diff options
Diffstat (limited to 'modules/csg/csg_shape.cpp')
-rw-r--r-- | modules/csg/csg_shape.cpp | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 67dfdfb5eb..fd8b213293 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -44,7 +44,7 @@ void CSGShape3D::set_use_collision(bool p_enable) { } if (use_collision) { - root_collision_shape.instance(); + root_collision_shape.instantiate(); root_collision_instance = PhysicsServer3D::get_singleton()->body_create(); PhysicsServer3D::get_singleton()->body_set_mode(root_collision_instance, PhysicsServer3D::BODY_MODE_STATIC); PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform()); @@ -411,7 +411,7 @@ void CSGShape3D::_update_shape() { } } - root_mesh.instance(); + root_mesh.instantiate(); //create surfaces for (int i = 0; i < surfaces.size(); i++) { @@ -498,7 +498,7 @@ void CSGShape3D::_notification(int p_what) { } if (use_collision && is_root_shape()) { - root_collision_shape.instance(); + root_collision_shape.instantiate(); root_collision_instance = PhysicsServer3D::get_singleton()->body_create(); PhysicsServer3D::get_singleton()->body_set_mode(root_collision_instance, PhysicsServer3D::BODY_MODE_STATIC); PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform()); @@ -578,7 +578,7 @@ Array CSGShape3D::get_meshes() const { if (root_mesh.is_valid()) { Array arr; arr.resize(2); - arr[0] = Transform(); + arr[0] = Transform3D(); arr[1] = root_mesh; return arr; } @@ -868,7 +868,7 @@ void CSGMesh3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_material"), &CSGMesh3D::get_material); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material"); } void CSGMesh3D::set_mesh(const Ref<Mesh> &p_mesh) { @@ -1027,7 +1027,7 @@ void CSGSphere3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1"), "set_radial_segments", "get_radial_segments"); ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1"), "set_rings", "get_rings"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material"); } void CSGSphere3D::set_radius(const float p_radius) { @@ -1197,7 +1197,7 @@ void CSGBox3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_material"), &CSGBox3D::get_material); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material"); } void CSGBox3D::set_size(const Vector3 &p_size) { @@ -1373,12 +1373,12 @@ void CSGCylinder3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_smooth_faces", "smooth_faces"), &CSGCylinder3D::set_smooth_faces); ClassDB::bind_method(D_METHOD("get_smooth_faces"), &CSGCylinder3D::get_smooth_faces); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_radius", "get_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp"), "set_height", "get_height"); ADD_PROPERTY(PropertyInfo(Variant::INT, "sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_sides", "get_sides"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cone"), "set_cone", "is_cone"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material"); } void CSGCylinder3D::set_radius(const float p_radius) { @@ -1592,12 +1592,12 @@ void CSGTorus3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_smooth_faces", "smooth_faces"), &CSGTorus3D::set_smooth_faces); ClassDB::bind_method(D_METHOD("get_smooth_faces"), &CSGTorus3D::get_smooth_faces); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inner_radius", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_inner_radius", "get_inner_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "outer_radius", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_outer_radius", "get_outer_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inner_radius", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp"), "set_inner_radius", "get_inner_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "outer_radius", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp"), "set_outer_radius", "get_outer_radius"); ADD_PROPERTY(PropertyInfo(Variant::INT, "sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_sides", "get_sides"); ADD_PROPERTY(PropertyInfo(Variant::INT, "ring_sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_ring_sides", "get_ring_sides"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material"); } void CSGTorus3D::set_inner_radius(const float p_inner_radius) { @@ -1978,13 +1978,13 @@ CSGBrush *CSGPolygon3D::_build_brush() { float u1 = 0.0; float u2 = path_continuous_u ? 0.0 : 1.0; - Transform path_to_this; + Transform3D path_to_this; if (!path_local) { // center on paths origin path_to_this = get_global_transform().affine_inverse() * path->get_global_transform(); } - Transform prev_xf; + Transform3D prev_xf; Vector3 lookat_dir; @@ -2006,7 +2006,7 @@ CSGBrush *CSGPolygon3D::_build_brush() { ofs = 0.0; } - Transform xf; + Transform3D xf; xf.origin = curve->interpolate_baked(ofs); Vector3 local_dir; @@ -2158,13 +2158,13 @@ void CSGPolygon3D::_notification(int p_what) { void CSGPolygon3D::_validate_property(PropertyInfo &property) const { if (property.name.begins_with("spin") && mode != MODE_SPIN) { - property.usage = 0; + property.usage = PROPERTY_USAGE_NONE; } if (property.name.begins_with("path") && mode != MODE_PATH) { - property.usage = 0; + property.usage = PROPERTY_USAGE_NONE; } if (property.name == "depth" && mode != MODE_DEPTH) { - property.usage = 0; + property.usage = PROPERTY_USAGE_NONE; } CSGShape3D::_validate_property(property); @@ -2224,17 +2224,17 @@ void CSGPolygon3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Depth,Spin,Path"), "set_mode", "get_mode"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_depth", "get_depth"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp"), "set_depth", "get_depth"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spin_degrees", PROPERTY_HINT_RANGE, "1,360,0.1"), "set_spin_degrees", "get_spin_degrees"); ADD_PROPERTY(PropertyInfo(Variant::INT, "spin_sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_spin_sides", "get_spin_sides"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "path_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Path3D"), "set_path_node", "get_path_node"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_interval", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_path_interval", "get_path_interval"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_interval", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp"), "set_path_interval", "get_path_interval"); ADD_PROPERTY(PropertyInfo(Variant::INT, "path_rotation", PROPERTY_HINT_ENUM, "Polygon,Path,PathFollow"), "set_path_rotation", "get_path_rotation"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_local"), "set_path_local", "is_path_local"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_continuous_u"), "set_path_continuous_u", "is_path_continuous_u"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_joined"), "set_path_joined", "is_path_joined"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material"); BIND_ENUM_CONSTANT(MODE_DEPTH); BIND_ENUM_CONSTANT(MODE_SPIN); |