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-rw-r--r--modules/csg/doc_classes/CSGPolygon3D.xml5
1 files changed, 3 insertions, 2 deletions
diff --git a/modules/csg/doc_classes/CSGPolygon3D.xml b/modules/csg/doc_classes/CSGPolygon3D.xml
index ecbb7962d1..5a49eebc7b 100644
--- a/modules/csg/doc_classes/CSGPolygon3D.xml
+++ b/modules/csg/doc_classes/CSGPolygon3D.xml
@@ -4,7 +4,7 @@
Extrudes a 2D polygon shape to create a 3D mesh.
</brief_description>
<description>
- An array of 2D points is extruded to quickly and easily create a variety of 3D meshes.
+ An array of 2D points is extruded to quickly and easily create a variety of 3D meshes. See also [CSGMesh3D] for using 3D meshes as CSG nodes.
</description>
<tutorials>
</tutorials>
@@ -46,7 +46,8 @@
When [member mode] is [constant MODE_PATH], this is the distance along the path, in meters, the texture coordinates will tile. When set to 0, texture coordinates will match geometry exactly with no tiling.
</member>
<member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array(0, 0, 0, 1, 1, 1, 1, 0)">
- The point array that defines the 2D polygon that is extruded.
+ The point array that defines the 2D polygon that is extruded. This can be a convex or concave polygon with 3 or more points. The polygon must [i]not[/i] have any intersecting edges. Otherwise, triangulation will fail and no mesh will be generated.
+ [b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh will be generated.
</member>
<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="false">
If [code]true[/code], applies smooth shading to the extrusions.