diff options
Diffstat (limited to 'modules/csg/doc_classes/CSGShape3D.xml')
-rw-r--r-- | modules/csg/doc_classes/CSGShape3D.xml | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/modules/csg/doc_classes/CSGShape3D.xml b/modules/csg/doc_classes/CSGShape3D.xml index f5031064d6..f1cd28e00f 100644 --- a/modules/csg/doc_classes/CSGShape3D.xml +++ b/modules/csg/doc_classes/CSGShape3D.xml @@ -1,12 +1,14 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CSGShape3D" inherits="GeometryInstance3D" version="4.0"> +<class name="CSGShape3D" inherits="GeometryInstance3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> <brief_description> The CSG base class. </brief_description> <description> This is the CSG base class that provides CSG operation support to the various CSG nodes in Godot. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <methods> <method name="get_collision_layer_value" qualifiers="const"> |