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Diffstat (limited to 'modules/csg/doc_classes/CSGPolygon.xml')
-rw-r--r-- | modules/csg/doc_classes/CSGPolygon.xml | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/modules/csg/doc_classes/CSGPolygon.xml b/modules/csg/doc_classes/CSGPolygon.xml deleted file mode 100644 index 02b2e8b03f..0000000000 --- a/modules/csg/doc_classes/CSGPolygon.xml +++ /dev/null @@ -1,74 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="CSGPolygon" inherits="CSGPrimitive" version="4.0"> - <brief_description> - Extrudes a 2D polygon shape to create a 3D mesh. - </brief_description> - <description> - This node takes a 2D polygon shape and extrudes it to create a 3D mesh. - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <members> - <member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0"> - Extrusion depth when [member mode] is [constant MODE_DEPTH]. - </member> - <member name="material" type="Material" setter="set_material" getter="get_material"> - Material to use for the resulting mesh. - </member> - <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="CSGPolygon.Mode" default="0"> - Extrusion mode. - </member> - <member name="path_continuous_u" type="bool" setter="set_path_continuous_u" getter="is_path_continuous_u"> - If [code]true[/code] the u component of our uv will continuously increase in unison with the distance traveled along our path when [member mode] is [constant MODE_PATH]. - </member> - <member name="path_interval" type="float" setter="set_path_interval" getter="get_path_interval"> - Interval at which a new extrusion slice is added along the path when [member mode] is [constant MODE_PATH]. - </member> - <member name="path_joined" type="bool" setter="set_path_joined" getter="is_path_joined"> - If [code]true[/code] the start and end of our path are joined together ensuring there is no seam when [member mode] is [constant MODE_PATH]. - </member> - <member name="path_local" type="bool" setter="set_path_local" getter="is_path_local"> - If [code]false[/code] we extrude centered on our path, if [code]true[/code] we extrude in relation to the position of our CSGPolygon when [member mode] is [constant MODE_PATH]. - </member> - <member name="path_node" type="NodePath" setter="set_path_node" getter="get_path_node"> - The [Shape] object containing the path along which we extrude when [member mode] is [constant MODE_PATH]. - </member> - <member name="path_rotation" type="int" setter="set_path_rotation" getter="get_path_rotation" enum="CSGPolygon.PathRotation"> - The method by which each slice is rotated along the path when [member mode] is [constant MODE_PATH]. - </member> - <member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array( 0, 0, 0, 1, 1, 1, 1, 0 )"> - Point array that defines the shape that we'll extrude. - </member> - <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="false"> - Generates smooth normals so smooth shading is applied to our mesh. - </member> - <member name="spin_degrees" type="float" setter="set_spin_degrees" getter="get_spin_degrees"> - Degrees to rotate our extrusion for each slice when [member mode] is [constant MODE_SPIN]. - </member> - <member name="spin_sides" type="int" setter="set_spin_sides" getter="get_spin_sides"> - Number of extrusion when [member mode] is [constant MODE_SPIN]. - </member> - </members> - <constants> - <constant name="MODE_DEPTH" value="0" enum="Mode"> - Shape is extruded to [member depth]. - </constant> - <constant name="MODE_SPIN" value="1" enum="Mode"> - Shape is extruded by rotating it around an axis. - </constant> - <constant name="MODE_PATH" value="2" enum="Mode"> - Shape is extruded along a path set by a [Shape] set in [member path_node]. - </constant> - <constant name="PATH_ROTATION_POLYGON" value="0" enum="PathRotation"> - Slice is not rotated. - </constant> - <constant name="PATH_ROTATION_PATH" value="1" enum="PathRotation"> - Slice is rotated around the up vector of the path. - </constant> - <constant name="PATH_ROTATION_PATH_FOLLOW" value="2" enum="PathRotation"> - Slice is rotate to match the path exactly. - </constant> - </constants> -</class> |