diff options
Diffstat (limited to 'modules/csg')
| -rw-r--r-- | modules/csg/csg_shape.cpp | 162 | ||||
| -rw-r--r-- | modules/csg/csg_shape.h | 17 | ||||
| -rw-r--r-- | modules/csg/doc_classes/CSGShape.xml | 3 |
3 files changed, 174 insertions, 8 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index d1ef08dc83..f4b061f494 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -47,6 +47,7 @@ void CSGShape::set_use_collision(bool p_enable) { PhysicsServer::get_singleton()->body_set_state(root_collision_instance, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform()); PhysicsServer::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid()); PhysicsServer::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space()); + PhysicsServer::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id()); _make_dirty(); //force update } else { PhysicsServer::get_singleton()->free(root_collision_instance); @@ -159,6 +160,61 @@ CSGBrush *CSGShape::_get_brush() { return brush; } +int CSGShape::mikktGetNumFaces(const SMikkTSpaceContext *pContext) { + ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData); + + return surface.vertices.size() / 3; +} + +int CSGShape::mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace) { + // always 3 + return 3; +} + +void CSGShape::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert) { + ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData); + + Vector3 v = surface.verticesw[iFace * 3 + iVert]; + fvPosOut[0] = v.x; + fvPosOut[1] = v.y; + fvPosOut[2] = v.z; +} + +void CSGShape::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert) { + ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData); + + Vector3 n = surface.normalsw[iFace * 3 + iVert]; + fvNormOut[0] = n.x; + fvNormOut[1] = n.y; + fvNormOut[2] = n.z; +} + +void CSGShape::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert) { + ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData); + + Vector2 t = surface.uvsw[iFace * 3 + iVert]; + fvTexcOut[0] = t.x; + fvTexcOut[1] = t.y; +} + +void CSGShape::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT, + const tbool bIsOrientationPreserving, const int iFace, const int iVert) { + + ShapeUpdateSurface &surface = *((ShapeUpdateSurface *)pContext->m_pUserData); + + int i = iFace * 3 + iVert; + Vector3 normal = surface.normalsw[i]; + Vector3 tangent = Vector3(fvTangent[0], fvTangent[1], fvTangent[2]); + Vector3 bitangent = Vector3(-fvBiTangent[0], -fvBiTangent[1], -fvBiTangent[2]); // for some reason these are reversed, something with the coordinate system in Godot + float d = bitangent.dot(normal.cross(tangent)); + + i *= 4; + surface.tansw[i++] = tangent.x; + surface.tansw[i++] = tangent.y; + surface.tansw[i++] = tangent.z; + surface.tansw[i++] = d < 0 ? -1 : 1; +} + void CSGShape::_update_shape() { if (parent) @@ -211,6 +267,9 @@ void CSGShape::_update_shape() { surfaces.write[i].vertices.resize(face_count[i] * 3); surfaces.write[i].normals.resize(face_count[i] * 3); surfaces.write[i].uvs.resize(face_count[i] * 3); + if (calculate_tangents) { + surfaces.write[i].tans.resize(face_count[i] * 3 * 4); + } surfaces.write[i].last_added = 0; if (i != surfaces.size() - 1) { @@ -220,6 +279,9 @@ void CSGShape::_update_shape() { surfaces.write[i].verticesw = surfaces.write[i].vertices.write(); surfaces.write[i].normalsw = surfaces.write[i].normals.write(); surfaces.write[i].uvsw = surfaces.write[i].uvs.write(); + if (calculate_tangents) { + surfaces.write[i].tansw = surfaces.write[i].tans.write(); + } } //fill arrays @@ -274,9 +336,19 @@ void CSGShape::_update_shape() { normal = -normal; } - surfaces[idx].verticesw[last + order[j]] = v; - surfaces[idx].uvsw[last + order[j]] = n->faces[i].uvs[j]; - surfaces[idx].normalsw[last + order[j]] = normal; + int k = last + order[j]; + surfaces[idx].verticesw[k] = v; + surfaces[idx].uvsw[k] = n->faces[i].uvs[j]; + surfaces[idx].normalsw[k] = normal; + + if (calculate_tangents) { + // zero out our tangents for now + k *= 4; + surfaces[idx].tansw[k++] = 0.0; + surfaces[idx].tansw[k++] = 0.0; + surfaces[idx].tansw[k++] = 0.0; + surfaces[idx].tansw[k++] = 0.0; + } } surfaces.write[idx].last_added += 3; @@ -287,20 +359,43 @@ void CSGShape::_update_shape() { //create surfaces for (int i = 0; i < surfaces.size(); i++) { + // calculate tangents for this surface + bool have_tangents = calculate_tangents; + if (have_tangents) { + SMikkTSpaceInterface mkif; + mkif.m_getNormal = mikktGetNormal; + mkif.m_getNumFaces = mikktGetNumFaces; + mkif.m_getNumVerticesOfFace = mikktGetNumVerticesOfFace; + mkif.m_getPosition = mikktGetPosition; + mkif.m_getTexCoord = mikktGetTexCoord; + mkif.m_setTSpace = mikktSetTSpaceDefault; + mkif.m_setTSpaceBasic = NULL; + + SMikkTSpaceContext msc; + msc.m_pInterface = &mkif; + msc.m_pUserData = &surfaces.write[i]; + have_tangents = genTangSpaceDefault(&msc); + } + // unset write access surfaces.write[i].verticesw = PoolVector<Vector3>::Write(); surfaces.write[i].normalsw = PoolVector<Vector3>::Write(); surfaces.write[i].uvsw = PoolVector<Vector2>::Write(); + surfaces.write[i].tansw = PoolVector<float>::Write(); if (surfaces[i].last_added == 0) continue; + // and convert to surface array Array array; array.resize(Mesh::ARRAY_MAX); array[Mesh::ARRAY_VERTEX] = surfaces[i].vertices; array[Mesh::ARRAY_NORMAL] = surfaces[i].normals; array[Mesh::ARRAY_TEX_UV] = surfaces[i].uvs; + if (have_tangents) { + array[Mesh::ARRAY_TANGENT] = surfaces[i].tans; + } int idx = root_mesh->get_surface_count(); root_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array); @@ -363,6 +458,7 @@ void CSGShape::_notification(int p_what) { PhysicsServer::get_singleton()->body_set_state(root_collision_instance, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform()); PhysicsServer::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid()); PhysicsServer::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space()); + PhysicsServer::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id()); } _make_dirty(); @@ -400,6 +496,15 @@ CSGShape::Operation CSGShape::get_operation() const { return operation; } +void CSGShape::set_calculate_tangents(bool p_calculate_tangents) { + calculate_tangents = p_calculate_tangents; + _make_dirty(); +} + +bool CSGShape::is_calculating_tangents() const { + return calculate_tangents; +} + void CSGShape::_validate_property(PropertyInfo &property) const { if (is_inside_tree() && property.name.begins_with("use_collision") && !is_root_shape()) { //hide collision if not root @@ -421,9 +526,13 @@ void CSGShape::_bind_methods() { ClassDB::bind_method(D_METHOD("set_snap", "snap"), &CSGShape::set_snap); ClassDB::bind_method(D_METHOD("get_snap"), &CSGShape::get_snap); + ClassDB::bind_method(D_METHOD("set_calculate_tangents", "enabled"), &CSGShape::set_calculate_tangents); + ClassDB::bind_method(D_METHOD("is_calculating_tangents"), &CSGShape::is_calculating_tangents); + ADD_PROPERTY(PropertyInfo(Variant::INT, "operation", PROPERTY_HINT_ENUM, "Union,Intersection,Subtraction"), "set_operation", "get_operation"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_collision"), "set_use_collision", "is_using_collision"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "snap", PROPERTY_HINT_RANGE, "0.0001,1,0.001"), "set_snap", "get_snap"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "calculate_tangents"), "set_calculate_tangents", "is_calculating_tangents"); BIND_ENUM_CONSTANT(OPERATION_UNION); BIND_ENUM_CONSTANT(OPERATION_INTERSECTION); @@ -438,6 +547,7 @@ CSGShape::CSGShape() { use_collision = false; operation = OPERATION_UNION; snap = 0.001; + calculate_tangents = true; } CSGShape::~CSGShape() { @@ -521,6 +631,11 @@ CSGBrush *CSGMesh::_build_brush() { Array arrays = mesh->surface_get_arrays(i); + if (arrays.size() == 0) { + _make_dirty(); + ERR_FAIL_COND_V(arrays.size() == 0, NULL); + } + PoolVector<Vector3> avertices = arrays[Mesh::ARRAY_VERTEX]; if (avertices.size() == 0) continue; @@ -593,8 +708,8 @@ CSGBrush *CSGMesh::_build_brush() { mw[j / 3] = mat; } } else { - int is = vertices.size(); - int as = avertices.size(); + int as = vertices.size(); + int is = avertices.size(); vertices.resize(as + is); smooth.resize((as + is) / 3); @@ -1540,6 +1655,24 @@ CSGBrush *CSGPolygon::_build_brush() { Path *path = NULL; Ref<Curve3D> curve; + // get bounds for our polygon + Vector2 final_polygon_min; + Vector2 final_polygon_max; + for (int i = 0; i < final_polygon.size(); i++) { + Vector2 p = final_polygon[i]; + if (i == 0) { + final_polygon_min = p; + final_polygon_max = final_polygon_min; + } else { + if (p.x < final_polygon_min.x) final_polygon_min.x = p.x; + if (p.y < final_polygon_min.y) final_polygon_min.y = p.y; + + if (p.x > final_polygon_max.x) final_polygon_max.x = p.x; + if (p.y > final_polygon_max.y) final_polygon_max.y = p.y; + } + } + Vector2 final_polygon_size = final_polygon_max - final_polygon_min; + if (mode == MODE_PATH) { if (!has_node(path_node)) return NULL; @@ -1631,6 +1764,10 @@ CSGBrush *CSGPolygon::_build_brush() { v.z -= depth; } facesw[face * 3 + k] = v; + uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size; + if (i == 0) { + uvsw[face * 3 + k].x = 1.0 - uvsw[face * 3 + k].x; /* flip x */ + } } smoothw[face] = false; @@ -1762,6 +1899,7 @@ CSGBrush *CSGPolygon::_build_brush() { Vector2 p = final_polygon[triangles[j + src[k]]]; Vector3 v = Vector3(p.x, p.y, 0); facesw[face * 3 + k] = v; + uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size; } smoothw[face] = false; @@ -1779,6 +1917,8 @@ CSGBrush *CSGPolygon::_build_brush() { Vector2 p = final_polygon[triangles[j + src[k]]]; Vector3 v = Vector3(normali_n.x * p.x, p.y, normali_n.z * p.x); facesw[face * 3 + k] = v; + uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size; + uvsw[face * 3 + k].x = 1.0 - uvsw[face * 3 + k].x; /* flip x */ } smoothw[face] = false; @@ -1864,10 +2004,10 @@ CSGBrush *CSGPolygon::_build_brush() { }; Vector2 u[4] = { - Vector2(u1, 0), Vector2(u1, 1), - Vector2(u2, 1), - Vector2(u2, 0) + Vector2(u1, 0), + Vector2(u2, 0), + Vector2(u2, 1) }; // face 1 @@ -1910,6 +2050,7 @@ CSGBrush *CSGPolygon::_build_brush() { Vector2 p = final_polygon[triangles[j + src[k]]]; Vector3 v = Vector3(p.x, p.y, 0); facesw[face * 3 + k] = xf.xform(v); + uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size; } smoothw[face] = false; @@ -1927,6 +2068,8 @@ CSGBrush *CSGPolygon::_build_brush() { Vector2 p = final_polygon[triangles[j + src[k]]]; Vector3 v = Vector3(p.x, p.y, 0); facesw[face * 3 + k] = xf.xform(v); + uvsw[face * 3 + k] = (p - final_polygon_min) / final_polygon_size; + uvsw[face * 3 + k].x = 1.0 - uvsw[face * 3 + k].x; /* flip x */ } smoothw[face] = false; @@ -1951,6 +2094,9 @@ CSGBrush *CSGPolygon::_build_brush() { } else { aabb.expand_to(facesw[i]); } + + // invert UVs on the Y-axis OpenGL = upside down + uvsw[i].y = 1.0 - uvsw[i].y; } } diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h index 6898cdaf64..7326f3d36a 100644 --- a/modules/csg/csg_shape.h +++ b/modules/csg/csg_shape.h @@ -36,6 +36,7 @@ #include "csg.h" #include "scene/3d/visual_instance.h" #include "scene/resources/concave_polygon_shape.h" +#include "thirdparty/misc/mikktspace.h" class CSGShape : public VisualInstance { GDCLASS(CSGShape, VisualInstance); @@ -63,6 +64,8 @@ private: Ref<ConcavePolygonShape> root_collision_shape; RID root_collision_instance; + bool calculate_tangents; + Ref<ArrayMesh> root_mesh; struct Vector3Hasher { @@ -78,14 +81,25 @@ private: PoolVector<Vector3> vertices; PoolVector<Vector3> normals; PoolVector<Vector2> uvs; + PoolVector<float> tans; Ref<Material> material; int last_added; PoolVector<Vector3>::Write verticesw; PoolVector<Vector3>::Write normalsw; PoolVector<Vector2>::Write uvsw; + PoolVector<float>::Write tansw; }; + //mikktspace callbacks + static int mikktGetNumFaces(const SMikkTSpaceContext *pContext); + static int mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace); + static void mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert); + static void mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert); + static void mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert); + static void mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT, + const tbool bIsOrientationPreserving, const int iFace, const int iVert); + void _update_shape(); protected: @@ -115,6 +129,9 @@ public: void set_snap(float p_snap); float get_snap() const; + void set_calculate_tangents(bool p_calculate_tangents); + bool is_calculating_tangents() const; + bool is_root_shape() const; CSGShape(); ~CSGShape(); diff --git a/modules/csg/doc_classes/CSGShape.xml b/modules/csg/doc_classes/CSGShape.xml index 90621b94f4..ac3c2342fc 100644 --- a/modules/csg/doc_classes/CSGShape.xml +++ b/modules/csg/doc_classes/CSGShape.xml @@ -20,6 +20,9 @@ </method> </methods> <members> + <member name="calculate_tangents" type="bool" setter="set_calculate_tangents" getter="is_calculating_tangents"> + Calculate tangents for the CSG shape which allows the use of normal maps. This is only applied on the root shape, this setting is ignored on any child. + </member> <member name="operation" type="int" setter="set_operation" getter="get_operation" enum="CSGShape.Operation"> The operation that is performed on this shape. This is ignored for the first CSG child node as the operation is between this node and the previous child of this nodes parent. </member> |