diff options
Diffstat (limited to 'modules/csg/csg_shape.h')
-rw-r--r-- | modules/csg/csg_shape.h | 360 |
1 files changed, 360 insertions, 0 deletions
diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h new file mode 100644 index 0000000000..c1d2cce606 --- /dev/null +++ b/modules/csg/csg_shape.h @@ -0,0 +1,360 @@ +#ifndef CSG_SHAPE_H +#define CSG_SHAPE_H + +#define CSGJS_HEADER_ONLY + +#include "csg.h" +#include "scene/3d/visual_instance.h" +#include "scene/resources/concave_polygon_shape.h" + +class CSGShape : public VisualInstance { + GDCLASS(CSGShape, VisualInstance); + +public: + enum Operation { + OPERATION_UNION, + OPERATION_INTERSECTION, + OPERATION_SUBTRACTION, + + }; + +private: + Operation operation; + CSGShape *parent; + + CSGBrush *brush; + + AABB node_aabb; + + bool dirty; + float snap; + + bool use_collision; + Ref<ConcavePolygonShape> root_collision_shape; + RID root_collision_instance; + + Ref<ArrayMesh> root_mesh; + + struct Vector3Hasher { + _ALWAYS_INLINE_ uint32_t hash(const Vector3 &p_vec3) const { + uint32_t h = hash_djb2_one_float(p_vec3.x); + h = hash_djb2_one_float(p_vec3.y, h); + h = hash_djb2_one_float(p_vec3.z, h); + return h; + } + }; + + struct ShapeUpdateSurface { + PoolVector<Vector3> vertices; + PoolVector<Vector3> normals; + PoolVector<Vector2> uvs; + Ref<Material> material; + int last_added; + + PoolVector<Vector3>::Write verticesw; + PoolVector<Vector3>::Write normalsw; + PoolVector<Vector2>::Write uvsw; + }; + + void _update_shape(); + +protected: + void _notification(int p_what); + virtual CSGBrush *_build_brush() = 0; + void _make_dirty(); + + static void _bind_methods(); + + friend class CSGCombiner; + CSGBrush *_get_brush(); + + virtual void _validate_property(PropertyInfo &property) const; + +public: + void set_operation(Operation p_operation); + Operation get_operation() const; + + virtual PoolVector<Vector3> get_brush_faces(); + + virtual AABB get_aabb() const; + virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const; + + void set_use_collision(bool p_enable); + bool is_using_collision() const; + + void set_snap(float p_snap); + float get_snap() const; + + bool is_root_shape() const; + CSGShape(); + ~CSGShape(); +}; + +VARIANT_ENUM_CAST(CSGShape::Operation) + +class CSGCombiner : public CSGShape { + GDCLASS(CSGCombiner, CSGShape) +private: + virtual CSGBrush *_build_brush(); + +public: + CSGCombiner(); +}; + +class CSGPrimitive : public CSGShape { + GDCLASS(CSGPrimitive, CSGShape) + +private: + bool invert_faces; + +protected: + CSGBrush *_create_brush_from_arrays(const PoolVector<Vector3> &p_vertices, const PoolVector<Vector2> &p_uv, const PoolVector<bool> &p_smooth, const PoolVector<Ref<Material> > &p_materials); + static void _bind_methods(); + +public: + void set_invert_faces(bool p_invert); + bool is_inverting_faces(); + + CSGPrimitive(); +}; + +class CSGMesh : public CSGPrimitive { + GDCLASS(CSGMesh, CSGPrimitive) + + virtual CSGBrush *_build_brush(); + + Ref<Mesh> mesh; + + void _mesh_changed(); + +protected: + static void _bind_methods(); + +public: + void set_mesh(const Ref<Mesh> &p_mesh); + Ref<Mesh> get_mesh(); +}; + +class CSGSphere : public CSGPrimitive { + + GDCLASS(CSGSphere, CSGPrimitive) + virtual CSGBrush *_build_brush(); + + Ref<Material> material; + bool smooth_faces; + float radius; + int radial_segments; + int rings; + +protected: + static void _bind_methods(); + +public: + void set_radius(const float p_radius); + float get_radius() const; + + void set_radial_segments(const int p_radial_segments); + int get_radial_segments() const; + + void set_rings(const int p_rings); + int get_rings() const; + + void set_material(const Ref<Material> &p_material); + Ref<Material> get_material() const; + + void set_smooth_faces(bool p_smooth_faces); + bool get_smooth_faces() const; + + CSGSphere(); +}; + +class CSGBox : public