diff options
Diffstat (limited to 'modules/csg/editor/csg_gizmos.cpp')
-rw-r--r-- | modules/csg/editor/csg_gizmos.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/modules/csg/editor/csg_gizmos.cpp b/modules/csg/editor/csg_gizmos.cpp index ba9b96db74..73771b3639 100644 --- a/modules/csg/editor/csg_gizmos.cpp +++ b/modules/csg/editor/csg_gizmos.cpp @@ -57,7 +57,7 @@ CSGShape3DGizmoPlugin::CSGShape3DGizmoPlugin() { } String CSGShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { - CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node()); + CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_node_3d()); if (Object::cast_to<CSGSphere3D>(cs)) { return "Radius"; @@ -79,7 +79,7 @@ String CSGShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, } Variant CSGShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { - CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node()); + CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_node_3d()); if (Object::cast_to<CSGSphere3D>(cs)) { CSGSphere3D *s = Object::cast_to<CSGSphere3D>(cs); @@ -105,7 +105,7 @@ Variant CSGShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo } void CSGShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) { - CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node()); + CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_node_3d()); Transform3D gt = cs->get_global_transform(); //gt.orthonormalize(); @@ -208,7 +208,7 @@ void CSGShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_i } void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) { - CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node()); + CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_node_3d()); if (Object::cast_to<CSGSphere3D>(cs)) { CSGSphere3D *s = Object::cast_to<CSGSphere3D>(cs); @@ -308,7 +308,7 @@ bool CSGShape3DGizmoPlugin::is_selectable_when_hidden() const { void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { p_gizmo->clear(); - CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node()); + CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_node_3d()); Vector<Vector3> faces = cs->get_brush_faces(); |