diff options
Diffstat (limited to 'modules/csg/doc_classes/CSGPolygon.xml')
-rw-r--r-- | modules/csg/doc_classes/CSGPolygon.xml | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/modules/csg/doc_classes/CSGPolygon.xml b/modules/csg/doc_classes/CSGPolygon.xml index 1e6dec8085..a33e5557cb 100644 --- a/modules/csg/doc_classes/CSGPolygon.xml +++ b/modules/csg/doc_classes/CSGPolygon.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="CSGPolygon" inherits="CSGPrimitive" category="Core" version="3.1"> <brief_description> - Extrudes a 2D polygon shape to create a 3D mesh + Extrudes a 2D polygon shape to create a 3D mesh. </brief_description> <description> This node takes a 2D polygon shape and extrudes it to create a 3D mesh. @@ -14,63 +14,63 @@ </methods> <members> <member name="depth" type="float" setter="set_depth" getter="get_depth"> - Extrusion depth when [member mode] is [constant MODE_DEPTH] + Extrusion depth when [member mode] is [constant MODE_DEPTH]. </member> <member name="material" type="Material" setter="set_material" getter="get_material"> - Material to use for the resulting mesh + Material to use for the resulting mesh. </member> <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="CSGPolygon.Mode"> - Extrusion mode + Extrusion mode. </member> - <member name="path_interval" type="float" setter="set_path_interval" getter="get_path_interval"> - Interval at which a new extrusion slice is added along the path when [member mode] is [constant MODE_PATH] + <member name="path_continuous_u" type="bool" setter="set_path_continuous_u" getter="is_path_continuous_u"> + If true the u component of our uv will continuously increase in unison with the distance traveled along our path when [member mode] is [constant MODE_PATH]. </member> - <member name="path_node" type="NodePath" setter="set_path_node" getter="get_path_node"> - The [Shape] object containing the path along which we extrude when [member mode] is [constant MODE_PATH] + <member name="path_interval" type="float" setter="set_path_interval" getter="get_path_interval"> + Interval at which a new extrusion slice is added along the path when [member mode] is [constant MODE_PATH]. </member> - <member name="path_rotation" type="int" setter="set_path_rotation" getter="get_path_rotation" enum="CSGPolygon.PathRotation"> - The method by which each slice is rotated along the path when [member mode] is [constant MODE_PATH] + <member name="path_joined" type="bool" setter="set_path_joined" getter="is_path_joined"> + If true the start and end of our path are joined together ensuring there is no seam when [member mode] is [constant MODE_PATH]. </member> <member name="path_local" type="bool" setter="set_path_local" getter="is_path_local"> - If false we extrude centered on our path, if true we extrude in relation to the position of our CSGPolygon when [member mode] is [constant MODE_PATH] + If false we extrude centered on our path, if true we extrude in relation to the position of our CSGPolygon when [member mode] is [constant MODE_PATH]. </member> - <member name="path_continuous_u" type="bool" setter="set_path_continuous_u" getter="is_path_continuous_u"> - If true the u component of our uv will continuously increase in unison with the distance traveled along our path when [member mode] is [constant MODE_PATH] + <member name="path_node" type="NodePath" setter="set_path_node" getter="get_path_node"> + The [Shape] object containing the path along which we extrude when [member mode] is [constant MODE_PATH]. </member> - <member name="path_joined" type="bool" setter="set_path_joined" getter="is_path_joined"> - If true the start and end of our path are joined together ensuring there is no seam when [member mode] is [constant MODE_PATH] + <member name="path_rotation" type="int" setter="set_path_rotation" getter="get_path_rotation" enum="CSGPolygon.PathRotation"> + The method by which each slice is rotated along the path when [member mode] is [constant MODE_PATH]. </member> <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon"> - Point array that defines the shape that we'll extrude + Point array that defines the shape that we'll extrude. </member> <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces"> - Generates smooth normals so smooth shading is applied to our mesh + Generates smooth normals so smooth shading is applied to our mesh. </member> <member name="spin_degrees" type="float" setter="set_spin_degrees" getter="get_spin_degrees"> - Degrees to rotate our extrusion for each slice when [member mode] is [constant MODE_SPIN] + Degrees to rotate our extrusion for each slice when [member mode] is [constant MODE_SPIN]. </member> <member name="spin_sides" type="int" setter="set_spin_sides" getter="get_spin_sides"> - Number of extrusion when [member mode] is [constant MODE_SPIN] + Number of extrusion when [member mode] is [constant MODE_SPIN]. </member> </members> <constants> <constant name="MODE_DEPTH" value="0" enum="Mode"> - Shape is extruded to [member depth] + Shape is extruded to [member depth]. </constant> <constant name="MODE_SPIN" value="1" enum="Mode"> - Shape is extruded by rotating it around an axis + Shape is extruded by rotating it around an axis. </constant> <constant name="MODE_PATH" value="2" enum="Mode"> - Shape is extruded along a path set by a [Shape] set in [member path_node] + Shape is extruded along a path set by a [Shape] set in [member path_node]. </constant> <constant name="PATH_ROTATION_POLYGON" value="0" enum="PathRotation"> - Slice is not rotated + Slice is not rotated. </constant> <constant name="PATH_ROTATION_PATH" value="1" enum="PathRotation"> - Slice is rotated around the up vector of the path + Slice is rotated around the up vector of the path. </constant> <constant name="PATH_ROTATION_PATH_FOLLOW" value="2" enum="PathRotation"> - Slice is rotate to match the path exactly + Slice is rotate to match the path exactly. </constant> </constants> </class> |