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-rw-r--r--modules/csg/csg.cpp6
-rw-r--r--modules/csg/csg.h10
2 files changed, 8 insertions, 8 deletions
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index 177014e5a7..93533e1690 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -211,7 +211,7 @@ void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector<
int ic = p_flip_faces.size();
const bool *ri = p_flip_faces.ptr();
- Map<Ref<Material>, int> material_map;
+ HashMap<Ref<Material>, int> material_map;
faces.resize(p_vertices.size() / 3);
@@ -242,10 +242,10 @@ void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector<
if (mc == vc / 3) {
Ref<Material> mat = rm[i];
if (mat.is_valid()) {
- const Map<Ref<Material>, int>::Element *E = material_map.find(mat);
+ HashMap<Ref<Material>, int>::ConstIterator E = material_map.find(mat);
if (E) {
- f.material = E->get();
+ f.material = E->value;
} else {
f.material = material_map.size();
material_map[mat] = f.material;
diff --git a/modules/csg/csg.h b/modules/csg/csg.h
index 9ff7b13a44..53a9e5d722 100644
--- a/modules/csg/csg.h
+++ b/modules/csg/csg.h
@@ -38,8 +38,8 @@
#include "core/math/vector3.h"
#include "core/object/ref_counted.h"
#include "core/templates/list.h"
-#include "core/templates/map.h"
#include "core/templates/oa_hash_map.h"
+#include "core/templates/rb_map.h"
#include "core/templates/vector.h"
#include "scene/resources/material.h"
@@ -139,8 +139,8 @@ struct CSGBrushOperation {
Vector<Vector3> points;
Vector<Face> faces;
- Map<Ref<Material>, int> materials;
- Map<Vector3, int> vertex_map;
+ HashMap<Ref<Material>, int> materials;
+ HashMap<Vector3, int> vertex_map;
OAHashMap<VertexKey, int, VertexKeyHash> snap_cache;
float vertex_snap = 0.0;
@@ -184,8 +184,8 @@ struct CSGBrushOperation {
};
struct Build2DFaceCollection {
- Map<int, Build2DFaces> build2DFacesA;
- Map<int, Build2DFaces> build2DFacesB;
+ HashMap<int, Build2DFaces> build2DFacesA;
+ HashMap<int, Build2DFaces> build2DFacesB;
};
void update_faces(const CSGBrush &p_brush_a, const int p_face_idx_a, const CSGBrush &p_brush_b, const int p_face_idx_b, Build2DFaceCollection &p_collection, float p_vertex_snap);