diff options
Diffstat (limited to 'modules/csg/csg_shape.cpp')
-rw-r--r-- | modules/csg/csg_shape.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index a227d49892..54635ae320 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -665,7 +665,7 @@ CSGCombiner::CSGCombiner() { ///////////////////// -CSGBrush *CSGPrimitive::_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material> > &p_materials) { +CSGBrush *CSGPrimitive::_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials) { CSGBrush *brush = memnew(CSGBrush); @@ -717,7 +717,7 @@ CSGBrush *CSGMesh::_build_brush() { Vector<Vector3> vertices; Vector<bool> smooth; - Vector<Ref<Material> > materials; + Vector<Ref<Material>> materials; Vector<Vector2> uvs; Ref<Material> material = get_material(); @@ -927,7 +927,7 @@ CSGBrush *CSGSphere::_build_brush() { Vector<Vector3> faces; Vector<Vector2> uvs; Vector<bool> smooth; - Vector<Ref<Material> > materials; + Vector<Ref<Material>> materials; Vector<bool> invert; faces.resize(face_count * 3); @@ -1130,7 +1130,7 @@ CSGBrush *CSGBox::_build_brush() { Vector<Vector3> faces; Vector<Vector2> uvs; Vector<bool> smooth; - Vector<Ref<Material> > materials; + Vector<Ref<Material>> materials; Vector<bool> invert; faces.resize(face_count * 3); @@ -1308,7 +1308,7 @@ CSGBrush *CSGCylinder::_build_brush() { Vector<Vector3> faces; Vector<Vector2> uvs; Vector<bool> smooth; - Vector<Ref<Material> > materials; + Vector<Ref<Material>> materials; Vector<bool> invert; faces.resize(face_count * 3); @@ -1557,7 +1557,7 @@ CSGBrush *CSGTorus::_build_brush() { Vector<Vector3> faces; Vector<Vector2> uvs; Vector<bool> smooth; - Vector<Ref<Material> > materials; + Vector<Ref<Material>> materials; Vector<bool> invert; faces.resize(face_count * 3); @@ -1851,7 +1851,7 @@ CSGBrush *CSGPolygon::_build_brush() { Vector<Vector3> faces; Vector<Vector2> uvs; Vector<bool> smooth; - Vector<Ref<Material> > materials; + Vector<Ref<Material>> materials; Vector<bool> invert; faces.resize(face_count * 3); |