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-rw-r--r--modules/csg/doc_classes/CSGBox3D.xml4
-rw-r--r--modules/csg/doc_classes/CSGCombiner3D.xml4
-rw-r--r--modules/csg/doc_classes/CSGCylinder3D.xml4
-rw-r--r--modules/csg/doc_classes/CSGMesh3D.xml4
-rw-r--r--modules/csg/doc_classes/CSGPolygon3D.xml17
-rw-r--r--modules/csg/doc_classes/CSGPrimitive3D.xml4
-rw-r--r--modules/csg/doc_classes/CSGSphere3D.xml4
-rw-r--r--modules/csg/doc_classes/CSGTorus3D.xml4
8 files changed, 15 insertions, 30 deletions
diff --git a/modules/csg/doc_classes/CSGBox3D.xml b/modules/csg/doc_classes/CSGBox3D.xml
index 5bb1c4e75b..d64e58ae4d 100644
--- a/modules/csg/doc_classes/CSGBox3D.xml
+++ b/modules/csg/doc_classes/CSGBox3D.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="material" type="Material" setter="set_material" getter="get_material">
The material used to render the box.
@@ -18,6 +16,4 @@
The box's width, height and depth.
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/csg/doc_classes/CSGCombiner3D.xml b/modules/csg/doc_classes/CSGCombiner3D.xml
index b55111eee4..422c5d35b7 100644
--- a/modules/csg/doc_classes/CSGCombiner3D.xml
+++ b/modules/csg/doc_classes/CSGCombiner3D.xml
@@ -8,8 +8,4 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
</class>
diff --git a/modules/csg/doc_classes/CSGCylinder3D.xml b/modules/csg/doc_classes/CSGCylinder3D.xml
index bfd2a5d5f2..40e989bfb3 100644
--- a/modules/csg/doc_classes/CSGCylinder3D.xml
+++ b/modules/csg/doc_classes/CSGCylinder3D.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="cone" type="bool" setter="set_cone" getter="is_cone" default="false">
If [code]true[/code] a cone is created, the [member radius] will only apply to one side.
@@ -30,6 +28,4 @@
If [code]true[/code] the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If [code]false[/code] the cylinder will have a flat shaded look.
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/csg/doc_classes/CSGMesh3D.xml b/modules/csg/doc_classes/CSGMesh3D.xml
index 5fa8427843..2810343139 100644
--- a/modules/csg/doc_classes/CSGMesh3D.xml
+++ b/modules/csg/doc_classes/CSGMesh3D.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="material" type="Material" setter="set_material" getter="get_material">
The [Material] used in drawing the CSG shape.
@@ -19,6 +17,4 @@
[b]Note:[/b] When using an [ArrayMesh], avoid meshes with vertex normals unless a flat shader is required. By default, CSGMesh will ignore the mesh's vertex normals and use a smooth shader calculated using the faces' normals. If a flat shader is required, ensure that all faces' vertex normals are parallel.
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/csg/doc_classes/CSGPolygon3D.xml b/modules/csg/doc_classes/CSGPolygon3D.xml
index 5309cde956..ecbb7962d1 100644
--- a/modules/csg/doc_classes/CSGPolygon3D.xml
+++ b/modules/csg/doc_classes/CSGPolygon3D.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0">
When [member mode] is [constant MODE_DEPTH], the depth of the extrusion.
@@ -26,6 +24,9 @@
<member name="path_interval" type="float" setter="set_path_interval" getter="get_path_interval">
When [member mode] is [constant MODE_PATH], the path interval or ratio of path points to extrusions.
</member>
+ <member name="path_interval_type" type="int" setter="set_path_interval_type" getter="get_path_interval_type" enum="CSGPolygon3D.PathIntervalType">
+ When [member mode] is [constant MODE_PATH], this will determine if the interval should be by distance ([constant PATH_INTERVAL_DISTANCE]) or subdivision fractions ([constant PATH_INTERVAL_SUBDIVIDE]).
