diff options
Diffstat (limited to 'modules/csg')
-rw-r--r-- | modules/csg/csg.cpp | 36 | ||||
-rw-r--r-- | modules/csg/csg.h | 6 | ||||
-rw-r--r-- | modules/csg/csg_gizmos.cpp | 10 | ||||
-rw-r--r-- | modules/csg/csg_gizmos.h | 5 | ||||
-rw-r--r-- | modules/csg/csg_shape.cpp | 64 | ||||
-rw-r--r-- | modules/csg/csg_shape.h | 14 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGBox.xml | 4 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGCombiner.xml | 4 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGCylinder.xml | 8 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGMesh.xml | 6 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGPolygon.xml | 10 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGPrimitive.xml | 4 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGShape.xml | 12 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGSphere.xml | 6 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGTorus.xml | 6 | ||||
-rw-r--r-- | modules/csg/register_types.cpp | 4 | ||||
-rw-r--r-- | modules/csg/register_types.h | 4 |
17 files changed, 126 insertions, 77 deletions
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index 88f3c0338a..3a61afa023 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,7 +32,7 @@ #include "core/math/face3.h" #include "core/math/geometry.h" #include "core/os/os.h" -#include "core/sort.h" +#include "core/sort_array.h" #include "thirdparty/misc/triangulator.h" void CSGBrush::clear() { @@ -242,7 +242,7 @@ void CSGBrushOperation::BuildPoly::_clip_segment(const CSGBrush *p_brush, int p_ //check if edge and poly share a vertex, of so, assign it to segment_idx for (int i = 0; i < points.size(); i++) { for (int j = 0; j < 2; j++) { - if (segment[j].distance_to(points[i].point) < CMP_EPSILON) { + if (Math::is_zero_approx(segment[j].distance_to(points[i].point))) { segment_idx[j] = i; inserted_points.push_back(i); break; @@ -310,7 +310,7 @@ void CSGBrushOperation::BuildPoly::_clip_segment(const CSGBrush *p_brush, int p_ Vector2 edgeseg[2] = { points[edges[i].points[0]].point, points[edges[i].points[1]].point }; Vector2 closest = Geometry::get_closest_point_to_segment_2d(segment[j], edgeseg); - if (closest.distance_to(segment[j]) < CMP_EPSILON) { + if (Math::is_zero_approx(closest.distance_to(segment[j]))) { //point rest of this edge res = closest; found = true; @@ -439,7 +439,7 @@ void CSGBrushOperation::BuildPoly::clip(const CSGBrush *p_brush, int p_face, Mes //transform A points to 2D - if (segment[0].distance_to(segment[1]) < CMP_EPSILON) + if (Math::is_zero_approx(segment[0].distance_to(segment[1]))) return; //too small _clip_segment(p_brush, p_face, segment, mesh_merge, p_for_B); @@ -461,10 +461,10 @@ void CSGBrushOperation::_collision_callback(const CSGBrush *A, int p_face_a, Map { //check if either is a degenerate - if (va[0].distance_to(va[1]) < CMP_EPSILON || va[0].distance_to(va[2]) < CMP_EPSILON || va[1].distance_to(va[2]) < CMP_EPSILON) + if (Math::is_zero_approx(va[0].distance_to(va[1])) || Math::is_zero_approx(va[0].distance_to(va[2])) || Math::is_zero_approx(va[1].distance_to(va[2]))) return; - if (vb[0].distance_to(vb[1]) < CMP_EPSILON || vb[0].distance_to(vb[2]) < CMP_EPSILON || vb[1].distance_to(vb[2]) < CMP_EPSILON) + if (Math::is_zero_approx(vb[0].distance_to(vb[1])) || Math::is_zero_approx(vb[0].distance_to(vb[2])) || Math::is_zero_approx(vb[1].distance_to(vb[2]))) return; } @@ -611,7 +611,7 @@ void CSGBrushOperation::_add_poly_points(const BuildPoly &p_poly, int p_edge, in { EdgeSort es; - es.angle = 0; //wont be checked here + es.angle = 0; //won't be checked here es.edge = p_edge; es.prev_point = p_from_point; es.edge_point = p_to_point; @@ -666,14 +666,14 @@ void CSGBrushOperation::_add_poly_points(const BuildPoly &p_poly, int p_edge, in if (opposite_point == prev_point) continue; //not going back - EdgeSort e; + EdgeSort e2; Vector2 local_vec = t2d.xform(p_poly.points[opposite_point].point); - e.angle = -local_vec.angle(); //negate so we can sort by minimum angle - e.edge = edge; - e.edge_point = opposite_point; - e.prev_point = to_point; + e2.angle = -local_vec.angle(); //negate so we can sort by minimum angle + e2.edge = edge; + e2.edge_point = opposite_point; + e2.prev_point = to_point; - next_edges.push_back(e); + next_edges.push_back(e2); } //finally, sort by minimum angle @@ -953,13 +953,15 @@ void CSGBrushOperation::_merge_poly(MeshMerge &mesh, int p_face_idx, const Build //duplicate point int insert_at = with_outline_vertex; - polys.write[i].points.insert(insert_at, polys[i].points[insert_at]); + int point = polys[i].points[insert_at]; + polys.write[i].points.insert(insert_at, point); insert_at++; //insert all others, outline should be backwards (must check) int holesize = polys[i].holes[j].size(); for (int k = 0; k <= holesize; k++) { int idx = (from_hole_vertex + k) % holesize; - polys.write[i].points.insert(insert_at, polys[i].holes[j][idx]); + int point2 = polys[i].holes[j][idx]; + polys.write[i].points.insert(insert_at, point2); insert_at++; } diff --git a/modules/csg/csg.h b/modules/csg/csg.h index 5d6432eca8..4fa1a945cc 100644 --- a/modules/csg/csg.h +++ b/modules/csg/csg.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,6 @@ #ifndef CSG_H #define CSG_H -#include "core/dvector.h" #include "core/map.h" #include "core/math/aabb.h" #include "core/math/plane.h" @@ -39,6 +38,7 @@ #include "core/math/transform.h" #include "core/math/vector3.h" #include "core/oa_hash_map.h" +#include "core/pool_vector.h" #include "scene/resources/material.h" struct CSGBrush { diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp index 5864d02615..d4069b901f 100644 --- a/modules/csg/csg_gizmos.cpp +++ b/modules/csg/csg_gizmos.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -283,6 +283,10 @@ String CSGShapeSpatialGizmoPlugin::get_name() const { return "CSGShapes"; } +int CSGShapeSpatialGizmoPlugin::get_priority() const { + return -1; +} + bool CSGShapeSpatialGizmoPlugin::is_selectable_when_hidden() const { return true; } @@ -356,5 +360,5 @@ void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { EditorPluginCSG::EditorPluginCSG(EditorNode *p_editor) { Ref<CSGShapeSpatialGizmoPlugin> gizmo_plugin = Ref<CSGShapeSpatialGizmoPlugin>(memnew(CSGShapeSpatialGizmoPlugin)); - SpatialEditor::get_singleton()->register_gizmo_plugin(gizmo_plugin); + SpatialEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin); } diff --git a/modules/csg/csg_gizmos.h b/modules/csg/csg_gizmos.h index d65d1f58c1..0915d05111 100644 --- a/modules/csg/csg_gizmos.h +++ b/modules/csg/csg_gizmos.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,6 +42,7 @@ class CSGShapeSpatialGizmoPlugin : public EditorSpatialGizmoPlugin { public: bool has_gizmo(Spatial *p_spatial); String get_name() const; + int get_priority() const; bool is_selectable_when_hidden() const; void redraw(EditorSpatialGizmo *p_gizmo); diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 80fa2454ec..1d27b9b6f4 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -531,6 +531,13 @@ void CSGShape::_notification(int p_what) { } } + if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { + + if (parent) { + parent->_make_dirty(); + } + } + if (p_what == NOTIFICATION_EXIT_TREE) { if (parent) @@ -575,6 +582,18 @@ void CSGShape::_validate_property(PropertyInfo &property) const { } } +Array CSGShape::get_meshes() const { + + if (root_mesh.is_valid()) { + Array arr; + arr.resize(2); + arr[0] = Transform(); + arr[1] = root_mesh; + return arr; + } + + return Array(); +} void CSGShape::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_shape"), &CSGShape::_update_shape); @@ -604,6 +623,8 @@ void CSGShape::_bind_methods() { ClassDB::bind_method(D_METHOD("set_calculate_tangents", "enabled"), &CSGShape::set_calculate_tangents); ClassDB::bind_method(D_METHOD("is_calculating_tangents"), &CSGShape::is_calculating_tangents); + ClassDB::bind_method(D_METHOD("get_meshes"), &CSGShape::get_meshes); + ADD_PROPERTY(PropertyInfo(Variant::INT, "operation", PROPERTY_HINT_ENUM, "Union,Intersection,Subtraction"), "set_operation", "get_operation"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "snap", PROPERTY_HINT_RANGE, "0.0001,1,0.001"), "set_snap", "get_snap"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "calculate_tangents"), "set_calculate_tangents", "is_calculating_tangents"); @@ -703,6 +724,7 @@ CSGBrush *CSGMesh::_build_brush() { PoolVector<bool> smooth; PoolVector<Ref<Material> > materials; PoolVector<Vector2> uvs; + Ref<Material> material = get_material(); for (int i = 0; i < mesh->get_surface_count(); i++) { @@ -739,7 +761,12 @@ CSGBrush *CSGMesh::_build_brush() { uvr_used = true; } - Ref<Material> mat = mesh->surface_get_material(i); + Ref<Material> mat; + if (material.is_valid()) { + mat = material; + } else { + mat = mesh->surface_get_material(i); + } PoolVector<int> aindices = arrays[Mesh::ARRAY_INDEX]; if (aindices.size()) { @@ -785,8 +812,8 @@ CSGBrush *CSGMesh::_build_brush() { uvw[as + j + 1] = uv[1]; uvw[as + j + 2] = uv[2]; - sw[j / 3] = !flat; - mw[j / 3] = mat; + sw[(as + j) / 3] = !flat; + mw[(as + j) / 3] = mat; } } else { int as = vertices.size(); @@ -828,8 +855,8 @@ CSGBrush *CSGMesh::_build_brush() { uvw[as + j + 1] = uv[1]; uvw[as + j + 2] = uv[2]; - sw[j / 3] = !flat; - mw[j / 3] = mat; + sw[(as + j) / 3] = !flat; + mw[(as + j) / 3] = mat; } } } @@ -845,6 +872,18 @@ void CSGMesh::_mesh_changed() { update_gizmo(); } +void CSGMesh::set_material(const Ref<Material> &p_material) { + if (material == p_material) + return; + material = p_material; + _make_dirty(); +} + +Ref<Material> CSGMesh::get_material() const { + + return material; +} + void CSGMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &CSGMesh::set_mesh); @@ -852,7 +891,11 @@ void CSGMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("_mesh_changed"), &CSGMesh::_mesh_changed); + ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGMesh::set_material); + ClassDB::bind_method(D_METHOD("get_material"), &CSGMesh::get_material); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material"); } void CSGMesh::set_mesh(const Ref<Mesh> &p_mesh) { @@ -1132,9 +1175,9 @@ CSGBrush *CSGBox::_build_brush() { for (int k = 0; k < 3; k++) { if (i < 3) - face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); + face_points[j][(i + k) % 3] = v[k]; else - face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); + face_points[3 - j][(i + k) % 3] = -v[k]; } } @@ -2039,6 +2082,9 @@ CSGBrush *CSGPolygon::_build_brush() { for (int i = 0; i <= splits; i++) { float ofs = i * path_interval; + if (ofs > bl) { + ofs = bl; + } if (i == splits && path_joined) { ofs = 0.0; } diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h index 28d94bc2f2..a5b2238e6b 100644 --- a/modules/csg/csg_shape.h +++ b/modules/csg/csg_shape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -38,8 +38,8 @@ #include "scene/resources/concave_polygon_shape.h" #include "thirdparty/misc/mikktspace.h" -class CSGShape : public VisualInstance { - GDCLASS(CSGShape, VisualInstance); +class CSGShape : public GeometryInstance { + GDCLASS(CSGShape, GeometryInstance); public: enum Operation { @@ -116,6 +116,8 @@ protected: virtual void _validate_property(PropertyInfo &property) const; + Array get_meshes() const; + public: void set_operation(Operation p_operation); Operation get_operation() const; @@ -185,6 +187,7 @@ class CSGMesh : public CSGPrimitive { virtual CSGBrush *_build_brush(); Ref<Mesh> mesh; + Ref<Material> material; void _mesh_changed(); @@ -194,6 +197,9 @@ protected: public: void set_mesh(const Ref<Mesh> &p_mesh); Ref<Mesh> get_mesh(); + + void set_material(const Ref<Material> &p_material); + Ref<Material> get_material() const; }; class CSGSphere : public CSGPrimitive { diff --git a/modules/csg/doc_classes/CSGBox.xml b/modules/csg/doc_classes/CSGBox.xml index 5ec7b5089d..e508468415 100644 --- a/modules/csg/doc_classes/CSGBox.xml +++ b/modules/csg/doc_classes/CSGBox.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CSGBox" inherits="CSGPrimitive" category="Core" version="3.1"> +<class name="CSGBox" inherits="CSGPrimitive" category="Core" version="3.2"> <brief_description> A CSG Box shape. </brief_description> @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <demos> - </demos> <methods> </methods> <members> diff --git a/modules/csg/doc_classes/CSGCombiner.xml b/modules/csg/doc_classes/CSGCombiner.xml index 69c5df5840..51428b25f8 100644 --- a/modules/csg/doc_classes/CSGCombiner.xml +++ b/modules/csg/doc_classes/CSGCombiner.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CSGCombiner" inherits="CSGShape" category="Core" version="3.1"> +<class name="CSGCombiner" inherits="CSGShape" category="Core" version="3.2"> <brief_description> A CSG node that allows you to combine other CSG modifiers. </brief_description> @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <demos> - </demos> <methods> </methods> <constants> diff --git a/modules/csg/doc_classes/CSGCylinder.xml b/modules/csg/doc_classes/CSGCylinder.xml index 92b170ed1f..24c3f8ba2e 100644 --- a/modules/csg/doc_classes/CSGCylinder.xml +++ b/modules/csg/doc_classes/CSGCylinder.