diff options
Diffstat (limited to 'modules/csg/doc_classes')
-rw-r--r-- | modules/csg/doc_classes/CSGBox3D.xml | 6 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGCombiner3D.xml | 4 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGCylinder3D.xml | 4 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGMesh3D.xml | 7 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGPolygon3D.xml | 61 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGPrimitive3D.xml | 4 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGShape3D.xml | 54 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGSphere3D.xml | 4 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGTorus3D.xml | 4 |
9 files changed, 62 insertions, 86 deletions
diff --git a/modules/csg/doc_classes/CSGBox3D.xml b/modules/csg/doc_classes/CSGBox3D.xml index b1d0454b76..d64e58ae4d 100644 --- a/modules/csg/doc_classes/CSGBox3D.xml +++ b/modules/csg/doc_classes/CSGBox3D.xml @@ -8,16 +8,12 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="material" type="Material" setter="set_material" getter="get_material"> The material used to render the box. </member> - <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3( 2, 2, 2 )"> + <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)"> The box's width, height and depth. </member> </members> - <constants> - </constants> </class> diff --git a/modules/csg/doc_classes/CSGCombiner3D.xml b/modules/csg/doc_classes/CSGCombiner3D.xml index b55111eee4..422c5d35b7 100644 --- a/modules/csg/doc_classes/CSGCombiner3D.xml +++ b/modules/csg/doc_classes/CSGCombiner3D.xml @@ -8,8 +8,4 @@ </description> <tutorials> </tutorials> - <methods> - </methods> - <constants> - </constants> </class> diff --git a/modules/csg/doc_classes/CSGCylinder3D.xml b/modules/csg/doc_classes/CSGCylinder3D.xml index bfd2a5d5f2..40e989bfb3 100644 --- a/modules/csg/doc_classes/CSGCylinder3D.xml +++ b/modules/csg/doc_classes/CSGCylinder3D.xml @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="cone" type="bool" setter="set_cone" getter="is_cone" default="false"> If [code]true[/code] a cone is created, the [member radius] will only apply to one side. @@ -30,6 +28,4 @@ If [code]true[/code] the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If [code]false[/code] the cylinder will have a flat shaded look. </member> </members> - <constants> - </constants> </class> diff --git a/modules/csg/doc_classes/CSGMesh3D.xml b/modules/csg/doc_classes/CSGMesh3D.xml index 1bab8f4ee9..2810343139 100644 --- a/modules/csg/doc_classes/CSGMesh3D.xml +++ b/modules/csg/doc_classes/CSGMesh3D.xml @@ -4,20 +4,17 @@ A CSG Mesh shape that uses a mesh resource. </brief_description> <description> - This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more then two faces. + This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces. </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="material" type="Material" setter="set_material" getter="get_material"> The [Material] used in drawing the CSG shape. </member> <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> The [Mesh] resource to use as a CSG shape. + [b]Note:[/b] When using an [ArrayMesh], avoid meshes with vertex normals unless a flat shader is required. By default, CSGMesh will ignore the mesh's vertex normals and use a smooth shader calculated using the faces' normals. If a flat shader is required, ensure that all faces' vertex normals are parallel. </member> </members> - <constants> - </constants> </class> diff --git a/modules/csg/doc_classes/CSGPolygon3D.xml b/modules/csg/doc_classes/CSGPolygon3D.xml index c55fa0983e..ecbb7962d1 100644 --- a/modules/csg/doc_classes/CSGPolygon3D.xml +++ b/modules/csg/doc_classes/CSGPolygon3D.xml @@ -4,71 +4,86 @@ Extrudes a 2D polygon shape to create a 3D mesh. </brief_description> <description> - This node takes a 2D polygon shape and extrudes it to create a 3D mesh. + An array of 2D points is extruded to quickly and easily create a variety of 3D meshes. </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0"> - Extrusion depth when [member mode] is [constant MODE_DEPTH]. + When [member mode] is [constant MODE_DEPTH], the depth of the extrusion. </member> <member name="material" type="Material" setter="set_material" getter="get_material"> - Material to use for the resulting mesh. + Material to use for the resulting mesh. The UV maps the top half of the material to the extruded shape (U along the length of the extrusions and V around the outline of the [member polygon]), the bottom-left quarter to the front end face, and the bottom-right quarter to the back end face. </member> <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="CSGPolygon3D.Mode" default="0"> - Extrusion mode. + The [member mode] used to extrude the [member polygon]. </member> <member name="path_continuous_u" type="bool" setter="set_path_continuous_u" getter="is_path_continuous_u"> - If [code]true[/code] the u component of our uv will continuously increase in unison with the distance traveled along our path when [member mode] is [constant MODE_PATH]. + When [member mode] is [constant MODE_PATH], by default, the top half of the [member material] is stretched along the entire length of the extruded shape. If [code]false[/code] the top half of the material is repeated every step of the extrusion. </member> <member name="path_interval" type="float" setter="set_path_interval" getter="get_path_interval"> - Interval