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Diffstat (limited to 'modules/csg/editor/csg_gizmos.cpp')
-rw-r--r-- | modules/csg/editor/csg_gizmos.cpp | 431 |
1 files changed, 431 insertions, 0 deletions
diff --git a/modules/csg/editor/csg_gizmos.cpp b/modules/csg/editor/csg_gizmos.cpp new file mode 100644 index 0000000000..be29810252 --- /dev/null +++ b/modules/csg/editor/csg_gizmos.cpp @@ -0,0 +1,431 @@ +/*************************************************************************/ +/* csg_gizmos.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "csg_gizmos.h" + +#ifdef TOOLS_ENABLED + +#include "editor/editor_settings.h" +#include "editor/plugins/node_3d_editor_plugin.h" +#include "scene/3d/camera_3d.h" + +/////////// + +CSGShape3DGizmoPlugin::CSGShape3DGizmoPlugin() { + Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/csg", Color(0.0, 0.4, 1, 0.15)); + create_material("shape_union_material", gizmo_color); + create_material("shape_union_solid_material", gizmo_color); + gizmo_color.invert(); + create_material("shape_subtraction_material", gizmo_color); + create_material("shape_subtraction_solid_material", gizmo_color); + gizmo_color.r = 0.95; + gizmo_color.g = 0.95; + gizmo_color.b = 0.95; + create_material("shape_intersection_material", gizmo_color); + create_material("shape_intersection_solid_material", gizmo_color); + + create_handle_material("handles"); +} + +String CSGShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { + CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node()); + + if (Object::cast_to<CSGSphere3D>(cs)) { + return "Radius"; + } + + if (Object::cast_to<CSGBox3D>(cs)) { + return "Size"; + } + + if (Object::cast_to<CSGCylinder3D>(cs)) { + return p_id == 0 ? "Radius" : "Height"; + } + + if (Object::cast_to<CSGTorus3D>(cs)) { + return p_id == 0 ? "InnerRadius" : "OuterRadius"; + } + + return ""; +} + +Variant CSGShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { + CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node()); + + if (Object::cast_to<CSGSphere3D>(cs)) { + CSGSphere3D *s = Object::cast_to<CSGSphere3D>(cs); + return s->get_radius(); + } + + if (Object::cast_to<CSGBox3D>(cs)) { + CSGBox3D *s = Object::cast_to<CSGBox3D>(cs); + return s->get_size(); + } + + if (Object::cast_to<CSGCylinder3D>(cs)) { + CSGCylinder3D *s = Object::cast_to<CSGCylinder3D>(cs); + return p_id == 0 ? s->get_radius() : s->get_height(); + } + + if (Object::cast_to<CSGTorus3D>(cs)) { + CSGTorus3D *s = Object::cast_to<CSGTorus3D>(cs); + return p_id == 0 ? s->get_inner_radius() : s->get_outer_radius(); + } + + return Variant(); +} + +void CSGShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) { + CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node()); + + Transform3D gt = cs->get_global_transform(); + //gt.orthonormalize(); + Transform3D gi = gt.affine_inverse(); + + Vector3 ray_from = p_camera->project_ray_origin(p_point); + Vector3 ray_dir = p_camera->project_ray_normal(p_point); + + Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) }; + + if (Object::cast_to<CSGSphere3D>(cs)) { + CSGSphere3D *s = Object::cast_to<CSGSphere3D>(cs); + + Vector3 ra, rb; + Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb); + float d = ra.x; + if (Node3DEditor::get_singleton()->is_snap_enabled()) { + d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); + } + + if (d < 0.001) { + d = 0.001; + } + + s->set_radius(d); + } + + if (Object::cast_to<CSGBox3D>(cs)) { + CSGBox3D *s = Object::cast_to<CSGBox3D>(cs); + + Vector3 axis; + axis[p_id] = 1.0; + Vector3 ra, rb; + Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); + float d = ra[p_id]; + + if (Math::is_nan(d)) { + // The handle is perpendicular to the camera. + return; + } + + if (Node3DEditor::get_singleton()->is_snap_enabled()) { + d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); + } + + if (d < 0.001) { + d = 0.001; + } + + Vector3 h = s->get_size(); + h[p_id] = d * 2; + s->set_size(h); + } + + if (Object::cast_to<CSGCylinder3D>(cs)) { + CSGCylinder3D *s = Object::cast_to<CSGCylinder3D>(cs); + + Vector3 axis; + axis[p_id == 0 ? 