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CSGCylinder" inherits="CSGPrimitive" category="Core" version="3.1"> +<class name="CSGCylinder" inherits="CSGPrimitive" category="Core" version="3.2"> <brief_description> A CSG Cylinder shape. </brief_description> @@ -8,13 +8,11 @@ </description> <tutorials> </tutorials> - <demos> - </demos> <methods> </methods> <members> <member name="cone" type="bool" setter="set_cone" getter="is_cone"> - If true a cone is created, the [member radius] will only apply to one side. + If [code]true[/code] a cone is created, the [member radius] will only apply to one side. </member> <member name="height" type="float" setter="set_height" getter="get_height"> The height of the cylinder. @@ -29,7 +27,7 @@ The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder. </member> <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces"> - If true the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. When false the cylinder will have a flat shaded look. + If [code]true[/code] the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If [code]false[/code] the cylinder will have a flat shaded look. </member> </members> <constants> diff --git a/modules/csg/doc_classes/CSGMesh.xml b/modules/csg/doc_classes/CSGMesh.xml index 58e2bc1c4b..afe0bc262d 100644 --- a/modules/csg/doc_classes/CSGMesh.xml +++ b/modules/csg/doc_classes/CSGMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CSGMesh" inherits="CSGPrimitive" category="Core" version="3.1"> +<class name="CSGMesh" inherits="CSGPrimitive" category="Core" version="3.2"> <brief_description> A CSG Mesh shape that uses a mesh resource. </brief_description> @@ -8,11 +8,11 @@ </description> <tutorials> </tutorials> - <demos> - </demos> <methods> </methods> <members> + <member name="material" type="Material" setter="set_material" getter="get_material"> + </member> <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> The mesh resource to use as a CSG shape. </member> diff --git a/modules/csg/doc_classes/CSGPolygon.xml b/modules/csg/doc_classes/CSGPolygon.xml index a33e5557cb..2c5d298222 100644 --- a/modules/csg/doc_classes/CSGPolygon.xml +++ b/modules/csg/doc_classes/CSGPolygon.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CSGPolygon" inherits="CSGPrimitive" category="Core" version="3.1"> +<class name="CSGPolygon" inherits="CSGPrimitive" category="Core" version="3.2"> <brief_description> Extrudes a 2D polygon shape to create a 3D mesh. </brief_description> @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <demos> - </demos> <methods> </methods> <members> @@ -23,16 +21,16 @@ Extrusion mode. </member> <member name="path_continuous_u" type="bool" setter="set_path_continuous_u" getter="is_path_continuous_u"> - If true the u component of our uv will continuously increase in unison with the distance traveled along our path when [member mode] is [constant MODE_PATH]. + If [code]true[/code] the u component of our uv will continuously increase in unison with the distance traveled along our path when [member mode] is [constant MODE_PATH]. </member> <member name="path_interval" type="float" setter="set_path_interval" getter="get_path_interval"> Interval at which a new extrusion slice is added along the path when [member mode] is [constant MODE_PATH]. </member> <member name="path_joined" type="bool" setter="set_path_joined" getter="is_path_joined"> - If true the start and end of our path are joined together ensuring there is no seam when [member mode] is [constant MODE_PATH]. + If [code]true[/code] the start and end of our path are joined together ensuring there is no seam when [member mode] is [constant MODE_PATH]. </member> <member name="path_local" type="bool" setter="set_path_local" getter="is_path_local"> - If false we extrude centered on our path, if true we extrude in relation to the position of our CSGPolygon when [member mode] is [constant MODE_PATH]. + If [code]false[/code] we extrude centered on our path, if [code]true[/code] we extrude in relation to the position of our CSGPolygon when [member mode] is [constant MODE_PATH]. </member> <member name="path_node" type="NodePath" setter="set_path_node" getter="get_path_node"> The [Shape] object containing the path along which we extrude when [member mode] is [constant MODE_PATH]. diff --git a/modules/csg/doc_classes/CSGPrimitive.xml b/modules/csg/doc_classes/CSGPrimitive.xml index 2591bab7e3..869e4006fe 100644 --- a/modules/csg/doc_classes/CSGPrimitive.xml +++ b/modules/csg/doc_classes/CSGPrimitive.