diff options
Diffstat (limited to 'modules/csg/doc_classes/CSGSphere3D.xml')
-rw-r--r-- | modules/csg/doc_classes/CSGSphere3D.xml | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/modules/csg/doc_classes/CSGSphere3D.xml b/modules/csg/doc_classes/CSGSphere3D.xml index b8dfb4cf5f..d2f985b3a2 100644 --- a/modules/csg/doc_classes/CSGSphere3D.xml +++ b/modules/csg/doc_classes/CSGSphere3D.xml @@ -1,12 +1,14 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CSGSphere3D" inherits="CSGPrimitive3D" version="4.0"> +<class name="CSGSphere3D" inherits="CSGPrimitive3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> <brief_description> A CSG Sphere shape. </brief_description> <description> This node allows you to create a sphere for use with the CSG system. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <members> <member name="material" type="Material" setter="set_material" getter="get_material"> @@ -15,7 +17,7 @@ <member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="12"> Number of vertical slices for the sphere. </member> - <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5"> Radius of the sphere. </member> <member name="rings" type="int" setter="set_rings" getter="get_rings" default="6"> |