diff options
Diffstat (limited to 'modules/csg')
-rw-r--r-- | modules/csg/csg.cpp | 12 | ||||
-rw-r--r-- | modules/csg/csg_shape.cpp | 3 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGCylinder.xml | 4 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGMesh.xml | 2 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGPolygon.xml | 6 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGShape.xml | 4 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGSphere.xml | 2 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGTorus.xml | 2 |
8 files changed, 20 insertions, 15 deletions
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index 0eb539b182..3a61afa023 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -242,7 +242,7 @@ void CSGBrushOperation::BuildPoly::_clip_segment(const CSGBrush *p_brush, int p_ //check if edge and poly share a vertex, of so, assign it to segment_idx for (int i = 0; i < points.size(); i++) { for (int j = 0; j < 2; j++) { - if (segment[j].distance_to(points[i].point) < CMP_EPSILON) { + if (Math::is_zero_approx(segment[j].distance_to(points[i].point))) { segment_idx[j] = i; inserted_points.push_back(i); break; @@ -310,7 +310,7 @@ void CSGBrushOperation::BuildPoly::_clip_segment(const CSGBrush *p_brush, int p_ Vector2 edgeseg[2] = { points[edges[i].points[0]].point, points[edges[i].points[1]].point }; Vector2 closest = Geometry::get_closest_point_to_segment_2d(segment[j], edgeseg); - if (closest.distance_to(segment[j]) < CMP_EPSILON) { + if (Math::is_zero_approx(closest.distance_to(segment[j]))) { //point rest of this edge res = closest; found = true; @@ -439,7 +439,7 @@ void CSGBrushOperation::BuildPoly::clip(const CSGBrush *p_brush, int p_face, Mes //transform A points to 2D - if (segment[0].distance_to(segment[1]) < CMP_EPSILON) + if (Math::is_zero_approx(segment[0].distance_to(segment[1]))) return; //too small _clip_segment(p_brush, p_face, segment, mesh_merge, p_for_B); @@ -461,10 +461,10 @@ void CSGBrushOperation::_collision_callback(const CSGBrush *A, int p_face_a, Map { //check if either is a degenerate - if (va[0].distance_to(va[1]) < CMP_EPSILON || va[0].distance_to(va[2]) < CMP_EPSILON || va[1].distance_to(va[2]) < CMP_EPSILON) + if (Math::is_zero_approx(va[0].distance_to(va[1])) || Math::is_zero_approx(va[0].distance_to(va[2])) || Math::is_zero_approx(va[1].distance_to(va[2]))) return; - if (vb[0].distance_to(vb[1]) < CMP_EPSILON || vb[0].distance_to(vb[2]) < CMP_EPSILON || vb[1].distance_to(vb[2]) < CMP_EPSILON) + if (Math::is_zero_approx(vb[0].distance_to(vb[1])) || Math::is_zero_approx(vb[0].distance_to(vb[2])) || Math::is_zero_approx(vb[1].distance_to(vb[2]))) return; } @@ -611,7 +611,7 @@ void CSGBrushOperation::_add_poly_points(const BuildPoly &p_poly, int p_edge, in { EdgeSort es; - es.angle = 0; //wont be checked here + es.angle = 0; //won't be checked here es.edge = p_edge; es.prev_point = p_from_point; es.edge_point = p_to_point; diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index e70773d914..1d27b9b6f4 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -2082,6 +2082,9 @@ CSGBrush *CSGPolygon::_build_brush() { for (int i = 0; i <= splits; i++) { float ofs = i * path_interval; + if (ofs > bl) { + ofs = bl; + } if (i == splits && path_joined) { ofs = 0.0; } diff --git a/modules/csg/doc_classes/CSGCylinder.xml b/modules/csg/doc_classes/CSGCylinder.xml index 9adcbc4502..24c3f8ba2e 100644 --- a/modules/csg/doc_classes/CSGCylinder.xml +++ b/modules/csg/doc_classes/CSGCylinder.xml @@ -12,7 +12,7 @@ </methods> <members> <member name="cone" type="bool" setter="set_cone" getter="is_cone"> - If true a cone is created, the [member radius] will only apply to one side. + If [code]true[/code] a cone is created, the [member radius] will only apply to one side. </member> <member name="height" type="float" setter="set_height" getter="get_height"> The height of the cylinder. @@ -27,7 +27,7 @@ The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder. </member> <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces"> - If true the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. When false the cylinder will have a flat shaded look. + If [code]true[/code] the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If [code]false[/code] the cylinder will have a flat shaded look. </member> </members> <constants> diff --git a/modules/csg/doc_classes/CSGMesh.xml b/modules/csg/doc_classes/CSGMesh.xml index c1f04d724a..afe0bc262d 