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-rw-r--r--modules/csg/csg_shape.h37
1 files changed, 35 insertions, 2 deletions
diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h
index 6898cdaf64..1622fb3a15 100644
--- a/modules/csg/csg_shape.h
+++ b/modules/csg/csg_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,6 +36,7 @@
#include "csg.h"
#include "scene/3d/visual_instance.h"
#include "scene/resources/concave_polygon_shape.h"
+#include "thirdparty/misc/mikktspace.h"
class CSGShape : public VisualInstance {
GDCLASS(CSGShape, VisualInstance);
@@ -60,9 +61,13 @@ private:
float snap;
bool use_collision;
+ uint32_t collision_layer;
+ uint32_t collision_mask;
Ref<ConcavePolygonShape> root_collision_shape;
RID root_collision_instance;
+ bool calculate_tangents;
+
Ref<ArrayMesh> root_mesh;
struct Vector3Hasher {
@@ -78,14 +83,25 @@ private:
PoolVector<Vector3> vertices;
PoolVector<Vector3> normals;
PoolVector<Vector2> uvs;
+ PoolVector<float> tans;
Ref<Material> material;
int last_added;
PoolVector<Vector3>::Write verticesw;
PoolVector<Vector3>::Write normalsw;
PoolVector<Vector2>::Write uvsw;
+ PoolVector<float>::Write tansw;
};
+ //mikktspace callbacks
+ static int mikktGetNumFaces(const SMikkTSpaceContext *pContext);
+ static int mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace);
+ static void mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert);
+ static void mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert);
+ static void mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert);
+ static void mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
+ const tbool bIsOrientationPreserving, const int iFace, const int iVert);
+
void _update_shape();
protected:
@@ -100,6 +116,8 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
+ Array get_meshes() const;
+
public:
void set_operation(Operation p_operation);
Operation get_operation() const;
@@ -112,9 +130,24 @@ public:
void set_use_collision(bool p_enable);
bool is_using_collision() const;
+ void set_collision_layer(uint32_t p_layer);
+ uint32_t get_collision_layer() const;
+
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_collision_layer_bit(int p_bit, bool p_value);
+ bool get_collision_layer_bit(int p_bit) const;
+
+ void set_collision_mask_bit(int p_bit, bool p_value);
+ bool get_collision_mask_bit(int p_bit) const;
+
void set_snap(float p_snap);
float get_snap() const;
+ void set_calculate_tangents(bool p_calculate_tangents);
+ bool is_calculating_tangents() const;
+
bool is_root_shape() const;
CSGShape();
~CSGShape();