at which a new extrusion slice is added along the path when [member mode] is [constant MODE_PATH]. + When [member mode] is [constant MODE_PATH], the path interval or ratio of path points to extrusions. + </member> + <member name="path_interval_type" type="int" setter="set_path_interval_type" getter="get_path_interval_type" enum="CSGPolygon3D.PathIntervalType"> + When [member mode] is [constant MODE_PATH], this will determine if the interval should be by distance ([constant PATH_INTERVAL_DISTANCE]) or subdivision fractions ([constant PATH_INTERVAL_SUBDIVIDE]). </member> <member name="path_joined" type="bool" setter="set_path_joined" getter="is_path_joined"> - If [code]true[/code] the start and end of our path are joined together ensuring there is no seam when [member mode] is [constant MODE_PATH]. + When [member mode] is [constant MODE_PATH], if [code]true[/code] the ends of the path are joined, by adding an extrusion between the last and first points of the path. </member> <member name="path_local" type="bool" setter="set_path_local" getter="is_path_local"> - If [code]false[/code] we extrude centered on our path, if [code]true[/code] we extrude in relation to the position of our CSGPolygon3D when [member mode] is [constant MODE_PATH]. + When [member mode] is [constant MODE_PATH], if [code]true[/code] the [Transform3D] of the [CSGPolygon3D] is used as the starting point for the extrusions, not the [Transform3D] of the [member path_node]. </member> <member name="path_node" type="NodePath" setter="set_path_node" getter="get_path_node"> - The [Shape3D] object containing the path along which we extrude when [member mode] is [constant MODE_PATH]. + When [member mode] is [constant MODE_PATH], the location of the [Path3D] object used to extrude the [member polygon]. </member> <member name="path_rotation" type="int" setter="set_path_rotation" getter="get_path_rotation" enum="CSGPolygon3D.PathRotation"> - The method by which each slice is rotated along the path when [member mode] is [constant MODE_PATH]. + When [member mode] is [constant MODE_PATH], the [enum PathRotation] method used to rotate the [member polygon] as it is extruded. + </member> + <member name="path_simplify_angle" type="float" setter="set_path_simplify_angle" getter="get_path_simplify_angle"> + When [member mode] is [constant MODE_PATH], extrusions that are less than this angle, will be merged together to reduce polygon count. + </member> + <member name="path_u_distance" type="float" setter="set_path_u_distance" getter="get_path_u_distance"> + When [member mode] is [constant MODE_PATH], this is the distance along the path, in meters, the texture coordinates will tile. When set to 0, texture coordinates will match geometry exactly with no tiling. </member> - <member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array( 0, 0, 0, 1, 1, 1, 1, 0 )"> - Point array that defines the shape that we'll extrude. + <member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array(0, 0, 0, 1, 1, 1, 1, 0)"> + The point array that defines the 2D polygon that is extruded. </member> <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="false"> - Generates smooth normals so smooth shading is applied to our mesh. + If [code]true[/code], applies smooth shading to the extrusions. </member> <member name="spin_degrees" type="float" setter="set_spin_degrees" getter="get_spin_degrees"> - Degrees to rotate our extrusion for each slice when [member mode] is [constant MODE_SPIN]. + When [member mode] is [constant MODE_SPIN], the total number of degrees the [member polygon] is rotated when extruding. </member> <member name="spin_sides" type="int" setter="set_spin_sides" getter="get_spin_sides"> - Number of extrusion when [member mode] is [constant MODE_SPIN]. + When [member mode] is [constant MODE_SPIN], the number of extrusions made. </member> </members> <constants> <constant name="MODE_DEPTH" value="0" enum="Mode"> - Shape3D is extruded to [member depth]. + The [member polygon] shape is extruded along the negative Z axis. </constant> <constant name="MODE_SPIN" value="1" enum="Mode"> - Shape3D is extruded by rotating it around an axis. + The [member polygon] shape is extruded by rotating it around the Y axis. </constant> <constant name="MODE_PATH" value="2" enum="Mode"> - Shape3D is extruded along a path set by a [Shape3D] set in [member path_node]. + The [member polygon] shape is extruded along the [Path3D] specified in [member path_node]. </constant> <constant name="PATH_ROTATION_POLYGON" value="0" enum="PathRotation"> - Slice is not rotated. + The [member polygon] shape is not rotated. + [b]Note:[/b] Requires the path Z coordinates to continually decrease to ensure viable shapes. </constant> <constant name="PATH_ROTATION_PATH" value="1" enum="PathRotation"> - Slice is rotated around the up vector of the path. + The [member polygon] shape is rotated along the path, but it is not rotated around the path axis. + [b]Note:[/b] Requires the path Z coordinates to continually decrease to ensure viable shapes. </constant> <constant name="PATH_ROTATION_PATH_FOLLOW" value="2" enum="PathRotation"> - Slice is rotate to match the path exactly. + The [member polygon] shape follows the path and its rotations around the path axis. + </constant> + <constant name="PATH_INTERVAL_DISTANCE" value="0" enum="PathIntervalType"> + When [member