diff options
Diffstat (limited to 'modules/csg/doc_classes/CSGTorus3D.xml')
-rw-r--r-- | modules/csg/doc_classes/CSGTorus3D.xml | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/modules/csg/doc_classes/CSGTorus3D.xml b/modules/csg/doc_classes/CSGTorus3D.xml index 2c0eef8f09..ea555a5449 100644 --- a/modules/csg/doc_classes/CSGTorus3D.xml +++ b/modules/csg/doc_classes/CSGTorus3D.xml @@ -1,12 +1,14 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CSGTorus3D" inherits="CSGPrimitive3D" version="4.0"> +<class name="CSGTorus3D" inherits="CSGPrimitive3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> <brief_description> A CSG Torus shape. </brief_description> <description> This node allows you to create a torus for use with the CSG system. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <members> <member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="0.5"> |