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-rw-r--r--modules/csg/doc_classes/CSGShape3D.xml4
1 files changed, 3 insertions, 1 deletions
diff --git a/modules/csg/doc_classes/CSGShape3D.xml b/modules/csg/doc_classes/CSGShape3D.xml
index f5031064d6..f1cd28e00f 100644
--- a/modules/csg/doc_classes/CSGShape3D.xml
+++ b/modules/csg/doc_classes/CSGShape3D.xml
@@ -1,12 +1,14 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CSGShape3D" inherits="GeometryInstance3D" version="4.0">
+<class name="CSGShape3D" inherits="GeometryInstance3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
The CSG base class.
</brief_description>
<description>
This is the CSG base class that provides CSG operation support to the various CSG nodes in Godot.
+ [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
</description>
<tutorials>
+ <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>
</tutorials>
<methods>
<method name="get_collision_layer_value" qualifiers="const">