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-rw-r--r--modules/csg/doc_classes/CSGPolygon3D.xml44
1 files changed, 23 insertions, 21 deletions
diff --git a/modules/csg/doc_classes/CSGPolygon3D.xml b/modules/csg/doc_classes/CSGPolygon3D.xml
index c55fa0983e..5309cde956 100644
--- a/modules/csg/doc_classes/CSGPolygon3D.xml
+++ b/modules/csg/doc_classes/CSGPolygon3D.xml
@@ -4,7 +4,7 @@
Extrudes a 2D polygon shape to create a 3D mesh.
</brief_description>
<description>
- This node takes a 2D polygon shape and extrudes it to create a 3D mesh.
+ An array of 2D points is extruded to quickly and easily create a variety of 3D meshes.
</description>
<tutorials>
</tutorials>
@@ -12,63 +12,65 @@
</methods>
<members>
<member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0">
- Extrusion depth when [member mode] is [constant MODE_DEPTH].
+ When [member mode] is [constant MODE_DEPTH], the depth of the extrusion.
</member>
<member name="material" type="Material" setter="set_material" getter="get_material">
- Material to use for the resulting mesh.
+ Material to use for the resulting mesh. The UV maps the top half of the material to the extruded shape (U along the length of the extrusions and V around the outline of the [member polygon]), the bottom-left quarter to the front end face, and the bottom-right quarter to the back end face.
</member>
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="CSGPolygon3D.Mode" default="0">
- Extrusion mode.
+ The [member mode] used to extrude the [member polygon].
</member>
<member name="path_continuous_u" type="bool" setter="set_path_continuous_u" getter="is_path_continuous_u">
- If [code]true[/code] the u component of our uv will continuously increase in unison with the distance traveled along our path when [member mode] is [constant MODE_PATH].
+ When [member mode] is [constant MODE_PATH], by default, the top half of the [member material] is stretched along the entire length of the extruded shape. If [code]false[/code] the top half of the material is repeated every step of the extrusion.
</member>
<member name="path_interval" type="float" setter="set_path_interval" getter="get_path_interval">
- Interval at which a new extrusion slice is added along the path when [member mode] is [constant MODE_PATH].
+ When [member mode] is [constant MODE_PATH], the path interval or ratio of path points to extrusions.
</member>
<member name="path_joined" type="bool" setter="set_path_joined" getter="is_path_joined">
- If [code]true[/code] the start and end of our path are joined together ensuring there is no seam when [member mode] is [constant MODE_PATH].
+ When [member mode] is [constant MODE_PATH], if [code]true[/code] the ends of the path are joined, by adding an extrusion between the last and first points of the path.
</member>
<member name="path_local" type="bool" setter="set_path_local" getter="is_path_local">
- If [code]false[/code] we extrude centered on our path, if [code]true[/code] we extrude in relation to the position of our CSGPolygon3D when [member mode] is [constant MODE_PATH].
+ When [member mode] is [constant MODE_PATH], if [code]true[/code] the [Transform3D] of the [CSGPolygon3D] is used as the starting point for the extrusions, not the [Transform3D] of the [member path_node].
</member>
<member name="path_node" type="NodePath" setter="set_path_node" getter="get_path_node">
- The [Shape3D] object containing the path along which we extrude when [member mode] is [constant MODE_PATH].
+ When [member mode] is [constant MODE_PATH], the location of the [Path3D] object used to extrude the [member polygon].
</member>
<member name="path_rotation" type="int" setter="set_path_rotation" getter="get_path_rotation" enum="CSGPolygon3D.PathRotation">
- The method by which each slice is rotated along the path when [member mode] is [constant MODE_PATH].
+ When [member mode] is [constant MODE_PATH], the [enum PathRotation] method used to rotate the [member polygon] as it is extruded.
</member>
- <member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array( 0, 0, 0, 1, 1, 1, 1, 0 )">
- Point array that defines the shape that we'll extrude.
+ <member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array(0, 0, 0, 1, 1, 1, 1, 0)">
+ The point array that defines the 2D polygon that is extruded.
</member>
<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="false">
- Generates smooth normals so smooth shading is applied to our mesh.
+ If [code]true[/code], applies smooth shading to the extrusions.
</member>
<member name="spin_degrees" type="float" setter="set_spin_degrees" getter="get_spin_degrees">
- Degrees to rotate our extrusion for each slice when [member mode] is [constant MODE_SPIN].
+ When [member mode] is [constant MODE_SPIN], the total number of degrees the [member polygon] is rotated when extruding.
</member>
<member name="spin_sides" type="int" setter="set_spin_sides" getter="get_spin_sides">
- Number of extrusion when [member mode] is [constant MODE_SPIN].
+ When [member mode] is [constant MODE_SPIN], the number of extrusions made.
</member>
</members>
<constants>
<constant name="MODE_DEPTH" value="0" enum="Mode">
- Shape3D is extruded to [member depth].
+ The [member polygon] shape is extruded along the negative Z axis.
</constant>
<constant name="MODE_SPIN" value="1" enum="Mode">
- Shape3D is extruded by rotating it around an axis.
+ The [member polygon] shape is extruded by rotating it around the Y axis.
</constant>
<constant name="MODE_PATH" value="2" enum="Mode">
- Shape3D is extruded along a path set by a [Shape3D] set in [member path_node].
+ The [member polygon] shape is extruded along the [Path3D] specified in [member path_node].
</constant>
<constant name="PATH_ROTATION_POLYGON" value="0" enum="PathRotation">
- Slice is not rotated.
+ The [member polygon] shape is not rotated.
+ [b]Note:[/b] Requires the path Z coordinates to continually decrease to ensure viable shapes.
</constant>
<constant name="PATH_ROTATION_PATH" value="1" enum="PathRotation">
- Slice is rotated around the up vector of the path.
+ The [member polygon] shape is rotated along the path, but it is not rotated around the path axis.
+ [b]Note:[/b] Requires the path Z coordinates to continually decrease to ensure viable shapes.
</constant>
<constant name="PATH_ROTATION_PATH_FOLLOW" value="2" enum="PathRotation">
- Slice is rotate to match the path exactly.
+ The [member polygon] shape follows the path and its rotations around the path axis.
</constant>
</constants>
</class>