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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="CSGTorus3D" inherits="CSGPrimitive3D" version="4.0">
+ <brief_description>
+ A CSG Torus shape.
+ </brief_description>
+ <description>
+ This node allows you to create a torus for use with the CSG system.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="2.0">
+ The inner radius of the torus.
+ </member>
+ <member name="material" type="Material" setter="set_material" getter="get_material">
+ The material used to render the torus.
+ </member>
+ <member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius" default="3.0">
+ The outer radius of the torus.
+ </member>
+ <member name="ring_sides" type="int" setter="set_ring_sides" getter="get_ring_sides" default="6">
+ The number of edges each ring of the torus is constructed of.
+ </member>
+ <member name="sides" type="int" setter="set_sides" getter="get_sides" default="8">
+ The number of slices the torus is constructed of.
+ </member>
+ <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="true">
+ If [code]true[/code] the normals of the torus are set to give a smooth effect making the torus seem rounded. If [code]false[/code] the torus will have a flat shaded look.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>