diff options
Diffstat (limited to 'modules/csg')
-rw-r--r-- | modules/csg/csg.cpp | 173 | ||||
-rw-r--r-- | modules/csg/csg_gizmos.cpp | 32 | ||||
-rw-r--r-- | modules/csg/csg_shape.cpp | 101 |
3 files changed, 199 insertions, 107 deletions
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index ccd1b89fb5..df798623f9 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -42,8 +42,9 @@ inline static bool is_snapable(const Vector3 &p_point1, const Vector3 &p_point2, inline static Vector2 interpolate_segment_uv(const Vector2 p_segement_points[2], const Vector2 p_uvs[2], const Vector2 &p_interpolation_point) { float segment_length = (p_segement_points[1] - p_segement_points[0]).length(); - if (segment_length < CMP_EPSILON) + if (segment_length < CMP_EPSILON) { return p_uvs[0]; + } float distance = (p_interpolation_point - p_segement_points[0]).length(); float fraction = distance / segment_length; @@ -52,12 +53,15 @@ inline static Vector2 interpolate_segment_uv(const Vector2 p_segement_points[2], } inline static Vector2 interpolate_triangle_uv(const Vector2 p_vertices[3], const Vector2 p_uvs[3], const Vector2 &p_interpolation_point) { - if (p_interpolation_point.distance_squared_to(p_vertices[0]) < CMP_EPSILON2) + if (p_interpolation_point.distance_squared_to(p_vertices[0]) < CMP_EPSILON2) { return p_uvs[0]; - if (p_interpolation_point.distance_squared_to(p_vertices[1]) < CMP_EPSILON2) + } + if (p_interpolation_point.distance_squared_to(p_vertices[1]) < CMP_EPSILON2) { return p_uvs[1]; - if (p_interpolation_point.distance_squared_to(p_vertices[2]) < CMP_EPSILON2) + } + if (p_interpolation_point.distance_squared_to(p_vertices[2]) < CMP_EPSILON2) { return p_uvs[2]; + } Vector2 edge1 = p_vertices[1] - p_vertices[0]; Vector2 edge2 = p_vertices[2] - p_vertices[0]; @@ -69,8 +73,9 @@ inline static Vector2 interpolate_triangle_uv(const Vector2 p_vertices[3], const float inter_on_edge1 = interpolation.dot(edge1); float inter_on_edge2 = interpolation.dot(edge2); float scale = (edge1_on_edge1 * edge2_on_edge2 - edge1_on_edge2 * edge1_on_edge2); - if (scale == 0) + if (scale == 0) { return p_uvs[0]; + } float v = (edge2_on_edge2 * inter_on_edge1 - edge1_on_edge2 * inter_on_edge2) / scale; float w = (edge1_on_edge1 * inter_on_edge2 - edge1_on_edge2 * inter_on_edge1) / scale; @@ -85,19 +90,22 @@ static inline bool ray_intersects_triangle(const Vector3 &p_from, const Vector3 Vector3 h = p_dir.cross(edge2); real_t a = edge1.dot(h); // Check if ray is parallel to triangle. - if (Math::is_zero_approx(a)) + if (Math::is_zero_approx(a)) { return false; + } real_t f = 1.0 / a; Vector3 s = p_from - p_vertices[0]; real_t u = f * s.dot(h); - if (u < 0.0 - p_tolerance || u > 1.0 + p_tolerance) + if (u < 0.0 - p_tolerance || u > 1.0 + p_tolerance) { return false; + } Vector3 q = s.cross(edge1); real_t v = f * p_dir.dot(q); - if (v < 0.0 - p_tolerance || u + v > 1.0 + p_tolerance) + if (v < 0.0 - p_tolerance || u + v > 1.0 + p_tolerance) { return false; + } // Ray intersects triangle. // Calculate distance. @@ -106,8 +114,9 @@ static inline bool ray_intersects_triangle(const Vector3 &p_from, const Vector3 if (t >= p_tolerance) { r_intersection_point = p_from + p_dir * t; return true; - } else + } else { return false; + } } inline bool is_point_in_triangle(const Vector3 &p_point, const Vector3 p_vertices[3], int p_shifted = 0) { @@ -133,12 +142,14 @@ inline bool is_point_in_triangle(const Vector3 &p_point, const Vector3 p_vertice lambda[2] = p_vertices[0].cross(p_vertices[1]).dot(p_point) / det; // Point is in the plane if all lambdas sum to 1. - if (!Math::is_equal_approx(lambda[0] + lambda[1] + lambda[2], 1)) + if (!Math::is_equal_approx(lambda[0] + lambda[1] + lambda[2], 1)) { return false; + } // Point is inside the triangle if all lambdas are positive. - if (lambda[0] < 0 || lambda[1] < 0 || lambda[2] < 0) + if (lambda[0] < 0 || lambda[1] < 0 || lambda[2] < 0) { return false; + } return true; } @@ -150,8 +161,9 @@ inline static bool are_segements_parallel(const Vector2 p_segment1_points[2], co real_t segment2_length2 = segment2.dot(segment2); real_t segment_onto_segment = segment2.dot(segment1); - if (segment1_length2 < p_vertex_snap2 || segment2_length2 < p_vertex_snap2) + if (segment1_length2 < p_vertex_snap2 || segment2_length2 < p_vertex_snap2) { return true; + } real_t max_separation2; if (segment1_length2 > segment2_length2) { @@ -207,15 +219,17 @@ void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector< f.uvs[2] = ruv[i * 3 + 2]; } - if (sc == vc / 3) + if (sc == vc / 3) { f.smooth = rs[i]; - else + } else { f.smooth = false; + } - if (ic == vc / 3) + if (ic == vc / 3) { f.invert = ri[i]; - else + } else { f.invert = false; + } if (mc == vc / 3) { Ref<Material> mat = rm[i]; @@ -322,8 +336,9 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_b int outside_count = 0; for (int i = 0; i < mesh_merge.faces.size(); i++) { - if (mesh_merge.faces[i].inside) + if (mesh_merge.faces[i].inside) { continue; + } outside_count++; } @@ -332,8 +347,9 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_b outside_count = 0; for (int i = 0; i < mesh_merge.faces.size(); i++) { - if (mesh_merge.faces[i].inside) + if (mesh_merge.faces[i].inside) { continue; + } for (int j = 0; j < 3; j++) { r_merged_brush.faces.write[outside_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]]; @@ -354,8 +370,9 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_b int inside_count = 0; for (int i = 0; i < mesh_merge.faces.size(); i++) { - if (!mesh_merge.faces[i].inside) + if (!mesh_merge.faces[i].inside) { continue; + } inside_count++; } @@ -364,8 +381,9 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_b inside_count = 0; for (int i = 0; i < mesh_merge.faces.size(); i++) { - if (!mesh_merge.faces[i].inside) + if (!mesh_merge.faces[i].inside) { continue; + } for (int j = 0; j < 3; j++) { r_merged_brush.faces.write[inside_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]]; @@ -386,10 +404,12 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_b int face_count = 0; for (int i = 0; i < mesh_merge.faces.size(); i++) { - if (mesh_merge.faces[i].from_b && !mesh_merge.faces[i].inside) + if (mesh_merge.faces[i].from_b && !mesh_merge.faces[i].inside) { continue; - if (!mesh_merge.faces[i].from_b && mesh_merge.faces[i].inside) + } + if (!mesh_merge.faces[i].from_b && mesh_merge.faces[i].inside) { continue; + } face_count++; } @@ -398,10 +418,12 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_b face_count = 0; for (int i = 0; i < mesh_merge.faces.size(); i++) { - if (mesh_merge.faces[i].from_b && !mesh_merge.faces[i].inside) + if (mesh_merge.faces[i].from_b && !mesh_merge.faces[i].inside) { continue; - if (!mesh_merge.faces[i].from_b && mesh_merge.faces[i].inside) + } + if (!mesh_merge.faces[i].from_b && mesh_merge.faces[i].inside) { continue; + } for (int j = 0; j < 3; j++) { r_merged_brush.faces.write[face_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]]; @@ -500,9 +522,11 @@ void CSGBrushOperation::MeshMerge::_add_distance(List<real_t> &r_intersectionsA, List<real_t> &intersections = p_from_B ? r_intersectionsB : r_intersectionsA; // Check if distance exists. - for (const List<real_t>::Element *E = intersections.front(); E; E = E->next()) - if (Math::abs(**E - p_distance) < vertex_snap) + for (const List<real_t>::Element *E = intersections.front(); E; E = E->next()) { + if (Math::abs(**E - p_distance) < vertex_snap) { return; + } + } intersections.push_back(p_distance); } @@ -560,8 +584,9 @@ bool CSGBrushOperation::MeshMerge::_bvh_inside(FaceBVH *facebvhptr, int p_max_de if ((current_normal - face_normal).length_squared() < CMP_EPSILON2 && is_point_in_triangle(face_center, current_points)) { // Only add an intersection if checking a B face. - if (face.from_b) + if (face.from_b) { _add_distance(intersectionsA, intersectionsB, current_face.from_b, 0); + } } else if (ray_intersects_triangle(face_center, face_normal, current_points, CMP_EPSILON, intersection_point)) { real_t distance = (intersection_point - face_center).length(); _add_distance(intersectionsA, intersectionsB, current_face.from_b, distance); @@ -607,14 +632,16 @@ bool CSGBrushOperation::MeshMerge::_bvh_inside(FaceBVH *facebvhptr, int p_max_de if (level == 0) { done = true; break; - } else + } else { level--; + } continue; } } - if (done) + if (done) { break; + } } // Inside if face normal intersects other faces an odd number of times. @@ -667,8 +694,9 @@ void CSGBrushOperation::MeshMerge::mark_inside_faces() { AABB intersection_aabb = aabb_a.intersection(aabb_b); // Check if shape AABBs intersect. - if (intersection_aabb.size == Vector3()) + if (intersection_aabb.size == Vector3()) { return; + } Vector<FaceBVH *> bvhtrvec; bvhtrvec.resize(faces.size()); @@ -683,11 +711,13 @@ void CSGBrushOperation::MeshMerge::mark_inside_faces() { for (int i = 0; i < faces.size(); i++) { // Check if face AABB intersects the intersection AABB. - if (!intersection_aabb.intersects_inclusive(facebvh[i].aabb)) + if (!intersection_aabb.intersects_inclusive(facebvh[i].aabb)) { continue; + } - if (_bvh_inside(facebvh, max_depth, max_alloc - 1, i)) + if (_bvh_inside(facebvh, max_depth, max_alloc - 1, i)) { faces.write[i].inside = true; + } } } @@ -710,8 +740,9 @@ void CSGBrushOperation::MeshMerge::add_face(const Vector3 p_points[], const Vect } // Don't add degenerate faces. - if (indices[0] == indices[2] || indices[0] == indices[1] || indices[1] == indices[2]) + if (indices[0] == indices[2] || indices[0] == indices[1] || indices[1] == indices[2]) { return; + } MeshMerge::Face face; face.from_b = p_from_b; @@ -742,8 +773,9 @@ void CSGBrushOperation::MeshMerge::add_face(const Vector3 p_points[], const Vect int CSGBrushOperation::Build2DFaces::_get_point_idx(const Vector2 &p_point) { for (int vertex_idx = 0; vertex_idx < vertices.size(); ++vertex_idx) { - if ((p_point - vertices[vertex_idx].point).length_squared() < vertex_snap2) + if ((p_point - vertices[vertex_idx].point).length_squared() < vertex_snap2) { return vertex_idx; + } } return -1; } @@ -751,8 +783,9 @@ int CSGBrushOperation::Build2DFaces::_get_point_idx(const Vector2 &p_point) { int CSGBrushOperation::Build2DFaces::_add_vertex(const Vertex2D &p_vertex) { // Check if vertex exists. int vertex_id = _get_point_idx(p_vertex.point); - if (vertex_id != -1) + if (vertex_id != -1) { return vertex_id; + } vertices.push_back(p_vertex); return vertices.size() - 1; @@ -776,14 +809,16 @@ void CSGBrushOperation::Build2DFaces::_add_vertex_idx_sorted(Vector<int> &r_vert // Sort along the axis with the greatest difference. int axis = 0; - if (Math::abs(new_point.x - first_point.x) < Math::abs(new_point.y - first_point.y)) + if (Math::abs(new_point.x - first_point.x) < Math::abs(new_point.y - first_point.y)) { axis = 1; + } // Add it to the beginning or the end appropriately. - if (new_point[axis] < first_point[axis]) + if (new_point[axis] < first_point[axis]) { r_vertex_indices.insert(0, p_new_vertex_index); - else + } else { r_vertex_indices.push_back(p_new_vertex_index); + } return; } @@ -795,8 +830,9 @@ void CSGBrushOperation::Build2DFaces::_add_vertex_idx_sorted(Vector<int> &r_vert // Determine axis being sorted against i.e. the axis with the greatest difference. int axis = 0; - if (Math::abs(last_point.x - first_point.x) < Math::abs(last_point.y - first_point.y)) + if (Math::abs(last_point.x - first_point.x) < Math::abs(last_point.y - first_point.y)) { axis = 1; + } // Insert the point at the appropriate index. for (int insert_idx = 0; insert_idx < r_vertex_indices.size(); ++insert_idx) { @@ -814,8 +850,9 @@ void CSGBrushOperation::Build2DFaces::_add_vertex_idx_sorted(Vector<int> &r_vert void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_indices) { int segments = p_segment_indices.size() - 1; - if (segments < 2) + if (segments < 2) { return; + } // Faces around an inner vertex are merged by moving the inner vertex to the first vertex. for (int sorted_idx = 1; sorted_idx < segments; ++sorted_idx) { @@ -853,8 +890,9 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_ // Skip flattened faces. if (outer_edge_idx[0] == p_segment_indices[closest_idx] || - outer_edge_idx[1] == p_segment_indices[closest_idx]) + outer_edge_idx[1] == p_segment_indices[closest_idx]) { continue; + } //Don't create degenerate triangles. Vector2 edge1[2] = { @@ -882,11 +920,13 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_ // Delete the old faces in reverse index order. merge_faces_idx.sort(); merge_faces_idx.invert(); - for (int i = 0; i < merge_faces_idx.size(); ++i) + for (int i = 0; i < merge_faces_idx.size(); ++i) { faces.remove(merge_faces_idx[i]); + } - if (degenerate_points.size() == 0) + if (degenerate_points.size() == 0) { continue; + } // Split faces using degenerate points. for (int face_idx = 0; face_idx < faces.size(); ++face_idx) { @@ -914,8 +954,9 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_ break; } } - if (existing) + if (existing) { continue; + } // Check if point is on an each edge. for (int face_edge_idx = 0; face_edge_idx < 3; ++face_edge_idx) { @@ -998,12 +1039,14 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s if (on_edge || Geometry::segment_intersects_segment_2d(p_segment_points[0], p_segment_points[1], edge_points[0], edge_points[1], &intersection_point)) { // Check if intersection point is an edge point. if ((intersection_point - edge_points[0]).length_squared() < vertex_snap2 || - (intersection_point - edge_points[1]).length_squared() < vertex_snap2) + (intersection_point - edge_points[1]).length_squared() < vertex_snap2) { continue; + } // Check if edge exists, by checking if the intersecting segment is parallel to the edge. - if (are_segements_parallel(p_segment_points, edge_points, vertex_snap2)) + if (are_segements_parallel(p_segment_points, edge_points, vertex_snap2)) { continue; + } // Add the intersection point as a new vertex. Vertex2D new_vertex; @@ -1032,8 +1075,9 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s // If opposite point is on the segemnt, add its index to segment indices too. Vector2 closest_point = Geometry::get_closest_point_to_segment_2d(vertices[opposite_vertex_idx].point, p_segment_points); - if ((closest_point - vertices[opposite_vertex_idx].point).length_squared() < vertex_snap2) + if ((closest_point - vertices[opposite_vertex_idx].point).length_squared() < vertex_snap2) { _add_vertex_idx_sorted(r_segment_indices, opposite_vertex_idx); + } // Create two new faces around the new edge and remove this face. // The new edge is the last edge. @@ -1080,8 +1124,9 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) { // Check if point is existing face vertex. for (int