diff options
Diffstat (limited to 'modules/csg/doc_classes/CSGMesh3D.xml')
-rw-r--r-- | modules/csg/doc_classes/CSGMesh3D.xml | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/modules/csg/doc_classes/CSGMesh3D.xml b/modules/csg/doc_classes/CSGMesh3D.xml index 1bab8f4ee9..2810343139 100644 --- a/modules/csg/doc_classes/CSGMesh3D.xml +++ b/modules/csg/doc_classes/CSGMesh3D.xml @@ -4,20 +4,17 @@ A CSG Mesh shape that uses a mesh resource. </brief_description> <description> - This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more then two faces. + This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces. </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="material" type="Material" setter="set_material" getter="get_material"> The [Material] used in drawing the CSG shape. </member> <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> The [Mesh] resource to use as a CSG shape. + [b]Note:[/b] When using an [ArrayMesh], avoid meshes with vertex normals unless a flat shader is required. By default, CSGMesh will ignore the mesh's vertex normals and use a smooth shader calculated using the faces' normals. If a flat shader is required, ensure that all faces' vertex normals are parallel. </member> </members> - <constants> - </constants> </class> |