0 : 1] = 1.0; + Vector3 ra, rb; + Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); + float d = axis.dot(ra); + if (Node3DEditor::get_singleton()->is_snap_enabled()) { + d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); + } + + if (d < 0.001) { + d = 0.001; + } + + if (p_id == 0) { + s->set_radius(d); + } else if (p_id == 1) { + s->set_height(d * 2.0); + } + } + + if (Object::cast_to<CSGTorus3D>(cs)) { + CSGTorus3D *s = Object::cast_to<CSGTorus3D>(cs); + + Vector3 axis; + axis[0] = 1.0; + Vector3 ra, rb; + Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); + float d = axis.dot(ra); + if (Node3DEditor::get_singleton()->is_snap_enabled()) { + d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); + } + + if (d < 0.001) { + d = 0.001; + } + + if (p_id == 0) { + s->set_inner_radius(d); + } else if (p_id == 1) { + s->set_outer_radius(d); + } + } +} + +void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) { + CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node()); + + if (Object::cast_to<CSGSphere3D>(cs)) { + CSGSphere3D *s = Object::cast_to<CSGSphere3D>(cs); + if (p_cancel) { + s->set_radius(p_restore); + return; + } + + UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Change Sphere Shape Radius")); + ur->add_do_method(s, "set_radius", s->get_radius()); + ur->add_undo_method(s, "set_radius", p_restore); + ur->commit_action(); + } + + if (Object::cast_to<CSGBox3D>(cs)) { + CSGBox3D *s = Object::cast_to<CSGBox3D>(cs); + if (p_cancel) { + s->set_size(p_restore); + return; + } + + UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Change Box Shape Size")); + ur->add_do_method(s, "set_size", s->get_size()); + ur->add_undo_method(s, "set_size", p_restore); + ur->commit_action(); + } + + if (Object::cast_to<CSGCylinder3D>(cs)) { + CSGCylinder3D *s = Object::cast_to<CSGCylinder3D>(cs); + if (p_cancel) { + if (p_id == 0) { + s->set_radius(p_restore); + } else { + s->set_height(p_restore); + } + return; + } + + UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); + if (p_id == 0) { + ur->create_action(TTR("Change Cylinder Radius")); + ur->add_do_method(s, "set_radius", s->get_radius()); + ur->add_undo_method(s, "set_radius", p_restore); + } else { + ur->create_action(TTR("Change Cylinder Height")); + ur->add_do_method(s, "set_height", s->get_height()); + ur->add_undo_method(s, "set_height", p_restore); + } + + ur->commit_action(); + } + + if (Object::cast_to<CSGTorus3D>(cs)) { + CSGTorus3D *s = Object::cast_to<CSGTorus3D>(cs); + if (p_cancel) { + if (p_id == 0) { + s->set_inner_radius(p_restore); + } else { + s->set_outer_radius(p_restore); + } + return; + } + + UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); + if (p_id == 0) { + ur->create_action(TTR("Change Torus Inner Radius")); + ur->add_do_method(s, "set_inner_radius", s->get_inner_radius()); + ur->add_undo_method(s, "set_inner_radius", p_restore); + } else { + ur->create_action(TTR("Change Torus Outer Radius")); + ur->add_do_method(s, "set_outer_radius", s->get_outer_radius()); + ur->add_undo_method(s, "set_outer_radius", p_restore); + } + + ur->commit_action(); + } +} + +bool CSGShape3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { + return Object::cast_to<CSGSphere3D>(p_spatial) || Object::cast_to<CSGBox3D>(p_spatial) || Object::cast_to<CSGCylinder3D>(p_spatial) || Object::cast_to<CSGTorus3D>(p_spatial) || Object::cast_to<CSGMesh3D>(p_spatial) || Object::cast_to<CSGPolygon3D>(p_spatial); +} + +String