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CSGPrimitive" inherits="CSGShape" category="Core" version="3.1"> +<class name="CSGPrimitive" inherits="CSGShape" category="Core" version="3.2"> <brief_description> Base class for CSG primitives. </brief_description> @@ -7,8 +7,6 @@ </description> <tutorials> </tutorials> - <demos> - </demos> <methods> </methods> <members> diff --git a/modules/csg/doc_classes/CSGShape.xml b/modules/csg/doc_classes/CSGShape.xml index 56087cbb82..7fa7c78534 100644 --- a/modules/csg/doc_classes/CSGShape.xml +++ b/modules/csg/doc_classes/CSGShape.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CSGShape" inherits="VisualInstance" category="Core" version="3.1"> +<class name="CSGShape" inherits="GeometryInstance" category="Core" version="3.2"> <brief_description> The CSG base class. </brief_description> @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <demos> - </demos> <methods> <method name="get_collision_layer_bit" qualifiers="const"> <return type="bool"> @@ -29,11 +27,17 @@ Returns an individual bit on the collision mask. </description> </method> + <method name="get_meshes" qualifiers="const"> + <return type="Array"> + </return> + <description> + </description> + </method> <method name="is_root_shape" qualifiers="const"> <return type="bool"> </return> <description> - Returns true if this is a root shape and is thus the object that is rendered. + Returns [code]true[/code] if this is a root shape and is thus the object that is rendered. </description> </method> <method name="set_collision_layer_bit"> diff --git a/modules/csg/doc_classes/CSGSphere.xml b/modules/csg/doc_classes/CSGSphere.xml index a0069879cb..2a12cf84db 100644 --- a/modules/csg/doc_classes/CSGSphere.xml +++ b/modules/csg/doc_classes/CSGSphere.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CSGSphere" inherits="CSGPrimitive" category="Core" version="3.1"> +<class name="CSGSphere" inherits="CSGPrimitive" category="Core" version="3.2"> <brief_description> A CSG Sphere shape. </brief_description> @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <demos> - </demos> <methods> </methods> <members> @@ -26,7 +24,7 @@ Number of horizontal slices for the sphere. </member> <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces"> - If true the normals of the sphere are set to give a smooth effect making the sphere seem rounded. When false the sphere will have a flat shaded look. + If [code]true[/code] the normals of the sphere are set to give a smooth effect making the sphere seem rounded. If [code]false[/code] the sphere will have a flat shaded look. </member> </members> <constants> diff --git a/modules/csg/doc_classes/CSGTorus.xml b/modules/csg/doc_classes/CSGTorus.xml index 187d71a2fa..0d4437d87f 100644 --- a/modules/csg/doc_classes/CSGTorus.xml +++ b/modules/csg/doc_classes/CSGTorus.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CSGTorus" inherits="CSGPrimitive" category="Core" version="3.1"> +<class name="CSGTorus" inherits="CSGPrimitive" category="Core" version="3.2"> <brief_description> A CSG Torus shape. </brief_description> @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <demos> - </demos> <methods> </methods> <members> @@ -29,7 +27,7 @@ The number of slices the torus is constructed of. </member> <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces"> - If true the normals of the torus are set to give a smooth effect making the torus seem rounded. When false the torus will have a flat shaded look. + If [code]true[/code] the normals of the torus are set to give a smooth effect making the torus seem rounded. If [code]false[/code] the torus will have a flat shaded look. </member> </members> <constants> diff --git a/modules/csg/register_types.cpp b/modules/csg/register_types.cpp index 0dea09808a..33e29ec43e 100644 --- a/modules/csg/register_types.cpp +++ b/modules/csg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/register_types.h b/modules/csg/register_types.h index 49490d31d3..9e112b72f0 100644 --- a/modules/csg/register_types.h +++ b/modules/csg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |