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-rw-r--r--modules/csg/csg.cpp4
-rw-r--r--modules/csg/csg.h36
-rw-r--r--modules/csg/csg_gizmos.cpp4
-rw-r--r--modules/csg/csg_gizmos.h4
-rw-r--r--modules/csg/csg_shape.cpp55
-rw-r--r--modules/csg/csg_shape.h32
-rw-r--r--modules/csg/register_types.cpp4
-rw-r--r--modules/csg/register_types.h4
8 files changed, 66 insertions, 77 deletions
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index 04e1c4de35..f0a2f17ba9 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/csg/csg.h b/modules/csg/csg.h
index ef1103e1ac..3fbed66e5c 100644
--- a/modules/csg/csg.h
+++ b/modules/csg/csg.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -48,9 +48,9 @@ struct CSGBrush {
Vector3 vertices[3];
Vector2 uvs[3];
AABB aabb;
- bool smooth;
- bool invert;
- int material;
+ bool smooth = false;
+ bool invert = false;
+ int material = 0;
};
Vector<Face> faces;
@@ -74,20 +74,20 @@ struct CSGBrushOperation {
struct MeshMerge {
struct Face {
- bool from_b;
- bool inside;
- int points[3];
+ bool from_b = false;
+ bool inside = false;
+ int points[3] = {};
Vector2 uvs[3];
- bool smooth;
- bool invert;
- int material_idx;
+ bool smooth = false;
+ bool invert = false;
+ int material_idx = 0;
};
struct FaceBVH {
- int face;
- int left;
- int right;
- int next;
+ int face = 0;
+ int left = 0;
+ int right = 0;
+ int next = 0;
Vector3 center;
AABB aabb;
};
@@ -142,7 +142,7 @@ struct CSGBrushOperation {
Map<Ref<Material>, int> materials;
Map<Vector3, int> vertex_map;
OAHashMap<VertexKey, int, VertexKeyHash> snap_cache;
- float vertex_snap;
+ float vertex_snap = 0.0;
inline void _add_distance(List<real_t> &r_intersectionsA, List<real_t> &r_intersectionsB, bool p_from_B, real_t p_distance) const;
inline bool _bvh_inside(FaceBVH *facebvhptr, int p_max_depth, int p_bvh_first, int p_face_idx) const;
@@ -159,7 +159,7 @@ struct CSGBrushOperation {
};
struct Face2D {
- int vertex_idx[3];
+ int vertex_idx[3] = {};
};
Vector<Vertex2D> vertices;
@@ -167,7 +167,7 @@ struct CSGBrushOperation {
Plane plane;
Transform to_2D;
Transform to_3D;
- float vertex_snap2;
+ float vertex_snap2 = 0.0;
inline int _get_point_idx(const Vector2 &p_point);
inline int _add_vertex(const Vertex2D &p_vertex);
diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp
index 58dc4dfb5b..e23442ef99 100644
--- a/modules/csg/csg_gizmos.cpp
+++ b/modules/csg/csg_gizmos.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/csg/csg_gizmos.h b/modules/csg/csg_gizmos.h
index cf44f76f37..8f7da35de3 100644
--- a/modules/csg/csg_gizmos.h
+++ b/modules/csg/csg_gizmos.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 0a20dbd229..40ba457e43 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,7 +45,8 @@ void CSGShape3D::set_use_collision(bool p_enable) {
if (use_collision) {
root_collision_shape.instance();
- root_collision_instance = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC);
+ root_collision_instance = PhysicsServer3D::get_singleton()->body_create();
+ PhysicsServer3D::get_singleton()->body_set_mode(root_collision_instance, PhysicsServer3D::BODY_MODE_STATIC);
PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
PhysicsServer3D::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world_3d()->get_space());
@@ -58,7 +59,7 @@ void CSGShape3D::set_use_collision(bool p_enable) {
root_collision_instance = RID();
root_collision_shape.unref();
}
- _change_notify();
+ notify_property_list_changed();
