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-rw-r--r--modules/csg/csg_shape.h20
1 files changed, 6 insertions, 14 deletions
diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h
index d93693f145..7dff8b6d3b 100644
--- a/modules/csg/csg_shape.h
+++ b/modules/csg/csg_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -240,27 +240,19 @@ class CSGBox3D : public CSGPrimitive3D {
virtual CSGBrush *_build_brush() override;
Ref<Material> material;
- float width;
- float height;
- float depth;
+ Vector3 size = Vector3(2, 2, 2);
protected:
static void _bind_methods();
public:
- void set_width(const float p_width);
- float get_width() const;
-
- void set_height(const float p_height);
- float get_height() const;
-
- void set_depth(const float p_depth);
- float get_depth() const;
+ void set_size(const Vector3 &p_size);
+ Vector3 get_size() const;
void set_material(const Ref<Material> &p_material);
Ref<Material> get_material() const;
- CSGBox3D();
+ CSGBox3D() {}
};
class CSGCylinder3D : public CSGPrimitive3D {