diff options
Diffstat (limited to 'modules/csg')
-rw-r--r-- | modules/csg/csg.cpp | 74 | ||||
-rw-r--r-- | modules/csg/csg_gizmos.cpp | 81 | ||||
-rw-r--r-- | modules/csg/csg_gizmos.h | 24 | ||||
-rw-r--r-- | modules/csg/csg_shape.cpp | 28 |
4 files changed, 112 insertions, 95 deletions
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index 4e6e701bfd..87c2caec0d 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -62,7 +62,7 @@ void CSGBrush::build_from_faces(const PoolVector<Vector3> &p_vertices, const Poo faces.resize(p_vertices.size() / 3); for (int i = 0; i < faces.size(); i++) { - Face &f = faces[i]; + Face &f = faces.write[i]; f.vertices[0] = rv[i * 3 + 0]; f.vertices[1] = rv[i * 3 + 1]; f.vertices[2] = rv[i * 3 + 2]; @@ -101,7 +101,7 @@ void CSGBrush::build_from_faces(const PoolVector<Vector3> &p_vertices, const Poo materials.resize(material_map.size()); for (Map<Ref<Material>, int>::Element *E = material_map.front(); E; E = E->next()) { - materials[E->get()] = E->key(); + materials.write[E->get()] = E->key(); } _regen_face_aabbs(); @@ -111,10 +111,10 @@ void CSGBrush::_regen_face_aabbs() { for (int i = 0; i < faces.size(); i++) { - faces[i].aabb.position = faces[i].vertices[0]; - faces[i].aabb.expand_to(faces[i].vertices[1]); - faces[i].aabb.expand_to(faces[i].vertices[2]); - faces[i].aabb.grow_by(faces[i].aabb.get_longest_axis_size() * 0.001); //make it a tad bigger to avoid num precision erros + faces.write[i].aabb.position = faces[i].vertices[0]; + faces.write[i].aabb.expand_to(faces[i].vertices[1]); + faces.write[i].aabb.expand_to(faces[i].vertices[2]); + faces.write[i].aabb.grow_by(faces[i].aabb.get_longest_axis_size() * 0.001); //make it a tad bigger to avoid num precision erros } } @@ -125,7 +125,7 @@ void CSGBrush::copy_from(const CSGBrush &p_brush, const Transform &p_xform) { for (int i = 0; i < faces.size(); i++) { for (int j = 0; j < 3; j++) { - faces[i].vertices[j] = p_xform.xform(p_brush.faces[i].vertices[j]); + faces.write[i].vertices[j] = p_xform.xform(p_brush.faces[i].vertices[j]); } } @@ -341,7 +341,7 @@ void CSGBrushOperation::BuildPoly::_clip_segment(const CSGBrush *p_brush, int p_ new_edge.points[0] = edges[i].points[0]; new_edge.points[1] = point_idx; new_edge.outer = edges[i].outer; - edges[i].points[0] = point_idx; + edges.write[i].points[0] = point_idx; edges.insert(i, new_edge); i++; //skip newly inserted edge base_edges++; //will need an extra one in the base triangle @@ -637,7 +637,7 @@ void CSGBrushOperation::_add_poly_points(const BuildPoly &p_poly, int p_edge, in int to_point = e.edge_point; int current_edge = e.edge; - edge_process[e.edge] = true; //mark as processed + edge_process.write[e.edge] = true; //mark as processed int limit = p_poly.points.size() * 4; //avoid infinite recursion @@ -708,7 +708,7 @@ void CSGBrushOperation::_add_poly_points(const BuildPoly &p_poly, int p_edge, in prev_point = to_point; to_point = next_point; - edge_process[next_edge] = true; //mark this edge as processed + edge_process.write[next_edge] = true; //mark this edge as processed current_edge = next_edge; limit--; @@ -792,13 +792,13 @@ void CSGBrushOperation::_merge_poly(MeshMerge &mesh, int p_face_idx, const Build //none processed by default for (int i = 0; i < edge_process.size(); i++) { - edge_process[i] = false; + edge_process.write[i] = false; } //put edges in points, so points can go through them for (int i = 0; i < p_poly.edges.size(); i++) { - vertex_process[p_poly.edges[i].points[0]].push_back(i); - vertex_process[p_poly.edges[i].points[1]].push_back(i); + vertex_process.write[p_poly.edges[i].points[0]].push_back(i); + vertex_process.write[p_poly.edges[i].points[1]].push_back(i); } Vector<PolyPoints> polys; @@ -854,7 +854,7 @@ void CSGBrushOperation::_merge_poly(MeshMerge &mesh, int p_face_idx, const Build _add_poly_outline(p_poly, p_poly.edges[i].points[0], p_poly.edges[i].points[1], vertex_process, outline); if (outline.size() > 1) { - polys[intersect_poly].holes.push_back(outline); + polys.write[intersect_poly].holes.push_back(outline); } } _add_poly_points(p_poly, i, p_poly.edges[i].points[0], p_poly.edges[i].points[1], vertex_process, edge_process, polys); @@ -953,18 +953,18 @@ void CSGBrushOperation::_merge_poly(MeshMerge &mesh, int p_face_idx, const Build //duplicate point int insert_at = with_outline_vertex; - polys[i].points.insert(insert_at, polys[i].points[insert_at]); + polys.write[i].points.insert(insert_at, polys[i].points[insert_at]); insert_at++; //insert all others, outline should be backwards (must check) int holesize = polys[i].holes[j].size(); for (int k = 0; k <= holesize; k++) { int idx = (from_hole_vertex + k) % holesize; - polys[i].points.insert(insert_at, polys[i].holes[j][idx]); + polys.write[i].points.insert(insert_at, polys[i].holes[j][idx]); insert_at++; } added_hole = true; - polys[i].holes.remove(j); + polys.write[i].holes.remove(j); break; //got rid of hole, break and continue } } @@ -980,7 +980,7 @@ void CSGBrushOperation::_merge_poly(MeshMerge &mesh, int p_face_idx, const Build Vector<Vector2> vertices; vertices.resize(polys[i].points.size()); for (int j = 0; j < vertices.size(); j++) { - vertices[j] = p_poly.points[polys[i].points[j]].point; + vertices.write[j] = p_poly.points[polys[i].points[j]].point; } Vector<int> indices = Geometry::triangulate_polygon(vertices); @@ -1267,7 +1267,7 @@ void CSGBrushOperation::MeshMerge::mark_inside_faces() { int intersections = _bvh_count_intersections(bvh, max_depth, max_alloc - 1, center, target, i); if (intersections & 1) { - faces[i].inside = true; + faces.write[i].inside = true; } } } @@ -1419,13 +1419,13 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_A if (mesh_merge.faces[i].inside) continue; for (int j = 0; j < 3; j++) { - result.faces[outside_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]]; - result.faces[outside_count].uvs[j] = mesh_merge.faces[i].uvs[j]; + result.faces.write[outside_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]]; + result.faces.write[outside_count].uvs[j] = mesh_merge.faces[i].uvs[j]; } - result.faces[outside_count].smooth = mesh_merge.faces[i].smooth; - result.faces[outside_count].invert = mesh_merge.faces[i].invert; - result.faces[outside_count].material = mesh_merge.faces[i].material_idx; + result.faces.write[outside_count].smooth = mesh_merge.faces[i].smooth; + result.faces.write[outside_count].invert = mesh_merge.faces[i].invert; + result.faces.write[outside_count].material = mesh_merge.faces[i].material_idx; outside_count++; } @@ -1451,13 +1451,13 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_A if (!mesh_merge.faces[i].inside) continue; for (int j = 0; j < 3; j++) { - result.faces[inside_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]]; - result.faces[inside_count].uvs[j] = mesh_merge.faces[i].uvs[j]; + result.faces.write[inside_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]]; + result.faces.write[inside_count].uvs[j] = mesh_merge.faces[i].uvs[j]; } - result.faces[inside_count].smooth = mesh_merge.faces[i].smooth; - result.faces[inside_count].invert = mesh_merge.faces[i].invert; - result.faces[inside_count].material = mesh_merge.faces[i].material_idx; + result.faces.write[inside_count].smooth = mesh_merge.faces[i].smooth; + result.faces.write[inside_count].invert = mesh_merge.faces[i].invert; + result.faces.write[inside_count].material = mesh_merge.faces[i].material_idx; inside_count++; } @@ -1489,19 +1489,19 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_A continue; for (int j = 0; j < 3; j++) { - result.faces[face_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]]; - result.faces[face_count].uvs[j] = mesh_merge.faces[i].uvs[j]; + result.faces.write[face_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]]; + result.faces.write[face_count].uvs[j] = mesh_merge.faces[i].uvs[j]; } if (mesh_merge.faces[i].from_b) { //invert facing of insides of B - SWAP(result.faces[face_count].vertices[1], result.faces[face_count].vertices[2]); - SWAP(result.faces[face_count].uvs[1], result.faces[face_count].uvs[2]); + SWAP(result.faces.write[face_count].vertices[1], result.faces.write[face_count].vertices[2]); + SWAP(result.faces.write[face_count].uvs[1], result.faces.write[face_count].uvs[2]); } - result.faces[face_count].smooth = mesh_merge.faces[i].smooth; - result.faces[face_count].invert = mesh_merge.faces[i].invert; - result.faces[face_count].material = mesh_merge.faces[i].material_idx; + result.faces.write[face_count].smooth = mesh_merge.faces[i].smooth; + result.faces.write[face_count].invert = mesh_merge.faces[i].invert; + result.faces.write[face_count].material = mesh_merge.faces[i].material_idx; face_count++; } @@ -1513,6 +1513,6 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_A //updatelist of materials result.materials.resize(mesh_merge.materials.size()); for (const Map<Ref<Material>, int>::Element *E = mesh_merge.materials.front(); E; E = E->next()) { - result.materials[E->get()] = E->key(); + result.materials.write[E->get()] = E->key(); } } diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp index 2150320c4a..f9744c72af 100644 --- a/modules/csg/csg_gizmos.cpp +++ b/modules/csg/csg_gizmos.cpp @@ -32,7 +32,16 @@ /////////// -String CSGShapeSpatialGizmo::get_handle_name(int p_idx) const { +CSGShapeSpatialGizmoPlugin::CSGShapeSpatialGizmoPlugin() { + + Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/csg", Color(0.2, 0.5, 1, 0.1)); + create_material("shape_material", gizmo_color); + create_handle_material("handles"); +} + +String CSGShapeSpatialGizmoPlugin::get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const { + + CSGShape *cs = Object::cast_to<CSGShape>(p_gizmo->get_spatial_node()); if (Object::cast_to<CSGSphere>(cs)) { @@ -57,7 +66,9 @@ String CSGShapeSpatialGizmo::get_handle_name(int p_idx) const { return ""; } -Variant CSGShapeSpatialGizmo::get_handle_value(int p_idx) const { +Variant CSGShapeSpatialGizmoPlugin::get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const { + + CSGShape *cs = Object::cast_to<CSGShape>(p_gizmo->get_spatial_node()); if (Object::cast_to<CSGSphere>(cs)) { @@ -89,10 +100,12 @@ Variant CSGShapeSpatialGizmo::get_handle_value(int p_idx) const { return Variant(); } -void CSGShapeSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) { +void CSGShapeSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point) { + + CSGShape *cs = Object::cast_to<CSGShape>(p_gizmo->get_spatial_node()); Transform gt = cs->get_global_transform(); - gt.orthonormalize(); + //gt.orthonormalize(); Transform gi = gt.affine_inverse(); Vector3 ray_from = p_camera->project_ray_origin(p_point); @@ -170,7 +183,9 @@ void CSGShapeSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 s->set_outer_radius(d); } } -void CSGShapeSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) { +void CSGShapeSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) { + + CSGShape *cs = Object::cast_to<CSGShape>(p_gizmo->get_spatial_node()); if (Object::cast_to<CSGSphere>(cs)) { CSGSphere *s = Object::cast_to<CSGSphere>(cs); @@ -260,12 +275,26 @@ void CSGShapeSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bo ur->commit_action(); } } -void CSGShapeSpatialGizmo::redraw() { +bool CSGShapeSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) { + return Object::cast_to<CSGSphere>(p_spatial) || Object::cast_to<CSGBox>(p_spatial) || Object::cast_to<CSGCylinder>(p_spatial) || Object::cast_to<CSGTorus>(p_spatial) || Object::cast_to<CSGMesh>(p_spatial) || Object::cast_to<CSGPolygon>(p_spatial); +} - clear(); +String CSGShapeSpatialGizmoPlugin::get_name() const { + return "CSGShapes"; +} + +bool CSGShapeSpatialGizmoPlugin::is_selectable_when_hidden() const { + return true; +} - Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/csg"); - Ref<Material> material = create_material("shape_material", gizmo_color); +void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { + + CSGShape *cs = Object::cast_to<CSGShape>(p_gizmo->get_spatial_node()); + + p_gizmo->clear(); + + Ref<Material> material = get_material("shape_material", p_gizmo); + Ref<Material> handles_material = get_material("handles"); PoolVector<Vector3> faces = cs->get_brush_faces(); @@ -278,14 +307,14 @@ void CSGShapeSpatialGizmo::redraw() { int f = i / 6; for (int j = 0; j < 3; j++) { int j_n = (j + 1) % 3; - lines[i + j * 2 + 0] = r[f * 3 + j]; - lines[i + j * 2 + 1] = r[f * 3 + j_n]; + lines.write[i + j * 2 + 0] = r[f * 3 + j]; + lines.write[i + j * 2 + 1] = r[f * 3 + j_n]; } } } - add_lines(lines, material); - add_collision_segments(lines); + p_gizmo->add_lines(lines, material); + p_gizmo->add_collision_segments(lines); if (Object::cast_to<CSGSphere>(cs)) { CSGSphere *s = Object::cast_to<CSGSphere>(cs); @@ -293,7 +322,7 @@ void CSGShapeSpatialGizmo::redraw() { float r = s->get_radius(); Vector<Vector3> handles; handles.push_back(Vector3(r, 0, 0)); - add_handles(handles); + p_gizmo->add_handles(handles, handles_material); } if (Object::cast_to<CSGBox>(cs)) { @@ -303,7 +332,7 @@ void CSGShapeSpatialGizmo::redraw() { handles.push_back(Vector3(s->get_width(), 0, 0)); handles.push_back(Vector3(0, s->get_height(), 0)); handles.push_back(Vector3(0, 0, s->get_depth())); - add_handles(handles); + p_gizmo->add_handles(handles, handles_material); } if (Object::cast_to<CSGCylinder>(cs)) { @@ -312,7 +341,7 @@ void CSGShapeSpatialGizmo::redraw() { Vector<Vector3> handles; handles.push_back(Vector3(s->get_radius(), 0, 0)); handles.push_back(Vector3(0, s->get_height() * 0.5, 0)); - add_handles(handles); + p_gizmo->add_handles(handles, handles_material); } if (Object::cast_to<CSGTorus>(cs)) { @@ -321,25 +350,11 @@ void CSGShapeSpatialGizmo::redraw() { Vector<Vector3> handles; handles.push_back(Vector3(s->get_inner_radius(), 0, 0)); handles.push_back(Vector3(s->get_outer_radius(), 0, 0)); - add_handles(handles); - } -} -CSGShapeSpatialGizmo::CSGShapeSpatialGizmo(CSGShape *p_cs) { - - cs = p_cs; - set_spatial_node(p_cs); -} - -Ref<SpatialEditorGizmo> EditorPluginCSG::create_spatial_gizmo(Spatial *p_spatial) { - if (Object::cast_to<CSGSphere>(p_spatial) || Object::cast_to<CSGBox>(p_spatial) || Object::cast_to<CSGCylinder>(p_spatial) || Object::cast_to<CSGTorus>(p_spatial) || Object::cast_to<CSGMesh>(p_spatial) || Object::cast_to<CSGPolygon>(p_spatial)) { - Ref<CSGShapeSpatialGizmo> csg = memnew(CSGShapeSpatialGizmo(Object::cast_to<CSGShape>(p_spatial))); - return csg; + p_gizmo->add_handles(handles, handles_material); } - - return Ref<SpatialEditorGizmo>(); } EditorPluginCSG::EditorPluginCSG(EditorNode *p_editor) { - - EDITOR_DEF("editors/3d_gizmos/gizmo_colors/csg", Color(0.2, 0.5, 1, 0.1)); + Ref<CSGShapeSpatialGizmoPlugin> gizmo_plugin = Ref<CSGShapeSpatialGizmoPlugin>(memnew(CSGShapeSpatialGizmoPlugin)); + SpatialEditor::get_singleton()->register_gizmo_plugin(gizmo_plugin); } diff --git a/modules/csg/csg_gizmos.h b/modules/csg/csg_gizmos.h index 68e916823b..d65d1f58c1 100644 --- a/modules/csg/csg_gizmos.h +++ b/modules/csg/csg_gizmos.h @@ -35,25 +35,27 @@ #include "editor/editor_plugin.h" #include "editor/spatial_editor_gizmos.h" -class CSGShapeSpatialGizmo : public EditorSpatialGizmo { +class CSGShapeSpatialGizmoPlugin : public EditorSpatialGizmoPlugin { - GDCLASS(CSGShapeSpatialGizmo, EditorSpatialGizmo); - - CSGShape *cs; + GDCLASS(CSGShapeSpatialGizmoPlugin, EditorSpatialGizmoPlugin); public: - virtual String get_handle_name(int p_idx) const; - virtual Variant get_handle_value(int p_idx) const; - virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point); - virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false); - void redraw(); - CSGShapeSpatialGizmo(CSGShape *p_cs = NULL); + bool has_gizmo(Spatial *p_spatial); + String get_name() const; + bool is_selectable_when_hidden() const; + void redraw(EditorSpatialGizmo *p_gizmo); + + String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const; + Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const; + void set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point); + void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel); + + CSGShapeSpatialGizmoPlugin(); }; class EditorPluginCSG : public EditorPlugin { GDCLASS(EditorPluginCSG, EditorPlugin) public: - virtual Ref<SpatialEditorGizmo> create_spatial_gizmo(Spatial *p_spatial); EditorPluginCSG(EditorNode *p_editor); }; diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 67cc7e1ba2..9f2171a82a 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -177,7 +177,7 @@ void CSGShape::_update_shape() { Vector<int> face_count; face_count.resize(n->materials.size() + 1); for (int i = 0; i < face_count.size(); i++) { - face_count[i] = 0; + face_count.write[i] = 0; } for (int i = 0; i < n->faces.size(); i++) { @@ -200,7 +200,7 @@ void CSGShape::_update_shape() { } } - face_count[idx]++; + face_count.write[idx]++; } Vector<ShapeUpdateSurface> surfaces; @@ -210,18 +210,18 @@ void CSGShape::_update_shape() { //create arrays for (int i = 0; i < surfaces.size(); i++) { - surfaces[i].vertices.resize(face_count[i] * 3); - surfaces[i].normals.resize(face_count[i] * 3); - surfaces[i].uvs.resize(face_count[i] * 3); - surfaces[i].last_added = 0; + surfaces.write[i].vertices.resize(face_count[i] * 3); + surfaces.write[i].normals.resize(face_count[i] * 3); + surfaces.write[i].uvs.resize(face_count[i] * 3); + surfaces.write[i].last_added = 0; if (i != surfaces.size() - 1) { - surfaces[i].material = n->materials[i]; + surfaces.write[i].material = n->materials[i]; } - surfaces[i].verticesw = surfaces[i].vertices.write(); - surfaces[i].normalsw = surfaces[i].normals.write(); - surfaces[i].uvsw = surfaces[i].uvs.write(); + surfaces.write[i].verticesw = surfaces.write[i].vertices.write(); + surfaces.write[i].normalsw = surfaces.write[i].normals.write(); + surfaces.write[i].uvsw = surfaces.write[i].uvs.write(); } //fill arrays @@ -281,7 +281,7 @@ void CSGShape::_update_shape() { surfaces[idx].normalsw[last + order[j]] = normal; } - surfaces[idx].last_added += 3; + surfaces.write[idx].last_added += 3; } } @@ -290,9 +290,9 @@ void CSGShape::_update_shape() { for (int i = 0; i < surfaces.size(); i++) { - surfaces[i].verticesw = PoolVector<Vector3>::Write(); - surfaces[i].normalsw = PoolVector<Vector3>::Write(); - surfaces[i].uvsw = PoolVector<Vector2>::Write(); + surfaces.write[i].verticesw = PoolVector<Vector3>::Write(); + surfaces.write[i].normalsw = PoolVector<Vector3>::Write(); + surfaces.write[i].uvsw = PoolVector<Vector2>::Write(); if (surfaces[i].last_added == 0) continue; |