diff options
Diffstat (limited to 'modules/csg')
-rw-r--r-- | modules/csg/csg.h | 6 | ||||
-rw-r--r-- | modules/csg/csg_shape.cpp | 6 | ||||
-rw-r--r-- | modules/csg/csg_shape.h | 6 |
3 files changed, 9 insertions, 9 deletions
diff --git a/modules/csg/csg.h b/modules/csg/csg.h index 53a9e5d722..738e3d68ea 100644 --- a/modules/csg/csg.h +++ b/modules/csg/csg.h @@ -130,9 +130,9 @@ struct CSGBrushOperation { struct VertexKeyHash { static _FORCE_INLINE_ uint32_t hash(const VertexKey &p_vk) { - uint32_t h = hash_djb2_one_32(p_vk.x); - h = hash_djb2_one_32(p_vk.y, h); - h = hash_djb2_one_32(p_vk.z, h); + uint32_t h = hash_murmur3_one_32(p_vk.x); + h = hash_murmur3_one_32(p_vk.y, h); + h = hash_murmur3_one_32(p_vk.z, h); return h; } }; diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 25772bebbe..0f09eb2020 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -638,7 +638,7 @@ void CSGShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_meshes"), &CSGShape3D::get_meshes); ADD_PROPERTY(PropertyInfo(Variant::INT, "operation", PROPERTY_HINT_ENUM, "Union,Intersection,Subtraction"), "set_operation", "get_operation"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "snap", PROPERTY_HINT_RANGE, "0.0001,1,0.001"), "set_snap", "get_snap"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "snap", PROPERTY_HINT_RANGE, "0.0001,1,0.001,suffix:m"), "set_snap", "get_snap"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "calculate_tangents"), "set_calculate_tangents", "is_calculating_tangents"); ADD_GROUP("Collision", "collision_"); @@ -2135,7 +2135,7 @@ void CSGPolygon3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Depth,Spin,Path"), "set_mode", "get_mode"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_RANGE, "0.01,100.0,0.01,or_greater,exp"), "set_depth", "get_depth"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_RANGE, "0.01,100.0,0.01,or_greater,exp,suffix:m"), "set_depth", "get_depth"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spin_degrees", PROPERTY_HINT_RANGE, "1,360,0.1"), "set_spin_degrees", "get_spin_degrees"); ADD_PROPERTY(PropertyInfo(Variant::INT, "spin_sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_spin_sides", "get_spin_sides"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "path_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Path3D"), "set_path_node", "get_path_node"); @@ -2145,7 +2145,7 @@ void CSGPolygon3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "path_rotation", PROPERTY_HINT_ENUM, "Polygon,Path,PathFollow"), "set_path_rotation", "get_path_rotation"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_local"), "set_path_local", "is_path_local"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_continuous_u"), "set_path_continuous_u", "is_path_continuous_u"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_u_distance", PROPERTY_HINT_RANGE, "0.0,10.0,0.01,or_greater"), "set_path_u_distance", "get_path_u_distance"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_u_distance", PROPERTY_HINT_RANGE, "0.0,10.0,0.01,or_greater,suffix:m"), "set_path_u_distance", "get_path_u_distance"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_joined"), "set_path_joined", "is_path_joined"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material"); diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h index 0eaf5c3727..0b49dc4609 100644 --- a/modules/csg/csg_shape.h +++ b/modules/csg/csg_shape.h @@ -74,9 +74,9 @@ private: struct Vector3Hasher { _ALWAYS_INLINE_ uint32_t hash(const Vector3 &p_vec3) const { - uint32_t h = hash_djb2_one_float(p_vec3.x); - h = hash_djb2_one_float(p_vec3.y, h); - h = hash_djb2_one_float(p_vec3.z, h); + uint32_t h = hash_murmur3_one_float(p_vec3.x); + h = hash_murmur3_one_float(p_vec3.y, h); + h = hash_murmur3_one_float(p_vec3.z, h); return h; } }; |