mode] is set to [constant MODE_PATH], [member path_interval] will determine the distance, in meters, each interval of the path will extrude. + </constant> + <constant name="PATH_INTERVAL_SUBDIVIDE" value="1" enum="PathIntervalType"> + When [member mode] is set to [constant MODE_PATH], [member path_interval] will subdivide the polygons along the path. </constant> </constants> </class> diff --git a/modules/csg/doc_classes/CSGPrimitive3D.xml b/modules/csg/doc_classes/CSGPrimitive3D.xml index 31b7360fac..8f4c8b9451 100644 --- a/modules/csg/doc_classes/CSGPrimitive3D.xml +++ b/modules/csg/doc_classes/CSGPrimitive3D.xml @@ -8,13 +8,9 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="invert_faces" type="bool" setter="set_invert_faces" getter="is_inverting_faces" default="false"> Invert the faces of the mesh. </member> </members> - <constants> - </constants> </class> diff --git a/modules/csg/doc_classes/CSGShape3D.xml b/modules/csg/doc_classes/CSGShape3D.xml index dac556c7f1..446269f3f0 100644 --- a/modules/csg/doc_classes/CSGShape3D.xml +++ b/modules/csg/doc_classes/CSGShape3D.xml @@ -9,58 +9,46 @@ <tutorials> </tutorials> <methods> - <method name="get_collision_layer_bit" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="bit" type="int"> - </argument> + <method name="get_collision_layer_value" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="layer_number" type="int" /> <description> - Returns an individual bit on the collision mask. + Returns whether or not the specified layer of the [member collision_layer] is enabled, given a [code]layer_number[/code] between 1 and 32. </description> </method> - <method name="get_collision_mask_bit" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="bit" type="int"> - </argument> + <method name="get_collision_mask_value" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="layer_number" type="int" /> <description> - Returns an individual bit on the collision mask. + Returns whether or not the specified layer of the [member collision_mask] is enabled, given a [code]layer_number[/code] between 1 and 32. </description> </method> <method name="get_meshes" qualifiers="const"> - <return type="Array"> - </return> + <return type="Array" /> <description> - Returns an [Array] with two elements, the first is the [Transform] of this node and the second is the root [Mesh] of this node. Only works when this node is the root shape. + Returns an [Array] with two elements, the first is the [Transform3D] of this node and the second is the root [Mesh] of this node. Only works when this node is the root shape. </description> </method> <method name="is_root_shape" qualifiers="const"> - <return type="bool"> - </return> + <return type="bool" /> <description> Returns [code]true[/code] if this is a root shape and is thus the object that is rendered. </description> </method> - <method name="set_collision_layer_bit"> - <return type="void"> - </return> - <argument index="0" name="bit" type="int"> - </argument> - <argument index="1" name="value" type="bool"> - </argument> + <method name="set_collision_layer_value"> + <return type="void" /> + <argument index="0" name="layer_number" type="int" /> + <argument index="1" name="value" type="bool" /> <description> - Sets individual bits on the layer mask. Use this if you only need to change one layer's value. + Based on [code]value[/code], enables or disables the specified layer in the [member collision_layer], given a [code]layer_number[/code] between 1 and 32. </description> </method> - <method name="set_collision_mask_bit"> - <return type="void"> - </return> - <argument index="0" name="bit" type="int"> - </argument> - <argument index="1" name="value" type="bool"> - </argument> + <method name="set_collision_mask_value"> + <return type="void" /> + <argument index="0" name="layer_number" type="int" /> + <argument index="1" name="value" type="bool" /> <description> - Sets individual bits on the collision mask. Use this if you only need to change one layer's value. + Based on [code]value[/code], enables or disables the specified layer in the [member collision_mask], given a [code]layer_number[/code] between 1 and 32. </description> </method> </methods> diff --git a/modules/csg/doc_classes/CSGSphere3D.xml b/modules/csg/doc_classes/CSGSphere3D.xml index 4d5b3be099..b8dfb4cf5f 100644 --- a/modules/csg/doc_classes/CSGSphere3D.xml +++ b/modules/csg/doc_classes/CSGSphere3D.xml @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="material" type="Material" setter="set_material" getter="get_material"> The material used to render the sphere. @@ -27,6 +25,4 @@ If [code]true[/code] the normals of the sphere are set to give a smooth effect making the sphere seem rounded. If [code]false[/code] the sphere will have a flat shaded look. </member> </members> - <constants> - </constants> </class> diff --git a/modules/csg/doc_classes/CSGTorus3D.xml b/modules/csg/doc_classes/CSGTorus3D.xml index abe3eab913..91ee63a4c9 100644 --- a/modules/csg/doc_classes/CSGTorus3D.xml +++ b/modules/csg/doc_classes/CSGTorus3D.xml @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="2.0"> The inner radius of the torus. @@ -30,6 +28,4 @@ If [code]true[/code] the normals of the torus are set to give a smooth effect making the torus seem rounded. If [code]false[/code] the torus will have a flat shaded look. </member> </members> - <constants> - </constants> </class> |