path_joined" type="bool" setter="set_path_joined" getter="is_path_joined"> + <member name="path_joined" type="bool" setter="set_path_joined" getter="is_path_joined" default="null"> If [code]true[/code] the start and end of our path are joined together ensuring there is no seam when [member mode] is [constant MODE_PATH]. </member> - <member name="path_local" type="bool" setter="set_path_local" getter="is_path_local"> + <member name="path_local" type="bool" setter="set_path_local" getter="is_path_local" default="null"> If [code]false[/code] we extrude centered on our path, if [code]true[/code] we extrude in relation to the position of our CSGPolygon when [member mode] is [constant MODE_PATH]. </member> - <member name="path_node" type="NodePath" setter="set_path_node" getter="get_path_node"> + <member name="path_node" type="NodePath" setter="set_path_node" getter="get_path_node" default="null"> The [Shape] object containing the path along which we extrude when [member mode] is [constant MODE_PATH]. </member> - <member name="path_rotation" type="int" setter="set_path_rotation" getter="get_path_rotation" enum="CSGPolygon.PathRotation"> + <member name="path_rotation" type="int" setter="set_path_rotation" getter="get_path_rotation" enum="CSGPolygon.PathRotation" default="null"> The method by which each slice is rotated along the path when [member mode] is [constant MODE_PATH]. </member> - <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon"> + <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon" default="PoolVector2Array( 0, 0, 0, 1, 1, 1, 1, 0 )"> Point array that defines the shape that we'll extrude. </member> - <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces"> + <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="false"> Generates smooth normals so smooth shading is applied to our mesh. </member> - <member name="spin_degrees" type="float" setter="set_spin_degrees" getter="get_spin_degrees"> + <member name="spin_degrees" type="float" setter="set_spin_degrees" getter="get_spin_degrees" default="null"> Degrees to rotate our extrusion for each slice when [member mode] is [constant MODE_SPIN]. </member> - <member name="spin_sides" type="int" setter="set_spin_sides" getter="get_spin_sides"> + <member name="spin_sides" type="int" setter="set_spin_sides" getter="get_spin_sides" default="null"> Number of extrusion when [member mode] is [constant MODE_SPIN]. </member> </members> diff --git a/modules/csg/doc_classes/CSGPrimitive.xml b/modules/csg/doc_classes/CSGPrimitive.xml index 869e4006fe..6c2f837637 100644 --- a/modules/csg/doc_classes/CSGPrimitive.xml +++ b/modules/csg/doc_classes/CSGPrimitive.xml @@ -10,7 +10,7 @@ <methods> </methods> <members> - <member name="invert_faces" type="bool" setter="set_invert_faces" getter="is_inverting_faces"> + <member name="invert_faces" type="bool" setter="set_invert_faces" getter="is_inverting_faces" default="false"> Invert the faces of the mesh. </member> </members> diff --git a/modules/csg/doc_classes/CSGShape.xml b/modules/csg/doc_classes/CSGShape.xml index 7fa7c78534..91f54f8246 100644 --- a/modules/csg/doc_classes/CSGShape.xml +++ b/modules/csg/doc_classes/CSGShape.xml @@ -64,23 +64,23 @@ </method> </methods> <members> - <member name="calculate_tangents" type="bool" setter="set_calculate_tangents" getter="is_calculating_tangents"> + <member name="calculate_tangents" type="bool" setter="set_calculate_tangents" getter="is_calculating_tangents" default="true"> Calculate tangents for the CSG shape which allows the use of normal maps. This is only applied on the root shape, this setting is ignored on any child. </member> - <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer"> + <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> The physics layers this area is in. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. </member> - <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> The physics layers this CSG shape scans for collisions. </member> - <member name="operation" type="int" setter="set_operation" getter="get_operation" enum="CSGShape.Operation"> + <member name="operation" type="int" setter="set_operation" getter="get_operation" enum="CSGShape.Operation" default="0"> The operation that is performed on this shape. This is ignored for the first CSG child node as the operation is between this node and the previous child of this nodes parent. </member> - <member name="snap" type="float" setter="set_snap" getter="get_snap"> + <member name="snap" type="float" setter="set_snap" getter="get_snap" default="0.001"> </member> - <member name="use_collision" type="bool" setter="set_use_collision" getter="is_using_collision"> + <member name="use_collision" type="bool" setter="set_use_collision" getter="is_using_collision" default="false"> Adds a collision shape to the physics engine for our CSG shape. This will always act like a static body. Note that the collision shape is still active even if the CSG shape itself is hidden. </member> </members> diff --git a/modules/csg/doc_classes/CSGSphere.xml b/modules/csg/doc_classes/CSGSphere.xml index 2a12cf84db..0a62644179 100644 --- a/modules/csg/doc_classes/CSGSphere.xml +++ b/modules/csg/doc_classes/CSGSphere.xml @@ -11,19 +11,19 @@ <methods> </methods> <members> - <member name="material" type="Material" setter="set_material" getter="get_material"> + <member name="material" type="Material" setter="set_material" getter="get_material" default="null"> The material used to render the sphere. </member> - <member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments"> + <member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="12"> Number of vertical slices for the sphere. </member> - <member name="radius" type="float" setter="set_radius" getter="get_radius"> + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> Radius of the sphere. </member> - <member name="rings" type="int" setter="set_rings" getter="get_rings"> + <member name="rings" type="int" setter="set_rings" getter="get_rings" default="6"> Number of horizontal slices for the sphere. </member> - <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces"> + <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="true"> If [code]true[/code] the normals of the sphere are set to give a smooth effect making the sphere seem rounded. If [code]false[/code] the sphere will have a flat shaded look. </member> </members> diff --git a/modules/csg/doc_classes/CSGTorus.xml b/modules/csg/doc_classes/CSGTorus.xml index 0d4437d87f..156fb185e7 100644 --- a/modules/csg/doc_classes/CSGTorus.xml +++ b/modules/csg/doc_classes/CSGTorus.xml @@ -11,22 +11,22 @@ <methods> </methods> <members> - <member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius"> + <member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="2.0"> The inner radius of the torus. </member> - <member name="material" type="Material" setter="set_material" getter="get_material"> + <member name="material" type="Material" setter="set_material" getter="get_material" default="null"> The material used to render the torus. </member> - <member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius"> + <member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius" default="3.0"> The outer radius of the torus. </member> - <member name="ring_sides" type="int" setter="set_ring_sides" getter="get_ring_sides"> + <member name="ring_sides" type="int" setter="set_ring_sides" getter="get_ring_sides" default="6"> The number of edges each ring of the torus is constructed of. </member> - <member name="sides" type="int" setter="set_sides" getter="get_sides"> + <member name="sides" type="int" setter="set_sides" getter="get_sides" default="8"> The number of slices the torus is constructed of. </member> - <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces"> + <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="true"> If [code]true[/code] the normals of the torus are set to give a smooth effect making the torus seem rounded. If [code]false[/code] the torus will have a flat shaded look. </member> </members> |