diff options
Diffstat (limited to 'modules/csg/doc_classes/CSGShape.xml')
-rw-r--r-- | modules/csg/doc_classes/CSGShape.xml | 56 |
1 files changed, 55 insertions, 1 deletions
diff --git a/modules/csg/doc_classes/CSGShape.xml b/modules/csg/doc_classes/CSGShape.xml index ac3c2342fc..ccfc5a04c0 100644 --- a/modules/csg/doc_classes/CSGShape.xml +++ b/modules/csg/doc_classes/CSGShape.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CSGShape" inherits="VisualInstance" category="Core" version="3.1"> +<class name="CSGShape" inherits="VisualInstance" category="Core" version="3.2"> <brief_description> The CSG base class. </brief_description> @@ -11,6 +11,30 @@ <demos> </demos> <methods> + <method name="get_collision_layer_bit" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <description> + Returns an individual bit on the collision mask. + </description> + </method> + <method name="get_collision_mask_bit" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <description> + Returns an individual bit on the collision mask. + </description> + </method> + <method name="get_meshes" qualifiers="const"> + <return type="Array"> + </return> + <description> + </description> + </method> <method name="is_root_shape" qualifiers="const"> <return type="bool"> </return> @@ -18,11 +42,41 @@ Returns true if this is a root shape and is thus the object that is rendered. </description> </method> + <method name="set_collision_layer_bit"> + <return type="void"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <argument index="1" name="value" type="bool"> + </argument> + <description> + Sets individual bits on the layer mask. Use this if you only need to change one layer's value. + </description> + </method> + <method name="set_collision_mask_bit"> + <return type="void"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <argument index="1" name="value" type="bool"> + </argument> + <description> + Sets individual bits on the collision mask. Use this if you only need to change one layer's value. + </description> + </method> </methods> <members> <member name="calculate_tangents" type="bool" setter="set_calculate_tangents" getter="is_calculating_tangents"> Calculate tangents for the CSG shape which allows the use of normal maps. This is only applied on the root shape, this setting is ignored on any child. </member> + <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer"> + The physics layers this area is in. + Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property. + A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. + </member> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> + The physics layers this CSG shape scans for collisions. + </member> <member name="operation" type="int" setter="set_operation" getter="get_operation" enum="CSGShape.Operation"> The operation that is performed on this shape. This is ignored for the first CSG child node as the operation is between this node and the previous child of this nodes parent. </member> |