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-rw-r--r--modules/csg/doc_classes/CSGPolygon3D.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/modules/csg/doc_classes/CSGPolygon3D.xml b/modules/csg/doc_classes/CSGPolygon3D.xml
index 5a49eebc7b..e8ef79a9e5 100644
--- a/modules/csg/doc_classes/CSGPolygon3D.xml
+++ b/modules/csg/doc_classes/CSGPolygon3D.xml
@@ -5,8 +5,10 @@
</brief_description>
<description>
An array of 2D points is extruded to quickly and easily create a variety of 3D meshes. See also [CSGMesh3D] for using 3D meshes as CSG nodes.
+ [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
</description>
<tutorials>
+ <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>
</tutorials>
<members>
<member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0">