CSGPrimitive { + + GDCLASS(CSGBox, CSGPrimitive) + virtual CSGBrush *_build_brush(); + + Ref<Material> material; + float width; + float height; + float depth; + +protected: + static void _bind_methods(); + +public: + void set_width(const float p_width); + float get_width() const; + + void set_height(const float p_height); + float get_height() const; + + void set_depth(const float p_depth); + float get_depth() const; + + void set_material(const Ref<Material> &p_material); + Ref<Material> get_material() const; + + CSGBox(); +}; + +class CSGCylinder : public CSGPrimitive { + + GDCLASS(CSGCylinder, CSGPrimitive) + virtual CSGBrush *_build_brush(); + + Ref<Material> material; + float radius; + float height; + int sides; + bool cone; + bool smooth_faces; + +protected: + static void _bind_methods(); + +public: + void set_radius(const float p_radius); + float get_radius() const; + + void set_height(const float p_height); + float get_height() const; + + void set_sides(const int p_sides); + int get_sides() const; + + void set_cone(const bool p_cone); + bool is_cone() const; + + void set_smooth_faces(bool p_smooth_faces); + bool get_smooth_faces() const; + + void set_material(const Ref<Material> &p_material); + Ref<Material> get_material() const; + + CSGCylinder(); +}; + +class CSGTorus : public CSGPrimitive { + + GDCLASS(CSGTorus, CSGPrimitive) + virtual CSGBrush *_build_brush(); + + Ref<Material> material; + float inner_radius; + float outer_radius; + int sides; + int ring_sides; + bool smooth_faces; + +protected: + static void _bind_methods(); + +public: + void set_inner_radius(const float p_inner_radius); + float get_inner_radius() const; + + void set_outer_radius(const float p_outer_radius); + float get_outer_radius() const; + + void set_sides(const int p_sides); + int get_sides() const; + + void set_ring_sides(const int p_ring_sides); + int get_ring_sides() const; + + void set_smooth_faces(bool p_smooth_faces); + bool get_smooth_faces() const; + + void set_material(const Ref<Material> &p_material); + Ref<Material> get_material() const; + + CSGTorus(); +}; + +class CSGPolygon : public CSGPrimitive { + + GDCLASS(CSGPolygon, CSGPrimitive) + +public: + enum Mode { + MODE_DEPTH, + MODE_SPIN, + MODE_PATH + }; + + enum PathRotation { + PATH_ROTATION_POLYGON, + PATH_ROTATION_PATH, + PATH_ROTATION_PATH_FOLLOW, + }; + +private: + virtual CSGBrush *_build_brush(); + + Vector<Vector2> polygon; + Ref<Material> material; + + Mode mode; + + float depth; + + float spin_degrees; + int spin_sides; + + NodePath path_node; + float path_interval; + PathRotation path_rotation; + + Node *path_cache; + + bool smooth_faces; + + bool _is_editable_3d_polygon() const; + bool _has_editable_3d_polygon_no_depth() const; + + void _path_changed(); + void _path_exited(); + +protected: + static void _bind_methods(); + virtual void _validate_property(PropertyInfo &property) const; + void _notification(int p_what); + +public: + void set_polygon(const Vector<Vector2> &p_polygon); + Vector<Vector2> get_polygon() const; + + void set_mode(Mode p_mode); + Mode get_mode() const; + + void set_depth(float p_depth); + float get_depth() const; + + void set_spin_degrees(float p_spin_degrees); + float get_spin_degrees() const; + + void set_spin_sides(int p_sides); + int get_spin_sides() const; + + void set_path_node(const NodePath &p_path); + NodePath get_path_node() const; + + void set_path_interval(float p_interval); + float get_path_interval() const; + + void set_path_rotation(PathRotation p_rotation); + PathRotation get_path_rotation() const; + + void set_smooth_faces(bool p_smooth_faces); + bool get_smooth_faces() const; + + void set_material(const Ref<Material> &p_material); + Ref<Material> get_material() const; + + CSGPolygon(); +}; + +VARIANT_ENUM_CAST(CSGPolygon::Mode) +VARIANT_ENUM_CAST(CSGPolygon::PathRotation) + +#endif // CSG_SHAPE_H |