CSGShape3DGizmoPlugin::get_gizmo_name() const { + return "CSGShape3D"; +} + +int CSGShape3DGizmoPlugin::get_priority() const { + return -1; +} + +bool CSGShape3DGizmoPlugin::is_selectable_when_hidden() const { + return true; +} + +void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { + p_gizmo->clear(); + + CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node()); + + Vector<Vector3> faces = cs->get_brush_faces(); + + if (faces.size() == 0) { + return; + } + + Vector<Vector3> lines; + lines.resize(faces.size() * 2); + { + const Vector3 *r = faces.ptr(); + + for (int i = 0; i < lines.size(); i += 6) { + int f = i / 6; + for (int j = 0; j < 3; j++) { + int j_n = (j + 1) % 3; + lines.write[i + j * 2 + 0] = r[f * 3 + j]; + lines.write[i + j * 2 + 1] = r[f * 3 + j_n]; + } + } + } + + Ref<Material> material; + switch (cs->get_operation()) { + case CSGShape3D::OPERATION_UNION: + material = get_material("shape_union_material", p_gizmo); + break; + case CSGShape3D::OPERATION_INTERSECTION: + material = get_material("shape_intersection_material", p_gizmo); + break; + case CSGShape3D::OPERATION_SUBTRACTION: + material = get_material("shape_subtraction_material", p_gizmo); + break; + } + + Ref<Material> handles_material = get_material("handles"); + + p_gizmo->add_lines(lines, material); + p_gizmo->add_collision_segments(lines); + + Array csg_meshes = cs->get_meshes(); + if (csg_meshes.size() != 2) { + return; + } + + Ref<Mesh> csg_mesh = csg_meshes[1]; + if (csg_mesh.is_valid()) { + p_gizmo->add_collision_triangles(csg_mesh->generate_triangle_mesh()); + } + + if (p_gizmo->is_selected()) { + // Draw a translucent representation of the CSG node + Ref<ArrayMesh> mesh = memnew(ArrayMesh); + Array array; + array.resize(Mesh::ARRAY_MAX); + array[Mesh::ARRAY_VERTEX] = faces; + mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array); + + Ref<Material> solid_material; + switch (cs->get_operation()) { + case CSGShape3D::OPERATION_UNION: + solid_material = get_material("shape_union_solid_material", p_gizmo); + break; + case CSGShape3D::OPERATION_INTERSECTION: + solid_material = get_material("shape_intersection_solid_material", p_gizmo); + break; + case CSGShape3D::OPERATION_SUBTRACTION: + solid_material = get_material("shape_subtraction_solid_material", p_gizmo); + break; + } + + p_gizmo->add_mesh(mesh, solid_material); + } + + if (Object::cast_to<CSGSphere3D>(cs)) { + CSGSphere3D *s = Object::cast_to<CSGSphere3D>(cs); + + float r = s->get_radius(); + Vector<Vector3> handles; + handles.push_back(Vector3(r, 0, 0)); + p_gizmo->add_handles(handles, handles_material); + } + + if (Object::cast_to<CSGBox3D>(cs)) { + CSGBox3D *s = Object::cast_to<CSGBox3D>(cs); + + Vector<Vector3> handles; + + for (int i = 0; i < 3; i++) { + Vector3 h; + h[i] = s->get_size()[i] / 2; + handles.push_back(h); + } + + p_gizmo->add_handles(handles, handles_material); + } + + if (Object::cast_to<CSGCylinder3D>(cs)) { + CSGCylinder3D *s = Object::cast_to<CSGCylinder3D>(cs); + + Vector<Vector3> handles; + handles.push_back(Vector3(s->get_radius(), 0, 0)); + handles.push_back(Vector3(0, s->get_height() * 0.5, 0)); + p_gizmo->add_handles(handles, handles_material); + } + + if (Object::cast_to<CSGTorus3D>(cs)) { + CSGTorus3D *s = Object::cast_to<CSGTorus3D>(cs); + + Vector<Vector3> handles; + handles.push_back(Vector3(s->get_inner_radius(), 0, 0)); + handles.push_back(Vector3(s->get_outer_radius(), 0, 0)); + p_gizmo->add_handles(handles, handles_material); + } +} + +EditorPluginCSG::EditorPluginCSG() { + Ref<CSGShape3DGizmoPlugin> gizmo_plugin = Ref<CSGShape3DGizmoPlugin>(memnew(CSGShape3DGizmoPlugin)); + Node3DEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin); +} + +#endif // TOOLS_ENABLED |