}
bool CSGShape3D::is_using_collision() const {
@@ -494,7 +495,8 @@ void CSGShape3D::_notification(int p_what) {
if (use_collision && is_root_shape()) {
root_collision_shape.instance();
- root_collision_instance = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC);
+ root_collision_instance = PhysicsServer3D::get_singleton()->body_create();
+ PhysicsServer3D::get_singleton()->body_set_mode(root_collision_instance, PhysicsServer3D::BODY_MODE_STATIC);
PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
PhysicsServer3D::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world_3d()->get_space());
@@ -625,15 +627,6 @@ void CSGShape3D::_bind_methods() {
}
CSGShape3D::CSGShape3D() {
- operation = OPERATION_UNION;
- parent = nullptr;
- brush = nullptr;
- dirty = false;
- snap = 0.001;
- use_collision = false;
- collision_layer = 1;
- collision_mask = 1;
- calculate_tangents = true;
set_notify_local_transform(true);
}
@@ -927,25 +920,27 @@ CSGBrush *CSGSphere3D::_build_brush() {
bool *invertw = invert.ptrw();
int face = 0;
+ const double lat_step = Math_TAU / rings;
+ const double lon_step = Math_TAU / radial_segments;
for (int i = 1; i <= rings; i++) {
- double lat0 = Math_PI * (-0.5 + (double)(i - 1) / rings);
+ double lat0 = lat_step * (i - 1) - Math_TAU / 4;
double z0 = Math::sin(lat0);
double zr0 = Math::cos(lat0);
double u0 = double(i - 1) / rings;
- double lat1 = Math_PI * (-0.5 + (double)i / rings);
+ double lat1 = lat_step * i - Math_TAU / 4;
double z1 = Math::sin(lat1);
double zr1 = Math::cos(lat1);
double u1 = double(i) / rings;
for (int j = radial_segments; j >= 1; j--) {
- double lng0 = 2 * Math_PI * (double)(j - 1) / radial_segments;
+ double lng0 = lon_step * (j - 1);
double x0 = Math::cos(lng0);
double y0 = Math::sin(lng0);
double v0 = double(i - 1) / radial_segments;
- double lng1 = 2 * Math_PI * (double)(j) / radial_segments;
+ double lng1 = lon_step * j;
double x1 = Math::cos(lng1);
double y1 = Math::sin(lng1);
double v1 = double(i) / radial_segments;
@@ -1038,7 +1033,6 @@ void CSGSphere3D::set_radius(const float p_radius) {
radius = p_radius;
_make_dirty();
update_gizmo();
- _change_notify("radius");
}
float CSGSphere3D::get_radius() const {
@@ -1208,7 +1202,6 @@ void CSGBox3D::set_size(const Vector3 &p_size) {
size = p_size;
_make_dirty();
update_gizmo();
- _change_notify("size");
}
Vector3 CSGBox3D::get_size() const {
@@ -1266,8 +1259,8 @@ CSGBrush *CSGCylinder3D::_build_brush() {
float inc = float(i) / sides;
float inc_n = float((i + 1)) / sides;
- float ang = inc * Math_PI * 2.0;
- float ang_n = inc_n * Math_PI * 2.0;
+ float ang = inc * Math_TAU;
+ float ang_n = inc_n * Math_TAU;
Vector3 base(Math::cos(ang), 0, Math::sin(ang));
Vector3 base_n(Math::cos(ang_n), 0, Math::sin(ang_n));
@@ -1390,7 +1383,6 @@ void CSGCylinder3D::set_radius(const float p_radius) {
radius = p_radius;
_make_dirty();
update_gizmo();
- _change_notify("radius");
}
float CSGCylinder3D::get_radius() const {
@@ -1401,7 +1393,6 @@ void CSGCylinder3D::set_height(const float p_height) {
height = p_height;
_make_dirty();
update_gizmo();
- _change_notify("height");
}
float CSGCylinder3D::get_height() const {
@@ -1508,8 +1499,8 @@ CSGBrush *CSGTorus3D::_build_brush() {
float inci = float(i) / sides;
float inci_n = float((i + 1)) / sides;
- float angi = inci * Math_PI * 2.0;
- float angi_n = inci_n * Math_PI * 2.0;
+ float angi = inci * Math_TAU;
+ float angi_n = inci_n * Math_TAU;