100644 --- a/modules/csg/doc_classes/CSGMesh.xml +++ b/modules/csg/doc_classes/CSGMesh.xml @@ -11,6 +11,8 @@ <methods> </methods> <members> + <member name="material" type="Material" setter="set_material" getter="get_material"> + </member> <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> The mesh resource to use as a CSG shape. </member> diff --git a/modules/csg/doc_classes/CSGPolygon.xml b/modules/csg/doc_classes/CSGPolygon.xml index 931c7cba51..2c5d298222 100644 --- a/modules/csg/doc_classes/CSGPolygon.xml +++ b/modules/csg/doc_classes/CSGPolygon.xml @@ -21,16 +21,16 @@ Extrusion mode. </member> <member name="path_continuous_u" type="bool" setter="set_path_continuous_u" getter="is_path_continuous_u"> - If true the u component of our uv will continuously increase in unison with the distance traveled along our path when [member mode] is [constant MODE_PATH]. + If [code]true[/code] the u component of our uv will continuously increase in unison with the distance traveled along our path when [member mode] is [constant MODE_PATH]. </member> <member name="path_interval" type="float" setter="set_path_interval" getter="get_path_interval"> Interval at which a new extrusion slice is added along the path when [member mode] is [constant MODE_PATH]. </member> <member name="path_joined" type="bool" setter="set_path_joined" getter="is_path_joined"> - If true the start and end of our path are joined together ensuring there is no seam when [member mode] is [constant MODE_PATH]. + If [code]true[/code] the start and end of our path are joined together ensuring there is no seam when [member mode] is [constant MODE_PATH]. </member> <member name="path_local" type="bool" setter="set_path_local" getter="is_path_local"> - If false we extrude centered on our path, if true we extrude in relation to the position of our CSGPolygon when [member mode] is [constant MODE_PATH]. + If [code]false[/code] we extrude centered on our path, if [code]true[/code] we extrude in relation to the position of our CSGPolygon when [member mode] is [constant MODE_PATH]. </member> <member name="path_node" type="NodePath" setter="set_path_node" getter="get_path_node"> The [Shape] object containing the path along which we extrude when [member mode] is [constant MODE_PATH]. diff --git a/modules/csg/doc_classes/CSGShape.xml b/modules/csg/doc_classes/CSGShape.xml index 152a8cd3bc..7fa7c78534 100644 --- a/modules/csg/doc_classes/CSGShape.xml +++ b/modules/csg/doc_classes/CSGShape.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CSGShape" inherits="VisualInstance" category="Core" version="3.2"> +<class name="CSGShape" inherits="GeometryInstance" category="Core" version="3.2"> <brief_description> The CSG base class. </brief_description> @@ -37,7 +37,7 @@ <return type="bool"> </return> <description> - Returns true if this is a root shape and is thus the object that is rendered. + Returns [code]true[/code] if this is a root shape and is thus the object that is rendered. </description> </method> <method name="set_collision_layer_bit"> diff --git a/modules/csg/doc_classes/CSGSphere.xml b/modules/csg/doc_classes/CSGSphere.xml index 5fe55996e5..2a12cf84db 100644 --- a/modules/csg/doc_classes/CSGSphere.xml +++ b/modules/csg/doc_classes/CSGSphere.xml @@ -24,7 +24,7 @@ Number of horizontal slices for the sphere. </member> <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces"> - If true the normals of the sphere are set to give a smooth effect making the sphere seem rounded. When false the sphere will have a flat shaded look. + If [code]true[/code] the normals of the sphere are set to give a smooth effect making the sphere seem rounded. If [code]false[/code] the sphere will have a flat shaded look. </member> </members> <constants> diff --git a/modules/csg/doc_classes/CSGTorus.xml b/modules/csg/doc_classes/CSGTorus.xml index e438b9e405..0d4437d87f 100644 --- a/modules/csg/doc_classes/CSGTorus.xml +++ b/modules/csg/doc_classes/CSGTorus.xml @@ -27,7 +27,7 @@ The number of slices the torus is constructed of. </member> <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces"> - If true the normals of the torus are set to give a smooth effect making the torus seem rounded. When false the torus will have a flat shaded look. + If [code]true[/code] the normals of the torus are set to give a smooth effect making the torus seem rounded. If [code]false[/code] the torus will have a flat shaded look. </member> </members> <constants> |