diff options
Diffstat (limited to 'modules/csg/doc_classes/CSGBox3D.xml')
-rw-r--r-- | modules/csg/doc_classes/CSGBox3D.xml | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/modules/csg/doc_classes/CSGBox3D.xml b/modules/csg/doc_classes/CSGBox3D.xml index b1d0454b76..591110fa38 100644 --- a/modules/csg/doc_classes/CSGBox3D.xml +++ b/modules/csg/doc_classes/CSGBox3D.xml @@ -1,23 +1,21 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CSGBox3D" inherits="CSGPrimitive3D" version="4.0"> +<class name="CSGBox3D" inherits="CSGPrimitive3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> <brief_description> A CSG Box shape. </brief_description> <description> This node allows you to create a box for use with the CSG system. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> - <methods> - </methods> <members> <member name="material" type="Material" setter="set_material" getter="get_material"> The material used to render the box. </member> - <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3( 2, 2, 2 )"> + <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)"> The box's width, height and depth. </member> </members> - <constants> - </constants> </class> |