Vector3 normali = Vector3(Math::cos(angi), 0, Math::sin(angi));
Vector3 normali_n = Vector3(Math::cos(angi_n), 0, Math::sin(angi_n));
@@ -1518,8 +1509,8 @@ CSGBrush *CSGTorus3D::_build_brush() {
float incj = float(j) / ring_sides;
float incj_n = float((j + 1)) / ring_sides;
- float angj = incj * Math_PI * 2.0;
- float angj_n = incj_n * Math_PI * 2.0;
+ float angj = incj * Math_TAU;
+ float angj_n = incj_n * Math_TAU;
Vector2 normalj = Vector2(Math::cos(angj), Math::sin(angj)) * radius + Vector2(min_radius + radius, 0);
Vector2 normalj_n = Vector2(Math::cos(angj_n), Math::sin(angj_n)) * radius + Vector2(min_radius + radius, 0);
@@ -1611,7 +1602,6 @@ void CSGTorus3D::set_inner_radius(const float p_inner_radius) {
inner_radius = p_inner_radius;
_make_dirty();
update_gizmo();
- _change_notify("inner_radius");
}
float CSGTorus3D::get_inner_radius() const {
@@ -1622,7 +1612,6 @@ void CSGTorus3D::set_outer_radius(const float p_outer_radius) {
outer_radius = p_outer_radius;
_make_dirty();
update_gizmo();
- _change_notify("outer_radius");
}
float CSGTorus3D::get_outer_radius() const {
@@ -1891,8 +1880,8 @@ CSGBrush *CSGPolygon3D::_build_brush() {
float inci = float(i) / spin_sides;
float inci_n = float((i + 1)) / spin_sides;
- float angi = -(inci * spin_degrees / 360.0) * Math_PI * 2.0;
- float angi_n = -(inci_n * spin_degrees / 360.0) * Math_PI * 2.0;
+ float angi = -Math::deg2rad(inci * spin_degrees);
+ float angi_n = -Math::deg2rad(inci_n * spin_degrees);
Vector3 normali = Vector3(Math::cos(angi), 0, Math::sin(angi));
Vector3 normali_n = Vector3(Math::cos(angi_n), 0, Math::sin(angi_n));
@@ -2269,7 +2258,7 @@ void CSGPolygon3D::set_mode(Mode p_mode) {
mode = p_mode;
_make_dirty();
update_gizmo();
- _change_notify();
+ notify_property_list_changed();
}
CSGPolygon3D::Mode CSGPolygon3D::get_mode() const {
diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h
index be76cee543..de7de09f00 100644
--- a/modules/csg/csg_shape.h
+++ b/modules/csg/csg_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,23 +50,23 @@ public:
};
private:
- Operation operation;
- CSGShape3D *parent;
+ Operation operation = OPERATION_UNION;
+ CSGShape3D *parent = nullptr;
- CSGBrush *brush;
+ CSGBrush *brush = nullptr;
AABB node_aabb;
- bool dirty;
- float snap;
+ bool dirty = false;
+ float snap = 0.001;
- bool use_collision;
- uint32_t collision_layer;
- uint32_t collision_mask;
+ bool use_collision = false;
+ uint32_t collision_layer = 1;
+ uint32_t collision_mask = 1;
Ref<ConcavePolygonShape3D> root_collision_shape;
RID root_collision_instance;
- bool calculate_tangents;
+ bool calculate_tangents = true;
Ref<ArrayMesh> root_mesh;
@@ -85,12 +85,12 @@ private:
Vector<Vector2> uvs;
Vector<float> tans;
Ref<Material> material;
- int last_added;
+ int last_added = 0;
- Vector3 *verticesw;
- Vector3 *normalsw;
- Vector2 *uvsw;
- float *tansw;
+ Vector3 *verticesw = nullptr;
+ Vector3 *normalsw = nullptr;
+ Vector2 *uvsw = nullptr;
+ float *tansw = nullptr;
};
//mikktspace callbacks
diff --git a/modules/csg/register_types.cpp b/modules/csg/register_types.cpp
index a8bcc2fed1..e28f44d1eb 100644
--- a/modules/csg/register_types.cpp
+++ b/modules/csg/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/csg/register_types.h b/modules/csg/register_types.h
index 926e598561..8747b3fade 100644
--- a/modules/csg/register_types.h
+++ b/modules/csg/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */