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-rw-r--r--modules/csg/csg.cpp2
-rw-r--r--modules/csg/csg_shape.cpp20
2 files changed, 10 insertions, 12 deletions
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index 3f61e2852f..6714db76bb 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -50,7 +50,7 @@ inline static Vector2 interpolate_segment_uv(const Vector2 p_segement_points[2],
float distance = (p_interpolation_point - p_segement_points[0]).length();
float fraction = distance / segment_length;
- return p_uvs[0].linear_interpolate(p_uvs[1], fraction);
+ return p_uvs[0].lerp(p_uvs[1], fraction);
}
inline static Vector2 interpolate_triangle_uv(const Vector2 p_vertices[3], const Vector2 p_uvs[3], const Vector2 &p_interpolation_point) {
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 5557da3014..d38ddf3f90 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -296,20 +296,18 @@ void CSGShape3D::_update_shape() {
int mat = n->faces[i].material;
ERR_CONTINUE(mat < -1 || mat >= face_count.size());
int idx = mat == -1 ? face_count.size() - 1 : mat;
- if (n->faces[i].smooth) {
- Plane p(n->faces[i].vertices[0], n->faces[i].vertices[1], n->faces[i].vertices[2]);
+ Plane p(n->faces[i].vertices[0], n->faces[i].vertices[1], n->faces[i].vertices[2]);
- for (int j = 0; j < 3; j++) {
- Vector3 v = n->faces[i].vertices[j];
- Vector3 add;
- if (vec_map.lookup(v, add)) {
- add += p.normal;
- } else {
- add = p.normal;
- }
- vec_map.set(v, add);
+ for (int j = 0; j < 3; j++) {
+ Vector3 v = n->faces[i].vertices[j];
+ Vector3 add;
+ if (vec_map.lookup(v, add)) {
+ add += p.normal;
+ } else {
+ add = p.normal;
}
+ vec_map.set(v, add);
}
face_count.write[idx]++;