i = 0; i < 3; ++i) { - if ((p_point - face_vertices[i].point).length_squared() < vertex_snap2) + if ((p_point - face_vertices[i].point).length_squared() < vertex_snap2) { return face.vertex_idx[i]; + } } // Check if point is on an each edge. @@ -1202,10 +1247,12 @@ void CSGBrushOperation::Build2DFaces::insert(const CSGBrush &p_brush, int p_face } else { Vector3 next_point_3D = p_brush.faces[p_face_idx].vertices[(i + 1) % 3]; - if (plane.has_point(next_point_3D)) + if (plane.has_point(next_point_3D)) { continue; // Next point is in plane, it will be added separately. - if (plane.is_point_over(point_3D) == plane.is_point_over(next_point_3D)) + } + if (plane.is_point_over(point_3D) == plane.is_point_over(next_point_3D)) { continue; // Both points on the same side of the plane, ignore. + } // Edge crosses the plane, find and add the intersection point. Vector3 point_2D; @@ -1330,8 +1377,9 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face p_collection.build2DFacesB[p_face_idx_b] = Build2DFaces(); has_degenerate = true; } - if (has_degenerate) + if (has_degenerate) { return; + } // Ensure B has points either side of or in the plane of A. int in_plane_count = 0, over_count = 0, under_count = 0; @@ -1339,16 +1387,18 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face ERR_FAIL_COND_MSG(plane_a.normal == Vector3(), "Couldn't form plane from Brush A face."); for (int i = 0; i < 3; i++) { - if (plane_a.has_point(vertices_b[i])) + if (plane_a.has_point(vertices_b[i])) { in_plane_count++; - else if (plane_a.is_point_over(vertices_b[i])) + } else if (plane_a.is_point_over(vertices_b[i])) { over_count++; - else + } else { under_count++; + } } // If all points under or over the plane, there is no intesection. - if (over_count == 3 || under_count == 3) + if (over_count == 3 || under_count == 3) { return; + } // Ensure A has points either side of or in the plane of B. in_plane_count = 0; @@ -1358,16 +1408,18 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face ERR_FAIL_COND_MSG(plane_b.normal == Vector3(), "Couldn't form plane from Brush B face."); for (int i = 0; i < 3; i++) { - if (plane_b.has_point(vertices_a[i])) + if (plane_b.has_point(vertices_a[i])) { in_plane_count++; - else if (plane_b.is_point_over(vertices_a[i])) + } else if (plane_b.is_point_over(vertices_a[i])) { over_count++; - else + } else { under_count++; + } } // If all points under or over the plane, there is no intesection. - if (over_count == 3 || under_count == 3) + if (over_count == 3 || under_count == 3) { return; + } // Check for intersection using the SAT theorem. { @@ -1379,8 +1431,9 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face Vector3 axis_b = (vertices_b[j] - vertices_b[(j + 1) % 3]).normalized(); Vector3 sep_axis = axis_a.cross(axis_b); - if (sep_axis == Vector3()) + if (sep_axis == Vector3()) { continue; //colineal + } sep_axis.normalize(); real_t min_a = 1e20, max_a = -1e20; diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp index c9569a6d9c..9fa7dc1340 100644 --- a/modules/csg/csg_gizmos.cpp +++ b/modules/csg/csg_gizmos.cpp @@ -126,8 +126,9 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap()); } - if (d < 0.001) + if (d < 0.001) { d = 0.001; + } s->set_radius(d); } @@ -144,8 +145,9 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap()); } - if (d < 0.001) + if (d < 0.001) { d = 0.001; + } switch (p_idx) { case 0: @@ -172,13 +174,15 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap()); } - if (d < 0.001) + if (d < 0.001) { d = 0.001; + } - if (p_idx == 0) + if (p_idx == 0) { s->set_radius(d); - else if (p_idx == 1) + } else if (p_idx == 1) { s->set_height(d * 2.0); + } } if (Object::cast_to<CSGTorus3D>(cs)) { @@ -193,13 +197,15 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap()); } - if (d < 0.001) + if (d < 0.001) { d = 0.001; + } - if (p_idx == 0) + if (p_idx == 0) { s->set_inner_radius(d); - else if (p_idx == 1) + } else if (p_idx == 1) { s->set_outer_radius(d); + } } } @@ -261,10 +267,11 @@ void CSGShape3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, if (Object::cast_to<CSGCylinder3D>(cs)) { CSGCylinder3D *s = Object::cast_to<CSGCylinder3D>(cs); if (p_cancel) { - if (p_idx == 0) + if (p_idx == 0) { s->set_radius(p_restore); - else + } else { s->set_height(p_restore); + } return; } @@ -285,10 +292,11 @@ void CSGShape3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, if (Object::cast_to<CSGTorus3D>(cs)) { CSGTorus3D *s = Object::cast_to<CSGTorus3D>(cs); if (p_cancel) { - if (p_idx == 0) + if (p_idx == 0) { s->set_inner_radius(p_restore); - else + } else { s->set_outer_radius(p_restore); + } return; } diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index a5ebb1f437..7df65b04c4 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -32,13 +32,15 @@ #include "scene/3d/path_3d.h" void CSGShape3D::set_use_collision(bool p_enable) { - if (use_collision == p_enable) + if (use_collision == p_enable) { return; + } use_collision = p_enable; - if (!is_inside_tree() || !is_root_shape()) + if (!is_inside_tree() || !is_root_shape()) { return; + } if (use_collision) { root_collision_shape.instance(); @@ -86,10 +88,11 @@ uint32_t CSGShape3D::get_collision_mask() const { void CSGShape3D::set_collision_mask_bit(int p_bit, bool p_value) { uint32_t mask = get_collision_mask(); - if (p_value) + if (p_value) { mask |= 1 << p_bit; - else + } else { mask &= ~(1 << p_bit); + } set_collision_mask(mask); } @@ -99,10 +102,11 @@ bool CSGShape3D::get_collision_mask_bit(int p_bit) const { void CSGShape3D::set_collision_layer_bit(int p_bit, bool p_value) { uint32_t mask = get_collision_layer(); - if (p_value) + if (p_value) { mask |= 1 << p_bit; - else + } else { mask &= ~(1 << p_bit); + } set_collision_layer(mask); } @@ -123,8 +127,9 @@ float CSGShape3D::get_snap() const { } void CSGShape3D::_make_dirty() { - if (!is_inside_tree()) + if (!is_inside_tree()) { return; + } if (dirty) { return; @@ -151,14 +156,17 @@ CSGBrush *CSGShape3D::_get_brush() { for (int i = 0; i < get_child_count(); i++) { CSGShape3D *child = Object::cast_to<CSGShape3D>(get_child(i)); - if (!child) + if (!child) { continue; - if (!child->is_visible_in_tree()) + } + if (!child->is_visible_in_tree()) { continue; + } CSGBrush *n2 = child->_get_brush(); - if (!n2) + if (!n2) { continue; + } if (!n) { n = memnew(CSGBrush); @@ -192,10 +200,11 @@ CSGBrush *CSGShape3D::_get_brush() { AABB aabb; for (int i = 0; i < n->faces.size(); i++) { for (int j = 0; j < 3; j++) { - if (i == 0 && j == 0) + if (i == 0 && j == 0) { aabb.position = n->faces[i].vertices[j]; - else + } else { aabb.expand_to(n->faces[i].vertices[j]); + } } } node_aabb = aabb; @@ -266,8 +275,9 @@ void CSGShape3D::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const } void CSGShape3D::_update_shape() { - if (parent) + if (parent) { return; + } set_base(RID()); root_mesh.unref(); //byebye root mesh @@ -422,8 +432,9 @@ void CSGShape3D::_update_shape() { have_tangents = genTangSpaceDefault(&msc); } - if (surfaces[i].last_added == 0) + if (surfaces[i].last_added == 0) { continue; + } // and convert to surface array Array array; @@ -512,8 +523,9 @@ void CSGShape3D::_notification(int p_what) { } if (p_what == NOTIFICATION_EXIT_TREE) { - if (parent) + if (parent) { parent->_make_dirty(); + } parent = nullptr; if (use_collision && is_root_shape() && root_collision_instance.is_valid()) { @@ -666,8 +678,9 @@ void CSGPrimitive3D::_bind_methods() { } void CSGPrimitive3D::set_invert_faces(bool p_invert) { - if (invert_faces == p_invert) + if (invert_faces == p_invert) { return; + } invert_faces = p_invert; @@ -685,8 +698,9 @@ CSGPrimitive3D::CSGPrimitive3D() { ///////////////////// CSGBrush *CSGMesh3D::_build_brush() { - if (!mesh.is_valid()) + if (!mesh.is_valid()) { return nullptr; + } Vector<Vector3> vertices; Vector<bool> smooth; @@ -707,8 +721,9 @@ CSGBrush *CSGMesh3D::_build_brush() { } Vector<Vector3> avertices = arrays[Mesh::ARRAY_VERTEX]; - if (avertices.size() == 0) + if (avertices.size() == 0) { continue; + } const Vector3 *vr = avertices.ptr(); @@ -822,8 +837,9 @@ CSGBrush *CSGMesh3D::_build_brush() { } } - if (vertices.size() == 0) + if (vertices.size() == 0) { return nullptr; + } return _create_brush_from_arrays(vertices, uvs, smooth, materials); } @@ -834,8 +850,9 @@ void CSGMesh3D::_mesh_changed() { } void CSGMesh3D::set_material(const Ref<Material> &p_material) { - if (material == p_material) + if (material == p_material) { return; + } material = p_material; _make_dirty(); } @@ -856,8 +873,9 @@ void CSGMesh3D::_bind_methods() { } void CSGMesh3D::set_mesh(const Ref<Mesh> &p_mesh) { - if (mesh == p_mesh) + if (mesh == p_mesh) { return; + } if (mesh.is_valid()) { mesh->disconnect("changed", callable_mp(this, &CSGMesh3D::_mesh_changed)); } @@ -1119,10 +1137,11 @@ CSGBrush *CSGBox3D::_build_brush() { v[2] = v[1] * (1 - 2 * (j & 1)); for (int k = 0; k < 3; k++) { - if (i < 3) + if (i < 3) { face_points[j][(i + k) % 3] = v[k]; - else + } else { face_points[3 - j][(i + k) % 3] = -v[k]; + } } } @@ -1480,8 +1499,9 @@ CSGBrush *CSGTorus3D::_build_brush() { float min_radius = inner_radius; float max_radius = outer_radius; - if (min_radius == max_radius) + if (min_radius == max_radius) { return nullptr; //sorry, can't + } if (min_radius > max_radius) { SWAP(min_radius, max_radius); @@ -1698,8 +1718,9 @@ CSGTorus3D::CSGTorus3D() { CSGBrush *CSGPolygon3D::_build_brush() { // set our bounding box - if (polygon.size() < 3) + if (polygon.size() < 3) { return nullptr; + } Vector<Point2> final_polygon = polygon; @@ -1709,8 +1730,9 @@ CSGBrush *CSGPolygon3D::_build_brush() { Vector<int> triangles = Geometry::triangulate_polygon(final_polygon); - if (triangles.size() < 3) + if (triangles.size() < 3) { return nullptr; + } Path3D *path = nullptr; Ref<Curve3D> curve; @@ -1724,28 +1746,35 @@ CSGBrush *CSGPolygon3D::_build_brush() { final_polygon_min = p; final_polygon_max = final_polygon_min; } else { - if (p.x < final_polygon_min.x) + if (p.x < final_polygon_min.x) { final_polygon_min.x = p.x; - if (p.y < final_polygon_min.y) + } + if (p.y < final_polygon_min.y) { final_polygon_min.y = p.y; + } - if (p.x > final_polygon_max.x) + if (p.x > final_polygon_max.x) { final_polygon_max.x = p.x; - if (p.y > final_polygon_max.y) + } + if (p.y > final_polygon_max.y) { final_polygon_max.y = p.y; + } } } Vector2 final_polygon_size = final_polygon_max - final_polygon_min; if (mode == MODE_PATH) { - if (!has_node(path_node)) + if (!has_node(path_node)) { return nullptr; + } Node *n = get_node(path_node); - if (!n) + if (!n) { return nullptr; + } path = Object::cast_to<Path3D>(n); - if (!path) + if (!path) { return nullptr; + } if (path != path_cache) { if (path_cache) { @@ -1761,10 +1790,12 @@ CSGBrush *CSGPolygon3D::_build_brush() { path_cache = nullptr; } curve = path->get_curve(); - if (curve.is_null()) + if (curve.is_null()) { return nullptr; - if (curve->get_baked_length() <= 0) + } + if (curve->get_baked_length() <= 0) { return nullptr; + } } CSGBrush *brush = memnew(CSGBrush); |