diff options
Diffstat (limited to 'modules/csg/csg_shape.cpp')
-rw-r--r-- | modules/csg/csg_shape.cpp | 44 |
1 files changed, 29 insertions, 15 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 56be4e65f0..243c23342e 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -53,6 +53,7 @@ void CSGShape3D::set_use_collision(bool p_enable) { PhysicsServer3D::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id()); set_collision_layer(collision_layer); set_collision_mask(collision_mask); + set_collision_priority(collision_priority); _make_dirty(); //force update } else { PhysicsServer3D::get_singleton()->free(root_collision_instance); @@ -124,6 +125,17 @@ bool CSGShape3D::get_collision_mask_value(int p_layer_number) const { return get_collision_mask() & (1 << (p_layer_number - 1)); } +void CSGShape3D::set_collision_priority(real_t p_priority) { + collision_priority = p_priority; + if (root_collision_instance.is_valid()) { + PhysicsServer3D::get_singleton()->body_set_collision_priority(root_collision_instance, p_priority); + } +} + +real_t CSGShape3D::get_collision_priority() const { + return collision_priority; +} + bool CSGShape3D::is_root_shape() const { return !parent_shape; } @@ -545,6 +557,7 @@ void CSGShape3D::_notification(int p_what) { PhysicsServer3D::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id()); set_collision_layer(collision_layer); set_collision_mask(collision_mask); + set_collision_priority(collision_priority); _update_collision_faces(); } } break; @@ -584,15 +597,14 @@ bool CSGShape3D::is_calculating_tangents() const { return calculate_tangents; } -void CSGShape3D::_validate_property(PropertyInfo &property) const { - bool is_collision_prefixed = property.name.begins_with("collision_"); - if ((is_collision_prefixed || property.name.begins_with("use_collision")) && is_inside_tree() && !is_root_shape()) { +void CSGShape3D::_validate_property(PropertyInfo &p_property) const { + bool is_collision_prefixed = p_property.name.begins_with("collision_"); + if ((is_collision_prefixed || p_property.name.begins_with("use_collision")) && is_inside_tree() && !is_root_shape()) { //hide collision if not root - property.usage = PROPERTY_USAGE_NO_EDITOR; + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } else if (is_collision_prefixed && !bool(get("use_collision"))) { - property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - GeometryInstance3D::_validate_property(property); } Array CSGShape3D::get_meshes() const { @@ -632,6 +644,9 @@ void CSGShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &CSGShape3D::set_collision_layer_value); ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &CSGShape3D::get_collision_layer_value); + ClassDB::bind_method(D_METHOD("set_collision_priority", "priority"), &CSGShape3D::set_collision_priority); + ClassDB::bind_method(D_METHOD("get_collision_priority"), &CSGShape3D::get_collision_priority); + ClassDB::bind_method(D_METHOD("set_calculate_tangents", "enabled"), &CSGShape3D::set_calculate_tangents); ClassDB::bind_method(D_METHOD("is_calculating_tangents"), &CSGShape3D::is_calculating_tangents); @@ -645,6 +660,7 @@ void CSGShape3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_collision"), "set_use_collision", "is_using_collision"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_priority"), "set_collision_priority", "get_collision_priority"); BIND_ENUM_CONSTANT(OPERATION_UNION); BIND_ENUM_CONSTANT(OPERATION_INTERSECTION); @@ -2058,18 +2074,16 @@ void CSGPolygon3D::_notification(int p_what) { } } -void CSGPolygon3D::_validate_property(PropertyInfo &property) const { - if (property.name.begins_with("spin") && mode != MODE_SPIN) { - property.usage = PROPERTY_USAGE_NONE; +void CSGPolygon3D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name.begins_with("spin") && mode != MODE_SPIN) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("path") && mode != MODE_PATH) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("path") && mode != MODE_PATH) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name == "depth" && mode != MODE_DEPTH) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "depth" && mode != MODE_DEPTH) { + p_property.usage = PROPERTY_USAGE_NONE; } - - CSGShape3D::_validate_property(property); } void CSGPolygon3D::_path_changed() { |