+ </member>
<member name="path_joined" type="bool" setter="set_path_joined" getter="is_path_joined">
When [member mode] is [constant MODE_PATH], if [code]true[/code] the ends of the path are joined, by adding an extrusion between the last and first points of the path.
</member>
@@ -38,6 +39,12 @@
<member name="path_rotation" type="int" setter="set_path_rotation" getter="get_path_rotation" enum="CSGPolygon3D.PathRotation">
When [member mode] is [constant MODE_PATH], the [enum PathRotation] method used to rotate the [member polygon] as it is extruded.
</member>
+ <member name="path_simplify_angle" type="float" setter="set_path_simplify_angle" getter="get_path_simplify_angle">
+ When [member mode] is [constant MODE_PATH], extrusions that are less than this angle, will be merged together to reduce polygon count.
+ </member>
+ <member name="path_u_distance" type="float" setter="set_path_u_distance" getter="get_path_u_distance">
+ When [member mode] is [constant MODE_PATH], this is the distance along the path, in meters, the texture coordinates will tile. When set to 0, texture coordinates will match geometry exactly with no tiling.
+ </member>
<member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array(0, 0, 0, 1, 1, 1, 1, 0)">
The point array that defines the 2D polygon that is extruded.
</member>
@@ -72,5 +79,11 @@
<constant name="PATH_ROTATION_PATH_FOLLOW" value="2" enum="PathRotation">
The [member polygon] shape follows the path and its rotations around the path axis.
</constant>
+ <constant name="PATH_INTERVAL_DISTANCE" value="0" enum="PathIntervalType">
+ When [member mode] is set to [constant MODE_PATH], [member path_interval] will determine the distance, in meters, each interval of the path will extrude.
+ </constant>
+ <constant name="PATH_INTERVAL_SUBDIVIDE" value="1" enum="PathIntervalType">
+ When [member mode] is set to [constant MODE_PATH], [member path_interval] will subdivide the polygons along the path.
+ </constant>
</constants>
</class>
diff --git a/modules/csg/doc_classes/CSGPrimitive3D.xml b/modules/csg/doc_classes/CSGPrimitive3D.xml
index 31b7360fac..8f4c8b9451 100644
--- a/modules/csg/doc_classes/CSGPrimitive3D.xml
+++ b/modules/csg/doc_classes/CSGPrimitive3D.xml
@@ -8,13 +8,9 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="invert_faces" type="bool" setter="set_invert_faces" getter="is_inverting_faces" default="false">
Invert the faces of the mesh.
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/csg/doc_classes/CSGSphere3D.xml b/modules/csg/doc_classes/CSGSphere3D.xml
index 4d5b3be099..b8dfb4cf5f 100644
--- a/modules/csg/doc_classes/CSGSphere3D.xml
+++ b/modules/csg/doc_classes/CSGSphere3D.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="material" type="Material" setter="set_material" getter="get_material">
The material used to render the sphere.
@@ -27,6 +25,4 @@
If [code]true[/code] the normals of the sphere are set to give a smooth effect making the sphere seem rounded. If [code]false[/code] the sphere will have a flat shaded look.
</member>
</members>
- <constants>
- </constants>
</class>
diff --git a/modules/csg/doc_classes/CSGTorus3D.xml b/modules/csg/doc_classes/CSGTorus3D.xml
index abe3eab913..91ee63a4c9 100644
--- a/modules/csg/doc_classes/CSGTorus3D.xml
+++ b/modules/csg/doc_classes/CSGTorus3D.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="2.0">
The inner radius of the torus.
@@ -30,6 +28,4 @@
If [code]true[/code] the normals of the torus are set to give a smooth effect making the torus seem rounded. If [code]false[/code] the torus will have a flat shaded look.
</member>
</members>
- <constants>
- </constants>
</class>